Training-free few-step samplers are often described as nearly quality-lossless under conventional FID/CLIP-style evaluation. It remains unclear whether that conclusion transfers to more realistic and complex generation-quality benchmarks. We first systematize the quality metrics used to evaluate training-free sampling acceleration for diffusion and flow-matching models. We find that representative training-free step-shortening methods often remain nearly lossless under FID/CLIP-class metrics, yet can suffer substantial quality degradation when evaluated with semantic-composition, dense-instruction, and long-text-rendering benchmarks such as GenEval, DPG-Bench, and LongTextBench. Parallel sampling is a notable exception: by retaining the full-step discretization and removing only the solver's temporal dependency, it can preserve near-lossless quality while accelerating sampling. Building on this observation, we propose \textit{ParaLin++}, a step-parity parallel sampler that preserves the full-step discretization while accelerating the solver iterations. Experiments across Stable Diffusion-v2, LSUN Church, FLUX.1-dev, and Ming-Flash-Omni 2.0 show that ParaLin++ preserves the full-step Euler quality profile at $2.6\times$--$4.8\times$, $1.68\times$ on FLUX, and $1.21\times$ on Ming. Project page: this https URL.
https://arxiv.org/abs/2610.30704
Motion Diffusion Models (MDMs) can generate diverse and visually appealing human motion; yet, the resulting trajectories frequently violate physical constraints, limiting their downstream use in simulation and control. We present PhysibleMDM, a framework that promotes physical feasibility of MDM output by optimizing at inference time the diffusion noise without retraining the generative model. We introduce a set of surrogate feasibility constraints that can be evaluated without full trajectory simulation. These constraints combine kinematic checks (e.g., ground penetration, slip, and self-collision) with dynamic feasibility tests computed via an inverse-dynamics inner loop formulated as a cone program. We solve the resulting black-box noise optimization problem using the Separable Covariance Matrix Adaptation Evolution Strategy (Sep-CMA-ES), thereby avoiding reliance on computationally expensive and discontinuous gradients. An autoregressive scheme then chains optimized segments to synthesize long motion sequences. Across 100 motion styles on an SMPL humanoid, PhysibleMDM reduces mean ground penetration, self-collision penetration, and ground slip by 75%, 92%, and 74%, respectively, relative to unoptimized diffusion output. Across 11 sequences for a custom bipedal robot, it achieves median reductions of 89.5% in per-sequence mean acceleration-reconstruction error and 79.5% in the mean inverse-dynamics residual.
https://arxiv.org/abs/2610.30500
Adding control to video generation often requires training, which demands additional computational resources, data, or architectural changes. We propose a training-free approach that utilizes pretrained video diffusion models to control object layout and motion using coarse layouts. Our method operates in two passes: first, it steers spatiotemporal placement through prompt-guided cross-attention to produce a coarse visual guide; second, this guide conditions the same model to generate a high-quality, layoutconsistent video. The approach enables coordinated motion with strong temporal consistency, supporting diverse trajectories and object interactions without additional training. Extensive experiments show that our method consistently outperforms prior work in overlap and trajectory accuracy, as well as visual quality across static, dynamic, and multi-object scene settings.
https://arxiv.org/abs/2610.30390
World Action Models (WAMs) have emerged as a promising approach to learning generalist robot policies using rich spatiotemporal priors from pre-trained video diffusion models. A recent line of WAMs improves inference efficiency by conditioning a separate action decoder on intermediate future video representations extracted from a single denoising step, avoiding costly iterative denoising required for video generation. This design makes action prediction depend directly on the quality of these future representations. In this paper, we introduce Future REpresentation learning via self-Distillation with temporal context (FRED), a framework that trains WAMs to improve the quality of future video representations from noise in a single denoising step. Specifically, FRED uses self-distillation to predict future representations from noise, using representations extracted from ground-truth future observations as targets. We further condition the video model on historical observations, providing temporal context for predicting future representations better. Across diverse real-world manipulation scenarios, FRED consistently outperforms competing WAMs. It achieves particularly large gains on long-horizon and out-of-domain tasks under zero-shot environment generalization, and substantially improves human-to-robot skill transfer, reaching 50.0% task success on tasks absent from robot training data and demonstrated only in human videos, compared with 19.4% for the best competing WAM.
