We introduce Gen4P, a unified framework for recovering 4D geometry and motion from monocular video. We show that a pretrained video generator can be repurposed into a feed-forward 4D perceiver without iterative denoising. Building on on-demand querying, Gen4P processes clean video latents in a single encoder pass and predicts the requested 4D attributes through a lightweight cross-attention decoder. The on-demand query formulation enables flexible spatial sampling, and our proposed continuous-time queries further provide temporal flexibility. To strengthen geometric knowledge, we propose a straightforward plug-in solution by incorporating a pretrained video-depth LoRA as a frozen geometry prior, improving overall performance without adding extra trainable parameters. Gen4P achieves state-of-the-art or competitive performance on tasks of 3D point tracking, video depth and camera pose estimation. Qualitative results on in-the-wild videos illustrate its capability of tracking complex motion while maintaining the delicate structure. Together, these results demonstrate the potential of video generative pretraining for unified 4D perception. See this https URL for more visual results.
https://arxiv.org/abs/2610.22371
Token merging has emerged as an effective training-free strategy for accelerating diffusion models by reducing redundant token computation while minimizing generation degradation. A key challenge is determining which tokens can be safely merged and which should be preserved for subsequent computation. Existing method addresses this by preserving prompt-aligned foreground regions, thereby protecting semantically relevant structures. However, this text-relevance criterion overlooks background objects, local details that are not explicitly mentioned in the prompt, leading to degraded structural coherence. In this work, we propose Dynamics-aware Token Merging (DaTMe), a training-free framework that grounds token merging in the underlying diffusion dynamics. Our key insight is that token importance should reflect whether a token remains unresolved during denoising and whether it carries structural information. To this end, DaTMe constructs a dynamics- aware importance map from the Tweedie denoised estimate. The map combines a temporal signal, measuring inter-step changes in the predicted clean image, with a structural signal, capturing local high-frequency content such as boundaries and fine details. Using this map, DaTMe adaptively assigns tokens into merging roles under a given compression ratio: important tokens are preserved as anchors, while tokens that are both temporally stabilized and structurally homogeneous are selected as safe merge candidates. Experiments on PixArt-a and FLUX demonstrate that DaTMe maintains visual fidelity across the entire image, highlighting diffusion dynamics as an effective token-level merging decision in efficient generation. Our code is available at this https URL.
https://arxiv.org/abs/2610.22370
Few-step autoregressive video generators enable streaming generation, yet they run every token through the final denoising step, regardless of how much refinement it needs. We find this uniform computation is often unnecessary: many tokens already closely match their eventual full-step outputs in the initial steps, while others require refinement until the end. We introduce Speculative Forcing, a framework that treats intermediate clean estimates as drafts and predicts when individual tokens can be safely accepted early. Once accepted, a token is frozen as its final output and undergoes no further denoising, while its cached keys and values remain available as context for the remaining tokens. We explore two alternative verifier designs: a training-free one based on similarity to clean content and stability across steps, and a learned one that reads the frozen generator's intermediate features to estimate each token's remaining gap to its full-step output. Across short-video, long-video, and world generation, Speculative Forcing preserves the quality of full-step sampling while substantially reducing computation. On LongLive, it matches the four-step generator with ~1.7 denoising steps per token, running over 1.5x faster at 41.7 and 37.8 fps. On Lingbot-World 2.0, where camera motion continually changes the visible content, it maintains quality with ~2.5 denoising steps per token and runs 1.35x faster at 24.5 fps.
