Personalization is essential for general-purpose robots to transition into household environments and achieve true practicality. While general robotic manipulation has been extensively studied, personalized robotic manipulation (PeRM) lacks a controlled benchmark for separating task completion from preference satisfaction. We introduce LIBERO-PeRM, a benchmark for preference learning in embodied agents. LIBERO-PeRM studies five questions: 1) how policies follow preferences in zero-shot settings; 2) how they learn single preferences from demonstrations; 3) how efficiently they acquire preferences as demonstrations increase; 4) how learned preferences generalize across layouts and tasks; and 5) how policies compose preferences and behave under conflicts. We propose a controlled formulation and taxonomy of observable preferences in simulation, covering motion, skill, and user-profile choices. This formulation is restricted to language-expressible preferences that can be instantiated in LIBERO without changing the task goal, evaluated automatically, and reused across tasks. Building on LIBERO, our procedural pipeline generates paired demonstrations with and without preferences. We create five task suites (312 tasks) with high-quality demonstrations, rich metadata, and preference-satisfaction metrics. Experiments show that current VLA policies struggle with zero-shot personalization, while SFT makes preferences learnable. Mixed training achieves better no-preference retention than sequential adaptation and improves performance with contextual prompts compared with preference-only training, but can weaken motion-preference learning; preference generalization, decomposition, and conflict handling remain difficult. The code, datasets, and demos can be found on the project website: this https URL.
https://arxiv.org/abs/2610.22372
Real-world post-training of generalist robot policies faces two challenges: partial observability makes action selection ambiguous, while offline post-training methods delay feedback from deployment experience. We present Value as Memory (VaM), a framework that addresses these challenges through value caching and online real-world reinforcement learning (RL). Value caching conditions actions on recent value predictions as task-progress memory, while online updates enable timely policy improvement by combining offline demonstrations, off-policy interventions, and on-policy rollouts for sample-efficient adaptation. As a result, VaM transitions from offline RL warmup to online autonomous learning with sparse rewards. Across long-horizon tasks involving deformable objects and contact-rich manipulation, VaM yields a mean absolute success-rate gain of $29.4\%$ with value caching, while achieving a $32.8\%$ gain with online autonomous learning over matched offline training. The evaluated online schedule performs $8\times$ as many policy iterations under the same gradient-step budget, with more than $2\times$ lower recorded time per gradient step with concurrent data collection and training.
https://arxiv.org/abs/2610.22368
Predicting how the world responds to an action requires more than what can be seen: robots must account for environmental factors that are neither directly observable nor explicitly specified, from physical properties such as friction and mass to human-defined environmental rules. We introduce T2-Z for test-time optimization of environment latents, which augments a robotic world model with a learnable environment latent to condition world predictions. This compact latent captures underlying environmental variation without supervision of what environmental factors exist or what values they take. During training, T2-Z alternates between two stages: a world-model optimization stage that fixes the latents and learns general action-conditioned dynamics across environments; and an environment-latent optimization stage that freezes the world model and optimizes the conditioning latents, allowing latent structure to emerge purely through world prediction. At test time, the world model remains frozen and a newly initialized environment latent is optimized from one or more test-time interactions, adapting the model to previously unseen environmental configurations. Across 7 simulated settings and 4 real-world robotic tasks, T2-Z reduces object prediction error metric from 15.20 to 7.00 and raises action success from 33.73% to 72.96%. Its emergent latents capture structured representations of individual and compounded factors across diverse visual scenes. Ablations further show that T2-Z can efficiently infer environment latents from as little as a single test-time interaction trajectory.
