Evaluations of large language model (LLM) agents report that pricing agents collude at others' expense. Yet collusion is defined by enforcement: a cartel, in which competitors share monopoly profits, holds only if a member who cheats is punished. We introduce an audit that tests enforcement by forcing a member to cheat in counterfactual copies of a market, and use it to study what reinforcement learning (RL) teaches agents in pricing and trading. Small LLMs trained by RL learn what their training rivals reward, but only what they readily try. In self-play, they learn fixed rules ignoring their rivals; against a punishing rival, to be deterred; against a cheating rival, to match its cuts, never the costly price war that would deter it, which they rarely try. A war forced into training is learned, but mostly only where it was forced. Against their own copies, deterred and matching agents can earn the same cartel profits, but only matching ones can enforce them, and then thinly: as a by-product and only against large cuts. Q-learners enforce collusion only in pricing. Prompted LLMs reach cartel-like outcomes mostly through rules that ignore the market. Outcome measures cannot tell these cases apart; the audit can.
https://arxiv.org/abs/2610.28787
Training tool-using language models requires costly interaction, yet identical rewards within a rollout group provide no group-relative learning signal. We use reward disagreement to guide harness evaluation and the allocation of rollouts for policy training in Model Context Protocol (MCP) environments. We first introduce Discord, which tests harness edits using exact paired inference and decision-preserving early stopping: only disagreeing paired outcomes favor one harness over another. This insight motivates prospective allocation in BRACE (Bank-calibrated Rollout Allocation under Correlated Episodes). BRACE combines historical task evidence, uncertainty in task success rates, and a correlated reward model to forecast mixed-reward groups before allocating generation budget. Controlled harness experiments favor Discord, while live MCP experiments expose a retention-cost trade-off. At three Qwen3-VL model scales, BRACE exceeds the strongest plotted baseline peaks with fewer new training rollouts; historical-bank collection is counted separately. It also leads the compared methods on BFCL and NESTFUL without further training. Ablations probe the bank, estimator, and allocation score; prospective evaluation checks forecast calibration. These results support forecasting reward contrast before generation.
https://arxiv.org/abs/2610.28785
Conventional surgical segmentation relies on closed-set categories or explicit text queries, which cannot resolve implicit queries that require reasoning about workflows, instrument functions, and temporal relationships. To address these limitations, we propose SurgReasonSeg, a complexity-aware method that brings reasoning segmentation over digital twin (DT) representations to surgical video. Specifically, SurgReasonSeg constructs DT representations from surgical foundation models and trains two low-rank adapters (LoRA) of one large language model with reinforcement learning (RL), each specialized for a different query complexity. A lightweight router, also trained with RL, selects between the two adapters to balance latency against accuracy. SurgReasonSeg also sets the temporal context with an adaptive sliding window conditioned on query complexity and workflow phase, and retrieves relevant historical cases from a surgical context memory by workflow similarity and procedural relevance. We further introduce EndoVis-ReasonSeg, a surgical reasoning segmentation benchmark with 1,460 training and 961 test samples across semantic, spatial, and temporal categories. On EndoVis-ReasonSeg, SurgReasonSeg improves J&F over the strongest baseline, ReSurgSAM2, by 0.178, 0.237, and 0.297 on semantic, spatial, and temporal queries, and it also achieves the best results on the Ref-EndoVis17 and Ref-EndoVis18 referring segmentation benchmarks. A backbone-matched attribution protocol separates the contribution of the upstream segmenter from that of the reasoning modules. Our method runs at 18.8 FPS averaged over the query distribution, enabling real-time reasoning segmentation in surgical videos.
