Jev offers an alternative interface for language understanding: given an input and predefined questions, it returns probabilistic decisions rather than free-form responses. Whether this interface can support effective reasoning for text classification against leading LLMs remains an open questions. We introduce Emo-Jev, a training-free framework with two complementary implementations. Emo-Jev-D decomposes classification into task-specific atomic judgments and composes their probabilities into a final prediction. Emo-Jev-SC constructs multiple judgment paths from complementary perspectives and aggregates their predictions into a consensus decision. We evaluate Emo-Jev on eight datasets spanning sentiment analysis, emotion recognition, sarcasm detection and humor detection, comparing against direct Jev classification and five SoTA LLMs under input/output and chain-of-thought reasoning. Standard Jev achieves 62.93\% average macro-F1 versus 67.28\% for the strongest LLM baseline, with lower observed latency and generally lower cost.
https://arxiv.org/abs/2610.08829
Facial micro-expressions are spontaneous, brief, and subtle facial movements that reveal suppressed emotions in high-stakes environments. In contrast to classic expression analysis, detecting action unit (AU) yields a finer representation of facial movements, serving as a preliminary step before defining expression classes and other downstream tasks. Therefore, it represents a crucial upstream task in facial analysis, and improving an AU detection module increases the precision of facial analysis. Despite that, detecting AU is challenging because of the constrictive nature of the AU activation regions, leading to confusion among different AUs known as AU ambiguity. To model the fine-scale changes, we propose \textbf{MoTop}, a motion-topological model that is augmented with a learnable motion context, yielding regional soft guidance for facial activity, followed by facial landmarks that capture the fine-scale topological changes of micro AUs. To increase the micro facial landmark representations, we amplify the encoded facial landmark transitions via linear extrapolation, thereby increasing the spatial proximity of landmarks and enhancing the low-intensity landmark dynamics. In addition, we design anatomical facial clusters that enhance the hierarchical representation, facilitating multi-scale modelling of facial geometry and improving micro-topological representations. With these contributions, we have achieved state-of-the-art performance on the CD6ME protocol for the micro AU detection task.
https://arxiv.org/abs/2609.31285
EEG foundation models increasingly use masked prediction to learn from unlabeled recordings, but optimizing this objective does not ensure transferable neural representations. A central challenge is that stable positional cues and local correlations can make masked regions predictable without integrating distributed neural context. To reduce this reliance on low-information prediction paths, we introduce Neural State Prediction (NSP), a latent-predictive framework that constrains both the prediction target and the available context. NSP uses a Target Encoder updated by an exponential moving average (EMA) to define latent supervision. Identity residualization removes additive effects associated with channel identity and relative time from the targets, while topology-separated context excludes their immediate spatial and temporal neighborhood from the visible input. We pretrain NSP on 2.2 million EEG segments from TUEG and evaluate it across 30 downstream datasets spanning clinical diagnosis, sleep staging, emotion recognition, motor imagery, event-related potentials, cognitive-state decoding, and language retrieval. Under full-parameter multi-task fine-tuning on EEG-FM-Bench, NSP achieves 63.94 macro balanced accuracy across 14 datasets, exceeding the strongest evaluated baseline by 2.35 percentage points. Controlled component ablations assess the contribution of each mechanism, while matched context controls and held-out interventions characterize the role of context geometry, signal content, and positional information. Jointly designing latent targets and their context offers a promising direction for EEG foundation models that learn from distributed signal structure.
https://arxiv.org/abs/2609.31167
AI-moderated interviews are emerging as a scalable market-research method for generating consumer insights and building consumer "digital twins." Yet it remains unclear whether they match human-moderated interviews or improve on simpler, static data collection methods. In a pre-registered, between-subjects study (N = 317) with three industry partners, we compare AI-moderated (N = 139), human-moderated (N = 24), and static interviews (N = 154). AI moderation matches human moderation in depth, covers more themes, and, holding budget constant, recovers significantly more customer needs than human moderation or static interviews. However, participants sound more emotionally engaged when speaking to a live human. We then create digital twins using interview data and evaluate each twin against the participant's own held-out responses to six real-world marketing stimuli. We find that digital twins created from AI-moderated interviews predict consumer responses better than demographics-only personas. However, the additional richness from AI moderation does not translate into better quantitative predictions compared to static interviews. By analyzing open-ended thoughts generated from humans versus their twins, we find that prediction errors are connected both to differences in (self-reported) thinking styles between twins and humans, and to gaps between training and validation data (i.e., asking questions that are too far out of distribution).
