Existing LLM-based approaches for software Requirements Engineering (RE) typically rely on basic prompting strategies or rudimentary agent collaboration, under-utilizing the full potential of multi-agent systems. Meanwhile, available datasets focus on isolated subtasks, such as requirements extraction, classification, and completeness detection, leaving the absence of an end-to-end RE benchmark that spans from requirements elicitation to generation. We present Agent4RE - a self-refining multi-agent RE system that orchestrates specialized agents and incorporates two iterative improvement loops. To support evaluation, we construct RE-E2E - a real-world dataset built from human-written requirement specifications, enabling end-to-end assessment of RE workflows. Building on this foundation, we further propose two enhanced Agent4RE versions that incorporate either autonomous self-refinement or structured human feedback, and analyze their strengths and limitations across different scenarios. Evaluation on 8 Large Language Models (LLMs) demonstrates that all three Agent4RE variants consistently outperform a domain-context-augmented prompting baseline by average 8% in text-based metrics. The two enhanced variants achieve the highest LLM-as-a-judge and human ratings, surpassing two RE baselines by approximately 0.8 points on a four-point scale. This consistent performance establishes Agent4RE as a practical end-to-end RE solution for industrial environments.
https://arxiv.org/abs/2610.10628
Reward modeling often requires jointly representing and reasoning over multiple evaluation criteria, yet verbalizing this process token by token can incur substantial inference cost. Recent work on latent reasoning suggests that continuous states may support this computation more compactly. We introduce LatentGRM, a latent evaluation framework built on semantic chunking, compression, and reconstruction. By using the structure of rubric-guided evaluations to guide compression, LatentGRM learns compact continuous trajectories that support autonomous pairwise judgments without generating textual assessments. A separate interpreter reconstructs evaluation text from these trajectories, providing an offline view of the information retained under compression. Under matched training data and backbones, LatentGRM achieves competitive aggregate preference accuracy relative to explicit Supervised Fine-Tuning (SFT) judges at both 4B and 8B scales. Across four benchmark domains, LatentGRM-8B compresses evaluation trajectories by 8.9--9.2x and reduces total judge inference time by 6.1--7.0x at vote@5. Controlled rubric interventions show that criterion-dependent preference information is carried through the latent sequence. Together, these results demonstrate that continuous latent evaluation can substantially reduce inference cost while preserving competitive judgment quality.
https://arxiv.org/abs/2610.09788
World models can enable autonomous ultrasound scanning by predicting the outcomes of probe motions from local observations. Learning this action--observation relationship typically relies on synchronized video--pose pairs, which are costly to collect at scale and largely unavailable in routine clinical recordings. Reliable action following further requires modeling ultrasound's cross-sectional sampling geometry. We present UltraWorld, a self-distillation recipe that transfers priors from clinical ultrasound videos into interactive world models without real action annotations. Starting from clinical videos, we adapt a video foundation model into an ultrasound generator conditioned on reference images and anatomical masks. Anatomical masks sampled along programmable trajectories through 3D anatomy provide spatial guidance for synthesizing action--video pairs. We then use these synthetic pairs to self-distill the generator into a world model that predicts future observations from local observations and actions, without requiring anatomical masks or other 3D assets at inference time. To further improve action following, we introduce the Acoustic Sampling Map (AsMap), which represents probe poses and imaging settings as pixel-wise 3D sampling positions, beam directions, and depths. Experiments demonstrate improved prediction fidelity and action following. Across nine simulated closed-loop local planning episodes, UltraWorld reduces the mean final distance to the goal and orientation error by 29\% and 38\%, respectively, compared with visual servoing. Project Page: this https URL.