https://arxiv.org/abs/2610.28776
RLVR improves language-model reasoning, but commonly relies on independent stochastic rollouts for exploration, which can repeatedly sample similar failed strategies. Prior work has seen success with approaches that guide exploration by introducing dependence into the sampling process by including incorrect solutions in the context for subsequent attempts. Still, these methods introduce the additional question of how to assign credit to each attempt. We propose to view the credit assignment through the lens of Stochastic Shortest Paths, a framework in classical reinforcement learning that seeks to minimize the expected cumulative cost to reach a terminal state (in our case, a verified successful response). We show that, under suitable simplifying assumptions, this perspective naturally leads to a simple modification to GRPO, which we call Retry-Aware Policy Optimization (ReAPO). ReAPO allocates additional generation to failed trajectories, allowing successful retries to be reinforced without rewarding preceding failures, and assigns credit in a theoretically principled way to each attempt. Across Qwen3 and OLMo-2 models from 0.6B to 4B and eight mathematical and scientific reasoning benchmarks, ReAPO improves first-attempt performance over GRPO as well as natural recent baseline algorithms, while additional ablations demonstrate the utility of both serial sampling and ReAPO's credit assignment. On Qwen3-0.6B, ReAPO also outperforms GRPO with twice the group size or twice the training steps, reaching their peak accuracy with 39% and 31% fewer generated tokens, respectively. Taken together, our results suggest that ReAPO is a simple yet effective approach for improving LM reasoning performance through improved exploration and retry-aware credit assignment.
https://arxiv.org/abs/2610.28770
Dexterous multi-finger hands hold promise to unlock diverse skills like functional grasps, in-hand reorientation, and dynamic handover that the human-designed world assumes, yet existing learning recipes force a trade-off. Goal-reaching reinforcement learning generalizes to arbitrary object poses but, lacking any human prior, converges to unnatural and unreliable finger strategies; motion tracking reproduces human-like behavior from a single clip but cannot deviate from it. We present AdaDex, a goal-conditioned RL framework that turns a single hand-object trajectory of a few seconds---from mocap data or HOI reconstruction from in-the-wild RGB(D) video---into an adaptable dexterous skill. At the core of AdaDex is Hybrid Dexterous Mimicking: a shared policy is trained on two populations of massively parallel environments: motion tracking environments trained with dense motion tracking objective, which instill the human prior from human motion; and generalization environments with noised initial states and goals and a sparse object-success reward, which force the skill to work far off the reference. From seconds of human motion per skill, the resulting policies can learn diverse adaptable dexterous skills, such as functional grasping, object reposing, in-hand reorientation with finger gaiting, and dynamic behaviors like throw-and-catch. Our method outperforms baselines in terms of generalization and functionality, and we demonstrate transfer across simulators and to the real world. Project page: this https URL.
https://arxiv.org/abs/2610.28628
Agentic robotics systems combine planners with robot harnesses to perform complex manipulation tasks. Recent work improves these systems through better harnesses and external memory, but relies on powerful closed-source models as planners and does not improve the planners' own capabilities. In contrast, coding agents have improved substantially by post-training the model itself. We therefore investigate whether post-training can also improve robot planners. However, applying it across robot harnesses requires accommodating different execution mechanisms, including VLA skill invocation and control-code generation. To this end, we introduce AgenticRoboRL, a framework for post-training robot planners across different harnesses. The training recipe combines supervised fine-tuning with multi-turn reinforcement learning. To accommodate different execution mechanisms, harness-specific adapters connect recorded planner interactions with task outcomes, enabling a common RL training pipeline while keeping execution components fixed. On LIBERO-PRO, AgenticRoboRL raises the success rate of a 9B-parameter planner from 18.1% to 71.0% without external memory, approaching the 72.1% achieved by Codex (GPT-5.5) with external memory. These results demonstrate post-training as an effective approach for improving robot planners. We will release the framework and trained planner checkpoints.
https://arxiv.org/abs/2610.28589
Tracking large human-motion datasets has become the dominant route to general, expressive humanoid whole-body control, but scaling across many motions is expensive. Current pipelines use model-free reinforcement learning, either merging per-motion specialists through lossy distillation, or brute-forcing a single policy with cluster-scale compute. SuperMimic amortizes learning across all motions with one differentiable world model of their shared dynamics, fit from logged transitions of a standard rigid-body simulator. The world model and the tracking policy train together in one loop, and backpropagation-through-time over short imagined rollouts gives the policy analytic gradients. Fast imagined rollouts and analytic gradients make policy learning efficient. In 3 hours on a single GPU, SuperMimic surpasses the return of a state-of-the-art motion tracker baseline trained for 7 days on 128 GPUs. It reduces GPU-hours by more than $1000\times$ and fails on only 25 of 129,514 benchmark motions, versus 179 failures for the baseline. After 9.8 hours on two GPUs, SuperMimic achieves zero failures. From 1 to 264 hours of motion, the world model's prediction error stays stable, and GPU-hours to a target return grow slowly. Our policy transfers to a physical Unitree G1 across diverse and acrobatic motions. SuperMimic removes compute as the bottleneck to scaling humanoid whole-body control, making it practical to measure motion-tracking scaling laws.