https://arxiv.org/abs/2610.22347
Continuous diffusion language models (CDLMs) offer an alternative approach to parallel language generation; however, most existing studies directly use transformer architectures from either causal large language models (LLMs) or Diffusion Transformers (DiTs) for image generation, which were not optimized for CDLMs. In this paper, we conduct a systematic study on Transformer architectures for CDLMs and introduce Language Diffusion Transformer (LangDiT), combining feature and query-key normalization, wider noise conditioning, likelihood-shortcut gradient routing and calibration, and confidence-gated training self-conditioning. LangDiT significantly reduces generation perplexity in matched LangFlow comparisons, establishing a new state of the art in continuous language generation across different model formulations. Using LangFlow as a representative CDLM, LangDiT as a plug-and-play backbone leads to a new state-of-the-art model with a generation perplexity (GenPPL) of 21.72 using 1024 NFEs and 44.72 GenPPL using 128 NFEs on the unconditional generation of 1024-token sequences on the OpenWebText dataset. When adapted to Plaid-style CDLM formulations, LangDiT results in a new leading GenPPL of 11.33 using 1024 denoising NFEs, and 27.51 GenPPL using 128 denoising NFEs. These gains are achieved while retaining each model's underlying representation, training objective, and inference sampler, isolating transformer architecture as a fundamental source of improvement. Our study identifies architectural design as an important source of improvement in continuous diffusion language models.
https://arxiv.org/abs/2610.22330
Video world models turn actions and camera motion into long visual rollouts, making video a natural interface for interactive simulation. Such interaction requires responsive generation, yet coherent rollouts must retain visual memory of what has already been generated. Chunked video diffusion models usually keep this context in growing KV caches, so later chunks become progressively slower. To address this bottleneck, we introduce Velox, a training-free attention router for region-level context selection using frustum slab correspondences from streaming geometry. Velox represents historical blocks as camera frustum slabs with depth intervals and obtains current-block depth through recency-priority multiwarp. For well-covered regions, frustum slab overlap softly modulates each layer's model-derived block importance. Uncovered regions retain the model-derived route without geometric bias. The fixed token-block granularity matches FlashAttention-style tiled execution and reduces the attention term that grows with rollout length. Frustum slab construction runs asynchronously with denoising on the same H200. At chunk 48, Velox accelerates attention by $4.36\times$ and denoising by $2.43\times$. On the full 158-case WBench navigation split, it remains within 0.15 API-free average points of dense LingBot-Fast-Cam. Please see our project page at this https URL for more details.
https://arxiv.org/abs/2610.22311
Reinforcement learning can align visual generators with reward signals beyond their pretraining objectives, but existing score-function methods typically introduce stochasticity by perturbing the reverse denoising trajectory, leading to costly rollout-based optimization. We instead ask whether stochastic exploration can be introduced inside the generator while preserving its original sampler. Routing Policy Optimization (RPO) answers this question by turning attention routing into a stochastic exploration action. At a few selected denoising levels, each query block keeps its own block and samples further key blocks in proportion to the generator's native attention mass, or keeps dense attention. The sampled route perturbs the velocity of that transition, and a Gaussian likelihood around the dense velocity scores the perturbation with a score-function objective. RPO further uses a controlled two-rollout estimator: two rollouts share the same prompt, initial latent, routed denoising levels, and dense anchor layers, differing only in their sampled attention routes. Their reward difference provides an advantage signal for the routed transitions. Because the likelihood differentiates the dense velocity itself, the learned updates remain effective after routing is removed. At inference, RPO restores dense attention and retains the original deterministic sampler. Experiments on text-to-image and text-to-video generation show that RPO improves generation quality while achieving nearly 4x higher training efficiency than Flow-GRPO-style methods. Please see our project page at this https URL for visual results.
https://arxiv.org/abs/2610.22282
The human brain effortlessly deciphers colors and textures from visual stimuli and reconstructs the world around us, yet preserving such details remains challenging in image denoising. While significant progress has been made in generic image denoising, the problem of texture denoising has remained relatively under-explored. Fine details, such as intricate patterns and repetitive structures, often suffer from over-smoothing even in deep learning based approaches for denoising. In this paper, we analyze the behavior of state-of-the-art (SOTA) denoisers on texture datasets and show that performance improvements are possible only by fine-tuning the denoisers on the texture datasets. Surprisingly, fine-tuning on texture datasets result in the models catastrophically forgetting the original dataset. These findings highlight the need for specialized treatment of textures in denoising. Since denoising quality directly impacts downstream tasks such as generative modelling, we argue that dedicated texture aware denoisers are essential for faithful texture reconstruction and synthesis.
