Robotic ultrasound can standardize image acquisition and reduce operator workload and variability, but policy learning remains limited by the lack of realistic, controllable simulation environments. While controllable world models have advanced rapidly in natural-image domains, ultrasound world modeling remains challenging because each frame captures only a cross-section of unobserved 3D anatomy, causing small probe motions to induce large appearance changes. Existing approaches rely on robot-tracked poses and latent-space prediction, but do not directly generate the observations required for interactive control. We propose SonoWorld, a causal ultrasound world model that learns video dynamics from unlabeled clinical videos and grounds them to 6-DoF control using a small set of freehand clinical scans tracked with an EM sensor. SonoWorld is trained in three stages: pretraining a latent-action-conditioned video diffusion model on around 6.9 million unlabeled multi-organ ultrasound frames; grounding the learned video dynamics to metric probe poses with a small EM-tracked thyroid dataset; and applying distribution matching distillation to enable causal, long-horizon autoregressive generation with selectively caching eviction tokens at inference time. We evaluate controllability through pose-following fidelity, round-trip consistency, and axis-specific control under synthetic actions on held-out tracked scans, and further validate it with a user study. In model-based action discrimination, SonoWorld correctly ranks the target-directed probe motion over an equal-magnitude opposite motion in up to 74.8% of trials. To our knowledge, SonoWorld is the first causal, pose-controllable ultrasound world model learned primarily from freehand clinical videos, providing a data-driven interactive environment for robotic ultrasound data acquisition and policy evaluation.
https://arxiv.org/abs/2610.19327
One-step diffusion distillation achieves strong performance on small datasets but remains insufficient for high-resolution or complex text-to-image settings. Extending to multistep distillation often requires training data, suffers from early-step degradation, inconsistent outputs across sampling budgets, and incurs high computational cost. We identify that these limitations stem from simultaneous training, where a single adapted network approximates multiple score functions of different student distributions at once, causing biased distribution matching and unstable optimization. Therefore, we propose Progressive Multistep Data-free Distillation (PMDD), which assigns a dedicated adapted network per student distribution while avoiding the memory overhead of maintaining multiple adapted networks. Combined with a stage-wise unforget loss to preserve earlier-step generations, PMDD reduces optimization bias in the student, provides faster convergence, and a single unified model that supports multiple inference budgets. Extensive experiments show that PMDD matches or outperforms data-free few-step baselines at every multistep budget, reaches FID 1.99 on ImageNet 64x64 in two steps, below its 512-NFE teacher (2.32), and achieves FID 7.76 on zero-shot COCO 512x512, while requiring 4-5x less training compute than data-free DMDv2 to support three inference budgets.
https://arxiv.org/abs/2610.19305
We present Kandinsky S2V 1.0, an open family of speech-to-video models for controllable audio-driven human animation, comprising Kandinsky S2V 1.0 Lite (2B parameters) and Kandinsky S2V 1.0 Pro (21B parameters). From a single reference image, a speech waveform, and a text prompt, the models generate long-form 25 FPS video in which lip motion, expression, pose, and gesture follow the speech. The architecture draws text and audio conditioning from one Qwen2.5-Omni model and adds a reference-aware three-scale visual memory. Training starts from the Kandinsky 5.0 Video foundation models [1] and combines mixed reference-memory layouts with an area-adaptive face loss. The training corpus contains 1.17M single-speaker clips selected by active-speaker detection, with captions generated directly in English and Russian. A side-by-side human evaluation against the strongest open-source baseline and two proprietary commercial models shows that Kandinsky S2V 1.0 Pro performs comparably to or better than these models on average and is also preferred for lip synchronization. On common speech to video benchmarks, Kandinsky S2V 1.0 Lite and Kandinsky S2V 1.0 Pro rank among the top performing models according to mean rank over five reported metrics. Beyond the base models, we provide {\pi}-Flow distilled variants of both Kandinsky S2V 1.0 Lite and Kandinsky S2V 1.0 Pro. The distilled Kandinsky S2V 1.0 Pro model generates video in 16 sampling steps without classifier-free guidance, achieving a 5.4 times end-to-end speedup over the base model, while matching or exceeding it on nearly all reported benchmark metrics. To accelerate open research and deployment in speech-to-video generation, we release the code, model checkpoints, and diffusers integration under the MIT license.