https://arxiv.org/abs/2610.30320
Video world models predict future frames from past frames and actions. They serve as simulators in which agents train, plan or are evaluated, and that humans can control interactively. They generate in the latent space of a video autoencoder, whose compression sets their cost per frame and how long each action waits to take effect. Yet world models often reuse the autoencoders of text-to-video generators, built for offline generation with no agent waiting and, without their training data and code, not retrainable at another compression. We therefore ask how, where and how much a world model should compress. We build CADRE, an open family of causal diffusion representation autoencoders spanning multiple spatio-temporal compressions. Its members differ only in a small bottleneck on frozen features and share a diffusion decoder self-distilled to one or a few steps. We train the same world model on each autoencoder in two domains, manipulation and navigation, with two environments each. CADRE forms most of the latency-quality frontier, especially with a moving camera. Our study also leads to four findings. At strong compression, a diffusion decoder is sharper than perceptual regression. In robot manipulation, temporal compression is more effective in the autoencoder than in the world model. Manipulation and navigation call for opposite compressions: temporal compression costs little when the camera is still, and spatial compression when it moves. Surprisingly, with a still camera, coarser spatial tokens hurt motion far more than image quality. Code, models and a live demo are at this https URL
https://arxiv.org/abs/2610.30129
Uniform diffusion language models (UDLMs) generate text by iteratively denoising sequences of ordinary vocabulary tokens, any of which may be corrupted and subsequently revised. During training, UDLMs must denoise from a context that may itself be unreliable, whereas masked diffusion language models (MDLMs) always condition on a clean context. This challenging training objective makes UDLMs more FLOP-intensive to train than MDLMs, but it yields stronger downstream reasoning performance. Recently, selective looping, which recursively applies a few early Transformer layers within each denoising step, has been shown to improve training efficiency in MDLMs under an iso-FLOP budget. We investigate looping in UDLMs while keeping the training objective and sampler unchanged. We find that looping significantly improves training efficiency: looped UDLMs reach the validation NLL of a non-looped UDLM trained on about 0.5 trillion tokens with up to 2.8x fewer training FLOPs on OpenWebText and 3.3x fewer on FineWeb-Edu. We also find that, at a matched NFE budget, looped UDLMs reach up to 9.8% lower generation perplexity than the non-looped UDLM, with most gains achieved at moderate loop counts. Finally, we study different loop-count distributions and find that sampling smaller loop counts more frequently during training improves inference efficiency: on downstream tasks, this strategy uses 12% fewer loops than uniform loop-count sampling without degrading accuracy.