https://arxiv.org/abs/2610.09785
Turning a CAD design into an assembly plan is still largely done by hand, requiring engineers to reason about geometric feasibility, tool access, stability, and the ergonomics of human assembly. In this work, we encode long-established design for assembly (DfA) principles into a contained, end-to-end approach for generating assembly plans. Our approach takes only a mesh assembly and produces either a step-by-step assembly manual or a structured failure report, requiring no joint metadata, fastener annotations, or additional information. Four major components of a manufacturing plan are addressed autonomously: an assembly tool list, the assembly sequence and subassemblies, an assembly manual, and design feedback for improving assemblability. For determining the sequence plan, we systematically disassemble the object in a physics simulator and apply a cost function that encodes DfA principles. Manual generation, tool labelling, and assembly feedback rely primarily on multimodal large language models. Compared with a baseline that always removes the outermost part first from Tian et al., DfA-aware sequence planning reduces simulated assembly time, measured with a robot-arm assembly-time proxy, by 35% on 136 assemblies of 5 to 30 parts. The correct tool is selected for 88.6% of assembly steps. A vision-language model judge compares the generated manuals against ablated variants, identifying which page elements carry the information a reader needs. The presented approach and open-source code are available for use by engineers or AI agents looking to rapidly accelerate the creation of manufacturing plans for a given product design.
https://arxiv.org/abs/2610.09781
Transitioning from a digital design to a robotic assembly process currently requires months of expert manual tuning to reconcile part geometries with robotic constraints. This paper presents an end-to-end, autonomous pipeline for the design and physical construction of bespoke wooden assemblies. A generative AI agent translates user prompts into initial 3D geometries, balancing the visual fidelity of the design with select physical constraints. The assemblability of the design is further improved by a gradient-based repair stage that backpropagates through a graph attention network surrogate to adjust component geometries. In addition to correcting for disjointed and overlapping components, we demonstrate hardware-specific corrections, differentiably optimizing the geometry of components to enable robot screwdriving for 86.7% of 60 novel natural language inputs, significantly outperforming prior work by a factor of ten. For ten of the structures, we physically demonstrate assemblability with two UR5e robots. This work marks a meaningful step toward on-demand robotic manufacturing, enabling the rapid production of customized, low-volume goods.
https://arxiv.org/abs/2610.09777
Offline reinforcement learning enables reward-driven policy improvement from fixed datasets without requiring online exploration, making it particularly attractive in safety-critical domains. A central challenge, however, is distribution shift: policy optimization may favor actions that are weakly supported by the offline data, rendering value estimates unreliable. Existing approaches primarily control this shift in the policy's own action space. In interactive environments such as autonomous driving, this can be insufficient: a candidate ego trajectory may remain well supported under the marginal behavior distribution while being poorly supported jointly with the surrounding-agent behavior observed in the logged interaction. We refer to this degradation in interaction support as \emph{interaction distribution shift} (IDS), and introduce \emph{Interaction-Constrained Drive Policy} (ICDP), an offline reinforcement learning framework that explicitly controls interaction-level distribution shift. Starting from the joint data distribution over ego and surrounding-agent futures, we show that joint-support degradation decomposes exactly into an ego-support component and a residual interaction-support component. We recover the latter through contrastive density-ratio estimation, isolating interaction compatibility without explicit joint-density modeling, surrounding-agent prediction, or rollouts in reactive simulators or learned world models during policy optimization. Closed-loop evaluations on nuPlan, Interplan and real-world truck experiments show that ICDP suppresses high-value yet interaction-unsupported trajectory selections and improves performance in interaction-critical driving scenarios. Project webpage: this https URL
https://arxiv.org/abs/2610.09763
Visual foundation models (VFMs) are increasingly integrated into end-to-end autonomous driving for their powerful representations, yet it remains unclear when these representations improve driving performance. To investigate this question, we introduce ViRA, a planner-agnostic visual representation alignment framework that keeps the planner architecture and inference cost unchanged. Our study reveals three findings: (1) VFM-guided visual representations consistently improve driving performance across diverse end-to-end planners, with gains extending to zero-shot closed-loop evaluation. (2) The choice of VFM target matters for planning performance, and alignment to a different VFM can further benefit planners with pre-trained VFM encoders. (3) Auxiliary perception supervision reduces sensitivity to VFM target selection, narrowing the EPDMS spread across five targets from 2.7 to 0.5 points and potentially compensating for less effective VFM targets. Guided by these findings, we develop ViRA-Diffusion, a diffusion-based planner trained without auxiliary perception supervision, which achieves 92.3 EPDMS on NAVSIM v2 navtest, outperforming recent methods in our comparison by at least 1.9 points. The results motivate jointly considering target selection and planner supervision when integrating VFMs into end-to-end autonomous driving. The results and demo are available at this https URL.