https://arxiv.org/abs/2610.19290
Many real-world questions demand not a single fact but an organized collection of them, yet existing factual knowledge benchmarks almost exclusively target single answer retrieval. We introduce ListQA, a benchmark of 9,045 human-curated, cross-validated questions (audited error rate of 1.7%) that require LLMs to recall multiple facts and compose them into structured lists of 3-10 elements. Questions range from flat lists ("Which NCAA teams went undefeated between 2000 and 2024?") to hierarchical lists with sub-attributes ("...and what was their record and result?"), spanning eight categories across 60+ countries. An evergreen design (explicit temporal constraints or historically immutable facts) keeps ground truth valid without periodic updates. For evaluation, we frame element matching as a linear sum assignment problem: optimal bipartite matching paired with LLM-based semantic grading jointly captures factual accuracy, hallucination, and format compliance. We benchmark 34 models (8 families, 42 configurations across standard and thinking enabled inference) and find: the best standard-inference model scores below 37% LLM-Judge-F1, multi-faceted questions are harder across the board, and providing the source Wikipedia page lifts scores dramatically, confirming that models can organize facts but struggle to retrieve them from parameters alone. Extended analyses cover base vs. instruction-tuned checkpoints and token efficiency. We release the dataset and evaluation code.
https://arxiv.org/abs/2610.19165
Constructing robust GUI agents relies on multimodal visual grounding: the ability to precisely map natural language intents to actionable on-screen components. Despite abundant desktop, web, and mobile benchmarks, high-fidelity resources tailored for diverse environments are surprisingly scarce. To bridge this gap, we introduce the Screen Referring Grounding Dataset (ScreenRef), a comprehensive GUI grounding dataset consisting of GUI screenshots paired with natural language referring expressions and box or point annotations. Spanning desktop, web, and mobile domains, ScreenRef comprises 586K screenshots and over 633K referring expression instances, covering tasks such as text recognition, visual matching, spatial understanding, and refusal scenarios. To boost the model's grounding performance, we propose the Distillation-to-Reinforcement Learning (D2RL) method to address the limited generalization of supervised fine-tuning and the sparse reward problem in reinforcement learning. Utilizing ScreenRef, we train Qwen3-VL-8B-Instruct via sequential SFT and D2RL training, yielding GroundGUI-8B. GroundGUI-8B achieves 95.2% on ScreenSpot-V2, 63.9% on ScreenSpot-Pro, 65.4% on OSWorld-G, 86.8% on MMBench-GUI L2, and 38.3% on UI-Vision. Among 8B-scale models, it produces substantial gains over models trained on open-source datasets, with performance comparable or even superior to models trained on closed-source data. Code, models, and datasets are available at this https URL.
https://arxiv.org/abs/2610.19100
Long-horizon agents have drawn growing attention for their ability to work autonomously -- from hours to days -- on economically valuable tasks, a capability essential to automated discovery and recursive self-improvement (RSI). Yet open-source models still struggle on long-horizon tasks, largely for lack of both training data and a working recipe, and scaling both is hard: long, complex tasks are difficult to curate and verify, and their rewards are sparse. We address both. First, we introduce Tev-Gym, the first long-horizon agent training dataset with verifiable, dense, progressive rewards -- 1,170 verified task environments across 7 domains. It is built on a latent-world-first approach that first constructs a latent world: a complete and correct hidden specification of the task domain, workflow, and expected state after each step. Each task is then progressively rendered from this specification into an agent-facing environment, enabling controllable complexity and a natural progress metric. Second, we turn this metric into a training recipe: via progress-potential reward shaping (PPRS), we convert progress into a dense per-step reward that improves training efficiency and makes otherwise-intractable tasks trainable. Training with this recipe yields Tev-27B, which achieves substantial gains on the Agents' Last Exam computing and math sciences domains (ALE-CM), matching GPT-6 Astra and Claude Opus 5 at Pass@5. Despite training only on ALE-related data, it generalizes to the Terminal-Bench (TB) 3.0 and 4.0 subsets, surpassing GLM 5.2 and Gemini 3.7 Flash, and reaches Claude Opus 4.8-level performance on middle-horizon tasks such as TB 2.1.