https://arxiv.org/abs/2610.30066
Humanoid fall recovery requires selecting a motion that suits both the surrounding scene and the task. The same fallen pose can admit several ways to stand, with different routes, support transitions, and final headings. Yet reliable recovery alone does not provide control over which of these alternatives the robot executes. Steering this choice requires anticipating the physical consequences of a requested movement. We present RISE, an approach to perceptive humanoid recovery that lets task objectives steer how the robot returns to standing at inference time. It builds on two insights: diverse recoveries can be composed from shared movements, and anticipating how these movements unfold allows recovery to be steered toward a task objective. We learn a recovery vocabulary that connects intended movements to motor actions through sensory feedback. A visual diffusion planner learns from executions of this vocabulary to predict motion intent as future body states. Task costs guide this prediction toward a desired heading, rise speed, or path. The planner then generates motion latents conditioned on the steered intent, allowing the requested movement to shape its execution. Simulation experiments demonstrate diverse recoveries, terrain adaptation, and test-time steering without retraining, complemented by real-world demonstrations on a Unitree G1. Project page: this https URL
https://arxiv.org/abs/2610.30061
This paper addresses the problem of creating immersive volumetric videos from sparse and low-resolution capture resources. Conventional dense multi-view reconstruction methods can produce high-quality volumetric videos, but their reliance on costly capture setups makes them impractical in real-world scenarios. Recent approaches use generative models to relax capture requirements, but still suffer from limited resolution and 4D inconsistency. To overcome these constraints, we propose RealMe, a unified framework built around a high-resolution video diffusion model that enhances limited captures into high-resolution (2K), 4D-consistent videos for volumetric video reconstruction. Specifically, RealMe constructs auxiliary data from capture videos and encodes them into latents along with layout-aware positional embeddings. The video diffusion model adapts factorized spatio-temporal attention to the multi-view capture layout, denoises these latents across viewpoints and time, and decodes them into enhanced videos to refine the 4D representation. This adaptation helps the model capture temporal dynamics and multi-view relationships, leading to more 4D-consistent generation. To reduce the data gap between generated videos and real captures, we apply a latent frequency loss that provides frequency-domain supervision in latent space. Extensive experiments on the public DNA-Rendering benchmark and our self-captured RealVV dataset demonstrate that RealMe is able to create immersive volumetric videos and outperforms state-of-the-art methods in visual fidelity and 4D consistency.
https://arxiv.org/abs/2610.30023
Autoregressive video diffusion models generate videos chunk by chunk, yet producing plausible continuations does not guarantee that they capture how scenes evolve. Under teacher forcing, strong temporal redundancy may allow local visual continuity to serve as a shortcut for current-chunk denoising, reducing the pressure to model visual evolution. We introduce Future Chunk Prediction (FCP), an auxiliary objective jointly optimized with teacher-forced denoising that predicts temporally separated chunks without access to the intervening visual context. Drawing supervision directly from training videos, FCP requires no additional pretrained visual encoder and leaves autoregressive inference unchanged. Our method achieves superior physical plausibility over standard teacher-forced autoregressive training with a lower overall training compute budget, highlighting the effectiveness and efficiency of future-chunk supervision for modeling visual evolution. Intriguingly, our visualizations suggest that FCP fosters a more structured representation space, which may be valuable for building autoregressive world models.
https://arxiv.org/abs/2610.29989
Retrieval-augmented generation (RAG) frequently integrates knowledge graphs (KGs) for complex multi-hop question answering. However, their performance is increasingly bottlenecked by the knowledge structuring and reasoning processes. (i) Severe semantic loss: Distilling continuous texts into discrete symbols strips away contextual nuances and narrative coherence. (ii) Pronounced modality mismatch: Fragmented graph structures clash with the continuous texts LLMs are pre-trained on, while rewriting them into natural language introduces generative noise and omits information. To address these limitations, we propose ThreadRAG, a semantic-topology-based RAG framework for context-preserving knowledge structuring and modality-native evidence reasoning. ThreadRAG introduces a Semantic Topology Mapper (STM), which organizes retrieved documents into context-intact Semantic Nodes and constructs a Semantic Topology Graph (STG) through narrative, semantic, and lexical edges. It further incorporates Energy-Driven Pathfinding (EDP), which identifies query-relevant subgraphs via energy diffusion and deterministically linearizes them into coherent textual evidence paths. Experiments on three multi-hop QA benchmarks demonstrate that ThreadRAG consistently outperforms strong baselines. Notably, it achieves a 14.4% EM improvement over text-centric methods on HotpotQA and surpasses the best baseline by 5.8% EM on 2WikiMultihop, while reducing token cost to 23.3% of the strongest baseline.