https://arxiv.org/abs/2610.22258
Masked diffusion language models expose an inference-time choice: which positions become visible after each denoising pass. Many existing decoding methods use hand-designed rules or require visibility to grow monotonically. We present a $\textbf{T}$iny $\textbf{I}$nference-time $\textbf{P}$olicy for $\textbf{S}$caling ($\textbf{TIPS}$), an approximately $600$K-parameter controller that learns both unmasking and remasking while keeping the underlying language model frozen. TIPS uses visibility-aware confidence features and a shallow transformer to select which tokens should be visible, while a fixed schedule controls the expected visible fraction. We train the controller through supervised warmup followed by reinforcement learning from terminal correctness rewards. On GSM8K and MATH-500 with LLaDA-8B-Instruct, the full-canvas and two-block TIPS variants achieve $58.46\%$ and $57.97\%$ micro-averaged accuracy at a budget of $32$ decoder evaluations, exceeding the strongest baseline in our main comparison by $12.1$ and $11.6$ percentage points, respectively. Both variants are trained at a budget of $32$ evaluations and remain competitive at higher budgets without retraining. These results demonstrate that learning when to reveal and reconsider tokens can improve the accuracy-compute trade-off without updating the decoder backbone.
https://arxiv.org/abs/2610.22099
Scaling expert demonstrations alone does not enable generalist robot policies to improve from deployment. Real-world rollouts contain successes, suboptimal behavior, and failures: imitating every recorded action can reinforce poor behavior, while filtering out failures discards evidence of physical interactions and their consequences. We introduce LoopWAM, a closed-loop world-action model that learns directly from this full quality spectrum, using rollouts from both itself and other deployed policies. Source-dependent noise sampling unifies behavior learning and action-conditioned world modeling, while quality steering and quality-weighted supervision retain full video supervision across qualities and regulate action imitation. Video and action tokens interact throughout parallel denoising, allowing learned consequences to inform action generation directly. On RoboChallenge Table30-V2, three deployment-and-training rounds raise success from 23.67% to 43.33%, a 19.7-percentage-point gain, with a final score of 56.80. LoopWAM also achieves 94.5% average success on RoboTwin 2.0 and 49.5% overall success on RoboCasa365 without additional embodied pretraining, obtaining the best overall results among the compared methods across all three benchmarks. On challenging shirt folding task, two rounds of deployment-driven improvement after single-task post-training raise success from 13.20% to 55.56%. These results demonstrate closed-loop improvement from mixed-quality experience under both multi-task learning and single-task post-training. Project page: this https URL
https://arxiv.org/abs/2610.18873
Real-world video denoising for communication systems must handle mixed degradations such as sensor noise, compression artifacts, and motion-induced inconsistency while remaining deployable under tight latency budgets. Purely deep models often achieve high accuracy but come with significant computational cost, whereas classical filters are robust and efficient but insufficiently adaptive. We present FilterFusion, a prior-guided multi-frame denoising framework that combines temporally-aware learned features with an interpretable bank of denoising branches. The model predicts a low-cost guidance signal and uses it to adaptively mix a compact set of denoising responses at the original resolution. The lightweight design uses only 109K parameters and explicitly injects temporal variance and spatial variance cues into the low-resolution controller. On CRVD (real sensor noise), it reaches 34.72 dB PSNR and 0.9330 SSIM with only 0.18 GFLOPs (network-only). Because the filter-bank operations are simple and regular (Gaussian blur, median, weighted sum), a straightforward compiled C implementation of the synthesis path achieves 17.9ms per frame (55.9 FPS) on a single CPU thread at 1080p---exceeding real-time and 122--252 times faster than lightweight CNN baselines that require over 2 seconds per frame. The results demonstrate a strong quality-efficiency-speed trade-off and a practical route to real-time denoising through low-resolution control and explicit filter-based synthesis.
