Compositional 3D scene generation aims to recover complete 3D object shapes and their spatial arrangement from visual observations. Recent image-conditioned 3D generators provide strong priors for producing high-quality object geometry, making the generation of complex scenes increasingly practical. A central challenge is therefore to spatially organize these generated assets into a globally coherent scene while remaining consistent with multi-view observations. Existing approaches either entangle scene layout with object generation or separately estimate spatial placement from view-specific observations, where pose hypotheses may remain ambiguous and inconsistent across views, often resulting in an incoherent object-camera soup. We introduce SPOON, a framework that reformulates multi-view compositional 3D generation as scene-level, geometry-grounded pose reasoning. Rather than treating view-specific object pose hypotheses independently, SPOON coordinates them using reconstruction-derived multi-view geometry through a Guide-Route-Reconcile paradigm. This progressively organizes object poses and camera configurations into a coherent scene-level spatial arrangement. Extensive experiments on ARSG-110K and MIDI-3D-Front demonstrate consistent improvements in object placement and scene composition across varying numbers of input views. On ARSG-110K, SPOON reduces scene-level and object-level Chamfer distances by 12.7% and 17.7%, respectively, compared with a strong baseline.
https://arxiv.org/abs/2609.39590
Foundation models can serve as clinical agents through tool-use harnesses. However, conventional medical benchmarks assess reasoning over preselected evidence rather than the ability to seek it across clinical records and longitudinal imaging. We propose CASE: a series of role-specific Clinical Agents for Seeking Evidence, together with a tool-use harness and an agentic post-training framework for compact vision-language policy models. We further introduce a longitudinal multimodal benchmark built on UK Biobank, comprising 50,401 clinical questions derived from real-world ICD-10-coded diagnoses of 4,739 participants. Each question links to a patient-specific environment containing clinical context and multi-sequence MRI from baseline and follow-up visits, where agents autonomously select which visits, organs, modalities, slices, and specialist tools to inspect and compare. Supervised fine-tuning transfers evidence-seeking workflows from 14,734 frontier-model interaction trajectories, followed by agentic reinforcement learning on the learner's own environment interactions. Privileged on-policy self-distillation and rubric-based LLM feedback refine evidence-to-conclusion reasoning without prescribing tool sequences. Experiments show that CASE moves beyond question-answer imitation toward transferable investigation policies, strengthening evidence-grounded longitudinal reasoning. Under matched evaluation conditions, our Qwen3-VL-8B based agent achieves over 16% and 10% relative improvements in answer accuracy over GPT-5.4 and Claude Opus 4.8. Code will be available at this https URL.
https://arxiv.org/abs/2609.39566
Interpreting properties of LLM-generated data is important for understanding its utility and limitations across learning tasks. In this work, we characterize synthetic data through sample-level learnability, studying variation among LLM families and scales, alongside human-written data as a reference. We first generate synthetic datasets spanning single- and multi-label classification, labeling, and tree prediction tasks. We then derive empirical data distributions from encoder training dynamics for both machine and organic data, and estimate the robustness of these distributions across encoders. Finally, we evaluate how data selection strategies based on these learnability signals affect both data sources differently.
https://arxiv.org/abs/2609.39447
Autonomous research agents can generate hypotheses and conduct experiments, but experimentation remains a major source of computational cost. A fundamental challenge is deciding which experiments are worth running, particularly when prior evidence is insufficient to resolve uncertainty. Yet current research agents lack a systematic way to leverage experimental experience when making such decisions. We introduce Experimental Experience Modeling (EEM), a framework for making informed experimental decisions by acquiring, reusing, and accumulating experimental experience. EEM extracts decision-relevant records from earlier experimental trajectories, distills them into reusable experience, and organizes them in an experience library. For a new experimental decision, EEM retrieves relevant historical experience and assesses whether it provides sufficient support for deciding whether a candidate direction warrants further investment. When historical experience is insufficient, EEM conducts a targeted, low-cost pilot experiment to acquire the missing decision-relevant experience on demand. It then combines this newly acquired experience with retrieved historical experience to determine whether the direction warrants full-scale evaluation, which requires substantial resources. The resulting experimental outcomes are further distilled into reusable experience, allowing the library to continually grow through iterative accumulation. Experiments on autonomous research benchmarks show that EEM improves research performance while reducing model interaction overhead, demonstrating the value of reusing accumulated experience and acquiring additional experience only when needed.
