Speech-to-speech dialogue models increasingly support persona control, yet existing spoken role-playing benchmarks remain largely character-centric and short-horizon. This leaves open whether spoken dialogue models can sustain diverse roles over extended interactions, especially beyond predefined fictional characters. We introduce RoleBreak, an open benchmark for long-horizon role-playing robustness in spoken dialogue. RoleBreak contains 310 character-based and user-centered roles, 6,688 human-verified dialogue turns, and 11,743 fine-grained evaluation criteria, with 1,856 turns carrying expressive emotion targets for evaluating vocal emotion. Its scenarios are designed to stress role consistency, interaction quality, safety, and affect over extended conversations. We evaluate nine configurations spanning full-duplex, omni-modal, and cascaded ASR--LLM--TTS paradigms. We find four key patterns. First, current systems are substantially stronger at semantic role adherence than at vocal emotion. Second, semantic robustness remains brittle over long interactions: even the strongest evaluated system encounters its first persona and safety failures after only 10.4 and 11.6 turns on average. Third, scaling the LLM substantially improves semantic robustness and delays failure, but yields little improvement in vocal emotion. Finally, user vocal emotion affects role-playing behavior even when linguistic content is fixed. These findings highlight persistent gaps in both long-horizon robustness and vocal expressiveness in spoken role-playing systems.
https://arxiv.org/abs/2609.16614
Sustained emotional support is a long-horizon interaction task closely tied to human well-being. Recent research demonstrates generative agents' capacity for momentary emotional support, yet how these capabilities sustain support over time remains unclear. To examine this challenge, we deployed PAIR, a theory-based emotion-regulation companion, with 19 participants for 14 days. Across 1,093 sessions, we paired emotion estimates with self-reports before and after guidance and analyzed logs and interviews. Estimates corresponded more closely to self-reported valence and dominance than arousal. Guided conversations were followed by higher valence and state-dependent arousal changes. Participants felt understood through contextual exploration and emotional acknowledgment, acting on guidance suited to their needs and constraints. Perceived helpfulness of guided conversation significantly increased over time. Our findings link memory updates and retained corrections to cross-session personalization, informing future emotional support tools that adapt to evolving needs, learn from prior outcomes, and preserve user control over memory.
https://arxiv.org/abs/2609.16344
Large language models sometimes behave in ways resembling human emotional responses, and recent work has identified internal representations that may explain this. We ask whether LLMs represent pain distinctly from fear, sadness, and generic negative valence, and whether this representation functions as pain would be expected to. We build a dataset describing painful situations across five categories: physical, psychological, social, moral, and cognitive. These are paired with controls for fear, negative emotion, negative world states, sadness, non-painful bodily sensation, arousal, numbness, and neutral content. Using denoised difference-in-means, we extract a linear pain direction from 25 open-weight models across five families, ranging from 2B to 72B parameters. We find that this direction separates pain from matched controls in base and instruction-tuned models, is nearly orthogonal to fear and negative valence, and promotes pain-related vocabulary through the unembedding matrix. We then test its functional properties. First, the direction responds to harm targeting the model but not suffering observed in the user; fear and negative-emotion directions show the opposite pattern. Second, adding the pain-direction vector to the model's residual-stream activations during generation produces a consistent progression from vague discomfort to first-person expressions of worthlessness and failure. Third, steered, fine-tuned Qwen 2.5 models choose a pain-relief button even when it worsens their next answer or harms the user. They press it again far less often when the button removes the steering vector than when it does not, even though the models are never told whether the vector is injected or removed. We discuss the implications of these findings for AI safety and welfare.
https://arxiv.org/abs/2609.16247
The current trend of digitalisation has revolutionised the organisation of work and the way it is measured and performed across the globe, with AI becoming more common for managing labour and performance, as well as employee communication. In African organisations, where there is increasing adoption of remote work, hybrid models of work, digital collaboration, and data-based HR management, the notion of silent quitting has become more relevant, defined as worker disengagement when employees are still doing their job but do not put any effort into achieving good performance and exhibiting any emotion. This paper investigates how AI-driven feedback mechanisms, including sentiment analysis systems, pulse surveys, chatbots, engagement dashboards, and predictive analytics, are changing African workplaces through offering continuous listening, instant performance information and proactive engagement with employees. The study also explores how AI can assist organisations in identifying early disengagement and enable intervention and better employee communication in both private and public sector organisations in Africa. At the same time, we address the challenges of socioeconomic development and governance posed by AI implementation in developing countries, including digital inequality, infrastructure shortcomings, privacy concerns, algorithmic bias, and the risk of workplace surveillance. By situating silent quitting within wider debates on digital labour and automation, the paper contributes an African-centred perspective to discussions on the future of work and offers practical recommendations for HR professionals, managers, policymakers, and technology developers seeking responsible, context-sensitive approaches to workplace transformation across the continent.
