Existing real-world reinforcement learning methods improve robot policies by combining human corrections with autonomous rollouts. However, accumulated experience varies in its value for policy improvement, and even successful trajectories can contain inefficient or redundant behavior, motivating more selective experience reuse. To this end, we propose Evo-RL, an iterative reinforcement learning method that combines human interventions with advantage-guided experience selection. Evo-RL uses human corrections and experience with positive estimated advantages from successful trajectories to iteratively refine the policy. To support learning from these different experience sources, we introduce RW-RL-Dataset, which spans over 1,000 hours across four robot embodiments. On a real-world high-precision manipulation task, Evo-RL improves attempt success rate over RECAP by 30.46\%. Our code, model checkpoints, and dataset are publicly available.
https://arxiv.org/abs/2610.13345
API specifications serve as critical documentation for modern software development, directly impacting integration efficiency and client code generation. While recent advancements have leveraged Large Language Models (LLMs) to generate initial specifications from source code, existing approaches treat this process as a one-time event - overlooking the needs for continuous validation, long-term maintenance, and market-driven evolution of these artifacts. To address this issue, we present Agent4Spec, an autonomous multi-agent framework featuring two distinct pipelines: (1) a validation pipeline that detects and self-corrects OpenAPI syntax errors, and (2) a market analysis pipeline that conducts competitive research, identifies functional gaps against industry leaders, and automatically generates missing API-spec functionalities. We evaluate Agent4Spec on two curated datasets of API specifications spanning both general-purpose and industrial scenarios. Among 9 SOTA LLMs, the top-performer achieves 100% syntax error detection rates and over 95% implementation success for proposed corrections, while securing over 50% adoption rates for suggested endpoint improvements, representing a practical tool for API development.
https://arxiv.org/abs/2610.13273
End-to-end autonomous driving models are typically trained on real-world driving logs, which record only the trajectory actually executed in each scene. This provides limited supervision for learning alternative valid behaviors. Multi-target supervision can mitigate this limitation, but broader trajectory coverage makes safe candidate selection more challenging. We propose FPD-Drive, an end-to-end planner that distills privileged future knowledge into a visual driving policy to improve both multi-trajectory supervision and safety selection. Specifically, we introduce Future-Privileged Multi-Target Distillation to transfer diverse, high-quality trajectory targets from a teacher with access to recorded future observations to the student. These targets extend supervision beyond the single recorded human trajectory. For candidate selection, we further introduce Safety-Aware Score Correction to correct ranking errors between nearby safe and unsafe candidates and raise underestimated safety scores of safe candidates. At deployment, the student requires neither future observations nor teacher inference. Our base model achieves 94.9 PDMS on NAVSIM v1 navtest and 55.9 EPDMS on NAVSIM v2 navhard. The scaled FPD-Drive-Pro improves these scores to 95.5 PDMS and 58.1 EPDMS, respectively, achieving SOTA performance among the compared methods on both benchmarks. Zero-shot closed-loop evaluation on HUGSIM further yields an HD-Score of 45.1 and RC of 55.3.
https://arxiv.org/abs/2610.13232
Long-horizon autonomous research has shown promise in accelerating scientific progress through sustained cycles of hypothesis generation, implementation, and validation. However, this Generate-Execute-Feedback paradigm relies on reactive trial-and-error, where costly and time-consuming executions introduce severe feedback delays, throttling evolutionary progress under explosively expanding search space. To address this challenge, we propose JANUS, a framework that unifies future outcomes forecasting and past experience reflection through a Predict-Verify-Evolve loop driven by a co-evolving world model. Within an evolving graph, the research agent proposes candidates while world model scores them by forecasting value improvement, information gain, and exploration utility, then accordingly selects, refines, or prunes branches prior to execution. After receiving ground-truth feedback, JANUS distills experience into evolving skills: hierarchical skills for research agent, exploration-strategy skills for world model, and their coordination protocols. This mechanism enables continual co-evolution: the research agent sharpens candidate generation while the world model refines its predictive judgment over extended horizons. Extensive evaluations on MLS-Bench-Lite and real research tasks demonstrate that JANUS significantly outperforms state-of-the-art baselines, achieving both higher evolving efficiency and ceiling.