https://arxiv.org/abs/2609.29143
Emotion dynamics are critical for understanding crisis-support conversations, yet most computational work treats emotion as static utterance-level labels. We introduce EMPATH, a framework for understanding affective dynamics in mental health dialogues across three granularities: turn-level labels, transition probabilities, and global conversation archetypes. Applying EMPATH to text-based crisis conversations with self-identified Black texters discussing grief, we find persistent negative affect, gradual hope-ward transitions, distinct texter-volunteer emotional roles, and heterogeneous recovery trajectories. These results highlight the informative patterns that emerge from computationally understanding crisis support and expressions of grief as dynamic processes within conversations, as well as the overall value of emotion-dynamic analysis for analyzing and comparing affect in dialogues.
https://arxiv.org/abs/2609.29056
Cinematography, the craft of visual storytelling through framing, lighting, and camera operation, fundamentally shapes how audiences perceive and emotionally engage with video content. While Large Vision Language Models (LVLMs) have made remarkable progress in video question answering, existing benchmarks primarily focus on identifying low-level techniques rather than understanding their storytelling impact. To address this, we introduce CinematicVQA, the first-of-its-kind benchmark for cinematic video understanding that goes beyond technique recognition to evaluate film-grammar reasoning, utilizing our introduced Cinematic Scene Graph (CSG), a structured representation that links filming techniques to their perceptual effects and narrative functions. Through comprehensive evaluation of state-of-the-art LVLMs, we reveal a striking semantic gap: models consistently perform higher on describing visual presentations than on identifying the underlying techniques. Surprisingly, Chain-of-Thought prompting fails to provide consistent gains and degrades performance for most models, suggesting that current LVLMs lack sufficient cinematic domain knowledge to benefit from step-by-step reasoning. Fine-tuning on \textsc{CinematicVQA-train} yields consistent improvements, particularly for narrative function and multi-hop reasoning. Overall, \textsc{CinematicVQA} serves both as a rigorous benchmark for cinematic evaluation in LVLMs and as a practical dataset for training more film-aware video models.
https://arxiv.org/abs/2609.28813
In multimodal emotion recognition (MER), human affective states are inferred by integrating complementary cues from multiple modalities. In audio-text MER, affective cues are often entangled with speaker style and lexical content, while cross-modal disagreement further complicates how the evidence should be integrated. Under conventional discriminative fusion, multimodal evidence is compressed into a terminal prediction, with modality-specific cues and conflict information insufficiently preserved. In large generative affective models, by contrast, affective reasoning is typically embedded in language decoding, leaving emotion evidence implicit and difficult to verify in a structured space. To address these limitations, BiCFlow-MER (Bidirectional Conditional Flow for Multimodal Emotion Recognition) is proposed as a conditional-flow framework in which audio-text MER is formulated as generative evidence transport within a structured emotion space. Within BiCFlow-MER, emotion-oriented evidence is disentangled from speaker-style and lexical-content factors to construct a conflict-aware affective condition. Guided by this condition, each utterance is transported to an explicit emotion-space endpoint through a bidirectional rectified flow. Candidate emotions are jointly verified through adaptive prototype-cloud scoring of the transported endpoint and backward class-to-condition consistency with the original multimodal condition, enabling conflict-aware recognition. BiCFlow-MER is shown to outperform all compared methods across IEMOCAP, MELD, and the zero-shot CASE benchmark. By orchestrating discriminative recognition and generative evidence modeling through conditional transport, BiCFlow-MER defines a new MER paradigm.
https://arxiv.org/abs/2609.27615
As embodied agents take on increasingly social and relational roles in VR, visual realism and embodiment alone may be insufficient; users must also perceive these agents as emotionally attuned, supportive, and humanlike. Prior work suggests that verbal attunement and nonverbal mimicry can each improve users' social evaluations of embodied agents. However, behavioral mimicry has largely been studied outside of real-time, conversational AI interactions, leaving limited understanding of how users respond when an agent simultaneously generates contextually responsive dialogue and adapts its nonverbal behavior during an immersive conversation. To address this gap, we developed an embodied AI counselor that combines conversational AI with real-time facial-expression and posture mimicry, while producing either verbally attuned or neutral responses. We evaluated the system in a 2 X 2 within-subjects study with 20 participants, manipulating verbal attunement and behavioral mimicry. Results showed that verbal attunement was the most reliable driver of perceived empathy. Behavioral mimicry showed a marginal relationship with perceived humanness, while greater mimicry exposure showed preliminary, exploratory positive associations with empathy, positivity, and humanness, particularly among female participants. Together, these findings show that multimodal synchrony is not a simple additive strategy for designing empathic conversational agents in VR and underscore the need to consider how verbal and nonverbal behaviors are combined during real-time interaction.
