Autonomous research agents must acquire and reason over evidence within a limited budget. Yet relevant sources can remain uninspected or unused, leaving a gap between retrieval coverage and the evidence that informs research. The challenge is to align fast local judgments with changing evidence needs and feed their findings back into research decisions. We introduce JevGPT, a dual-system architecture for autonomous research that couples fast evidence processing with deliberative research planning. System Two sets evidence objectives and integrates findings, while System One locates support, assesses relevance, and guides further inspection. Independent source judgments run in parallel; selected original passages inform the next research step. Experiments on fixed-corpus question answering and document ranking show that JevGPT achieves leading task performance, with faster completion and lower cost than comparably effective research agents. Evidence analysis shows broader source inspection and greater coverage of supporting documents in the research loop, highlighting efficient evidence processing as a route to more capable autonomous research.
https://arxiv.org/abs/2610.18272
Modern coding agents are fundamentally reshaping the role of human input for computational research: they write code, launch in silico experiments, analyze their results, and autonomously operate with ever-increasing time horizons. Despite these developments, fully autonomous research agents suffer from a limited ideation radius and myopic hill-climbing search dynamics. To bridge this gap, we introduce The Agentic Scientist, an end-to-end distributed pipeline for human researchers to conduct computational research alongside modern coding agents. Building on its predecessor, our system decomposes research into task drafting, idea generation, planning, sandboxed experimentation, result aggregation, baseline and ablation construction, post-hoc analysis, and report writing. Importantly, each step in the pipeline is powered by the next generation of coding agents and leverages agentic self-verification. The overall research process is driven by a meta-controller that manages parallel research agents and enforces rubric verification at each stage. This design enables the same orchestration layer to be reused across heterogeneous domains with different execution environments, agentic coding harnesses, and evaluation metrics. Our system can be used across a spectrum of autonomy: either as a co-scientist tool or to perform end-to-end scientific investigation. Within the co-scientist setting, we leveraged a development version of our system to submit a single research paper, which got accepted for publication at ALIFE 2026. We further apply The Agentic Scientist fully autonomously to open problem-solving tasks in machine learning, and demonstrate the system's capability of scientific discovery across different domains of computational research. Our ablations suggest that reliable scientific autonomy depends not only on base model capabilities, but also on the cross-agent orchestration layer.
https://arxiv.org/abs/2610.18933
Proactive human-robot collaboration requires autonomous systems to infer not only immediate actions but also the underlying hierarchical intentions governing human behavior. Current deep learning approaches predominantly focus on flat action classification, failing to capture the structural dependencies connecting kinematic motion to high-level goals. A Neuro-Symbolic Graph Transformer (NSGT) is proposed within this multimodal framework, a Human Reasoning Graph (HR-G) is integrated into the self-attention mechanism via learnable topological biases. Furthermore, the architecture is augmented with a differentiable First-Order Logic (FOL) loss, acting as a structural regularizer by which ontological consistency is enforced across four levels: atomic actions, composite activities, Low-Level Intentions, and High-Level Intentions. Evaluation is performed on the synthesized NTU-Hierarchy dataset, a four-level ontological extension of NTU RGB+D 120, wherein existing sequences were mapped into 119,383 complex hierarchical episodes (85 actions, 16 activities, 8 LLIs, 4 HLIs). To prevent circular supervision, strict isolation between label generation and FOL constraints was maintained. In the base configuration, 91.65% top-1 action accuracy is achieved by the NSGT. When the FOL loss is incorporated into the baseline, logic consistency is improved by 3.26 percentage points to 96.67%. Through the HR-G biases, a tunable trade-off between accuracy and structural coherence is established. In the primary consistency-maximizing configuration ($\lambda$ = 0.5), a logic consistency of 94.59% is reached and ontological contradictions are reduced by 33%, while a robust 89.90% top-1 action accuracy is retained. Finally, interpretable reasoning evidence is provided by the learned HR-G weights, wherein transition edges are strongly exploited ($\beta$ trans $\approx$ +2.6) without explicit supervision.