https://arxiv.org/abs/2610.13194
Autonomous landing of unmanned aerial vehicle (UAV) on unmanned surface vehicle (USV) is difficult in high sea states. Existing hierarchical landing methods often infer future USV motion only implicitly from short observation histories, which limits their ability to adapt to severe and rapidly changing sea conditions. This paper presents a prediction-informed hierarchical control framework. A pretrained model is developed to explicitly predict the USV attitude during high-level landing decisions. The prediction helps identify suitable landing windows and choose the right touchdown time, while a conventional low-level flight controller maintains UAV stability and tracks motion commands. To evaluate the framework under realistic disturbances, a real-sim validation setup is constructed in which USV-motion data collected in real sea conditions are transferred to a MuJoCo USV. The experiments demonstrate the feasibility of using explicit attitude prediction to improve landing-window selection and support timing-aware UAV landing planning in rapidly varying marine environments.
https://arxiv.org/abs/2610.13190
Terminal agents are moving beyond local operations toward completing real-world professional tasks. Short trajectories can demonstrate commands and tool calls, but they do not fully show how agents accumulate evidence through exploration, use it to inform judgments, continually adjust strategies based on feedback, and turn intermediate results into final deliverables. High-quality long-horizon trajectories capture these agentic behavioral patterns and their connections within a single problem-solving process, providing richer experience for sustained autonomous work. However, environment synthesis may complete or simplify the key work underlying these patterns in advance and thus remove the need for exploration, implementation, and verification that the agent was meant to perform. To address this, we introduce TerminalHorizon, a fully automated data synthesis engine for long-horizon terminal agents. Starting from real-world professional work, it uses independent execution to identify key work omitted during construction and uses the resulting evidence to guide environment reconstruction. To extend these patterns across stages, it progressively expands tasks under the same goal, introducing new requirements that build on prior results and call for further exploration and improvement. Using this engine, we construct 1.5K task environments and perform supervised fine-tuning of Qwen3.5-27B on the resulting dataset to obtain TerminalHorizon-27B. We achieve substantial performance gains on all 12 benchmarks spanning coding-agent tasks, agentic tasks in real-world production settings, and general reasoning. Multiple RSI case studies, each with a 12-hour research budget, further demonstrate the model's ability to continue experimenting beyond an initial solution, improve its methods based on feedback, and retain effective improvements in its final deliverables.
https://arxiv.org/abs/2610.13166
We study when communication emerges between autonomous agents and what role an innate action selection architecture plays. Two e-puck robots, reconstructed in PyBullet from their Webots model and validated against it, must find a feeding zone that can only be detected when a robot passes over it. Each robot can emit a one-bit signal whose direction is detected by the receiver. Control is provided by a GRU recurrent network with a residual path, either operating alone or as a channel within an Embedded Action Selection Architecture (EASA). Fitness measures only the time the robots spend over the food. When the robots receive a compass pointing to the food, use of the signal disappears completely. Without a compass, in a small arena, three independent runs achieved similar performance using different strategies: a referential signal, a permanent beacon, or no use of the signal. As the arena expands, the strategy based on a referential signal generalizes best. In contrast, evolving directly in the large arena does not increase the frequency of communication, but it does separate the strategies, and the referential signal clearly outperforms solitary searching. Within EASA, innate reflexes constrain the network and reduce performance. As its priorities evolve, evolution consistently weakens those reflexes. The results suggest that communication emerges in proportion to the value of the information it transmits, and that an innate scaffolding designed for isolated agents can be an impediment in a social task.
https://arxiv.org/abs/2610.13118
Recently, generative neural synthesizers have enabled zero-shot instrument cloning from reference recordings and timbre generation from text prompts. However, existing systems generate complete audio segments offline, precluding their use as playable instruments. We present LiveSynth, a streaming neural synthesizer with flexible timbre control and interactive generation capabilities, including zero-shot instrument cloning and text-to-instrument synthesis. A feedback-free causal Transformer conditioned on MIDI events and a CLAP timbre embedding outputs continuous audio latents at 100 Hz, which a causal variational autoencoder decodes into audio. Frame-wise timbre conditioning enables continuous timbre morphing, while MIDI-conditioning dropout enables autonomous continuation from a performed prefix. On the NSynth and Slakh datasets, LiveSynth achieved timbre similarity and spectral reconstruction quality comparable to offline baselines. On an M3 MacBook Air, LiveSynth required 8.8 ms of computation per 10 ms audio frame (an RTF of 0.88) with 10 ms algorithmic latency, enabling real-time interaction with a performer.