https://arxiv.org/abs/2609.27246
Non-speech interference can change a speech representation without causing comparable task loss. We test eight frozen encoders on four tasks, adding non-speech sounds throughout recordings, during speech, or in pauses. Under whole-recording interference, embedding drift tracks task loss across seven sounds, with mean Spearman correlations of 0.81-0.88. Moving the same sound between speech and pauses changes this pattern. At quiet to moderate levels, pause interference produces larger drift, while speech interference usually causes greater loss on intent recognition, speaker verification and speech recognition. Emotion recognition shows a weaker placement effect. Pause interference also changes speech-frame representations beyond the injected region. Even below the estimated recording background, interference can change embeddings as much as repeated speech takes do. Drift helps rank the effects of different sounds, but larger drift does not consistently indicate greater task loss.
https://arxiv.org/abs/2609.27195
We introduce the Illinois Social Attitudes Aggregate Corpus (ISAAC), an open, modular, and accessible corpus of 527 million+ English-language Reddit posts selected for relevance to six key social group distinctions based on race, sexuality, age, ability, body weight, and skin tone, covering the 17-year period from 2007 to 2023. A multi-step, human-audited filtering pipeline was used to keep irrelevant content in the curated dataset below 10%, both overall and for each social group distinction. Each post was then algorithmically annotated with the user's estimated home region, along with a suite of validated off-the-shelf and custom semantic labels including moralization, sentiment, emotion, and linguistic generalization. We confirm the validity of the resulting corpus through convergent evidence linking ISAAC to macro-level societal trends, such as online search behavior, temporal spikes during major societal events (both nationally and regionally), and long-term shifts in public attitudes. By offering a unified, public infrastructure, ISAAC eliminates research fragmentation and enables seamless replication while supporting diverse empirical workflows at scale. Specifically, ISAAC allows investigators to perform cross-category comparisons, conduct high-precision tracking of long-term temporal shifts in social group discourse, and map spatial variation onto localized public opinion and policy outcomes. ISAAC's fully public, modular pipeline facilitates easy extension of the corpus to new platforms, languages, and social categories. To accommodate various research needs, ISAAC is accessible both without coding through a point-and-click website and labeler web-apps, and programmatically via an SQL playground, a Python package, and HuggingFace.
https://arxiv.org/abs/2609.27059
The objective of this article is to provide design principles and a software architecture for enabling interaction between humans and multiple agents in simulated dynamic worlds. This connects the current era of general artificial intelligence (AI/AGI) with the proliferation of transformer-based conversational agents and the increased computational capabilities. Given an overview of current and previous multi-agent theories of mind (socially and affectively-aware agents), the existence of an integrative design of agent interactions with themselves and with humans must be crucial for understanding how to create sustainable and governance in future human-agent reasoning systems. In this work is presented a software "AGIMUD" that integrates: A. socially-aware reasoning and emotion in agent behavior and interaction, B. a design of human multimodal scheme for human users, artificial agents and simulated worlds, and C. distributing the AI processing through the network to enable multiple autonomous agents. These integrations allow the dynamic world recreation as multi-user dungeons (MUDs) where both agents and humans can interact simultaneously in real time. Find the code online in this https URL.
https://arxiv.org/abs/2609.26927
Detecting emotions is necessary for building systems that can accurately and adaptively interact with humans. Speech Emotion Recognition (SER) has become an important research focus to develop intelligent spoken interfaces. However, most studies predict emotions at the utterance level, ignoring the conversational context, along with the emotional flow and speaker interactions it carries. In this paper, we introduce ACERT (Averaged Contextual Emotion Representation through Time), a module that integrates a flexible-length window of conversational context to better capture emotional evolution in spoken interactions. To evaluate the robustness of this method, we conducted experiments on datasets spanning diverse emotionally expressive styles and contexts. ACERT outperforms current state-of-the-art (SOTA) approaches on IEMOCAP, establishes the first context-aware benchmark on SAFE, and obtains strong results on MELD for unweighted, class-balanced metrics. Ablation studies show that ACERT's gains come from emotional and conversational continuity, rather than from speaker identity or acoustic conditions.