https://arxiv.org/abs/2610.18868
Virtual footwear try-on (VFTON), a critical yet underexplored area in virtual try-on (VTON), aims to synthesize faithful try-on results given diverse footwear and model images while maintaining 3D consistency and texture authenticity. Unlike conventional garment-focused VTON methods, VFTON presents unique challenges due to (1) Data Scarcity, which arises from the difficulty of perfectly matching product shoes with models wearing the identical ones, (2) Viewpoint Misalignment, where the target foot pose and source shoe views are always misaligned, leading to incomplete texture information and detail distortion, and (3) Background-induced Color Distortion, where complex material of footwear interacts with environmental lighting, causing unintended color contamination. To address these challenges, we introduce MVShoes, a multi-view shoe try-on dataset consisting of 7305 well-annotated image triplets, covering diverse footwear categories and challenging try-on scenarios. Furthermore, we propose a dual-stream DiT architecture, ShoeFit, designed to mitigate viewpoint misalignment through Multi-View Conditioning with 3D Rotary Position Embedding, and alleviate background-induced distortion using the LayeredRefAttention which leverages background features to modulate footwear latents. The proposed framework effectively decouples shoe appearance from environmental interferences while preserving high-quality texture detail through decoupled denoising and conditioning branches. Extensive quantitative and qualitative experiments demonstrate that our method substantially improves rendering fidelity and robustness under challenging real-world product shoes, establishing a new benchmark in high-fidelity footwear try-on synthesis.
https://arxiv.org/abs/2610.18325
A novel discovery is one which is both useful and surprising: a generative model's output is a useful discovery if it has a low probability of being generated (it's surprising) and a high reward (it's useful). Global optimization can directly increase the probability of sampling high rewards but typically requires updating model weights. Such gradient based optimization is expensive and bars using capable closed-source models. Instead, modern search methods for discovery sacrifice the global target, and use evolutionary algorithms with local reward maximizing objectives, permitting the search to focus only on high probability samples. In this paper, we interpret various evolutionary algorithms as approximate Markov Chain Monte Carlo, an optimization-free method to sample from complex distributions. This interpretation allows developing Distribution Matching Evolutionary Algorithms (DME), a class of search methods which sample from a global target distribution without updating weights. Empirically, DME has a higher sample efficiency than existing methods on problems requiring many samples to find a solution.
https://arxiv.org/abs/2610.03833
Wearable fall detection is hampered by rare fall events, scarce labeled IMU data, and the cost of training deep models on large, imbalanced corpora. Existing methods either rely on hand-crafted features with shallow classifiers, which limits learning from raw signals, or train deep networks on full datasets that require re-sampling to counter class skew and demand substantial data and compute. To address this, we propose a novel Fall detection framework via Normalized-gradient and Embedding matched Synthetic Time-frequency condensation, dubbed FALLNEST, a data-centric approach that distills large, imbalanced IMU datasets into tiny, class-balanced synthetic training sets. Building on dual-domain time-series condensation (CondTSC), FALLNEST introduces a fall-specific 7-channel input with accelerometer vector magnitude, class-balanced K-Means initialization, and normalized gradient matching with gradient clipping, combined with MMD-based embedding alignment and multi-view Fourier-domain augmentation, so that class balance arises from the condensed set itself rather than from re-sampling. We evaluate on SisFall, KFall, and MobiFall using strict subject-wise splits and naturally imbalanced test sets, reporting accuracy, Macro-F1, and PR-AUC over five seeds. A 102K-parameter TinyCNN trained on only 32 to 146 synthetic windows (about only 1% of the training windows) reaches 93.5-95.8% mean accuracy and 0.89-0.98 PR-AUC, with standard deviations of 1.0-1.7% in accuracy, demonstrating the efficacy of our approach.