https://arxiv.org/abs/2610.13054
Scene flow estimation is essential for many autonomous driving (AD) and robotic applications, but obtaining ground-truth scene flow for non-rigid objects such as pedestrians is highly difficult. We present MeshBind, an automatic annotation method that uses mesh models to generate per-point scene flow for non-rigid objects. The novelty of this work is threefold: 1) developing a multi-view module that reconstructs an articulated mesh model from six surround cameras and registers it to the LiDAR frame; 2) developing a local-frame binding technique that attaches each point to the mesh via a per-triangle tangent-normal frame, invariant under rigid motion yet adaptive to articulated deformation; 3) developing a three-layer flow registration pipeline that combines ego-vehicle motion compensation, box binding, and mesh binding to produce full-scene per-point flow. We implement MeshBind in SF-Studio, an interactive annotation tool that visualises flow and allows human mesh corrections with automatic recomputation. We also release SFB (SUScape-Flow Benchmark), a large-scale benchmark built on the public SUScape dataset, covering 41k frames with per-point non-rigid pedestrian annotations and a Rigid/Semi-Rigid/Non-Rigid evaluation protocol. Experiments show that fine-tuning on SFB reduces three-way endpoint error (EPE) by 2-3x, and brings non-rigid EPE to the same level as rigid EPE.
https://arxiv.org/abs/2610.12895
UAV thermal-to-satellite geo-localization localizes UAVs by matching real-time thermal images against georeferenced satellite images, enabling autonomous navigation in GNSS-denied and low-visibility conditions. However, substantial cross-modal disparities in color, brightness and viewpoint hinder conventional appearance-based methods from establishing reliable correspondences. While existing approaches predominantly address global modality shifts, they overlook the invariant scene structures inherently shared between thermal and satellite views. To bridge this gap, we propose SAMF, a Structure-Aware Matching Framework that explicitly exploits stable cross-modal structural cues to improve UAV thermal geolocalization. Specifically, the Directional Structure Enhancement Module (DSEM) strengthens robust structural representations by capturing directional and low-frequency spatial patterns, and the Modality-Aware Affine Remapping Module (MARM) subsequently applies affine correction to these enhanced features, further promoting cross-modal alignment. Additionally, we introduce the Thermal-UAV-Paired benchmark derived from the Thermal-UAV dataset. Extensive experiments on both the Boson-nighttime and Thermal-UAV-Paired datasets show that SAMF achieves state-of-the-art performance. Ablation studies further validate the effectiveness and synergistic complementarity of DSEM and MARM. The code and dataset are released at: this https URL.
https://arxiv.org/abs/2610.12835
We presented a program that automates the construction and solution of the cubic spline interpolation problem for a sequence of position-time waypoints, producing trajectories that are continuous in position, velocity, and acceleration and therefore avoid the infinite-acceleration problem inherent to piecewise-linear waypoint following. By assembling the interpolation and continuity conditions into a single linear system and solving directly for the spline coefficients, the program removes the need to manually derive per-segment equations for each new waypoint set. We illustrated the approach on free-form curve drawing and signature digitization, two tasks that use the same underlying machinery required for smooth robot and drone trajectory generation. Future work includes extending the implementation to multi-axis trajectories with explicit velocity and acceleration bounds, adopting the more computationally efficient tridiagonal solution method for larger waypoint sets, and evaluating the approach quantitatively against alternative trajectory generation methods.
https://arxiv.org/abs/2610.12826
Autonomous small-body proximity operations require continuous-thrust guidance under uncertain gravity, solar-radiation pressure (SRP), and stochastic disturbances. We combine iterative covariance steering (iCS) with $L_1$ distributionally robust adaptive control ($L_1$-DRAC) to provide risk-aware collision avoidance despite mismatch between the nominal planning model and the true dynamics. Iterative covariance steering plans a nominal feedback policy satisfying distributionally robust conditional value-at-risk keep-out constraints, while $L_1$-DRAC compensates for dynamics uncertainty and bounds the residual distributional mismatch through a Wasserstein radius used by the planner. In $\mathbf{1000}$ paired Monte Carlo trials with gravity, SRP, and diffusion mismatch, $L_1$-DRAC adaptive control reduces the keep-out violation rate from $\mathbf{32.7\%}$ to $\mathbf{0.2\%}$ and the physical collision rate from $\mathbf{16.4\%}$ to zero, without actuator saturation.