https://arxiv.org/abs/2610.09695
Autonomous underwater vehicles (AUVs) commonly rely on inertial navigation systems (INS) aided by Doppler velocity logs (DVLs) for reliable underwater navigation. Accurate DVL velocity estimation is therefore essential for successful operation. Recent learning-based methods have demonstrated improved DVL velocity estimation, particularly under degraded measurement conditions. However, their training objectives typically rely on conventional regression losses that are highly sensitive to large residuals and corrupted observations. Additionally, they do not explicitly account for the physical consistency and measurement uncertainty associated with the underlying sensing process. To address these limitations, this paper introduces navigation-aware loss (NAViLoss), a robust and uncertainty-aware objective function for learning-based AUV velocity estimation. NAViLoss jointly penalizes the velocity-estimation residual in the navigation-state domain and the beam-consistency residual in the DVL measurement domain. Its bounded formulation limits the influence of large residuals, while an adaptive mechanism regulates the uncertainty in beam geometry. Furthermore, NAViLoss is integrated with a DeepONet architecture to form a novel NAVi-DeepONet model for seamless estimation of an underwater vehicle's velocity. Lastly, our model is evaluated using approximately 10,000m of semi-synthetic AUV experimental data collected during multiple real-world sea trials. Experimental results demonstrate a 44% improvement in velocity-estimation accuracy compared with conventional and learning-based baselines. These results demonstrate the effectiveness of navigation-aware and uncertainty-adaptive loss design for robust learning-based underwater velocity estimation.
https://arxiv.org/abs/2610.09690
Autonomous navigation in dynamic environments requires computing spatiotemporal trajectories that satisfy non-holonomic motion constraints. When the trajectories of the moving obstacles are predictable or known, a promising approach is to rely on the combination of state lattices constructed from precomputed feasible motion primitives and Safe Interval Path Planning -- a search-based algorithm with strong theoretical guarantees. While this approach yields feasible paths, the rich primitive sets needed for smooth navigation induce a large branching factor, which becomes costly when coupled with time-dependent obstacle intervals. To this end, we present MeshSIPP, an efficient planner that removes the computational bottleneck by exploiting the fact that many primitives sweep the same regions and can therefore be validated together. MeshSIPP propagates primitives as spatial bundles, screens them with lightweight bounding-interval checks, and defers the expensive exact departure-time search until a primitive reaches its terminal state. A time-aware pruning rule additionally discards redundant space-time branches early in the search. We prove that the resulting search is complete and optimal. Extensive experiments over more than 6,000 benchmark instances and real-time ROS~2 simulations show that MeshSIPP achieves up to a 3$\times$ speedup over state-of-the-art spatiotemporal planners.