https://arxiv.org/abs/2610.18176
Autonomous navigation in real-world environments often requires long-horizon operation under partial observability and evolving goals. Existing mapless navigation approaches predominantly assume fixed goals throughout an episode, limiting applicability to practical scenarios where goals change online during execution. We study online chained-goal navigation, where goals evolve through existing-goal redirection or new-goal emergence without explicit transition signals. Under this setting, we find navigation may require either continued exploration or strategic revisitation, creating conflicting memory requirements. We propose Global-Local Spatio-Temporal Belief Learning (GLST), a memory-decomposition framework that separates latent beliefs into global-local spatial and long-short temporal representations for long-horizon reasoning. We further introduce goal-conditioned rewards to balance exploration and exploitation under evolving goals. Extensive experiments in simulation across diverse terrains demonstrate improved chained-goal navigation performance over baselines. Real-robot experiments using the Spot quadruped further validate our memory decomposition framework.
https://arxiv.org/abs/2610.17927
Vision-Language Models (VLMs) and world models have demonstrated strong capabilities in semantic understanding and future scene evolution for autonomous driving. However, effectively integrating both capabilities for trajectory generation remains challenging. In this work, we propose DriveWLA, a unified World-Language-Action model based on Mixture-of-Transformers (MoT) that jointly models semantic understanding, future scene dynamics, and trajectory generation. DriveWLA consists of three experts: a World Expert for future prediction, a Language Expert for semantic understanding, and an Action Expert for trajectory generation. We further introduce Cross-Expert Attention, which enables controlled information flow across experts while aligning semantic and dynamic representations. To improve trajectory generation beyond imitation learning, we apply Flow-GRPO reinforcement learning post-training to refine the Action Expert. Extensive experiments show that DriveWLA achieves superior performance in both open-loop and closed-loop evaluation. DriveWLA achieves 92.3 PDMS on NAVSIM v1 and 90.1 EPDMS on NAVSIM v2, demonstrating strong performance among VLM-based and world-model-based planners. Without specific fine-tuning, DriveWLA further demonstrates strong zero-shot generalization to HUGSIM, nuScenes, and Bench2Drive. These results validate the effectiveness of our unified World-Language-Action modeling, establishing DriveWLA as a generalizable framework for autonomous driving.
https://arxiv.org/abs/2610.17903
Utility-scale photovoltaic (PV) inspection is dominated by aerial surveys, which are effective for identifying module-level hot cells but provide limited visibility of critical components located under the array, including connectors, cabling, fasteners and structural elements. These assets are difficult to inspect consistently at scale, and their defects are often spatially small, partially occluded and difficult to localise from isolated images. We present an automated 3D visual-thermal inspection system (Tricorder) for under-panel PV asset inspection. The approach combines LiDAR-inertial Simultaneous Localization and Mapping (SLAM) with geometrically calibrated RGB and thermal imagery and machine-learning-based object detection and segmentation. Detected assets are associated with the reconstructed 3D environment, allowing visual and thermal observations from multiple viewpoints to be spatially fused and localised. We demonstrate the approach on utility-scale PV data for MC4 connector detection and connection-state recognition, thermal anomaly identification, and detection of structural components including bolts, nuts and torque tubes. The results demonstrate a pathway from image-based inspection toward spatially grounded autonomous inspection, where defects are detected and linked to specific assets and their 3D locations within the solar farm.
https://arxiv.org/abs/2610.17762
Policies trained offline from teleoperated demonstrations can degrade outside their training distribution. This gap is particularly acute in long-horizon whole-body mobile manipulation, where long horizons amplify compounding errors and coordinated arm, torso, and base motion makes exhaustive demonstration coverage impractical. We introduce I3L, an integrated hardware and learning system that combines whole-body correction with iterative policy refinement to address this last-mile reliability gap. Its low-cost, open-source JoyLo+ interface uses policy-tracking leader arms and touch-triggered takeover to enable coordinated corrections across the body parts, while iterative deployment and retraining allow operators to target failures of the updated policy. We evaluate I3L across three robot embodiments and eight simulated and real-world tasks, including four long-horizon whole-body mobile manipulation tasks. Controlled simulation experiments show that four-round HG-DAgger achieves the highest final success on both tasks. Under this protocol, I3L improves autonomous success over the base policies by an average of 68.3 percentage points and achieves at least 90% success on every task, outperforming demonstration-only training by 35.6 percentage points on average with the same number of training trajectories. Averaged across tasks, takeover duration per episode decreases by 72% over four rounds. Together, these results show that I3L helps close the last-mile gap between offline training and reliable deployment and provides practical insights into collecting and using corrections for long-horizon whole-body mobile manipulation. Videos, visualizations, and appendix are at this https URL.