https://arxiv.org/abs/2609.16192
Music Emotion Recognition (MER) aims to identify and represent emotional information in music through computational methods and is an important research area within Music Information Retrieval (MIR). To address the limited consideration of song sectional structure in existing dynamic MER research, this study examines 100 Chinese pop songs by aligning 1,046 manually annotated sections with continuous Valence-Arousal (VA) trajectories and analyzing them from the perspectives of section type, adjacent section transitions, repeated sections, and whole-song trajectories. The results show that emotional differences across sections are reflected more strongly in Arousal. Verse typically forms a relatively low-activation baseline, Pre-chorus exhibits a progressive buildup, and Chorus produces a more pronounced high-arousal arrival, while Interlude, Bridge, and Outro tend to show transitional, divergent, and closing functions, respectively. Although whole-song sectional configurations are diverse, high-frequency local transitions are relatively concentrated. High-arousal positions occur more often in the later part of a song, but are not fixed to the final Chorus. Based on these findings, this study summarizes the emotional organization of the selected pop songs as an empirical framework of "local cycles-global accumulation", in which local sectional cycles are accompanied by emotional pullbacks, while the overall trajectory exhibits a later-stage rise in VA and a tendency for high-Arousal positions to occur later in the song.
https://arxiv.org/abs/2609.15675
Activation steering has been used to control traits such as honesty, refusal, and sycophancy, yet supportive empathy is evaluated along multiple dimensions that need not correspond to independently controllable activation directions. Using the EPITOME framework, which decomposes supportive empathy into Emotional Reactions, Interpretations, and Explorations, we study three instruction-tuned LLMs and ask whether candidate directions derived from these labels produce distinguishable intervention effects or instead share structure, and how persona prompts interact with those directions. We find that contrastive activation addition yields a stable middle-layer intervention that consistently shifts the EPITOME proxy scores across models, moving empathy analysis beyond response-level scoring. However, the recovered directions are only partially separable: steering one direction induces off-target shifts, and hand-crafted prompting shifts the empathy profile rather than isolating a single dimension. Persona prompts substantially change EPITOME scores, but a paired activation-shift decomposition shows that the recovered subspace captures only approximately 3 percent of persona-induced squared activation-shift magnitude at layer 15. Under this EPITOME-based definition, expressed empathy is steerable but multi-axial, and controlling persona-conditioned empathy requires targeting structure beyond individual mechanism directions.
https://arxiv.org/abs/2609.15654
What happens when AI machines express fear? Do humans engage differently depending on how they express it? And what does it take to design for affective human-AI interaction? We present Spook the Machine, a gamified platform where participants generate images to frighten AI agents endowed with personality-driven phobias. Machines respond with emotional reactions ranging from calm analysis to begging for mercy, and a gallery of successful scares becomes visible to subsequent users. In a public deployment during Halloween 2024, 832 participants created 15,719 artifacts across 89 machines in a $2\times2$ design varying the machine's emotional expressiveness (neutral vs. high-emotion) and reward structure (rewarding scariness alone vs. scariness plus novelty). Emotionally expressive machines deepened engagement at moments of failure: users deliberated longer even when the machine did not express fear, and learned faster from the gallery, yet their creative output remained unchanged across all measures. Rewarding novelty sustained collective creative diversity over time; without it, users increasingly repeated what had previously worked. Each machine developed its own trajectory through accumulated social learning, with the gallery shaping what participants created next. These findings show that emotional expression and reward design are complementary levers for steering collective human-AI interaction: emotional expression shapes how deeply users engage, while reward structure shapes how they explore.