https://arxiv.org/abs/2610.22364
Generative simulation can automate robot environment construction, but physically valid environments are not necessarily useful for training. The challenge is to identify environments that address a policy's failures and supervision that helps it overcome them. We introduce CoDA, a framework in which a simulation data engine and an action policy co-evolve through a shared heterogeneous memory of environment construction, policy failures, and learning progress. The memory compiles validated diagnoses from a vision-language critic into generation programs that recreate difficulties and training programs that help the policy overcome them. We further propose Text2potential to convert these diagnoses into staged potentials for action-chunk value learning, providing dense supervision for policy updates while preserving the task's optimal policy under standard shaping assumptions. Measured learning progress guides further generation and program refinement. Across four manipulation task families, CoDA improves out-of-distribution success from 5.3% after supervised fine-tuning to 27.6%, exceeding the strongest closed-loop baseline by 9.5 percentage points with the same generation budget. On LIBERO-Pro, 15 rounds of generation and training raise success from 25% to 84% under position perturbations and from 1% to 76% under instruction perturbations.
https://arxiv.org/abs/2610.22362
Generalist robot policies benefit from large-scale visual pretraining but often struggle with contact-rich dexterous manipulation, where force, compliance, and incipient slip are hard to observe from images. We present Spark-0, a spatially aligned vision-tactile-language-action (VTLA) model that uses touch in two complementary ways. During pretraining, image-space contact maps derived from tactile gloves, together with features from a frozen 3D geometry teacher, supervise the visual tokens; these objectives are removed at inference. In parallel, a tactile pathway encodes regional force histories and 3D taxel states to condition the action expert. A single checkpoint therefore supports both vision-only and tactile-conditioned deployment. To scale this supervision, we build HumanTouch, a 1,000-hour dataset of full-hand tactile human manipulation, and pretrain Spark-0 on it together with egocentric video, robot data, and simulation. We also release SparkArena, which pairs vision-only simulated tasks with tactile-conditioned real-robot tasks on one dexterous embodiment. Spark-0 achieves the highest mean success rate on both SparkArena tracks and ranks first on all eight aggregate metrics of the Ego Humanoid Manipulation Benchmark. Compared with vision-only pretraining on the same data and compute with touch discarded, retaining the touch of 1,000 hours of HumanTouch raises vision-only success on Ego Humanoid from 52.5% to 71.7%, and success on SparkArena-Real, where touch is also used at deployment, from 44.0% to 52.0%, indicating that touch serves not only as a policy input but also as scalable supervision for dexterous visuomotor pretraining. The Website is available at: this https URL.
https://arxiv.org/abs/2610.22342
How can robots autonomously collect the contact-rich experience needed to learn dexterous manipulation? We present DSP: Dexterity from supervised play, a framework in which a robot learns a play policy from minutes of human play through behavior cloning, then deploys it autonomously to collect hours of interaction data to train a world model. During inference, the same play policy then guides model-predictive control (MPC) by proposing candidate action sequences for evaluation under the learned world model. To accelerate inference, we also introduce a method for distilling a closed-loop, goal-conditioned policy through self-play within the learned world model. We evaluate this framework on underactuated pushing and any-to-any in-hand pose reorientation with a multifingered hand, in simulation and real world. In real world experiment, our method outperforms hindsight behavior cloning by 69.6% in success rate and achieves comparable success to reinforcement learning with 490 times less interaction data. These results demonstrate that supervised play can autonomously collect interaction data, guide model-based planning, and enable policy learning without any task-specific demonstrations or sim-to-real transfer.