https://arxiv.org/abs/2610.28480
People adapt how they talk to the person in front of them. However, chat models tend to respond in Standard English regardless of the dialect used by the user. A uniform answer can hide whether training treats these users alike, and output audits cannot tell as well. We trace how each post-training stage, from supervised fine-tuning (SFT) to preference optimization (DPO) and reinforcement learning, changes a model's tendency to match the user, and read what each update prefers from two content-matched replies, one matching the user and one not. Across 10 open model lineages, post-training standardizes replies to every informal cue, yet after adjusting for how likely each reply already was, the DPO update still favours matching British and Australian spelling over AAE and Singlish on 10 lineages, and models still produce AAE features when asked. We then introduce calibrated accommodation pairs (CAP), preference data that reward matching users' dialect density while preserving Standard English for Standard-English users. On a fully open model, CAP raises convergence on features it was not trained on without a detectable increase in dialect for Standard-English users or a cost in instruction following. In contrast, one-sided pairs reach a similar gain only by overshooting the user and imposing dialect. Our findings show that uniform replies can hide selective updates and audits should read the update as well as the output. Code: this https URL.
https://arxiv.org/abs/2610.28474
While large-scale human motion capture datasets provide a rich source of demonstrations for humanoid robot learning, retargeting the diverse motions to different humanoid robots remains a nontrivial challenge. Existing kinodynamic trajectory optimization pipelines are computationally expensive and often require manual adjustments per motion. We present FRDV (Fast Retargeting with Dynamics Validation), a scalable framework consisting of rapid constrained kinematic retargeting and an additional dynamics validation pipeline. Its kinematic stage integrates a custom Sequential Quadratic Programming solver, Real-Time Iteration, and parallel chunk-based processing, achieving up to 9,156 frames per second, approximately up to 136 times faster than GMR and ProtoMotions, while robot-specific constraints are incorporated into the optimization to reduce common retargeting artifacts, such as ground penetration and self-collision. For motions requiring additional verification, a contact implicit iLQR controller is utilized to test the retargeted reference under full rigid body dynamics. This dynamics-based validation identifies dynamically infeasible motions and refines contact-related artifacts such as foot floating and foot skating. We evaluate retargeting quality by training motion tracking reinforcement learning policies using several state-of-the-art pipelines and comparing their tracking fidelity and success rates. Furthermore, sim-to-real transfer is demonstrated on a Unitree G1 humanoid. Videos and code are available at: this https URL.
https://arxiv.org/abs/2610.28470
Long-horizon deep search requires LLM agents to iteratively decompose complex information needs, gather evidence from external sources, and maintain a reliable research state under multiple constraints. A central challenge is that early mistakes can be amplified over the search trajectory: agents may anchor on an incorrect candidate, collect partially supporting evidence, overlook contradictions, and accumulate errors that misguide subsequent reasoning. We propose FALCA, a falsification-aware framework that formulates deep search as a propose-falsify process. FALCA adopts a collaborative Searcher-Falsifier architecture, where the Searcher proposes candidate answers or sub-answers, while independent Falsifiers actively seek counterevidence, check unmet constraints, identify conflicts, and produce concise falsification reports for research-state revision. To strengthen this loop, we introduce falsification-aware training, combining SFT warmup on falsification trajectories with agentic RL based on parallel rollouts and hierarchical credit assignment over research stages, state transitions, and actions. Experiments on five search benchmarks show that FALCA improves long-horizon deep search performance over backbone and harness ablations, while reducing confirmation bias and error accumulation through more effective falsification and research-state revision.