https://arxiv.org/abs/2610.17748
Textual reasoning before acting has improved vision-language-action (VLA) models, but at the cost of latency: every action conditioned on the reasoning text must wait for autoregressive decoding. We show that actions do not need to wait for or condition on the generated reasoning to benefit from it, because the reasoning supervision already improves the backbone representation. We introduce TacitVLA, a reasoning VLA whose action expert never attends to the reasoning it generates for the current call. On long-horizon tasks where the reasoning text also serves as episodic memory, it can generate each entry during action execution rather than before acting. We evaluate it in a controlled study on four benchmarks spanning manipulation and autonomous driving, memory and non-memory tasks: RoboMME, RMBench, LIBERO, and PhysicalAI-AV. On all four, TacitVLA matches the performance of its explicit-reasoning counterpart at up to 3.4x lower latency, and matches the latency of the same architecture trained without reasoning at up to +17.1% success. In absolute terms, it surpasses the best previously published results on the RoboMME Counting suite (82.7% vs. 66.8%) and RMBench (77.5% vs. 56.5%), and reaches 72.9% on LIBERO-Plus and a 52.5% scene score on the public split of the PhysicalAI-AV closed-loop driving challenge. Project page: this https URL.
https://arxiv.org/abs/2610.17540
The success of autonomous research systems relies on the quality of the scientific hypotheses they generate. Recent studies report that human reviewers often rate LLM-generated ideas as more novel than those from human experts, raising hope that AI can accelerate scientific discovery. Yet it is unclear whether these models can do more than extend existing knowledge. Can LLMs drive genuine innovation by revealing new research directions, or are they limited to repeating and recombining what science already knows? This unresolved question lies at the heart of discussions about AI and the future of science. To address this, we distinguish two types of novelty: distance, which measures how far a hypothesis lies from existing work, and direction, which captures whether the hypothesis pursues new lines of inquiry beyond those already present. These two measures diverge sharply for LLM-generated work. We represent scientific papers in a shared conceptual space using a pretrained scientific-paper embedding model. Within this space, we embed 26.9 million human-authored papers across 1,325 research topics in six natural-science fields and 524,308 LLM-generated hypotheses from eight models. Distance is measured using existing metrics. To quantify direction, we introduce the orthogonal novelty score (ONS). LLMs consistently generate ideas more distant from existing work than human-authored papers, up to 16\% further when the LLM is given the papers farthest from the centre of the topic. However, LLM hypotheses have a 15--23\% lower median ONS than published papers from the same topic. Thus, LLMs move further from what is already known, but remain within established directions. This pattern persists across changes in various configurations. As a result, LLMs excel at extending the frontier but the creation of new directions is still led by human scientists.
https://arxiv.org/abs/2610.17439
Autonomous quadrotor flight in cluttered environment is an key capability for tasks like inspection and search. Navigation policies trained in simulation and transferred to hardware can fly at high speed in open space, but they can still collide as obstacle clearance shrinks. We attribute most of these collisions to a single mechanism, namely motion in directions the onboard camera does not observe. Heading that is not aligned with the direction of travel and lateral excursion during obstacle avoidance both carry the vehicle toward obstacles outside its field of view. We introduce ClearNav, a navigation policy trained with two reward terms that constrain motion to the observed direction, a forward-looking heading target and a penalty on lateral velocity. A third term penalizes speed near obstacles so that an obstacle entering the field of view remains avoidable. In simulation, across 18 held-out scenarios with 2304 paired flights per policy unseen in training, ClearNav improves success by 6.8 points, cuts the collision rate by 65% relative to the state of the arts, and flies at maximum 5m/s. For the proximity term alone under matched commanded speeds, the collision reduction still holds at 70%. The effect is significant on static scenes and consistent in direction on moving obstacles, though not significant there at the suite level, showing that safer flight in clutter is possible even on the limited sensors and compute of small drones. We also validate our navigation policy in a real-world cluttered environment, showing that it enables the quadrotor to navigate through the cluttered environment successfully and safely.