https://arxiv.org/abs/2610.09652
Long-running autonomous agents must reuse accumulated reasoning experience without allowing explicit historical memory and LLM context to grow indefinitely. However, existing memory mechanisms mainly retrieve, summarize, or compress past content and do not directly learn when particular kinds of thinking should be activated or discover new thinking knowledge from temporally dispersed experiences. This paper proposes a situation-conditioned thinking memory framework that transforms historical reasoning experience into a lightweight policy for predicting what should be thought about in the current situation, while leaving detailed reasoning to a large language model. Situations may represent temporal or spatiotemporal evolution rather than only current states. Temporary experiences are also periodically analyzed across multiple independent episodes to identify repeated long-range regularities, which are consolidated into new thinking knowledge and further internalized by the lightweight policy. Experiments show that the learned policy achieves 1.000 F1 on temporal-rule generalization, improves DeepSeek reasoning F1 from 0.789 to 0.868, reduces online processing time from 0.3636 ms to 0.0382 ms per query at 30,000 historical situations, and reaches 1.000 relation-discovery F1 and future-thinking accuracy after sufficient repeated cross-experience evidence.
https://arxiv.org/abs/2610.09590
Large vision-language models (VLMs) provide powerful open-world perception and reasoning for autonomous driving, but their high computational cost and inference latency make continuous cloud-side use impractical. This motivates fast--slow collaboration, where efficient onboard modules handle real-time perception and control while cloud models provide high-level reasoning only when needed. The key challenge is deciding when cloud reasoning should influence time-critical driving decisions. Existing methods often rely on perception uncertainty, heuristic triggers, or resource-driven policies, without assessing whether resolving an uncertainty will improve planning. We propose \textbf{SIGMA}, a simulation-in-the-loop framework for task-oriented fast--slow collaboration. SIGMA embeds the planner into uncertainty assessment and evaluates how plausible scene realizations under semantic and geometric uncertainty affect feasible trajectories and planning cost. Based on these outcomes, it estimates the expected reduction in planning cost from resolving uncertainty. We further introduce expected planning gain (EPG), a decision-level metric for cloud invocation, cloud-guidance integration, and request prioritization under deadline and resource constraints. Experiments in CARLA show that SIGMA reduces unnecessary cloud interactions while improving planning, efficiency, and navigation success in static and dynamic obstacle scenarios. Compared with fixed-period collaboration, SIGMA reduces unnecessary cloud interactions by 50\%, improves navigation success by more than 6\%, and cuts finish time by up to 26.2\% in dynamic scenarios.
https://arxiv.org/abs/2610.09520
As robots increasingly assist humans with diverse tasks, they need both geometric and semantic understanding of their surroundings. Moreover, robots often operate in unfamiliar environments and take on new tasks without knowing the relevant concepts ahead of time. This motivates language-annotated 3D maps that support open-vocabulary scene understanding and human-robot interaction. We introduce ActiveLang, an autonomous system for active open-vocabulary 3D mapping with semantic-uncertainty-guided exploration. ActiveLang performs online language-feature adaptation on a compact dual-Gaussian representation to jointly reconstruct scene geometry, appearance, and open-vocabulary semantics with modest memory overhead. Its planner efficiently selects informative viewpoints, enabling effective mapping with fewer observations and lower computational cost. Experiments on Replica and ScanNet++ demonstrate substantial improvements in 2D and 3D open-vocabulary segmentation over both online and offline baselines, highlighting that actively exploring scenes builds language-annotated 3D maps more efficiently.
https://arxiv.org/abs/2610.09518
The future of autonomous robots in human-oriented environments depends on their ability to navigate in the absence of prebuilt maps; exploiting navigational aids, such as navigational signs, designed by humans for humans is critical for enabling autonomy. This manuscript introduces a unique dataset collected using a handheld device, at various public spaces across Singapore, representing environments that humans frequent daily, and focusing on sign-centric decision making for mapless navigation. The dataset includes RGB, sparse depth, odometry and IMU measurements of scenarios centered around navigational signs and the complex environments where they are placed. Additionally, we provide 56 long-horizon navigation missions and over 450 sign-centric scenarios. All data is provided in a human- readable format, as well as utility scripts for conversion to ROS 2. Lastly, we provide venue maps and GPS aligned scene graphs of the test environments. We discuss the potential use cases for this dataset.