https://arxiv.org/abs/2610.18260
Looped reasoning with dynamic depth can be viewed as relaxation toward solution attractors in a learned dynamical landscape. In practice, however, latent trajectories often oscillate, cycle, or drift rather than cleanly converge to stable fixed points. How these non-stationary dynamics contribute to reasoning and constrain convergence remains unclear. We show that slowly decaying oscillatory modes can impose their convergence rate on coupled latent dynamics, creating a bottleneck. Yet damping these modes indiscriminately can disrupt the reasoning computation they support. This tension motivates an architectural approach: introducing rotational degrees of freedom along which symmetry-generated rotational motion leaves the reasoning-relevant quotient dynamics unchanged by construction. We propose QRR (Quotient Recurrent Reasoner), a gauge-equivariant recurrent architecture with an exact per-token phase-rotation symmetry. Motion along these symmetry directions leaves the quotient representation unchanged and is dynamically decoupled from reasoning-relevant dynamics. Empirically, QRR achieves stable and faster convergence to solution roots in quotient space, without forming a dominant slow oscillatory bottleneck, while matching or surpassing recent recurrent reasoning models on Sudoku, Maze, and Mini-ARC.
https://arxiv.org/abs/2610.18174
Prefix reuse improves LLM inference by sharing the KV cache of common prompt prefixes. This helps only if the scheduler can execute a matched branch in the current worker round. Schedulers assume that a matched prefix is ready, which holds for full attention but fails for hybrid LLMs. There, a branch (the consumer) may need recurrent state that another branch (the producer) is still computing in the same round. The native scheduler stops its waiting-queue scan at this blocked consumer, and the resulting head-of-line blocking creates \emph{execution bubbles}: idle batch slots that independent work could fill. We introduce RadixFlow, which decouples prefix matching from state readiness. Its state-ready traversal turns a global scan barrier into a local wait: only the consumer is blocked until the next round, while feasible independent branches keep filling the batch under the native state check. On five hybrid models, RadixFlow lowers mean latency by 3\% to 24\% and worker rounds by 11\% to 44\% at almost unchanged reuse. On the larger Qwen3.5 models, ablations show that most of the gain comes from traversal, which adds little on a full-attention control. Heavier rounds limit how much of this saving reaches latency.
https://arxiv.org/abs/2610.18143
Music source separation (MSS) has been conventionally addressed by discriminative methods. Recently, flow matching has emerged as a strong generative paradigm for modeling complex data distributions, with successful applications across diverse domains. These advances motivate us to systematically investigate flow matching for MSS in a four-source (Vocals, Bass, Drums, Other) setting in full-band stereo. Specifically, we investigate prediction targets, flow paths, single-source versus multi-source modeling, and mixture consistency constraints. Beyond the signal-level metrics commonly used for MSS, such as signal-to-distortion ratio, we further evaluate MSS methods using embedding-based metrics, as well as a listening test, providing a comprehensive benchmark. On MUSDB18-HQ, our proposed model exhibits competitive performance in both objective and subjective tests, highlighting the potential of flow matching for generative MSS. Demo: this https URL
https://arxiv.org/abs/2610.17821
Distributional critics model the full return distribution, providing richer signals for exploration and risk-sensitive control. Recent work has shown that flow-based critics can model these distributions flexibly and provide effective supervision across flow time for temporal-difference learning. However, unlike standard flow matching with fixed data endpoints, a flow critic is trained on Bellman targets recursively generated by a learned target critic under the current policy. Existing objectives therefore either use noisy single-endpoint supervision or rely on the learned flow itself for additional guidance. Our key observation is that an intermediate bridge state may be compatible with several Bellman endpoints, so its velocity should average their directions under the corresponding posterior. We propose Posterior-Averaged Bellman Flow Matching (PA-BFM), which samples an endpoint pool, infers the closed-form posterior over the latent anchor, and regresses to the posterior-mean velocity. Uniform anchor selection makes this target an exact finite-pool Rao--Blackwellization of the single-endpoint target: for every \(K\), it preserves the population target, cannot increase conditional variance, and its conditional variance scales as \(O(K^{-1})\). The endpoint pool supports conservative updates, while the twin return flows provide critic-disagreement and unsupported-mass diagnostics. Controlled studies show that PA-BFM reduces fixed-query target mean-squared error by \(79.7\%\) and target-induced gradient variance by up to \(98.0\%\), while improving return-distribution fidelity. Across 50 OGBench tasks and four offline-to-online scenarios, PA-BFM achieves higher aggregate performance than Value Flows.