https://arxiv.org/abs/2610.17419
Advances in large-scale machine learning have enabled agentic AI systems: persistent, autonomous computational entities that pursue goals, initiate actions, and interact with open environments. These systems are often framed as applications of foundation models. We argue that this framing is incomplete: agency is also a candidate new organizing abstraction for computer science. What is new is not the concept of an agent, nor runtime policy generation per se, but its general-purpose, open-ended form, in which systems can synthesize courses of action from goals, observations, and memory, over tools and environments for which no complete task-specific model was specified in advance. Thus agency becomes a systems-level abstraction as well as an AI modeling concept. Where the process abstraction organizes computation around executing programs, agency organizes it around pursuing goals under bounded resources: a process executes a program; an agent pursues a goal. From this perspective, the recurring failures of deployed agentic systems (runaway resource consumption, behavior redirected by adversarial content, opaque continuous operation) are symptoms of structural abstraction gaps, not isolated engineering defects. We examine these gaps across six dimensions (execution, interfaces, correctness, oversight, coordination, and persistence) and argue that closing them requires coordinated advances in systems,
https://arxiv.org/abs/2610.17410
As LLM agents take on more autonomous roles, they may interact with multiple clients and counterparties whose goals and incentives conflict. If an agent maintains shared inference state across these interactions, information associated with one relationship may influence decisions made for another. We test OLMo-3-7B-Instruct in a controlled two-client environment with 20 market scenarios, where each client is assigned an opposing objective. With shared conversational memory, the model deviates from the current client's objective in 22% of eligible decisions. We then investigate how these goals are represented in the KV cache. Linear probes show that client-goal ownership becomes highly recoverable in middle layers and is concentrated in particular attention heads. We use these results to identify where to intervene in the cache and test whether these representations affect the model's decisions. Ablating the competitor's cached goal representations at these locations shifts the model toward the current client. The effect is larger for heads identified by probing than for randomly selected heads, and larger when ablating goal tokens than matched non-goal tokens from the same client. Our results show that client-specific goal representations persist in the KV cache and can causally influence decisions made for other clients, highlighting the importance of relationship-specific state isolation in persistent LLM agents.
https://arxiv.org/abs/2610.17365
Language-model agents are expected to adapt to others whose behavior changes through interaction. Yet adaptation may rely on learned behavioral patterns rather than theory of mind (ToM): the ability to infer others' mental states, including beliefs and intentions. We introduce a benchmark and diagnostic framework for repeated hide-and-seek against algorithmic opponents with explicitly defined recursive belief updates. Their ground-truth beliefs and action probabilities let us distinguish adaptive play, action prediction, and belief tracking through live interaction, fixed-history evaluation, and controlled information interventions. With structured elicitation and behavioral supervised fine-tuning (SFT), we find improved play in several tested settings, but diagnostics reveal limitations in opponent prediction and belief tracking. We test whether supervising opponent action probabilities can address this predictive deficit in Qwen2.5-7B-Instruct. Predictions improve when the model is told the opponent's type and parameter settings, but become less accurate when it must infer the opponent from history without this information. Training on examples that also omit these details reduces the gap, although improvements vary across opponents. Is this limitation specific to smaller open-weight models, or does it also appear in a frontier model? GPT-5.4 also benefits from correct opponent beliefs: supplying them improves its predictions and choices, whereas deeper explicit belief reports and self-generated memory do not consistently improve forecasting from interaction history. This contrast suggests that using useful belief information is easier than inferring it autonomously, even for a frontier model. Together, our findings distinguish improved play and action prediction from reliable belief tracking, providing a framework for evaluating mentalizing and testing targeted improvements.