https://arxiv.org/abs/2610.22340
Robotic harvesting requires precise manipulation to ensure accurate positioning of the end-effector, especially in a constraint workspace. This study introduces the Path-Safe Approach Proximal Policy Optimization (PSA-PPO), a target-conditioned local reaching framework designed for robotic harvesting of nutrient film technique (NFT)-hydroponic lettuce in greenhouses. The proposed PSA-PPO preserves the standard clipped PPO objective while introducing a harvesting-oriented policy formulation that integrates target-conditioned observations, corridor-aware spatial constraints, trajectory-history-based safety encoding, and task-specific success criteria for constrained robotic manipulation. PSAPPO was trained entirely in Isaac Lab and successfully transferred to a physical UR10e robotic arm without any real-world policy fine-tuning. In a controlled physical benchmark against 150 scheduled targets, PSA-PPO achieved the highest reaching rate of 94.7%, outperforming Cartesian+TOTG (86.0%), RRTConnect (88.0%), and RRT* (80.0%), while reducing median RMS jerk by 39.8 to 73.0% relative to the classical planners during the final approach segment. A formulation ablation evaluated over 200 simulation targets demonstrates that path-safety and side-corridor shaping are the principal drivers of harvesting-compatible performance: removing either term substantially degrades strict success even when terminal endpoint accuracy is preserved or improved, confirming that optimization toward the endpoint alone is an insufficient objective for constrained crop-proximal manipulation. Finally, PSA-PPO was integrated with an RGB-D vision module and an end-effector and evaluated as a complete greenhouse harvesting system across 144 lettuce harvesting attempts, achieving 94.4% vision-guided target reaching and 86.1% complete harvesting success.
https://arxiv.org/abs/2610.22337
Long-horizon robotic manipulation fundamentally requires memory: agents must retain task-relevant information from past observations and interactions and use it to guide future actions. Existing approaches typically preserve raw historical observations, compressed visual tokens, or language summaries, but these representations either expose the action policy to increasingly long histories or risk discarding task-relevant temporal, semantic, and perceptual information. We introduce Mem4Act, a framework for learning effective latent memory as a fixed-size representation explicitly optimized for long-horizon robotic control. Mem4Act addresses three coupled challenges: how to efficiently cover long histories, what information memory should retain, and how to ensure the policy actually relies on memory. To this end, it organizes history via multi-granularity temporal aggregation, preserves complementary semantic and perceptual information through question-answering supervision and key-frame DINO feature reconstruction, and employs memory-first two-stage training to encourage greater use of memory by the action policy. The resulting memory captures both high-level task state and fine-grained perceptual evidence while providing a bounded interface to the action policy. Across RoboMME, RMBench, and four real-world manipulation tasks, Mem4Act achieves state-of-the-art performance on memory-dependent control, with success rates of 49.88%, 61.0%, and 81.5%, respectively. Extensive ablations further demonstrate the importance of temporal aggregation, complementary memory supervision, and memory-first training.
https://arxiv.org/abs/2610.22323
The capabilities of an agent swarm depend on both its individual members and how they coordinate. Yet existing multi-agent systems often train agents within fixed orchestration structures, separating the learning of individual capabilities from the organization of collective behavior. We introduce market-based post-training (MPT), a framework for jointly learning action policies and self-orchestration in decentralized agent swarms. Agents express their willingness to participate through bids, which determine who acts and how collective outcomes provide local training credit. Learning both action and bidding behavior allows individual capabilities and patterns of participation to adapt together without a central coordinating agent. We evaluate MPT on embodied crafting, robot navigation, and deep research. Results show gains over monolithic post-training and confirm that agent participation indeed evolves with learning. With the same post-trained action policies, learned self-orchestration outperforms alternative coordination strategies. Ablations show that both action and bidding benefit from learning, and that learned bids provide more effective action-training signals. Beyond the original training objectives, trained swarms adapt faster to related tasks and achieve better performance with larger populations at inference time. Larger populations also suffer smaller performance losses under agent dropout, demonstrating that learned self-orchestration supports reuse, scaling, and robustness in decentralized agent swarms. Code and trained models are available at this https URL.