https://arxiv.org/abs/2610.28361
Trajectory tracking for compliant robots is challenging due to nonlinear dynamics and modeling uncertainties, often requiring learning-based methods to avoid explicit parameter identification. Iterative Learning Control (ILC) ensures theoretically high precision and preserves the passive compliance of the robot. However, traditional ILC requires a separate learning phase for each new trajectory. Conversely, Reinforcement Learning (RL) generalizes to new trajectories, but practically suffers from high sample complexity and limited tracking precision. This work proposes Reinforced Iterative Learning Control (RILC) that combines the strengths of both approaches to achieve fast adaptation and guaranteed tracking convergence across diverse trajectories. By establishing a concurrent coupling between the two controllers, RILC overcomes the high initial errors and slow adaptation of traditional ILC, enabling high-performance tracking from the very first trials. In this architecture, ILC provides high-quality samples, while RL contributes as a generalizing best-effort policy across iterations. Additionally, a theoretical proof is presented to show that the RL component preserves ILC stability and, under specific conditions, can also reduce the error bound asymptotically. The efficacy of this framework is demonstrated through simulation and experiments on an underactuated 4-degree-of-freedom serial elastic robot using different trajectories and modeling mismatches.
https://arxiv.org/abs/2610.28329
Monitoring the chain-of-thought (CoT) of language models (LMs) is a key strategy for detecting and preventing misbehaviors for AI safety. As such, it is critical to identify reinforcement learning (RL) practices that lead to unmonitorable chain-of-thought. One such practice may be unavoidable: reward misspecification. As RL environments become more complex, it is infeasible to have perfect verification, and models are rewarded for behaviors that are different from the true task intent. We show that reward misspecification alone already degrades monitorability. We create a testbed with pairs of true reward aligned with task intent and misspecified rewards that favor a different behavior, so that reward hacking can be induced by training and labeled verifiably. Across three models and three tasks, CoT monitorability remains low as models' hack rates increase: the CoTs keep reasoning about the task intent while the outputs violate the intent and get rewarded. To mitigate unmonitorability without prior knowledge of the true reward or the hack, we collect rollouts with diverse rewards across training steps and use a LM to infer a reward description. We then inject the description into the input, which teaches the model to verbalize the reward. This reward description training improves monitorability by an average of 24% or 42% absolute, depending on the metric, across all models and tasks, and yields CoTs that reason about the misspecified reward explicitly. Code is available at this https URL.
https://arxiv.org/abs/2610.28303
Object-centric reinforcement learning agents typically receive each object's position in a fixed global frame, even though their decisions usually depend on where objects are relative to one another. These absolute views often fail to capture the local context that is most relevant to the agent's behavior. As a result, an agent must relearn the same response at every location where a configuration can occur, and its performance collapses when the scene is merely shifted. In this work, we propose a shift toward Object-Relative Coordinates fixed to Anchor (ORCA), where entities are described in a relative frame of reference. To operationalize this idea, we introduce Object-Relative inductive-Bias Transformers (ORBiT), a transformer-based architecture for processing anchor-relative inputs in reinforcement learning. Our results suggest these relative representations improve performance for both MLP and transformer agents. Furthermore, we demonstrate that ORBiT outperforms the pixel-based PPO baseline, achieving an aggregate HNS IQM greater than 1.0 over 13 Atari games. ORBiT learns the game of Foosball from scratch, dominating all baselines. In our controlled Tag environment, we further show that ORCA extends to rotations, that ORBiT generalizes to unseen numbers of distractors, and that these gains require a decision-relevant anchor.