https://arxiv.org/abs/2610.29933
Diffusion-based video generation models (VGMs) can produce visually plausible videos, yet their camera ego-motion often drifts over long horizons. Camera ego-motion determines how the viewpoint changes between frames and is essential for maintaining consistent geometry and trajectories. To address this problem, we propose CausalAlign, a causal alignment framework with two components. First, we diagnose how precise ego motion is represented, used, and retained within VGMs using linear probes and causal interventions, revealing a rise-and-fall pattern during denoising. Second, we strengthen ego-motion state in VGM by aligning the representations at the identified layers to a 3D foundation model through delta-token space. This space encodes the changes between consecutive frames, allowing the alignment to focus on ego-motion dynamics rather than static scene content. With Wan2.2 fine-tuned on DL3DV and RealEstate10K, CausalAlign can largely improve motion accuracy, geometric consistency, and temporal smoothness, while preserving visual quality. For example, it improves geometric consistency by more than 20% relative to the base model. Moreover, with the fine-tuned VGM, CausalAlign improves the success rate of world action models (WAMs) by 10 points on mobile manipulation tasks of RoboCasa365 benchmark. Overall, CausalAlign improves ego-motion consistency in diffusion-based VGMs and yields noticeable gains in embodied models.
https://arxiv.org/abs/2610.29915
How do diffusion transformers (DiTs) represent image content and learn rules for reusing it to generalize? We develop an aggregator--predictor view of DiTs as input-adaptive local denoisers, in which context aggregation and patch prediction provide functional roles for interpreting attention and MLPs. We first establish that, for Gaussian Markov random field (GMRF) priors, the global Bayes denoiser can be approximated using only a subset of context patches, with error decaying exponentially in context radius. We further show that patchwise linear denoisers, often invoked to explain diffusion generalization, recover the empirical local denoiser with sufficiently informative aggregation. Within this view, AdaLN-modulated attention naturally parameterizes an input- and noise-dependent aggregator, while the MLP admits a learned key--value representation for tokenwise patch prediction. Our experiments support this view. DiTs trained on real images exhibit noise-dependent denoising contexts resembling those in the analytic GMRF setting, while attention mass exhibits a qualitatively corresponding broadening pattern. In a controlled CelebA64 study, shared-memory patch predictors used in place of DiT MLPs achieve competitive denoising and generative performance. Finally, cross-dataset component transplantation reveals compatibility patterns consistent with the proposed roles of QK in spatial weighting, VO in feature transport, and MLPs in patch prediction. Together, these results provide a component-level account of DiT denoising and motivate architecture-specific fine-tuning and controlled intervention.
https://arxiv.org/abs/2610.29854
Understanding and modeling light transport in human-centric scenes is a longstanding challenge. While recent progress in diffusion models has boosted research in relighting, precise illumination control still lags, primarily due to the scarcity of diverse, high-quality, precisely labeled video relighting datasets. Existing end-to-end relighting approaches model light transport implicitly through neural networks, which substantially complicates controllability. In contrast, some works resort to path-traced irradiance cues as an explicit blueprint for light transport. However, such constructed irradiance cues are prone to artifacts and hinder generative quality when directly used as control signals. With the key observation that noise corruption removes high-frequency artifacts and preserves low-frequency light transport, we introduce an asynchronous joint-modeling paradigm that facilitates fine-grained illumination control. During two-stage training, we force the model to jointly denoise RGB and ground-truth irradiance frames with separate timesteps scheduling. A domain matching strategy is applied to the second stage to bridge the domain gap between irradiance cues and ground-truth irradiance maps. At inference time, we introduce an asynchronous hijacked generation pipeline that facilitates flexible illumination control. For training data, we develop a multi-illumination high-quality synthetic video dataset with paired irradiance maps using a powerful game engine. Trained exclusively on this dataset, our model exhibits robust generalization to real- world scenarios and outperforms prior approaches in both lighting fidelity and generative quality. The code and dataset will be publicly released.