https://arxiv.org/abs/2610.22322
Reward learning typically assumes the human's input covers everything that matters for the task. In practice, humans can only attend to so much at once, so their teaching naturally captures some features---or aspects of the task---better than others. Prior work has shown how the robot can identify which features were poorly supervised directly from its teaching data. But the current solution is to ask the human to try again, putting the burden on someone who already struggled to convey those features. We propose shifting this burden to the robot. Our key insight is that the same information that tells the robot what it doesn't know can help it ask better questions. Preference queries offer a low-effort channel for resolving this uncertainty, but only if the robot knows where to direct them and the human knows what to attend to when answering. We act on this insight in two ways: we build an informed prior that targets preference queries at the features that need resolving, and we accompany each query with an explanation that focuses the human's attention on exactly those features. In simulation, the informed prior beats the standard active preference learning baseline by up to $30.8\%$ in the low-query regime, where reducing human effort matters most. In a user study, the informed prior and explanations each significantly improve reward recovery and amplify each other.
https://arxiv.org/abs/2610.22285
When robots are deployed in the real-world, they must interact with other agents and accomplish their own goals while adhering to legal constraints. These potentially conflicting objectives are often only partially prioritized, making scalarized objectives or fully specified hierarchies unsuitable. We present a framework for multi-agent motion planning under legal requirements based on games with partially ordered preferences (posetal games). Scenario-independent legal guidelines order abstract legal concerns, from which we automatically derive agent preferences and a legal game for any concrete scenario. Agents may refine their legal preferences with private objectives, and regulators may refine the guideline as laws evolve. We prove that such customizations can only remove equilibria and thus preserve legality. To coordinate agents without explicitly communicating private preferences, we introduce belief play, which provably recovers the true equilibria from conservative local games, and a distributed iterative best-response protocol requiring less information. We apply the framework to maritime navigation, systematically lifting pairwise traffic rules to multi-vessel encounters. On seven encounters with up to four vessels, every rule violation of the committed equilibria is certified as forced by the legal hierarchy or unsatisfiable, and defectors are identified from public information in all tested cases. These results indicate that guideline-based posetal games offer an auditable route from partially specified laws to multi-agent motion planning.
https://arxiv.org/abs/2610.22277
Small language models are increasingly deployed on edge devices and robotic systems to meet cost and latency constraints, yet their limited capabilities can make reliable deployment challenging. Stronger models can provide assistance when needed, but deciding when to route a weak-model response to a stronger model often relies on signals of response correctness. In open-ended and agentic tasks, however, obtaining such signals can require costly ground-truth supervision that is difficult to obtain at scale. We revisit the foundations of weak-to-strong routing and ask whether routing decisions can instead be guided by signals that do not require ground-truth supervision. We first characterize the optimal weak-to-strong routing policy, while allowing for multiple weak-model responses generated through local inference. Building on this characterization, we derive a principled approximation to the optimal routing based on model-to-model comparison. In particular, we introduce a notion of model disagreement that can be measured directly from model-generated responses, without ground-truth supervision. Importantly, the approximation becomes increasingly accurate as the strong model becomes a better proxy for the ground-truth distribution. Across agentic and single-turn tasks, our approach effectively navigates the trade-off between routing cost and response accuracy without ground-truth supervision. Moreover, even when ground-truth correctness signals are available for training, disagreement-based routing can outperform methods trained directly to predict correctness
https://arxiv.org/abs/2610.22245
Safe multi-agent coordination typically assumes what real-world, deployed, resource-constrained robots cannot provide: continuous, perfect state sharing. Robust control strategies must be complemented with robust communication strategies to deliver resilient deployments. In this work, we propose a unified control/communication strategy that provides safe control to guarantee inter-agent safety under intermittent communication and demonstrate its effectiveness in a pursuit-evasion scenario. Each agent computes the reachable set of neighboring agents based on the last state information received, then solves for a safe control input based on control barrier functions to ensure agents avoid collision. We prove that inter-agent collision avoidance is guaranteed provided communication staleness remains bounded. As the reachable set inflates between state transmissions, each agent reasons about when to preemptively transmit its state information to neighboring agents based on novel metrics characterizing uncertainty risk and kinematic risk. We implement and simulate a variety of pursuit-evasion scenarios and show that preemptive communication reduces messages by 77.5% compared to periodic and event-triggered baselines with zero collisions.