https://arxiv.org/abs/2609.26422
Humanoid robots are increasingly being popular and developed for human-centered applications, yet their ability to provide intelligent conversations and natural interactive knowledge assistance remains constrained by traditional rule-based dialogue systems, pre-defined responses and limited knowledge repositories. Large language models (LLMs) have emerged as a powerful foundation for enabling natural, adaptive, and context-aware Human-Robot Interaction (HRI), which provides a significant opportunity to address such limitations by enabling robots to understand natural speech language, reason over complicated queries, maintain high-quality conversational context, and generate knowledge-rich responses. In this work, we originally present and implement an LLM-based versatile Conversational AI Knowledge Assistant for the Raspberry-Pi-powered 13-Axis MyBuddy humanoid robot, which integrates LLM-driven language understanding and AI reasoning with real-time speech recognition, knowledge retrieval via extensible access of internet engines (e.g., Wikipedia, arXiv), flexible dialogue management, and natural speech synthesis to enable much more intelligent multi-turn continuous conversations and advanced emotional-support Human-Robot Interaction.
https://arxiv.org/abs/2609.24742
Autobiographical remembering supports identity, well-being, and social connection in later life, yet voice-based memory technologies largely rely on isolated prompts. We designed and built MeBo, a fully functional relational voice-based memory companion, through participatory design with 11 older adults. Their accounts shaped four Design Strategies that guided MeBo's interaction design and multi-agent implementation. In a mixed-methods evaluation with 20 older adults, participants found MeBo exceptionally usable (SUS = 87.75), enjoyable, sociable, emotionally responsive, and trustworthy. Participants reported higher positive affect and momentary social connection and lower negative affect after the session than before. Participants described how MeBo followed their stories, returned to earlier memories, adapted to their preferences, and made its growing memory visible and controllable. MeBo's relational framing surfaces tensions around what it should remember, who may access memories produced through interaction, and what becomes of them when the user or MeBo is no longer present.
https://arxiv.org/abs/2609.24706
Although text-to-image models can accurately depict subjects and scenes, creators still struggle to specify the fine-grained emotions an image should convey without rewriting its content description. Natural language can suggest emotions, but it offers no control scale with stable meanings and ordered intensities. We propose EMOTRANS, which transforms psychologically grounded valence-arousal-dominance (VAD) coordinates into generation conditions that are independent of the content text and modulated across denoising stages, making emotional style a finely adjustable creative variable. To support this goal, we construct EMOVAD, an art-painting dataset that pairs objective content descriptions with separately collected emotional ratings from multiple annotators. We also coordinate emotional expression and content preservation through dual-branch training with a shared model. Objective and human evaluations show that the framework improves the accuracy of three-dimensional emotion control and produces perceptible, orderable continuous changes while maintaining competitive text alignment and image quality. This work provides a practical emotion-driven approach to image generation that extends objective content depiction to fine-grained emotional adjustment.
https://arxiv.org/abs/2609.24215
Large Audio Language Models (LALMs) can follow diverse instructions to synthesize speech in specified styles. However, complex instructions that require simultaneous control over pitch dynamics, speaking rate, and emotional tone often exceed what a single-pass generation can faithfully realize. While recent reasoning models have shown that intermediate "thinking" tokens improve output quality, this paradigm has been confined to the text modality. In this work, we extend reasoning to the audio token space by training a LALM with reinforcement learning to reason over its own speech output. The model first generates a draft speech as a form of audio-token reasoning, critiques its own generation by reflecting on the acoustic realization in text, and then produces a refined version conditioned on both the first-pass speech and the critique, all within a single model. After RL training, the refined two-hop outputs achieve a relative improvement of 7.15\% on the InstructTTSEval benchmark, demonstrating the model's reflective ability.
https://arxiv.org/abs/2609.24163
Expressive speech synthesis has advanced through prosody modeling, yet generating structured poetic speech, such as haiku, remains challenging. Prior work on prosody transfer improves expressiveness, and fine-tuned poetry TTS (text-to-speech) systems capture verse intonation. However, these models do not model haiku's 5-7-5 syllable structure or line-ending pauses. We present a cascaded system, HaikuS2S, combining ASR (automatic speech recognition), LLM (large language model)-generated haiku, and TTS fine-tuning on both prose and custom haiku datasets. Our evaluation focuses on emotion similarity, speech quality, and prosody alignment. In our experiments, we see that our prosody and tonal alignment improve significantly with our fine-tuned systems, particularly the one trained on both general poetry and haiku. We also see that we maintain similar emotion similarity scores across all systems.