https://arxiv.org/abs/2610.21505
Diffusion models achieve high-quality image generation but remain computationally expensive due to iterative denoising across many timesteps. Existing acceleration methods mainly reduce per-sample latency, but gains along this axis are becoming saturated. We instead explore an orthogonal throughput-oriented direction by processing multiple samples within a single denoising evaluation. To this end, we propose ManiFusion, a backbone-agnostic framework for multi-sample generation through fused-space computation. ManiFusion jointly processes multiple samples by fusing them before the denoising backbone and separating them afterward through unfusion. We provide a geometric perspective on how multiple samples can share a fused representation while retaining the information needed to guide their individual generation trajectories. To better align fusion allocation with denoising stages, ManiFusion uses Trajectory-Fusion Scheduling (TFS), which dynamically adjusts fusion factors throughout sampling. ManiFusion generalizes across diffusion families, including both U-Net and transformer backbones in pixel and latent spaces. We further show that ManiFusion composes with existing acceleration methods and reaches throughput regimes unattainable by prior approaches with minimal quality degradation.
https://arxiv.org/abs/2610.21433
Multi-teacher on-policy distillation enables rectified-flow models with diffusion-transformer architectures to combine task-specific capabilities within a single student. However, matching model outputs does not guarantee that their internal representations are aligned, and it remains unclear where and when additional feature supervision is most useful. We analyze the teacher-student feature mismatch across Transformer blocks and denoising timesteps, and find that the mismatch is concentrated in deeper Transformer blocks during early denoising and persists after OPD distillation, indicating ineffective distillation. Motivated by this observation, we introduce FocusOPD, which augments the base OPD objective with token-wise directional feature alignment restricted to deep layers and early denoising steps. Across two rectified-flow backbones and multiple OPD objectives, FocusOPD improves capability transfer in compositional generation, text rendering, and preference-based evaluation. On the primary benchmark, it improves over DiffusionOPD from 0.953 to 0.967 on GenEval, from 23.797 to 23.944 on PickScore, and from 6.052 to 6.199 on LAION-Aesthetic. Ablations show that selective deep and early supervision is more effective and efficient than alignment over the full network and trajectory.
https://arxiv.org/abs/2610.21250
Feedback noise is pervasive in preference data, arising from subjective human judgments, annotation mistakes, and imperfect LLM judges. Standard reward modeling trained on such feedback yields a biased estimate of the clean risk. Although classical denoising methods are directly applicable to noisy feedback learning, they generally assume a uniform noise ratio across samples. However, this assumption fails for feedback data, where noise is intrinsically sample-wise. To address this challenge, we propose CleanRM, which uses a few clean feedback to calibrate sample-wise noise ratios via optimal transport. Specifically, CleanRM aligns the joint distribution of preferences reverted from noisy feedback with that of clean feedback and then trains the reward model using a noise-corrected surrogate loss. Theoretically, we prove that the resulting objective is unbiased with respect to the clean risk. Extensive experiments demonstrate that CleanRM outperforms state-of-the-art denoising baselines and yields more effective downstream RLHF alignment.
https://arxiv.org/abs/2610.21138
Diffusion Transformers (DiTs) dominate video generation but suffer from high inference cost due to the quadratic complexity of self-attention. Sparse attention mitigates this by skipping unnecessary computation in the attention matrix, but existing methods apply a fixed sparsity ratio throughout denoising and struggle to accurately determine which computations to skip. To address these limitations, we analyze attention dynamics through attention entropy and mean attention distance, and find that attention becomes increasingly concentrated across denoising steps. We further observe that blocks selected early continue to capture a large fraction of the total attention weight at later steps. These findings suggest two acceleration opportunities: the sparsity ratio should grow as denoising progresses, and earlier search results can be reused to reduce the search space. Based on these findings, we propose Growing Sparsity and Reduced Search (GSRS), a training-free framework that retains more computation early and progressively reduces it later, while restricting subsequent searches to an early candidate set to reduce search overhead. GSRS adopts Top-p selection for adaptive sparsity control, supported by a precise evaluation scheme that computes exact attention weights within the FlashAttention computation at negligible overhead. Experiments on HunyuanVideo and Wan 2.1 validate that GSRS achieves 1.55$\times$--2.21$\times$ speedup while maintaining generation quality comparable to full attention.