https://arxiv.org/abs/2610.22198
In robotic manipulation, the same observation often admits multiple feasible actions. Generative policies such as diffusion and flow matching naturally capture such multimodal behaviors, yet which mode is executed is left to random sampling and cannot be actively controlled. We propose Mode-Oriented Source Shaping (MOSS), which turns mode selection into an explicit choice of where generation starts. We first reveal, both empirically and theoretically, that deterministic flow transport induces mode-dependent structure in the source space. Under ideal deterministic ODE transport, distinct behavioral modes have distinct source-space preimages, while practical approximation errors can blur their boundaries due to imbalanced data, limited model capacity, and few inference steps. Motivated by this source-space structure, MOSS constructs semantically aligned mode-specific Gaussian sources that encode mode identity in the initial noise. A modality-strength estimator predicts the local degree of multimodality, which adaptively controls the geometry of the mode-specific sources. It contracts them toward a shared Gaussian where behaviors are similar and separates them near behavioral branching points. During deployment, the desired behavior is selected at inference simply by sampling from the corresponding component. Across 6 simulated and 3 real-world manipulation tasks, MOSS steers to the target mode up to 100% of the time with high task success, recovers minority modes at over 90% guidance rate under a 10:90 imbalance dataset, and surpasses mode-conditioned flow policy by 43.3 points of guidance rate on real robots.
https://arxiv.org/abs/2610.22193
Current humanoid dexterous manipulation remains largely confined to end-effectors and simple grasps, falling short of humans' ability to engage the entire body by bracing and sliding bulky objects against the arms and torso. We introduce Whole-Body Dexterity (WBD), a general framework that uses the robot's body and appendages as contact surfaces to grasp and manipulate objects. Our sim-to-real pipeline first generates a dataset of feasible whole-body grasps, then trains reinforcement-learning experts on a general any-to-any repositioning objective by sampling initial and goal grasps from the dataset, and distills these experts into a single policy that uses proprioception and object geometry. We show that the distilled policy transfers zero-shot to a real Unitree G1, where it repositions a basketball and a cardboard box to regions around the torso and completes a long-horizon task that stows a box under one arm, carries it from a shelf to a table, and places it. The controller operates interactively, steered by coarse motion references from a human teleoperator. Across real-world whole-body manipulation tasks, the distilled controller completes 90% of trials, compared with 18% for direct retargeting and 4% for a generalist whole-body controller.
https://arxiv.org/abs/2610.22184
We introduce REKI, a 2.4B vision-language-action model (VLA) pretrained exclusively on public data that sets a new Pareto frontier between performance and model size: on LIBERO-Plus, RoboTwin Clean2Rand and RoboCasa365, it is outperformed only by models about twice its size. REKI consists of a vision-language model (VLM) followed by a flow-matching action expert, and is pretrained on a curated mixture of public robot, egocentric human and vision-language data. Additionally, we endow it with a memory that gives the policy access to its recent past at negligible cost: a few register tokens in the action expert summarise the output of the VLM at each frame and persist in the expert's cache. This memory improves success in simulation and on real robots, and makes oscillations between poses about four times rarer. REKI uses a simple model design and training paradigm, and is optimised to be efficient at training and inference. We release the full code across data curation, training, inference and evaluation, deployment, and all pretrained and finetuned model weights: this https URL.
https://arxiv.org/abs/2610.22178
The effective deployment of humanoid robots in practical tasks of interest will require a capability of sensing and adapting to variations in inertial parameters, as occurs during heavy tool use or when carrying significant payload. Such payloads constitute a significant proportion of the combined payload-robot system, the effects of which cannot be ignored by delegating to feedback control. This paper showcases a general solution to this problem by integrating a whole body model predictive controller (WB-MPC) with an extended Kalman filter (EKF) for online estimation of fully physically consistent time-varying inertial parameters. These estimates are fed through to the WB-MPC's full rigid body dynamics model, resulting in more accurate feedforward torques for task demands under external load. Additionally, a virtual reality (VR) interface is provided that enables an operator to provide task-specific references without regard to payload while delegating dynamic balance to the WB-MPC. The framework is validated with simulation and hardware experiments on a humanoid system.