https://arxiv.org/abs/2610.29780
Diffusion transformers are widely used in image-editing services. To preserve both efficiency and privacy, existing systems commonly rely on cloud-device collaboration. Keeping request-specific inference on the device avoids sending personal images and prompts to the cloud. These workloads often use common templates, such as in face swapping and virtual try-on, enabling KV state to be precomputed and reused across requests. However, this reusable state is large and scales with the number of templates, making it impractical to store all of them on mobile devices. Storing them in the cloud addresses this capacity issue, but cache transfer is placed onto the inference path and can even be slower than on-device computation, especially under fluctuating mobile networks. We introduce SAKURA, a cloud-edge architecture that delivers reusable attention state to mobile devices under a bandwidth budget. It first uses a fine-grained token-importance-aware compression method to preserve image quality under limited transfer budgets. At runtime, SAKURA adaptively selects the cache representation for each upcoming shard based on network bandwidth. To enable efficient execution, we develop a pipelined runtime that overlaps cache transfer and reconstruction with on-device execution. We evaluate SAKURA using three editing tasks and two diffusion models, using a Snapdragon 8 Elite Gen 5 phone. SAKURA reduces latency by 1.82x and 3.27x over CacheGen adapted to DiT and on-device generation, respectively. It also reduces cache storage by 3.06x over uncompressed cache, while preserving image quality.
https://arxiv.org/abs/2610.29733
A common application of the process mining discipline is to connect observed event data with Petri nets, which are bipartite, directed graphical process models with rich formal underpinnings. Recent work learns vector representations of Petri nets to retrieve process models and relate them to event logs, but leaves implicit two key aspects hidden within the net's structure: directed cycles (process loops) and invariants recorded by the net's incidence matrix. We expose both of these to message-passing graph neural networks, through a positional encoding built from return probabilities of directed place-transition walks (PNRWPE), and through same-type messages gated by diffusion kernels of the incidence matrix (DA-PNGNN). Our constructions raise macro balanced accuracy in predicting the generation factors of the 96 Process Discovery Contest 2023 models from 0.751 to 0.796 with PNRWPE, which nearly doubles accuracy on process loops, and to 0.830 with DA-PNGNN, which, without retuning, also improves net-to-tree retrieval top-1 accuracy on the self-supervised ProcRosetta benchmark by 4.1 to 5.9 points.
https://arxiv.org/abs/2610.29725
Generative image compression (GIC) delivers strong perceptual quality at low bitrates. However, GIC methods with strong perceptual quality often rely on pretrained diffusion models with high latency, while recent lightweight GIC methods reduce latency but deliver lower perceptual quality. We observe that, for lightweight GIC methods at low bitrates, coarse deterministic quantization can collapse nearby encoder latents corresponding to different fine details to the same point, making these details difficult to recover. Motivated by this, we propose GR-GIC, an efficient GIC that delivers competitive reconstruction performance with fast inference. For better performance, we introduce Guided Refinement (GR), which combines latent refinement guided by entropy context with adaptive perturbations for training regularization, jointly improving reconstruction at low bitrates. For fast inference, we introduce reorganized projected residual vector quantization (P-RVQ), which equivalently reorganizes residual updates into low-dimensional lookups to expose greater parallelism and reduce sequential computation. Experiments on Kodak show that for performance, compared with OneDC, GR-GIC achieves BD-rate savings of 23.19%, 37.71%, 22.30%, and 22.14% for LPIPS, DISTS, PSNR, and FID, respectively. For fast inference, the highly optimized implementation of GR-GIC encodes and decodes in 4.60 and 5.98 ms on an NVIDIA A100. Specifically, the reorganized P-RVQ implementation achieves a $3.14\times$ average speedup over the original implementation under the same FP32 setting. On an NVIDIA Jetson Orin NX, GR-GIC achieves latency comparable to lightweight GIC methods.