https://arxiv.org/abs/2610.28197
Safe autonomous navigation of UASs requires tactical deconfliction to address conflicts that strategic coordination cannot prevent. This task is challenging under partial observability, when sensor or traffic data are missing, delayed, or degraded. Geometry-based methods can offer separation assurances but face limitations in dense encounters. Recurrent reinforcement learning has therefore been proposed to learn navigation policies that integrate observation-action histories to optimise long-term safety-efficiency trade-offs. However, operational safeguards may require a remote pilot, onboard detect-and-avoid system, or runtime assurance mechanism to temporarily override the learned policy. A research gap remains in understanding how these interruptions affect recurrent policies when the agent regains authority. Benchmark evidence shows that interruptions make task variables less decodable from the recurrent hidden state and increase post-interruption collision risk. The findings suggest that altered recurrent context prolongs post-handback degradation through an action-observation feedback loop, in which changed actions alter the flight path and subsequent recurrent updates. To address this vulnerability, we propose three interruption-aware architectures that condition recurrent processing on interruption context through separate feature streams, dedicated interruption memory, or gated environmental features. Across simulations, all three architectures preserve more decodable task information than a standard recurrent policy. Moreover, the strongest architecture reduces post-interruption collisions by 74% and interruption-induced mission failures by 69% relative to the recurrent baseline, without degrading interruption-free performance. These results show that safe interruption does not guarantee safe handback, and support interruption-aware recurrent design for resilient UAS autonomy.
https://arxiv.org/abs/2610.28121
The Reinforcement Learning (RL) paradigm has achieved remarkable success in enhancing the reasoning capabilities of Large Language Models (LLMs). However, when applied to long-horizon tasks, it faces severe challenges: i) Due to the high task complexity, the model struggles to sample enough successful trajectories, resulting in slow convergence. ii) Relying solely on sparse final rewards causes all steps to be updated indiscriminately, encouraging redundant step generation. When both the quantity and quality of successful trajectories become difficult to guarantee, the performance is severely constrained. This dilemma stems from the limitations: existing RL paradigms rely entirely on the reasoning capability of base models, lacking the ability to actively optimize trajectories. To address the above issues, we propose a novel trajectory evolution paradigm with hindsight credit assignment, termed TrajEvolve. TrajEvolve not only relies on the trajectory inferred by the model but also generates ``evolutionary trajectories'' by refining low-quality steps in historical trajectories, thereby exposing the policy to high-quality compositions that lie within the base model's support but are rarely sampled within practical training budgets. Furthermore, TrajEvolve reformulates step-level continuous credit assignment as a binary classification task, whether each step is necessary for task completion. This simplification not only reduces the learning difficulty but also enables step labels to be obtained through counterfactual verification, achieving precise identification of redundant steps. Extensive experiments on two datasets demonstrate the superiority of the proposed method.
https://arxiv.org/abs/2610.28060
Reinforcement learning can improve text-to-speech synthesis through feedback on generated speech. However, sentence-level rewards do not identify local errors, while signed regression updates can lead to excessive fitting or repulsion of sampled outputs. We propose LoCA (Local Credit Assignment) for autoregressive flow-matching text-to-speech. LoCA uses ASR-based text alignment to locate content errors in generated speech and redistribute sentence-level advantages across acoustic frames. To improve training stability, we introduce reference-relative positive and negative thresholds that limit continued fitting and repulsion. Experiments on VoxCPM2 show that LoCA reduces sample-weighted content error on a multilingual CV3 evaluation subset by 20.5% and 14.3% relative to the pretrained backbone and GROW, respectively, while improving speaker similarity. LoCA also improves content accuracy on the Seed-TTS-Eval hard subset. Ablation results support the contributions of local credit and threshold-based regression control.
https://arxiv.org/abs/2610.28035
Practitioners use reinforcement learning methods for language models through training frameworks, so a method that a framework includes is one configuration change away for its users. We measure how often this happens. We trace seven open-source frameworks for RL post-training through their commit histories and link them to 6,939 screened arXiv papers from January 2025 to June 2026. Of 1,598 papers that propose a general RL training method, 37 reached at least one framework. Across five quarterly cohorts of papers, the number included within 180 days stayed between 5 and 7 while the cohorts grew from 72 to 386 papers. Compared with papers from the same quarters, included papers more often trained policies of 30B parameters or more, at 41 against 10 percent, and more often changed a coefficient, clip, mask or weight in the existing loss, at 29 against 9 percent. Both gaps hold without papers from the companies that maintain the frameworks, while code release was equally common in both groups. The frameworks' issues and pull requests show that few methods are turned away in public. More than nine in ten of the general methods no framework included have no thread there that cites or names them, and many proposals that do appear stay open without a reply. Two further records, the frameworks' issues and the technical reports of 13 large open-weight models, show that users rarely report training failures in public and that the reports state 8 of the 13 widely included methods. We release the data as a tracker that links training failures to framework implementations and lists each framework's contribution rules and earlier proposals.