https://arxiv.org/abs/2610.17788
Large language model (LLM) agents excel at complex, multi-step tasks but suffer from catastrophic forgetting during continual learning--acquiring new skills often degrades previously mastered capabilities. Existing post-training paradigms face a fundamental trade-off: Supervised Fine-Tuning (SFT) is sample-efficient but prone to severe forgetting, while Reinforcement Learning (RL) preserves prior capabilities but converges slowly without expert guidance. To bridge this gap, we introduce Trigger-based Supervised Reinforcement Learning (TSRL), a framework that integrates the strengths of both paradigms through an adaptive, state-dependent expert supervision mechanism. TSRL employs RL as the optimization backbone, activating SFT selectively on "hard states" where the policy fails. Theoretically, we show that restricting supervision to failure states derives an upper bound on the cumulative parameter updates, thereby reducing forgetting compared to full SFT. Empirically, TSRL achieves consistent gains across three agent benchmarks (ALFWorld, WebShop, and Deep Search) at both 7B and 32B scales. In continual learning scenarios, our method retains up to 9.6 points more capability on prior tasks than SFT->RL baselines, while matching or exceeding target-task performance.
https://arxiv.org/abs/2610.17726
Diffusion models and Flow Matching can represent flexible distributions over robot actions, but many reinforcement learning algorithms also require the probability of each action. We introduce PrT-Flow (Probability-Tractable Flow Matching), which computes probability density while retaining multimodal, multi-step action generation. Its Jacobian-Tractable Transformer (JTT) makes each sampling step invertible and enables efficient computation of its Jacobian determinant. We train these finite steps with Conditional Euler-step Training (CET), which supervises their displacement over one step during sampling rather than their instantaneous velocity. We prove that, under certain assumptions, CET has the same minimizers as fitting the Euler-solver updates of Flow Matching. PrT-Flow achieves 96% success on Robomimic Lift after 300 epochs of imitation learning, matching the diffusion policy reference, and 96% success on OGBench Cube-Triple after 600k online steps. These results demonstrate that invertible networks with tractable probability densities can learn effective robot policies and support SAC-style actor-critic training. Our code is available at this https URL .
https://arxiv.org/abs/2610.17667
Reinforcement learning with verifiable rewards (RLVR) for multi-turn agents relies on sparse terminal rewards that say little about individual steps. Within-group step comparisons depend on reliable state matching and sufficiently diverse sampled outcomes, while direct step scoring may require costly external evaluators, human annotations, or task-specific heuristics. We introduce DeltaTTG to learn a reusable progress signal through a shared progress meter, using low-cost supervision from diverse policies' recorded trajectories without task-specific progress rules. Its supervision target, Token-to-Go (TTG), the number of tokens remaining to be generated until task completion, serves as an observable proxy for remaining completion effort. During actor training, changes in the frozen meter's estimates redistribute outcome-derived advantages across steps without altering the reward, preserving each trajectory's advantage sign and token-average scale. On ALFWorld, PaperSearchQA, and BFCLv3, DeltaTTG improves the average score over GRPO by 5.7 and 7.2 points with Qwen3-4B and Llama-3.1-8B-Instruct, respectively, outperforms all compared RL baselines on average, and keeps actor-training GPU-hours close to GRPO. Further experiments show improved sample efficiency and out-of-domain performance, and support the meter's ability to distinguish step quality and guide test-time action selection across actor sizes. The code is available at this https URL.
https://arxiv.org/abs/2610.17666
Recent video super-resolution (VSR) models achieve efficient one-step generation through diffusion distillation. However, high-resolution inference remains costly, and distilled models are difficult to align with human preferences. These challenges call for improvements in both model architecture and training strategy. We present \textbf{FlashVSR+} to address both limitations. On the architecture side, we introduce hybrid attention based on the strong locality observed in pretrained VSR models, while retaining sparse global interaction for long-range consistency. It achieves up to $2\times$ DiT speedup and 45\% lower peak memory, enabling spatially untiled 4K VSR on a single 24GB RTX 4090. On the training side, we propose Reward-Yield Distribution Matching Distillation (Ry-DMD) for preference-aligned one-step generation. Ry-DMD uses reward-weighted teacher rollouts to incorporate black-box rewards into distribution matching, without backpropagating through the reward model. We further show that Ry-DMD generalizes beyond VSR to T2I generation. Together, FlashVSR+ delivers stronger restoration quality and substantially improves high-resolution efficiency, with consistent gains in user preference. We release our code, models, and training data at \href{this https URL}{\textcolor{FlashBlue}{\textbf{this http URL}}}.