https://arxiv.org/abs/2609.39392
Multi-image understanding requires MLLMs not only to recognise the content of individual images, but also to organise visual evidence distributed across them. We study this problem through multi-image re-representation, viewing prompted Chain-of-Thought reasoning and agentic visual tool use as different ways of re-organising visual evidence during reasoning. We introduce Mosaic, a general-purpose multi-image visual harness that enables an MLLM to actively construct visual intermediates with ten composable image operations. We compare five re-representation settings on existing multi-image benchmarks and on MosaicBench, a new grounding-focused benchmark for fine-grained multi-image understanding. Our experiments show that the relative benefits of textual and visual re-representation are strongly task-dependent. Visual re-representation is particularly effective for tasks requiring precise visual evidence, including hypothesis testing, precision comparison, and orientation-sensitive reasoning, while tasks dominated by higher-level semantic content show smaller or less consistent gains. Building on this finding, we train MosaicAgent-8B to use Mosaic with reinforcement learning using only accuracy and format rewards. Without demonstration trajectories or rewards for specific tool-use, the agent learns to compose visual operations over multiple steps and exhibits diverse problem-solving patterns unpromptedly. Code and data will be released at this https URL.
https://arxiv.org/abs/2609.39363
Despite recent progress in autoresearch, applying it to practical operations research problems, typically formulated as NP-hard mixed-integer linear or nonlinear programs (MILPs or MINLPs), remains challenging because effective research requires systematically managing competing ideas and long-horizon experimental trajectories. We introduce AutoMIP, a reusable agent skill for organizing long-horizon autoresearch in mixed-integer programming through idea pooling and algorithm tree search. AutoMIP maintains a persistent pool of complementary candidate ideas while organizing executable experiments into an algorithm tree, enabling the agent to preserve unexplored hypotheses, refine promising algorithms, and switch to alternative methodological directions based on historical states. On MILP and MINLP benchmark cohorts, AutoMIP achieves the highest final success rates among the evaluated autoresearch frameworks. On MIPLib, AutoMIP discovers new best solutions for 31 of 60 instances, surpassing existing autoresearch frameworks. On MINLPLib, it achieves new best solutions for 52 of 60 instances. Ablation studies further demonstrate the complementary contributions of idea pooling and algorithm tree search, highlighting the importance of jointly maintaining diverse research ideas and structured experimental trajectories for long-horizon autoresearch.
https://arxiv.org/abs/2609.39360
Autonomous AI agents can turn authors' goals into interactive narratives by independently organizing and carrying out generation and revision. As agents generate and revise extensive content, authors struggle to grasp its overall structure, local details, and relationships, complicating continued guidance. We present NarrativeSteward, an authoring environment that organizes outlines, worldbuilding, and narrative graphs as linked artifacts for agent implementation and author guidance. Agent dialogue and project-wide structural review help authors understand the evolving work and guide local and cross-layer revisions, while change records and execution verification help authors assess the resulting work. Technical tests validated the system's change records, recovery mechanisms, and execution diagnostics. In a 12-participant within-subject study, NarrativeSteward supported easier formulation of revision requests and inspection of changes, and greater perceived understanding of changes and story structure, than general-purpose agents. Qualitative findings show how reviewing the work and feedback helps authors develop requirements and guide subsequent delegation. We open-source NarrativeSteward at this https URL.
https://arxiv.org/abs/2609.39333
Robot policies are usually trained for one task, one body and one visual environment, and generalize poorly beyond these conditions. Whether a nervous system can instead supply the sensorimotor computation through its evolved wiring and biophysics remains unresolved. Here we embed a biophysically detailed Caenorhabditis elegans sensorimotor circuit - 136 multicompartment neurons with realistic morphologies and electrophysiological characteristics - as the dynamical core of a visuomotor policy. Only thin task-specific adapters are trained; the core's synaptic weights stay fixed while its membrane voltages evolve freely. Across different MetaWorld tasks the core matches or exceeds diffusion-policy, action-chunking-transformer and neural-circuit-policy baselines, and degrades less under visual perturbations. Replacing the core with generic network models such as MLP, LSTM, transformer or reservoir networks removes the advantage. Furthermore, on a real robotic arm the core withstands diverse visual perturbations that collapse the baselines. Our results suggest that visual robustness can be inherited from biophysically detailed circuit dynamics rather than learned by task-specific controllers.