https://arxiv.org/abs/2610.28027
Reinforcement learning (RL) enables adaptive and autonomous decision-making in embedded, edge, and heterogeneous computing systems. Field-programmable gate arrays (FPGAs) and integrated circuits (ICs) offer low latency, energy efficiency, and architectural flexibility for RL deployment, while introducing challenges in resource constraints, implementation complexity, and hardware-algorithm co-design. This review surveys more than 100 studies on RL implementations across FPGA and IC platforms, emphasizing architectures, implementation strategies, performance evaluation, and applications. The literature is organized by RL family, including model-based Markov decision processes, classical value-based methods, deep RL, actor-critic, policy-gradient, and multi-agent approaches. We further classify studies by abstraction level, hardware realization strategy, and application domain, examining how RL algorithms map onto reconfigurable and fixed hardware. Unlike surveys restricted to particular algorithms or platforms, this work provides a unified analysis of FPGA and IC implementations, covering acceleration, reconfigurable architectures, energy-aware control, and system-level optimization. Comparative assessments consider resource utilization, latency, throughput, power consumption, and reported performance gains. Finally, we identify recurring architectural patterns, practical limitations, open challenges, and research directions for efficient RL-driven hardware systems. The survey offers a consolidated reference for researchers developing and evaluating RL solutions on specialized hardware.
https://arxiv.org/abs/2610.28699
Unmanned aerial vehicles (UAVs) enable fast, flexible last-mile and emergency delivery, but their routing remains challenging as the number of clients varies. Classical approaches based on mixed-integer programming and heuristics can scale poorly or require problem-specific design, motivating learning-based alternatives. Reinforcement learning is particularly promising, provided a single policy can generalize across problem sizes without retraining. Although attention-based Pointer Networks are inherently size-agnostic, their solution quality degrades under both upscaling and downscaling. Using the Capacitated Vehicle Routing Problem (CVRP) as a controlled proxy, with fixed capacity reflecting drone payload constraints, we investigate this degradation and identify three contributing factors: shifts in node density, attention dispersion, and dilution of the mean-pooled graph context. We systematically compare architecture-wide, encoder-side, and decoder-side modifications to address these limitations and propose a learned, permutation-invariant graph-context aggregation mechanism, implemented as a weighted average and as Set2Set. Results reveal distinct requirements for transfer in each direction: entropy-based attention scaling reduces the CVRP20-to-CVRP100 performance gap by 1.41 percentage points, while the proposed aggregation methods achieve the largest improvement on the more challenging CVRP100-to-CVRP20 transfer, approximately 0.9 percentage points. Exploiting this complementarity, we introduce an approach selector that chooses the best model for each training-target size pair. The selector reduces cost relative to the reference model across all nine seen train-test pairs and eight of nine pairs involving unseen sizes (CVRP35, CVRP75, and CVRP200), achieving improvements of up to 3.2 percent.
https://arxiv.org/abs/2610.27936
Scaling the training of Large Language Model (LLM) agents typically requires a large collection of executable environments, whose construction, maintenance, and operation constrain the expansion of training experience. Existing offline trajectories offer an opportunity to reuse interaction experience, yet effectively refining the current policy without revisiting these environments remains challenging: supervised fine-tuning (SFT) can lead to catastrophic forgetting, while online reinforcement learning requires real-time interaction with the environment. To address this challenge, we propose Step-Advantage Policy Distillation (SAPD), a method for learning from offline trajectories using relative step advantages. SAPD decomposes multi-turn trajectories into individual decision contexts for on-policy distillation, allowing the student to generate responses conditioned on recorded histories, and introduces relative step advantage signals to stabilize training. The entire process requires neither new environment observations nor additional multi-turn interactions. Experiments on ALFWorld, WebShop, and Search-based QA show that SAPD improves performance across different teacher configurations, mitigates catastrophic forgetting compared with SFT, and runs at least $4.7\times$ faster per training step than online OPD. We will release our code soon.
https://arxiv.org/abs/2610.27847