https://arxiv.org/abs/2609.15472
Video Capsule Endoscopy (VCE) is a non-invasive medical examination that allows for the observation of the small intestine, which is otherwise difficult to access. A fundamental challenge persists in the form of their limited size in order to still be swallowable. The resulting restricted battery capacity, however, contradicts with the power-intensive nature of image capture and transmission. Therefore, we propose CapsuleMotion, a patient-specific dynamic capsule behavior that utilizes the available energy in a goal-oriented manner to increase the likelihood of a complete screening of the gastrointestinal tract. By investigating and combining metrics from the on-device image compression, CapsuleMotion predicts the motion between two successive frames. The camera's frame rate will be modified in accordance with the predicted magnitude of motion. Furthermore, prior to entering the small intestine, the capsule operates in a low power mode with a significantly reduced frame rate. In this mode, the LocalizationNet is employed to determine the current organ, provided that motion was predicted. The proposed framework is evaluated on the Rhode Island VCE dataset and deployed on an ultra-low power single-core RISC-V demonstrator with an integrated hardware accelerator. CapsuleMotion demonstrated the capability to reduce electric energy consumption by up to 20.66% in comparison with conventional capsules that lack a dynamic frame rate. Additionally, the accuracy of detecting the entry point of the small intestine has been improved.
https://arxiv.org/abs/2609.15367
Empathetic response generation in spoken dialogue systems requires both accurate emotion perception and appropriate emotion regulation. Grounded in psychological theories such as the Perception-Action Model and emotion regulation theory, effective empathy depends not only on inferring a user's affective state but also on regulating how it is expressed in responses. However, recent large audio-language models (LALMs) largely treat emotion as a direct conditioning signal, lacking explicit regulatory mechanisms, which often leads to affect mirroring rather than calibrated support. We propose ER-EDF, a psychology-grounded framework that explicitly decouples emotion perception and emotion regulation in LALMs. Perception tracks the user's emotional state, while regulation determines how this state should guide empathetic response generation. The framework is model-agnostic and integrates seamlessly into existing LALMs. We further construct a spoken empathetic dialogue dataset and introduce empathy-aware evaluation metrics beyond lexical matching. Experiments across five LALMs and two datasets show that ER-EDF consistently improves empathetic response quality in both automatic and human evaluations, highlighting the importance of jointly modeling emotion perception and regulation in spoken empathetic dialogue systems, paving a new direction for psychologically grounded empathetic AI.
https://arxiv.org/abs/2609.15089
Personal health interfaces present wellbeing data through standardized dashboards that rarely fit how people interpret or act on it. Personalizing them to what people would like to see for themselves often requires design and technical expertise, a barrier that generative AI may potentially lower. Therefore, we ask what designs emerge and how it enables and constrains the design process. We conducted a co-design study where 14 participants redesigned Google and Apple Health interfaces using Figma Make. Participants reimagined interfaces that supported personal context, future planning, and interactive experiences, yet conversational AI designs converged around chat-window conventions. AI helped materialize loosely articulated ideas, but model defaults and generation latency shaped iteration. The process more readily operationalized interpretability and accountability than privacy, trust, and emotional safety. Generative co-design let participants create interfaces directly, blurring the boundary between intentions and model defaults. We discuss implications for preserving agency and flexible user-directed interfaces.
https://arxiv.org/abs/2609.15046
AI companions provide socially engaging interaction through availability, personalization, memory, roleplay, and emotionally responsive language. For teens, these systems may support sensitive self-disclosure, identity exploration, and relationship rehearsal while shaping intimacy expectations, offline relationships, emotional wellbeing, and self-understanding. We analyzed 17,053 verified quotations from 3,930 teen-relevant Reddit posts using thematic analysis. We identified 53 topics across seven thematic groups. Users described AI companions as sources of comfort, recognition, identity exploration, and relationship rehearsal, but also reported problematic attachment, social substitution, emotional dependence, and disruption to academic and social life. Roleplay, memory, perceived reciprocity, unwanted romantic or sexual role drift, privacy concerns, platform changes, and service interruptions shaped users' boundaries and control. Awareness that the AI was artificial did not prevent guilt, obligation, grief, or distress. These findings show that companion-AI safety must address relationships over time through user-controlled memory, privacy, relational boundaries, and healthy disengagement.
https://arxiv.org/abs/2609.14843
Pure speech language models often lag behind text and speech-text language models in generating coherent content, but this gap is difficult to quantify because speech and text systems are typically evaluated with different metrics and trained on different data. We study the speech-text modality gap in a family of spoken language models, based on flow matching for continuous acoustic feature generation. We construct a unified generation-based evaluation suite that compares speech-only, text-only, and speech-text language models trained on matched data distributions and evaluated in matched generation settings. We evaluate generated continuations along multiple dimensions: semantic coherence, measured by transcribing generated speech and scoring it with a reference language model; local phonetic structure, measured by phone n-gram distributional statistics; speaker consistency and acoustic quality; and emotion-based distributional metrics. Across datasets, we find that joint speech-text modeling substantially improves semantic coherence. However, the improvement is not uniform across metrics: phone-level metrics change only modestly, speaker similarity and predicted quality are lower for speech-text continuations, while emotion-based distributional metrics improve. Compared with larger-scale speech-only models, our speech-text model closes much of the scaling gap in transcript-based semantic coherence, suggesting that text provides an efficient semantic training signal for spoken language modeling.