https://arxiv.org/abs/2610.09488
Forecasting future 3D occupancy from surround-view cameras is essential for autonomous driving, yet existing approaches rely on dense voxel or bird's-eye-view representations whose cost grows rapidly with spatial resolution and prediction horizon. Because these representations do not explicitly maintain object identities, they also struggle to preserve instance consistency over time. We present LighTROcc, a lightweight instance-centric framework that represents movable objects with a compact set of learned queries and predicts present and future occupancy in a single forward pass. LighTROcc localizes each query through attention-guided forward lifting, combining image-space cross-attention, query-specific depth, and camera geometry to estimate its 3D center. Each instance is modeled as a mixture of anisotropic 3D Gaussians and propagated across future steps using predicted displacements, producing continuous, temporally consistent occupancy forecasts. Experiments on nuScenes and supplemented nuScenes-Occupancy show that LighTROcc outperforms the evaluated dense and instance-wise baselines in instance-level forecasting accuracy while maintaining strong voxel-level occupancy quality. Across different model configurations, LighTROcc achieves a favorable balance between forecasting accuracy and computational efficiency, demonstrating the potential of compact instance-centric modeling for camera-based 4D occupancy forecasting.
https://arxiv.org/abs/2610.09444
Crowd simulation plays a central role in robot navigation, autonomous driving, and urban planning. For these applications, realistic simulation requires crowds to adapt their behavior to environmental changes and user objectives. However, existing methods that rely on predefined control settings have limited flexibility in accommodating new user-specified objectives. To address this limitation, we propose Ctrl-CWM, a multi-agent Controllable Crowd World Model that integrates crowd generation and run-time control. Our key idea is to adapt the world-model principle of planning using imagined futures to crowd simulation. To this end, Ctrl-CWM consists of an encoder that learns a representation of human motion dynamics, an actor that proposes pedestrian displacements, a critic that evaluates imagined crowd trajectories, and a planner that selects actions. We first learn human motion dynamics through trajectory prediction on real-world pedestrian videos and then freeze the encoder to preserve them. Using this representation, the actor generates imagined crowd trajectories through repeated state updates, and the planner combines the critic's scores with user costs to select actions. Repeated planning advances the simulated crowd, while additional user costs introduce new control objectives without retraining. We extensively evaluate crowd generation under varied agent arrival conditions and run-time control across avoidance and attraction scenarios. Ctrl-CWM outperforms the state-of-the-art method on most crowd realism and collision metrics, and adapts crowd behaviors to user-specified objectives introduced during simulation. The project page is available at this https URL
https://arxiv.org/abs/2610.09438
Effective remote monitoring and surveillance using drones are frequently impeded by severe environmental and thermal clutter, dynamic vegetation, target camouflage, and system latency. Drawing inspiration from the hunting strategies of birds of prey that hover and stabilize their vision to isolate subtle ground motion, we introduce trACT (temporal revelation Airborne Camera Trap), a lightweight, real-time aerial robotics framework designed for autonomous consumer drones. The system integrates Temporal Max Pooling (TMP), a low-level signal processing method that transforms imperceptible movement across a rolling integration window into robust value and time encodings, with self-supervised motion anomaly detection to isolate target motion from background environmental motion caused by wind gusts and drone drift. To overcome mechanical and processing delays, trACT combines motion prediction with automated gimbal-stabilized optical zoom verification and equitable multi-target verification balancing. Extensive real-world field experiments in densely forested wildlife habitats and surveillance scenarios demonstrate that trACT successfully bridges the gap between wide-area aerial monitoring and precise, autonomous target verification under challenging operational conditions.