https://arxiv.org/abs/2610.29691
Text-to-Image models reproduce societal stereotypes, and existing mitigation applies one demographic correction to the whole scene. In multi-person scene generation this creates a trade-off: global steering improves aggregate balance only by homogenizing the people within an image. Steering-based methods like Embedding Arithmetic drive the intra-image diversity below the unsteered baseline. Text- and latent-projection approaches shift the aggregate skew with only marginal gains in intra-image diversity. We present Spatially Gated Steering (SGS), which steers the demographics of each person independently by extracting per-person masks from the Diffusion Transformer's (DiT) internal attention maps at a critical denoising timestep and applying a distinct demographic vector within each mask for the remaining steps. SGS needs no fine-tuning, inversion or layout specifications, and uses a lightweight segmentor over frozen DiT attention features to localize subjects at early timesteps. On skewed occupational prompts, SGS reaches high intra-image racial and gender diversity while keeping aggregate balance competitive and image quality near baseline, a result we validate on two architecturally distinct diffusion transformers, FLUX.1-Dev and SD3.5-Large. Codebase and model weights are available at this https URL
https://arxiv.org/abs/2610.29651
Iris recognition systems are vulnerable to presentation attacks (PAs), including textured contact lenses, print replays, and synthetic irises. Existing PAD methods rely on supervised learning with attack data, limiting generalization to unseen attacks and new sensors. We propose Diff-IrisPAD, an unsupervised framework based on Brownian Bridge Diffusion that models bona fide iris distributions without using attack samples. The method reconstructs clean iris textures from degraded inputs and detects attacks via reconstruction inconsistency using ViT scoring and pixel-level measures. Experiments on a large-scale multi-sensor dataset (125K+ images, NIR and VIS, 8 attack types) show that Diff-IrisPAD achieves an overall ACER of 30.52, significantly outperforming diffusion-based baselines while demonstrating strong generalization to unseen attacks. These results highlight the effectiveness of diffusion-based bona fide modeling for robust and scalable iris PAD.
https://arxiv.org/abs/2610.29611
Diffusion language models generate by iteratively denoising a masked sequence under bidirectional attention, without the strict left-to-right commitment of autoregressive decoding. Whether this difference affects how reliably they remain grounded in structured inputs is largely unexplored. We study this question in table-to-text generation using ToTTo, where highlighted source cells make factual grounding directly testable. We compare the masked diffusion models MDLM and LLaDA with GPT-2 and GPT-Neo under an identical retrieval-based few-shot protocol, together with a QLoRA-adapted LLaDA, and we score reference similarity and source grounding as separate axes. The two pull apart. Within LLaDA, additional demonstrations raise BLEU from 11.3 to 22.0 while NLI entailment against the source table falls from 0.78 to 0.52; QLoRA reaches the best BLEU of the study, 24.15, and grounds no better for it. Manual annotation shows the failure modes differ in kind: the autoregressive baselines tend to wander off the table, while LLaDA-based models more often stay on topic and swap out individual entities. Reference-based metrics alone are insufficient to assess faithfulness in table-to-text generation.
https://arxiv.org/abs/2610.29602
Text-to-motion generation and motion-to-text captioning are two fundamental tasks in human motion modeling, both grounded in the same underlying motion-text correspondence. Existing unified approaches mostly rely on autoregressive modeling, which imposes a fixed generation order and is therefore poorly suited to the bidirectional dependencies between language and motion, allowing early prediction errors to persist as fixed context and degrade both temporal coherence and cross-modal consistency. Masked discrete diffusion, which models sequences through iterative bidirectional prediction, allows prediction from bidirectional context without a fixed generation order. We therefore propose BiMoGen (Bidirectional Motion-text Generation), a unified masked discrete diffusion framework for bidirectional motion-text modeling. To stabilize training, we design Decoupled Uni- and Cross-Modal Training, in which masked pretraining first establishes cross-modal correspondence on paired motion-text sequences, after which supervised fine-tuning specializes the model for bidirectional generation. Masked diffusion nonetheless faces a train-test mismatch, as the model is trained on clean ground-truth context yet encounters self-generated and potentially erroneous context at inference, with errors committed under heavily masked states propagating through subsequent steps. We further introduce Generation-Aware Self-Correction that exposes the model to its own predictions during training and uses correction passes at early sampling steps for further refinement of previously unmasked tokens. Extensive experiments on HumanML3D and KIT-ML demonstrate competitive performance on both tasks, validating the effectiveness of the proposed two-stage training and self-correction designs. The project page is available at this https URL.
https://arxiv.org/abs/2609.35407