https://arxiv.org/abs/2610.22176
Reinforcement learning agents optimize exactly the reward signal they are given, which can diverge sharply from an intended true objective when that signal is only a proxy for it; this failure mode is known as specification gaming. Existing evidence for this failure mode is largely observational, with comparatively few demonstrations pairing a controlled, deliberately constructed proxy/true gap with a mitigation that carries a verifiable guarantee rather than only an empirical improvement. We construct a minimal gridworld in which a cleaning-robot agent can either genuinely remove dirt or conceal it from a cheap sensor, and show that a standard deep Q-network trained only on the sensor's proxy reward converges to a policy that games it completely, reaching near-maximal proxy reward while never achieving the true objective. We then introduce a constrained reinforcement learning fix, penalizing the specific behaviors through which the agent exploits the gap, and show that it eliminates the gaming behavior from the final policy while substantially recovering true-objective performance. We further derive and empirically verify an exact accounting identity relating the proxy reward, true reward, and our cost signal for this environment, showing that the cost signal measures the proxy/true gap exactly rather than merely tracking it, and yields a deterministic guarantee under a hard-constrained variant of the method.
https://arxiv.org/abs/2610.22152
Vision-Language-Action (VLA) models present a promising paradigm for general-purpose robot manipulation, but closed-loop deployment is often limited by inference efficiency: at each timestep, high-resolution, often multi-view images are encoded into hundreds of visual tokens that dominate transformer computation and latency. Token compression via attention is a natural solution but is challenging for VLA control because (1) decision-critical tokens are determined by the task, not generic visual saliency, and (2) the token budget varies substantially across steps, so static metrics and budgets waste computation or discard control-critical tokens. We introduce FastVLA, a training-free, task-aware, and temporally adaptive visual token compression framework. At each step, FastVLA scores token importance via task-to-vision attention and adaptively sets the compression rate from the importance-distribution uniformity, measured by an inverse-Simpson metric with online sliding-window calibration. We evaluate FastVLA on OpenVLA, OpenVLA-OFT, and CogACT across LIBERO and SIMPLER, and on a physical Franka Research 3 robot. In simulation, it reduces LLM-backbone FLOPs by 35-59\% and action latency by 9-32\% (a 1.09$\times$-1.46$\times$ speedup) while maintaining task success, achieving a comparable or better efficiency-performance trade-off than existing plug-and-play token compression/pruning/reuse baselines. On the real robot, it cuts end-to-end latency by 20\% (1.25$\times$ speedup) at comparable success. Code is available at this https URL.
https://arxiv.org/abs/2610.22146
We propose Compliant GMT (C-GMT), a modular framework for full-body compliant responses in general motion tracking. As humanoid robots move into real world deployment, they not only need to perform any motion but also respond safely and robustly to interaction forces. Existing general motion tracking policies can imitate diverse motions but are trained to be stiff, leading to unexpected and unsafe behaviors under disturbance. Prior work in compliant humanoid control trades off compliance and generality. There exist examples of full-body compliant responses, but these are heavily curated to single-reference policies. On the other hand, general motion trackers (GMT) are trained to rigidly imitate massive motion capture datasets. Our key insight is to leverage the generality of pretrained GMTs for motion tracking while introducing compliance from a residual adapter that conditions on a history of proprioception. This enables our approach, C-GMT, to achieve both general motion tracking and whole-body compliant responses. Compared to state-of-the-art general motion trackers and single-motion compliant policies, C-GMT demonstrates competitive performance in both motion tracking accuracy and compliance adherence. We further demonstrate improved safety, robustness, and error tolerance in simulation and real-world G1 experiments.
https://arxiv.org/abs/2610.22119