https://arxiv.org/abs/2609.23951
Post-training quantization of speech language models is often summarized with text-output scores and nominal bit widths. Those numbers alone do not establish behavior that depends on information missing from a transcript, or efficiency for a particular runtime. We introduce an evaluation protocol that separately tests lexical output, a transcript-insufficient endpoint, and a measured packed implementation. In a Qwen2-Audio case study, a translation-selected 6-bit allocation improves chrF by 2.36 on a frozen English-to-German replay, with paired 95% bootstrap interval [1.04, 3.62], but loses 3.91 percentage points on speaker-disjoint emotion recognition. At the same 6-bit budget, the uniform structural control reaches higher emotion accuracy than the selected allocation, and the front-layer control is also higher by point estimate on the same frozen set. At 7 bits, chrF improves by 3.28 with interval [2.08, 4.59], the emotion interval against FP16 includes zero, and a same-budget front-layer control still exceeds the selected allocation. A separate matched-budget 4.08-bit study finds roughly 10-point emotion deficits for every tested low-bit allocation and no selected-allocation advantage over frozen controls. Finally, a dequantized average-6-bit simulation retains the FP16 peak memory. This case study identifies a precision-dependent mismatch between lexical output, waveform-dependent behavior, and nominal precision. It does not establish a general failure of low-bit speech models or a deployment benefit for the selected allocation.
https://arxiv.org/abs/2609.26823
Socially competent humanoid robots must communicate affect and intent through gesture as well as speech, yet open-ended interaction must become motion that is both expressive and executable on a specific body. This demands semantic flexibility for contextual social intent while preserving deterministic, embodiment-aware robot control. We present EmoPose, a vision-language model (VLM)-guided framework that bridges this gap through an executable semantic interface. Given language, dialogue history, and optional visual context, the VLM selects an ordered gesture plan containing a communicative class, library variant, intensity, and speech anchor. A scalable robot-owned motion library defines the available expressive vocabulary and the source of 14-DoF joint targets. Pose Studio supports automatic trajectory generation, MuJoCo preview, and automatic synchronization of new library entries with the VLM guide; deterministic robot-side modules validate plans, construct trajectories, schedule gestures, and manage queueing and interruption. This division lets the interaction repertoire grow for new social contexts without changing the control interface or delegating raw joint commands to the foundation model. On the EmoPose-Bench, structured GPT-5.5 planning reaches $98.25\pm0.52\%$ on the Easy tier and $76.50\pm0.54\%$ overall, exceeding same-model direct-label prompting. Further tests validate dialogue-context use and ordered multi-action composition. The system completes the nominal MuJoCo suite and realizes all 29 authored variants on the physical Unitree G1. A four-stop laboratory tour demonstrates expressive narration with interruption, camera-grounded dialogue, and navigation.
https://arxiv.org/abs/2609.23414
Recently, text-to-speech systems have made significant progress in speech expressiveness and controllability. However, the speaking style of generated speech typically relies on clear user-specified instructions. In natural conversations, speaking style should be naturally inferred from the preceding conversational context. Therefore, we propose COT-TTS, a context-aware, reasoning-based text-to-speech task. Given historical conversation audio, target text, and a reference speech, the system should comprehend the conversational context, infer an explicit intermediate reasoning, and finally synthesize the target speech with the specified timbre. To support this task, we constructed a large-scale bilingual conversational speech dataset comprising 9 million training samples, including a high-quality subset of 1 million samples. We further constructed a source-disjoint benchmark with 800 human-verified samples and established strong task-specific baselines. Additionally, we developed end-to-end autoregressive models with parameter sizes of 0.6B and 1.7B, generating emotion-labeled transcripts, editable speech style inferences, and speech tokens. Experimental results show that the proposed model achieves performance comparable to large-scale baseline systems with significantly fewer parameters. At the same time, the model performs well in terms of duration consistency and emotional consistency, and can generate appropriate emotional, stress, and rhythmic variations based on the conversational context. To facilitate future research, we will publicly release the data construction pipeline, dataset, trained models, and related resources. The demo page and additional resources are available at this https URL
https://arxiv.org/abs/2609.22697