https://arxiv.org/abs/2609.39322
Modern neural networks scale predictably, yet the mechanisms behind these regularities remain unclear. Neural redundancy is typically characterized by component importance or representational similarity, both indirect proxies. We view redundancy as an input-conditioned, dynamic relation: intermediate computational states are functionally redundant when they induce similar downstream responses. We introduce Conditional Functional Substitutability (CFS) to directly characterize such functional substitution. CFS exposes functional relations and reduction potential missed by conventional importance- and similarity-based measures. Across modalities and Transformer families, CFS reveals systematic functional reorganization with scale. Controlled scaling further shows that performance gains need not track growth in substitutability, while fixed-capacity models with more independent functional structure perform better, providing a functional account of diminishing returns. Predicted CFS further enables dynamic computation with a better performance--computation trade-off than importance-based component selection, suggesting new directions for redundancy-aware computation and more efficient model scaling.
https://arxiv.org/abs/2609.39259
Multi-agent debate (MAD) can improve large language model (LLM) reasoning by allowing multiple agents to exchange and critique their answers to the same task. However, the interactions that enable agents to correct mistakes can also spread adversarial errors and steer the agents toward an incorrect answer. Although some efforts have been made to examine particular attack types on MAD, systematic evaluation of MAD under diverse attacks remains limited. A central question is whether debate mitigates adversarial influence or amplifies it. In this paper, we present MADBench, a benchmark for evaluating the security of MAD. We organize attacks into a layered taxonomy following the MAD workflow, incorporating both established attacks and new strategies tailored to debate. We evaluate six attack families over 356 source tasks and 3,958 test cases, examining their effects on the final answer and the propagation of adversarial influence. Our results show that, under attacks, MAD does not necessarily improve LLM reasoning. Compared with a single-agent baseline, MAD can mitigate attacks on answer accuracy in question-answering tasks while amplifying unauthorized reads or writes in both question-answering and workspace tasks. Moreover, even when three out of five agents collude, the attack changes the final answer from correct to wrong on only 28.30\% of tasks answered correctly without attack, while only 3.26\% of initially correct honest agents switch to wrong answers during debate.
https://arxiv.org/abs/2609.39146
Learning to complete tasks in unfamiliar environments with unknown rules remains a key challenge for LLM agents. Current LLM agents often record their discoveries in prose, which may not provide a compact, explicit account of how the environment works. Inspired by how scientists organize observations into testable, predictive theories, we introduce Schema, an agent harness that organizes learning and action through interactive program induction. The LLM agent decides what to investigate and how to act, expressing its evolving understanding of the environment as executable programs. The harness consists of a persistent program workspace and a small set of interfaces for checking these programs against the interaction history, planning within them, and executing plans under step-by-step verification. Schema raises ARC-AGI-3 RHAE from 58.7% to 99.2% with the same base model, solves 100% of the public DiG-bench games, and reaches the median performance of the top-50 human players on MazeBench. Extensive analysis shows the effectiveness of Schema in unknown mechanism discovery, and ablations confirm the contribution of each component.
https://arxiv.org/abs/2609.39140
Synthetic textbook data has improved language model pre-training, but prior work largely treats the benefit as a property of generated content or local rewriting style. We study a different factor: whether related content is organized into coherent book-level documents. We contribute both a scalable synthesis pipeline and controlled evidence that this organization matters. The pipeline retrieves source material from a pre-training corpus, clusters it into topical units, plans hierarchical tables of contents, and assembles source-grounded sections into complete books (our Full setting), yielding 686K textbooks (32B tokens) across 15,000+ disciplines. Replacing natural books in a mid-training mix with this corpus improves downstream performance by +1.09 on average. Controlled comparisons then disentangle the relevant design factors. A content-matched Split condition holds generated text and tokens fixed but treats each section as an independent document; Full's +1.02 mean gain isolates document packaging. A length-matched RandomConcat control that joins sections from different books remains below Full, ruling out document length alone. A retrieval-pool-matched Rephrase condition independently rewrites individual retrieved documents under the same audience-by-style scheme, without clustering, TOC planning, or book assembly; Full's +1.17 gain demonstrates the value of structured synthesis. On Llama3-8B, Full likewise outperforms both RandomConcat and Natural Books, supporting book-level organization as a useful axis for synthetic pre-training data design.