https://arxiv.org/abs/2610.21129
We propose D-DOIT (Discrete Doob-Oriented Inference-time Transformation), a training-free and efficient adaptation method for discrete diffusion models with generic rewards. D-DOIT formulates adaptation as sampling from a reward-tilted target distribution and realizes this transport through Doob's h-transform of the discrete diffusion reverse kernel, using only reward values rather than reward gradients. Unlike continuous diffusion, masked discrete diffusion samples categorical token-reveal transitions rather than continuous state updates. D-DOIT derives the corresponding discrete Doob's h-transform, which guides sampling by reweighting reverse transition probabilities instead of adding a drift correction. To make this transformation practical, D-DOIT avoids expensive future rollouts. At each guided step, D-DOIT samples candidate next states, uses the model prediction head to complete each candidate into a clean sequence, evaluates each completion with the reward oracle, and resamples the next state with probabilities proportional to the rewards. An optional late-stage best-of-K refinement further improves sample quality by branching trajectories only near the end of denoising, avoiding the $K$-fold cost over the full trajectory. Empirically, across regulatory DNA design and protein inverse folding benchmarks, D-DOIT outperforms training-free guidance baselines. It improves enhancer activity and cell-type specificity while preserving sequence naturalness, and achieves the highest success rate in protein inverse folding.
https://arxiv.org/abs/2610.04938
Diffusion models are notoriously expensive to train, requiring large-scale datasets to learn how to gradually reverse the noise from images over multiple small denoising steps. Current approaches focus on distilling the number of diffusion steps, neglecting potential redundancies of the training data. In this paper, we explore the potential of harnessing eigensamples to train diffusion models on significantly smaller datasets, while preserving model performance. To mitigate the sensitivity to affine transformations of eigenimages, we harness the latent space of a pre-trained CLIP model. We next compute latent eigenvectors by performing principal component analysis (PCA) in CLIP space. Further, we employ eigenvectors as reference points to guide the selection of a representative training set comprising comprising both exemplars (images whose embeddings are closest to eigenvectors) and diverse images. Our comprehensive experiments with different diffusion models applied on multiple datasets indicate that our approach (EigDiff) can reduce training data by up to 14x and accelerate subset selection by up to 1607x, with marginal performance differences.
https://arxiv.org/abs/2610.20999
Unsupervised speech denoising methods such as MixIT and noisy-target training can be trained directly on noisy recordings, avoiding the sim-to-real gap of synthetic training data, but remain well below supervised performance. Teacher--student self-training, as in RemixIT, narrows this gap by remixing a teacher's estimates into new mixtures that supervise a student; however, since the student is trained only toward the teacher's estimates, teacher errors, in particular over-suppressed speech, are never recovered and propagate as the teacher is updated from the student. We propose SNOAR, a self-training framework that corrects the teacher's estimates before use: the noise leaked into its speech estimate is removed by differential noise filtering (DNF), and part of the noisy observation is added back in to restore suppressed speech and attenuate artifacts. We show that the two corrections depend on each other, as without DNF the loop collapses to the identity mapping. Compared to RemixIT, SNOAR is more stable along training and outperforms it in signal-based, perceptual, and word error rate metrics, reaching 97\% of the SI-SDR improvement of a fully-supervised topline on WHAM!; on real CHiME-3 recordings, it improves every metric of three different teachers, while RemixIT degrades their perceptual quality.