https://arxiv.org/abs/2610.09417
In tropical regions, their agricultural sectors remain highly dependent on manual labor for fruit harvesting. On large-scale farms, this dependency often results in significant labor cost and logistic complexities. This project presents the development and simulation of a voice-controlled Unmanned Aerial Vehicle (UAV) system designed to automate harvesting tasks in extensive plantations. The proposed system integrates speech recognition using Whisper [1] and LLM, computer vision-based ripeness classification, and adaptive path planning within a unified framework. The entire system is modeled and validated in a Gazebo simulation environment, allowing performance evaluation under controlled agricultural scenarios
https://arxiv.org/abs/2610.09398
Robots are increasingly expected to provide personalized services in everyday environments. To do so, they must ground natural-language commands such as "Where is my backpack?" or "Find my bottle" and execute them by reasoning about object instances, people, locations, and ownership. This is challenging because ownership is rarely labeled explicitly and must be inferred from long-term, behavioral evidence of human-object interactions. To address this, we present COOL, a novel robotic framework for autonomously learning object ownership from everyday observations and maintaining a long-term spatial memory of its environment. To keep its memory current, COOL uses an agent-based curiosity-driven data collection strategy that guides the robot toward the most promising locations to gain information and refresh stale observations. Offline experiments, ablation studies, and real-world evaluations show that COOL can infer ownership relations from real-world interactions and use this knowledge for ownership-conditioned navigation and task execution.
https://arxiv.org/abs/2610.09358
Topology reasoning jointly detects 3D lanes and traffic elements from multi-view images and infers their structural connectivity. Current methods model lanes as discrete polylines, lacking smoothness, analytical tangent directions, and global spatial support for attention, while providing sparse topology supervision. We propose TopoCurve, a geometry-driven architecture for 3D topology reasoning grounded in a structured parametric lane representation. Lanes are modeled as endpoint-fixed cubic Bézier curves, enabling continuous geometry with exact endpoints and analytically defined directionality. We exploit this shared curve geometry across the entire pipeline. Endpoint distance and tangent alignment are encoded with multi-scale Fourier features and injected into the topology head. Sampled curve points serve as geometry-aligned references for deformable cross-attention spanning the full lane. Parallel curve-anchored attention branches provide diverse predictions for one-to-many topology supervision. These components form a tightly coupled cascade where representation enables geometric reasoning, guides feature aggregation, and supports denser supervision. TopoCurve achieves 50.6 OLS on the OpenLane-V2 benchmark without any post-processing, establishing a new state-of-the-art among end-to-end camera-only methods, and outperforms all existing approaches on endpoint detection (56.8 vs. 52.6 on DET_p).
https://arxiv.org/abs/2610.09118
The rapid growth of 3D Gaussian Splatting (3DGS) research demands significant effort to reimplement papers before building on them. We introduce SPLATIFY, a multi-agent framework that converts 3DGS papers into trainable gsplat-based implementations, where generic paper-to-code methods and frontier models fail. SPLATIFY achieves this through five innovations: (1) A context-free grammar for gsplat over a modular method template with extension points for losses, densification, rendering, and optimization, constraining synthesis so generated code satisfies gsplat's architectural invariants by construction. (2) Architectural elements for faithful reproduction: fork-aware citation recovery retrieving component-level code at function-level granularity, Graph-of-Thought synthesis in topological dependency order, RAG-guided in-context example selection from over 20 verified implementations, and visual feedback combining PSNR-guided regeneration, Gaussian-level structural checks, and VLM-driven patching. (3) Knowledge-driven compositional improvement that autonomously finds weaknesses and composes complementary regularizers, losses, and densification strategies to improve upon original results. (4) Interdisciplinary method discovery where agents retrieve physical priors from outside the 3DGS literature and compose them with rendering knowledge to produce methods for previously unaddressed scene types. (5) SPLATIFY-Bench, an evaluation framework across 30 diverse 3DGS papers. On papers without public code, SPLATIFY matches expert implementations while reducing development time from weeks to minutes, and through compositional discovery further improves PSNR by up to 2.4 dB. We additionally demonstrate novel methods for volumetric nebula rendering and other scientific domains, synthesized entirely by SPLATIFY.
https://arxiv.org/abs/2610.09116