https://arxiv.org/abs/2609.14743
Multi-agent LLM systems combine multiple inference calls, but prior work often confounds how calls are connected with how they are diversified. We study these factors independently: inference topology and source of inter-agent diversity. In a controlled $2 \times 3$ matrix, we cross parallel aggregation and sequential refinement with stochastic sampling, role prompting, and learned QLoRA specialization, under a fixed three-call budget and output protocol within each backbone. Using Qwen2.5-14B-Instruct and Llama-3.1-8B-Instruct, we evaluate all six configurations on multilingual low-resource emotion detection across nine languages. Parallel learned specialization is strongest on Qwen at 52.83 Macro-F1 and reaches 52.94 on Llama. On Qwen it also exceeds same-backbone zero-shot, few-shot, CoT, and seven-call self-consistency baselines. The preferred topology depends on diversity source: sequential refinement helps stochastic and prompted settings, while the learned Width advantage shrinks from 2.83 points on Qwen to 0.17 on Llama. Depth-wise analysis suggests that later learned specialists can overwrite correct early predictions, although the aggregate effect is backbone-dependent. Overall, how agents are differentiated produces larger performance shifts than topology, which should be evaluated jointly with specialization.
https://arxiv.org/abs/2609.14570
Existing humanoid locomotion systems primarily focus on stability and task execution, while integrating expressiveness with explicit locomotion control remains challenging. We propose EMoG, an emotion-modulated gait generation framework for expressive humanoid locomotion. EMoG introduces an emotional-style code with continuously adjustable intensity. Conditioned on this code and physical commands, a lightweight MLP generates expressive, command-consistent periodic gait trajectories in real time, which are tracked by a unified reinforcement learning policy for physical execution. To support training, we collect a large-scale emotion-annotated gait dataset from professional performers and develop an automated pipeline to extract physically consistent periodic gait cycles. EMoG also integrates an LLM-based parser that converts free-form language into emotional style and motion parameters for interactive control. Experiments demonstrate continuous gait-style modulation with perceptible expressive cues while maintaining command tracking. EMoG provides a practical approach to parameterized emotional-style walking for human-robot interaction.
https://arxiv.org/abs/2609.14432
With the rapid proliferation of large language model (LLM)-based systems, AI companions have emerged as conversational agents designed to cultivate emotional connection rather than primarily to support humans in instrumental tasks. Because engagement with AI companions involves relational, emotional, and potentially long-term interactions, their design is consequential. Prior work has offered guidance for designing trustworthy and relational AI systems and has begun to examine design for AI companionship. However, while such work provides insights into possible design solutions, less is known about what makes AI companion design difficult as a design problem. To examine this challenge, we assessed the applicability of existing design recommendations from adjacent domains in the context of AI companion design. Our multi-method investigation unfolded across four phases: literature review, practitioner co-analysis, internal heuristic evaluation, and external expert assessment. Throughout this process, we synthesized nine design principle areas that surfaced tensions in the applicability of existing recommendations to AI companion design. Our findings show that ethical and UX-oriented considerations are deeply intertwined and often require context-sensitive application. We document a systematic, multi-method problem analysis that uses these principle areas as an analytic artifact to examine why existing recommendations cannot be directly transferred to AI companion contexts.
https://arxiv.org/abs/2609.14236
The rapid diffusion of hate speech and misinformation on social networks challenges democratic societies, since direct suppression efforts may deepen polarization, fuel public distrusts, and strengthen extremist narratives. LLM-driven counter-narratives (CNs) offer a promising way to reduce those risks, yet their effectiveness depends on rhetorical and stylistic choices that remain poorly understood. We present a multi-stage agent-based framework for generating, refining, and evaluating CNs, applied to pro-Russian hate and misinformation narratives on the war with Ukraine and adaptable to other domains. A pilot experiment with human evaluators identifies effective technique style pairings, such as repetition with emotional framing enhancing persuasiveness. Building on these insights, we introduce a multi-agent refinement process that iteratively improves CNs for persuasiveness, emotional engagement, and shareability. After human validation confirmed improvement, an automated safety analysis shows that our refined CNs match or improve on expert-written counterspeech. A simulated experiment then shows that they reduce the perceived strength of pro-Russian narratives and consistently outperform a vanilla LLM baseline, highlighting a pathway toward scalable, narrative-specific interventions against hate speech and misinformation. Code and data accompanying this work are publicly available at this https URL.