https://arxiv.org/abs/2610.20863
Text-to-video models often generate the visual concepts requested in natural language prompts but fail to satisfy their intended ordering, timing, and persistence requirements. We propose representing these requirements as specifications in a formal Temporal Logic, and introduce Temporal Specification Guidance (TSG), a training-free inference-time framework that turns temporal specifications into executable objectives for guiding video generation during sampling. TSG scores traces of visual concept evidence using differentiable quantitative semantics and uses the score's gradients to construct a specification-guided denoising direction. We instantiate this framework with video-text attention traces, efficient differentiable scores for Metric Temporal Logic, and gradient-derived attention biases. This instantiation requires neither an external concept classifier nor backpropagation through the video transformer. Its attention-steered forward pass yields a denoising direction that augments classifier-free guidance (CFG). On a benchmark of 220 prompts spanning 11 categories of temporal constraints, including ordered object entry and state transitions, this instantiation improves specification satisfaction accuracy over CFG by 9.5-20 percentage points across five models, with minimal memory overhead. These results demonstrate the potential of temporal specifications and differentiable satisfaction objectives as a flexible interface for controlling video generation.
https://arxiv.org/abs/2610.20822
World-action models aim to turn visual anticipation into driving decisions, yet typically train action experts on trajectory representations defined independently of visual dynamics. This motivates deriving action targets directly from visual motion. We first examine a simpler setting in which trajectories are reconstructed from recorded future images. Even without the need for future prediction, reconstruction captures the dominant maneuver but leaves centimeter-scale errors. We therefore introduce VITAL (Vision-Induced Tokens for Action Learning), an action tokenizer that couples a visually derived motion scaffold with a compact residual encoding the trajectory error left by that scaffold. This representation makes visual motion the principal prediction target and gives small metric corrections a separate, normalized learning scale. Using flow matching, the action expert jointly predicts both components from the current image, ego state, and navigation command, without generating future images at inference. The same residual coordinates support bounded reinforcement post-training that refines execution while keeping the predicted visual scaffold fixed. With only one action denoising step, VITAL achieves 90.8 PDMS on NAVSIM v1 navtest, within 0.13 points of its ten-step score at 3.29x the end-to-end inference speed. Without retraining, it achieves 91.1 EPDMS on NAVSIM v2 navtest and 38.6 on navhard. Project page: this https URL
https://arxiv.org/abs/2610.20604
Autoregressive generation underlies real-time, causal video synthesis and is the backbone of video world models. Today's dominant approach distills a bidirectional diffusion model into a causal few-step student, but existing pipelines make this conversion prohibitively expensive, requiring offline Probability Flow ODE} (PF-ODE) trajectories that cost tens of thousands of GPU-hours and terabytes of storage. We show it can be made dramatically more efficient. Pushing this efficiency to its extreme, we reduce trajectory supervision to a single sample, the strictest setting possible, and find that it causes severe quality collapse. We trace this to the teacher's trajectory geometry: the high-noise regime, governing semantic layout and motion, and the low-noise regime, governing fine texture exhibit fundamentally different curvature and optimization behavior, so a single monolithic student cannot jointly fit both, causing severe representation interference. Motivated by this, we propose Glance Forcing, a lightweight distillation framework that decouples the denoising trajectory into two complementary slow and fast experts, each guided by a tailored, stage-specific objective, while keeping the pretrained teacher entirely frozen. This decoupling further reveals a general mechanism underlying few-step distillation: PF-ODE distillation mainly straightens the few-step trajectory geometry, while the subsequent distribution-matching stage independently governs distributional quality. Using only one PF-ODE trajectory, Glance Forcing already surpasses the fully-trained state-of-the-art baseline, raising the VBench Total score from 84.04 to 84.22 while cutting trajectory-collection cost from thousands of GPU-hours to about one A100-GPU-hour, with markedly larger gains in dynamic degree, VisionReward, and instruction-following, and consistent preference from human raters over strong baselines.
https://arxiv.org/abs/2610.20220