https://arxiv.org/abs/2610.12774
Ego-trajectory prediction in urban roadway work zones remains an underexplored topic in autonomous-driving research, with limited dedicated data and systematic evaluation. Roadway work zones involve temporary changes in the lane layouts and connectivity of the roads, complicating interactions with surrounding vehicles and workers. These changes make future vehicle trajectories difficult to predict. To address these challenges, we collect WZDrive-Data, a multimodal dataset comprising 1,183 work-zone driving segments from 33 drivers, using a human-in-the-loop driving simulator with prerecorded worker animations and VR-controlled workers. Driver control and gaze signals are recorded from human participants, while vehicle trajectories and scene information are obtained from the simulator. Our proposed multimodal ego-trajectory predictor, WZDrive, achieves a mean minADE (K=6) of 1.09 m and minFDE (K=6) of 2.12 m. Compared with the best-performing state-of-the-art baseline for each metric in our benchmark, WZDrive reduces minADE (K=6) by 7.18% and minFDE (K=6) by 13.18%. This research addresses a gap in autonomous-driving research on urban work zones by combining human-in-the-loop data collection with multimodal learning from human driving signals and in the context of work zones.
https://arxiv.org/abs/2610.12747
Stereo vision is increasingly used for robotic manipulation, with a growing body of work incorporating it into Vision-Language-Action (VLA) models. However, the scarcity of large-scale, real-world stereo datasets remains a fundamental bottleneck for scaling such policies. Recent generative monocular-to-stereo methods target settings such as VR content and autonomous driving. No prior work produces realistic synthetic stereo data for robotic manipulation, where stereo supervision has come predominantly from simulation. We propose StereoEngine, which introduces two complementary methods to synthesize stereo data for robotic manipulation. In the first, we warp a monocular (left) video into the right view using estimated depth and inpaint the disoccluded regions with a video diffusion model, lifting monocular demonstrations into stereo pairs without training on real stereo. In the second, we render a stereo pair in simulation and jointly generate both photorealistic views, producing consistent left-right data without any real video as input. StereoEngine outperforms existing baselines in generated stereo quality, and using its synthetic data for policy mid-training or task-specific fine-tuning substantially improves downstream bimanual manipulation. Project website: this https URL
https://arxiv.org/abs/2610.12734
We introduce iRAG, a human-in-the-loop decision-support system combining Retrieval-Augmented Generation (RAG) with Hybrid Decision-Making. Unlike conventional RAG systems, relying on static Knowledge Bases (KBs), our proposal addresses settings where the KB is initially empty and is progressively populated through human decisions. The system stores previous decisions as retrievable precedents and moves from silent observation to evidence-grounded contestation and, finally, to autonomous handling with abstention. Against an independent baseline, iRAG matches final-decision error under 10% drift without retrieval decay and reduces it under 40% drift across all configurations. Retrieval decay improves performance on changed knowledge while increasing error on stable knowledge, evidencing a stability--plasticity trade-off rather than a general advantage. Human oversight is an architectural provision of the workflow; its usability with real human users remains to be evaluated.
https://arxiv.org/abs/2610.12666
Globally consistent, real-time state estimation in large-scale, perceptually degraded environments is essential for autonomous vehicles and aerial robots, and requires fusing LiDAR, inertial, and GNSS measurements. Existing fusion methods, however, share a scan-to-map front-end with two failure modes. First, each scan is aligned to an incrementally built map that drifts under degeneracy, and once the estimate diverges the error is irrecoverable. Second, even without divergence, a registration biased by dynamic objects or wrong correspondences is propagated as a single pose constraint with an over-confident covariance, leaving its correspondences unavailable for GNSS to re-weight or relinearize. We propose GLIO2, a tightly-coupled LiDAR-Inertial-GNSS system whose GPU-parallel front-end jointly optimizes scan-to-multiscan LiDAR, IMU pre-integration, and raw GNSS measurements in a single sliding-window factor graph, sustaining real-time operation on edge hardware. A complementary offline back-end reuses the same cached factors to refine the entire trajectory in batch, completing the 30-min, 4.51-km UrbanNav Whampoa sequence in about 24 s. Across three public benchmarks (UrbanNav, MARS-LVIG, M3DGR) and self-collected UAV and vehicle data, GLIO2 attains the best overall accuracy among evaluated systems. On a 5.66-km bridge traversed at up to 96 km/h, where every competing baseline diverges under LiDAR degeneracy, it maintains 1.6 m horizontal accuracy. On an NVIDIA Jetson Orin NX, the full pipeline runs at about 25 Hz (39.60 ms per scan). The source code and datasets will be released.