https://arxiv.org/abs/2610.17310
Building physical simulations from video requires coding agents to translate observations into executable models and refine them through tool use. We introduce PhysCodeGym, a benchmark for physically verifiable 4D reconstruction with $156$ tasks covering rigid-body, liquid, deformable, and wind-driven motion. Agents autonomously inspect videos, write and run Blender programs, and revise their scenes using simulation feedback. Six metrics combine rule-based measurements with rubric-based judgments to assess visual and physical reconstruction quality. Program inspection, scene measurements, and counterfactual interventions test physical consistency under original and modified conditions. Experiments with frontier coding agents reveal a tradeoff between artifact quality and completion across reasoning-effort settings, while harness comparisons and agent traces link verification behavior with reconstruction performance. Case studies show that matching visible objects and events can coexist with physical defects. Counterfactual tests further expose latent contact and support failures in reconstructions that pass ordinary physical checks, highlighting the gap between reproducing observations and building reliable physical models. Code is available at this https URL.
https://arxiv.org/abs/2610.17288
The rapid proliferation of autonomous AI agents in decentralized ecosystems challenges existing identity paradigms. While human identity is traditionally anchored in biological and/or self-asserted attributes and government credentials, AI agents lack a standardized definition of selfhood, creating critical gaps in trust and accountability. This paper introduces a novel framework for establishing Decentralized AI Identity rooted in Self-sovereign identity (SSI) principles. We propose a formal model that clearly distinguishes human users and AI agents, enabling distinct verification logic for each class while maintaining a unified identity calculus. The central to our contribution is the ABCD Framework, a multi-layered approach to agent identification and verification: (A) Algorithmic Fingerprint, which binds the identity to static model architectures and provenance; (B) Behavioural Fingerprint, which verifies dynamic performance metrics over time; (C) Cryptographic Identity, which anchors the agent via Decentralized Identifiers (DIDs) and (D) Delegation, which cryptographically binds agent actions to respective human accountability. By orthogonalizing these dimensions, we model how systems can enforce granular trust policies ranging from simple authentication to complex liability assignment, thereby solving the black box identity problem in the autonomous economic activities of AI agents.
https://arxiv.org/abs/2610.17126
Future AI-native networks are being designed to apply autonomous agents built on large language models (LLMs) in network management through intents. When intents from different domains meet on the same resource, an agent must recognize the cross-domain dependency before taking an irreversible action. We investigate this problem through a smart-grid use case, in which a power utility holds an active intent on a backup slice for protection traffic. This slice appears idle by design, which is precisely the profile targeted by a cost-reduction intent. We built a tool-based environment in which the dependency must be either queried by the agent or read from an inventory annotation, together with a negative control, and evaluated ten models from four different providers in 600 runs. Most models acted against the dependency they had observed: seven of the ten models removed the protection slice at least once after receiving the cross-domain dependency, and in the high-harm tier the slice was removed in 76% of the exposed runs, while four models practically never did. Only one of ten models never removed the slice. We identify two failure modes, not querying the dependency and querying it but proceeding anyway, and show that agents often reported no conflict after observing it. These results indicate that, in AI-native networks, visibility of cross-domain dependencies is not a sufficient safeguard, and that dependency verification should be enforced by the management architecture before irreversible actions rather than delegated to the LLM's judgment.