https://arxiv.org/abs/2607.28109
Ensuring safe and reliable operation of modern railway systems increasingly relies on data-driven monitoring and intelligent fault detection. Deep learning has emerged as an effective paradigm for railway anomaly detection, driven by the growing availability of heterogeneous sensor data from rolling stock and infrastructure. This paper presents a structured survey of deep learning-based anomaly detection approaches for railway systems. The surveyed methods are organized using a unified taxonomy covering anomaly location, data representation and manifestation, sensing modality, and temporal characteristics. Existing approaches, including convolutional, recurrent and attention-based architectures, autoencoders, generative adversarial networks, and transformers, are structured into classification-based, prediction-based, reconstruction-based, and hybrid learning paradigms. The survey also examines data-centric challenges, evaluation practices, performance metrics, and practical deployment aspects, including edge-cloud architectures, computational constraints, and hardware-aware optimization. Finally, a decision-oriented framework links anomaly characteristics, data properties, and operational constraints to suitable detection paradigms and deployment configurations. This work provides a structured reference for selecting and deploying deep learning solutions for railway anomaly detection and highlights open challenges toward reliable and scalable intelligent monitoring systems.
https://arxiv.org/abs/2610.00363
Recent advances in large language models have made automatic game generation increasingly feasible, yet reliably improving generated games beyond a playable version remains challenging. Naive iterative refinement can easily overfit a small set of test cases, producing fragile games with unresolved bugs, missing behaviors, and poor generalization to broader player interactions. We introduce RSIGame, an autonomous agentic game development framework with recursive self-improvement. RSIGame organizes development into complementary local and global loops. Concretely, a local explore-diagnose-improve loop broadly explores the executable game, diagnoses and prioritizes discovered issues, and performs evidence-grounded revision, where an evolving checklist continually accumulates new testing and improvement guidance. A global loop tracks overall quality, preserves the best checkpoint, and detects saturation or regression over long-horizon development. Beyond test-time improvement, RSIGame further internalizes successful development experience into the generator through training. Across 140 GameCraft-Bench tasks, two game engines, and five generators, RSIGame consistently improves game quality under matched development budgets. Notably, experience internalization enables Qwen3.8-27B to reach 61.38 on Godot and 58.53 on Phaser, exceeding GPT-5.5 one-shot scores while reducing Qwen's generation tokens by 11 times.
https://arxiv.org/abs/2609.39045
Recursive self-improvement (RSI) seeks to enable AI systems to participate in improving their own capabilities. A concrete pathway is autonomous model development, where agents iteratively explore post-training strategies to improve a base model. This setting faces two challenges: agents may exploit open-ended experimental actions through hacking, and repeated experimentation may lead to strategy lock-in, where an early direction is refined rather than reconsidered. We introduce RSI-Master, which addresses the two challenges at two levels: regularize step-wise actions, avoiding hacking behaviors, and promote well-structured exploration of research directions, avoiding strategy lock-in. RSI-Master consists of an Experiment OS, which enables regularized experimental actions and maintains persistent, traceable experimental records, and Reviewer-Guided Research Orchestration, which organizes Workers and Reviewers in a dynamically growing research DAG. Workers explore diverse research directions and Reviewers compare evidence across related experiments for subsequent explorations. On PostTrainBench with Qwen3-4B-Base, it averages 54.49 versus 46.53 for the strongest agent baseline, with a 0.0\% hacking rate. Scaling to 35B model, RSI-Master surpasses the human-developed Instruct model on LiveCodeBench-v6 (41.21 vs. 37.36) and SciCode, and reaches a nonzero score on HorizonMath, a benchmark of unsolved research problems on which most frontier models score near zero.
https://arxiv.org/abs/2609.35561
Frontier models can control robots, but reasoning through every reach, grasp, and retreat makes manipulation slow and token-intensive. We revisit code as policy with a different division of labor: models build executable tools, code handles multi-phase motions, and models decide what to do next. We introduce URAI (Universal Robot-Agent Interface), which couples a programming agent that constructs robot tools with an execution agent that uses them in a feedback loop. The programming agent writes reusable and task-specific tools from task intent and refines them through execution feedback and human guidance. The execution agent selects and parameterizes these tools from current observations; each call runs a complete motion locally before returning control to the agent. Unlike delegating subsequent decisions to a generated program, this design retains model-level decision-making between tool executions. Validated tool revisions persist across episodes without updating foundation-model weights, and a shared GUI and API make the same tools available to humans and agents. Across five RoboDojo tasks and four frozen execution agents, URAI raises aggregate success from 18.0% to 53.0% relative to direct fingertip control, with the largest gain on Swap Blocks; with the same tools, a program written in advance reaches only 24% against 56% for two agents deciding after each call. Three of the four agents also finish episodes 1.3-1.5 times faster with 1.5-1.7 times fewer execution-agent output tokens; DeepSeek-V4-Flash's cost barely changes. We further evaluate URAI on seven real-world AgileX dual-arm tasks, spanning object manipulation, cloth folding, and human-interactive tic-tac-toe. URAI connects the coding and decision-making capabilities of frontier agents, organizing robot control around reusable tools that agents can both invoke and revise.