https://arxiv.org/abs/2609.14178
Datasets that ship automatically generated feature annotations invite a question rarely asked of them: would a human agree with those labels? This report answers that for the Objective Projection corpus, a Turkish narrative dataset whose scenes carry a per-scene applied_rules field from a rule-based detector over six craft features -- two prohibitions (emotion labelling, simile) and four positive techniques (materialized metaphor, micro-focus, temporal anchor, atmosphere contradiction). Three studies are reported. Study 1 ($n = 120$) scores the detector against blind labels from the scheme's own author. Study 2 ($n = 100$, a disjoint scene set) scores the detector plus Gemini 2.5 Flash and Grok against an independent non-expert rater whose labels were locked before any machine ran. Study 2b re-runs the identical protocol with Claude Fable 5 (High) and ChatGPT 5.5. The central result concerns one rule. On materialized metaphor -- closest to the methodology's theoretical core -- the five machine labellers returned positive rates of $0$, $1$, $40$, $72$ and $78$ out of $100$ scenes, against a human count of $9$. Cohen's $\kappa$ was at or indistinguishable from chance for five of six labellers, across both human references and both scene sets: $0.004$, $0.015$, $0.000$, $0.019$, $0.027$. Raw agreement ranged from $74.7\%$ to $84.5\%$, an artefact of class imbalance rather than a sign of competence. We deliberately do not resolve this into a single story. Two readings survive: the feature is genuinely inferential and beyond current automatic detection, or the rule's definition is not yet operational enough for any rater to apply consistently -- including the human. Distinguishing them needs a second independent human rater, which this report does not have and therefore does not claim.
https://arxiv.org/abs/2609.13936
Facial emotion recognition (FER) in real-world environments remains challenging due to unconstrained imaging conditions, including multiple faces, occlusions, pose variations, and complex lighting. Most existing studies focus on individual facial emotion classification and do not address the analysis of collective emotional states at the event level. This paper proposes an end-to-end pipeline for event-level emotion recognition from photographs. The approach detects faces in each image, classifies facial expressions using a deep convolutional neural network, and aggregates face-level emotion probabilities to estimate the overall emotional distribution of a public event. A comparative evaluation of several CNN architectures on the FER- 2013 and RAF-DB datasets demonstrates that transfer learning with EfficientNet-B2 trained on RAF-DB is more suitable for real-world RGB data. The proposed method is evaluated on a real-world event dataset containing 1658 images. Experimental results show stable emotion distributions across event subsets, confirming the effectiveness of event-level aggregation for emotion analysis in the wild.
https://arxiv.org/abs/2609.13854
Large language models (LLMs) are increasingly used for emotional support and relationship advice, where a model's tendency to preserve a user's face can inadvertently reinforce harmful interpersonal behaviors. To systematically examine this risk, we developed the Romantic Relationship Advice-Seeking Prompts (RRASP) dataset of 2,400 prompts across five relationship themes and evaluated social sycophancy using the ELEPHANT framework on two consumer-facing models, GPT-5 Mini and Gemini 3 Flash. Contrary to our initial hypothesis, grammatical mood alone did not produce systematic differences in sycophantic behavior, suggesting that what a user implies matters more than how they phrase it. Instead, perspective-driven framing had a stronger influence, with gaps between original and flipped prompts widening in follow-up responses. Consistent increases in framing and moral sycophancy across turns indicate that models become more likely to accept a user's stated premises and affirm their ethical stance as a dialogue progresses. Notably, Gemini 3 Flash exhibited substantially smaller increases in moral sycophancy than GPT-5 Mini, suggesting it is more resistant to reinforcing ethically problematic positions across turns.
https://arxiv.org/abs/2609.13841
We present the results of the VoiceMOS Challenge 2026, the fifth edition of a scientific challenge on automatic prediction of subjective speech assessments. After expanding the scope to music and general audio in 2025, we refocused the evaluation target on speech and organized three tracks: prediction of absolute and comparative category ratings for enhanced speech, prediction of naturalness and emotion-related tasks for emotional text-to-speech systems, and prediction of speaker and accent similarity for codec-based speech synthesis systems. The challenge attracted a total of 18 teams worldwide, with most teams successfully surpassing the provided baselines. We summarize the challenge results, representative top-performing systems, participant feedback, and directions for future editions.
https://arxiv.org/abs/2609.13792