https://arxiv.org/abs/2610.17552
Generative safety guards must classify requests correctly and return outputs that applications can parse. Reasoning guards can improve classification accuracy while producing outputs that applications cannot parse. When applications cannot extract a correct prediction, fallback handling can allow harmful requests or block safe ones. We introduce Resolve--Express--Act (REA), a framework that traces judgments through parsing and fallback to application actions. Experiments on classifiers and safety guards show that correct predictions can appear in incorrectly formatted outputs. Parsing the safety verdict preserves the reasoning guard's accuracy advantage, while stricter explanation requirements reject additional correct predictions. Accepting formatting variations recovers most rejected correct predictions. Held-out tests confirm that output requirements and generation limits affect whether correct predictions can be parsed. In our fail-open replay, matching the parser to the output and fixing formatting reduced the fraction of harmful requests allowed despite correct guard judgments from 95.5% to 0%. A fixed-output comparison shows that model-based extraction can preserve guard verdicts, but is not automatically reliable; deterministic normalization already repairs the observed native-format failures. Fallback replay shows that the same correct prediction can lead to different safety actions depending on the parser and fallback policy, including allowing requests the guard correctly identifies as harmful.
https://arxiv.org/abs/2610.17473
Recent advances in video world models have enabled plausible interactive environments, yet long-horizon generation places a fundamental demand on visual memory: the previously observed world must remain consistent as the model continues to generate. Existing autoregressive approaches often implicitly rely on the generative model itself to retain such information, leading to spatial memory decay beyond the active context. We introduce World-T3, a camera-controlled video world model with a test-time training memory that consolidates past observations into dedicated model parameters. To robustly update this memory, we propose a recursive least-squares rule that incrementally absorbs novel visual features via online pose-keyed memory updates. Our TTT memory reads out previously observed scene features from the fast-weight state by camera pose, enabling consistent generation with constant storage and per-step computation regardless of rollout length. To facilitate real-time interactive generation with this robust memory, we further distill the autoregressive model into a few-step generator via dual-teacher distribution matching. On a long-horizon revisit benchmark, World-T3 raises revisit PSNR from 13.52 to 18.31 dB and reduces absolute rotation error from 3.344 to 1.075 relative to the strongest baseline on both metrics, while sustaining 20.6 FPS at 1280 x 704 on a single NVIDIA B200 GPU.
https://arxiv.org/abs/2610.17434
Incomplete field-of-view (FOV) diffusion MRI (dMRI) acquisitions compromise whole-brain white matter analysis by excluding brain regions from tractography and connectivity studies. While deep generative models for dMRI FOV extension have been proposed, their generalizability remains limited by the acquisition-dependent nature of dMRI, where signal intensity varies with b-value, gradient direction, and scanner protocol, and the inherent 4D complexity of the data, making it difficult to train models that transfer across sites or acquisition schemes without retraining. We propose a flow-matching generative model that extends the dMRI FOV in both the superior and inferior directions by predicting apparent diffusion coefficients (ADC) in six directions, conditioned on the two nearest acquired slices and the full-FOV T1w image to enforce both local diffusion continuity and anatomical consistency. The ADC representation decouples the model from acquisition-specific b-values and gradient directions, providing a middle-ground across protocols. The model was trained on 3,103 subjects (5,105 sessions) across five different datasets spanning diverse acquisition schemes (b = 500 and 1000 s/mm$^2$; 21--192 gradient directions), four single-shell (b = 1000) and one multi-shell (b = 500/1000). Evaluated on 299 subjects across five independent datasets spanning b = 750--1500 s/mm$^2$ and 32--90 gradient directions, with single- and multi-shell schemes unseen during training, the proposed method achieves significantly improved bundle Dice score on downstream tractography (p < 0.01).
https://arxiv.org/abs/2610.17401