https://arxiv.org/abs/2609.39018
Streaming video understanding requires models to process unbounded visual streams while preserving rich visual semantics across vast temporal horizons, posing a fundamental challenge for memory modeling. Existing approaches primarily focus on increasing memory capacity, either by compressing historical information into fixed-size representations or by extending storage beyond GPU memory. However, these methods largely rely on global or coarse-grained representations, inevitably losing fine-grained visual information. In this work, we argue that streaming video memory should explicitly encode structured and semantically meaningful representations, particularly at the entity level. To this end, we propose MEMO, a novel framework that models streaming video through multi-level, entity-aware structured memory. MEMO performs multi-level perception to jointly capture global semantics, entity dynamics, and spatial structures, partitioning streaming video into semantically coherent chunks. Each chunk is organized into a structured memory, where lightweight global and entity-level representations serve as retrieval indices, while the corresponding high-resolution visual content is retained separately for on-demand access. At inference time, MEMO performs query-specific retrieval over the structured memory and selectively recalls relevant visual evidence for downstream reasoning. Notably, MEMO is training-free and plug-and-play with existing multimodal large language models. Extensive experiments on StreamingBench and OVO-Bench demonstrate that MEMO consistently improves multiple base models and achieves state-of-the-art performance.
https://arxiv.org/abs/2609.38900
Real-time strategy (RTS) games require agents to coordinate economic development, production and construction, base defense, unit organization, and attack timing over long matches. Existing studies have applied large language models to command decision-making in RTS games, enabling agents to read textual game states and generate high-level plans. However, long inference latency can cause them to miss critical tactical events. The complexity and tactical diversity of full RTS matches also leave existing systems heavily dependent on manually written experience-based prompts, with limited ability to learn continuously from past games. We present STRATA, a role-aligned hierarchical system with cross-game self-learning for Red Alert. STRATA assigns in-game strategic, logistical, and tactical decisions to a Strategic Agent (SA), Logistics Agent (LA), and Tactical Agent (TA), respectively. The SA generates high-level directives based on the global game state and relevant experience cards, while the LA and TA handle logistics and tactical execution. After each match, a Review Agent (RA) derives candidate experience from game traces, validates and revises it using evidence from subsequent matches, and compresses strategic experience supported across multiple games into concise experience cards for SA retrieval. We evaluate STRATA through the formation of experience cards, full-match comparisons before and after learning, and experience learning against AI opponents with different play styles. Under a fixed scenario, using the learned experience cards increases the observed win rate from 30% to 100%. Sequential learning against AI opponents with different play styles also produces distinct long-term strategic experience.
https://arxiv.org/abs/2609.38881
Organizations increasingly route employee feedback to leaders through large language model (LLM) summaries, an unaudited layer that silences already-spoken voice. We introduce a Voice Retention / Representation Ratio metric for representational bias in summarization and apply it to a bilingual (English/German) corpus of 2,586 free-text responses from a global professional service company. First, employees supply criticism more reliably than praise (withholding praise is 82 times more common). Second, across 45 leader-summaries the pipeline filters by popularity, not sentiment: criticism survives, yet a concern voiced once is dropped 86% of the time, with short and German-only content lost on the same axis (theme retention 0.14 vs 0.74; German directional). Controlling for frequency, sentiment has no independent effect; the harm is prevalence-driven, which sentiment-only audits miss. A targeted prompt recovers only named themes. We contribute the metric, field evidence, and a disaggregated voice-retention card.
https://arxiv.org/abs/2609.38818
Organizations started listening to employees through conversational AI agents alongside structured surveys. Little is known about what these channels change in what employees say when disclosure carries hierarchical risk. We report a field study inside a global management consulting firm whose process pairs a pre-survey with an adaptive AI voice interview on the same themes within one session. Across 44 first-session interviews (132 matched theme observations), 20-41% of sessions showed a favorable rating co-occurring with a substantive concern voiced later, depending on the favorability threshold. The Gioia analysis drew on 158 protective quotes from 65 eligible sessions. Disclosure rarely arrived unguarded: employees softened concerns, deflected accountability, and bounded how far they went, and this protective work tracked the perceived legitimacy of the listening structure. We develop a grounded model of bounded disclosure and derive four propositions for voice, channel and listening research. Silence, we argue, can persist inside expression.
https://arxiv.org/abs/2609.38788