https://arxiv.org/abs/2610.12411
Agents are deployed in applications from trip planners and stock trading to IT incident triage. In most cases, LLM agents work autonomously with minimal rule-based safeguarding, leading to cost and safety issues from irreversible actions. Recent works resolve this either by using a safeguard agent to monitor behavior or evaluating logs post-hoc. The first adds cost and latency to every step; the second delivers its verdict after the run, when tokens are burned and damage is done. To overcome this, we propose OnTrack, a streaming monitoring mechanism that compares an agent's steps and dependencies against recorded successful runs to alert users or block the agent in about a millisecond per step. We study this problem in three regimes of decreasing access: full reference access (historical runs and tool schemas), intermediate access (only tool schemas), and no prior knowledge (only step logs as generated). Expectation of OnTrack's monitoring capabilities reduces as data access drops, ranging from plan violation detection to identifying loops, stalls, and repeated tool calls. Finally, we evaluate OnTrack using SWE-bench trajectories. Based on the first 8 steps, our method ranks failing trajectories below succeeding ones better than content similarity approaches (+0.057 AUROC). With an abort policy, we save about 18% of compute that would be burned on failing runs, where 83% of interrupted runs were actually heading to failure (5 out of 6 aborts were correct).
https://arxiv.org/abs/2610.12375
Multimodal large language models have made remarkable progress in bridging vision and language, facilitating various perception tasks essential for human-machine interaction, robotics, and autonomous driving. However, existing MLLM-based perception methods predominantly rely on text-based coordinate representation, which suffers from excessive token overhead, or fixed-range quantization, which suffers from range and precision constraints, especially for 3D domains with unbounded spatial range and high localization accuracy requirements. To address these challenges, we propose a dynamic vector decoding method named DVD, which unifies the representation of 2D and 3D perception tasks. Specifically, we first transform diverse perceptual representation (i.e., 2D bounding boxes, 2D masks, and 3D bounding boxes) into 1D vector sequences, which are then mapped to compact discrete tokens in the high-dimensional space. Then, a lightweight de-tokenizer enables seamless integration with MLLMs by decoding output tokens back to original 2D and 3D perceptual representations. Extensive experiments on 2D and 3D perception benchmarks including RefCOCO series, SUN-RGBD, KITTI, Hypersim, nuScenes demonstrate that DVD achieves superior performance in 2D and 3D tasks and reduces significantly the token overhead and inference latency. DVD provides an efficient and general framework for integrating perception capabilities into MLLMs, overcoming the inherent limitations of existing methods.
https://arxiv.org/abs/2610.12266
Autonomous Surface Vehicles (ASVs) operating in dynamic marine environments require robust control policies for tasks such as path following and station keeping, making reinforcement learning (RL) a promising alternative to classical controllers. However, existing ASV simulators rarely support parallel environments for RL training. Such existing simulators require accurate hydrodynamic modeling from computational fluid dynamics solvers or towing tank tests for setting hydrodynamic parameters to address the sim-to-real gap. To address these challenges, we present an ASV simulator and accompanying pipeline that enables training policies starting from unknown vehicle dynamics. Our framework uses only a CAD model and brief set of open-water field trajectories for approximating and refining both hydrodynamic and thruster parameters. Real-world deployments on a BlueBoat ASV demonstrate successful zero-shot sim-to-real transfer in path following and station-keeping tasks without prior hydrodynamic and propeller information.
https://arxiv.org/abs/2610.12202
Autonomous racing requires accurate trajectory tracking near the handling limits of a vehicle while maintaining low computational latency. Geometric controllers are computationally efficient, but the Ackermann steering geometry becomes invalid under limit-handling conditions. Model- and Acceleration-based Pursuit (MAP) preserves the simplicity of geometric approaches while leveraging tire dynamics. Yet MAP remains fundamentally a geometric controller that relies on Ackermann steering geometry, and its tire model may not fully capture the vehicle's actual dynamic response. This paper presents MAP2, a model-based pursuit controller that combines a curvature-based kinematic MPC and a Sparse Gaussian Process (SGP) residual correction. The proposed algorithm uses MPC to optimize kinematic control inputs over a prediction horizon and maps them to steering commands through a tire dynamics model augmented with SGP residual correction. Real-world vehicle experiments demonstrate substantial reductions in lateral tracking error and lap time. Compared with MAP and Pure Pursuit (PP), MAP2 reduces the average lateral tracking error by 37.99% and 44.65%, respectively, while reducing average lap time by at least 1.5%.
https://arxiv.org/abs/2610.12196