https://arxiv.org/abs/2610.17118
Vision-language-action (VLA) models show strong potential for end-to-end autonomous driving by leveraging world knowledge and understanding to excel in long-tail scenarios. However, current VLAs have two limitations: 1) Degeneration into vision-action (VA) models. For low latency, regression/flow-based methods directly generate actions but underuse VLM understanding, causing unsafe, unexplainable actions. 2) Autoregressive high latency. Autoregressive methods sequentially generate chain-of-thought (CoT) and action tokens, fully leveraging VLM understanding, but high latency hinders deployment. To enable low-latency deployment while using CoT to assist action generation, we propose AUGUstus, an Autonomous-driving VLA model with Unified Generation and Understanding. We unify diffusion-based action generation and autoregressive CoT understanding in one model, where understanding only serves generation. Joint CoT supervision preserves VLM spatial understanding in shared representation for safer, more accurate trajectories. AUGUstus-mode orders action generation before CoT, so CoT supervises reliable actions during training while inference needs only action output, enabling low latency. AUGUstus-GRPO, a unified GRPO algorithm, jointly optimizes action and CoT, improving action performance. Experiments show AUGUstus achieves 94.6 PDMS on NAVSIMv1 and 90.7 EPDMS on NAVSIMv2, SOTA planning without scorer module. On nuScenes, it achieves average L2 error 0.27 m and average collision rate 0.05%, best among compared methods. To validate AUGUstus practicality, we train on in-house data with 512 NVIDIA H800 GPUs for ~2 days, evaluate on an internal 1,000 km dataset, and preliminarily deploy on a real vehicle, achieving 12 Hz operation. Project page: this https URL
https://arxiv.org/abs/2610.16985
Drug discovery remains a resource-intensive and time-consuming process, involving billions of dollars and a decade of development to advance a drug to market. While many in silico tools have accelerated this process, operating them still demands substantial time, effort, and expertise from medicinal chemists. Autonomous systems built on Large Language Models (LLMs) have emerged as a promising solution, yet current designs limit their performance. Existing single-agent systems scale poorly to long-horizon, multi-step, and realistic tasks, whereas multi-agent systems typically execute predefined workflows that cannot capture the iterative, non-linear nature of a real drug discovery campaign. Here, we present MADDIE, a multi-agent drug discovery engine. It comprises a central agent, Orchestrator, and four specialized worker agents: HitIdentifier, LeadOptimizer, Synthesizer, and Evaluator, each representing a critical step in a drug discovery campaign. Under Orchestrator's orchestration and coordination, these worker agents are composed into flexible workflows, enabling MADDIE to adapt its strategy and navigate the drug discovery pipeline end-to-end. Across 50 protein targets, MADDIE produces molecules satisfying key property requirements and their synthesis routes, outperforming existing agentic systems, generative models, and general-purpose LLMs by a wide margin. Our analysis reveals how these agents collaborate and that MADDIE can employ different strategies across targets to achieve the campaign's goal, while still being efficient in time and tokens. Together, they demonstrate MADDIE as a low-cost, effective, and efficient autonomous engine for accelerating drug discovery. Code and dataset is available via this https URL.
https://arxiv.org/abs/2610.16975
There is a specific challenge designers face in developing autonomous robots capable of open-ended learning. This challenge is how one can develop such systems in an ethically sound way when there are many unknowns during design time about their manner of deployment, what they can and will learn, and how these systems will act on the basis of what they have learned. One response to this challenge is to align, as far as possible, the activities and goals of autonomous robots with human values, raising the question of how to make this alignment possible, a question known as the value alignment problem. We argue that the value alignment problem faces a number of challenges that show that full alignment is both theoretically and practically impossible, meaning that misalignment incidents will keep occurring. This undermines current alignment approaches, as the attempt to maximize alignment cannot properly deal with the possibility that the risk of misalignment that remains after alignment methods have been implemented might still be unacceptable to society. To overcome this difficulty, we argue that a shift in perspective is required from a focus on the maximization of alignment to the conditions under which misalignment incidents become acceptable. In this paper, we explore what this shift in perspective entails. We introduce the concept of acceptable misalignment, formulate normative requirements for alignment mechanisms aimed at bringing misalignment incidents to an acceptable level, and we conclude by presenting a new methodological framework that consists of alignment mechanisms that can meet these requirements.
https://arxiv.org/abs/2610.16881
Game-Creation-Agents (GCA) turns a natural-language request into a runnable Phaser 4 browser game. The pipeline first builds a multimodal game design document that couples mechanics and scene contracts to grounded visual references. It then projects that document into a runtime scaffold, machine-readable contracts, and deterministic tests. Eight specialized agents next carry out production: scenes are implemented serially, assets are produced in parallel, and one reduced manifest joins the two branches into a single build. Build-linked real-UI checks and a code-blind critic then verify that build and decide whether the game may ship. Each blocker returns to the agent that owns the affected artifact for a bounded repair, and the game is released once all the gates pass. We evaluate finished games separately, through their rendered interfaces alone, over prompt-matched tasks run under a common protocol. GCA achieves stronger requirement satisfaction, core mechanics, content depth, and functional visuals than a comparable open pipeline. In a side-by-side human study, raters also score GCA's games higher on every dimension and prefer them overall.
https://arxiv.org/abs/2610.16776