Search agents enable Large Language Models (LLMs) to iteratively retrieve and use information for complex multi-hop questions. Reinforcement Learning with Verifiable Rewards (RLVR) offers a promising approach for post-training such agents, but its reliance on sparse, outcome-based supervision can make credit assignment difficult and limit learning efficiency. In this paper, we systematically investigate how intermediate supervision can improve reinforcement learning for search agents. We study a range of reward-shaping and credit-assignment strategies that provide learning signals from intermediate retrieval steps. Building on these insights, we develop a training framework that combines intermediate signals with final outcome rewards to improve learning from multi-step search trajectories. Experiments across multiple benchmarks under matched training conditions demonstrate improvements in aggregate search-agent performance and show that both the choice of intermediate signal and where its credit is assigned affect training behaviour. These findings show that reward design and credit assignment are important design dimensions for training effective search agents.
https://arxiv.org/abs/2610.10179
Pose-free feed-forward 3D Gaussian Splatting (3DGS) reconstructs a scene from sparse, unposed images in a single network pass, removing the need for camera calibration and per-scene optimization. However, camera estimation errors propagate into the predicted Gaussians and compound the geometric and photometric inaccuracies of single-pass prediction. To correct these errors, we introduce DeltaSplat, a lightweight Gaussian refinement module for pose-free feed-forward 3DGS. It iteratively renders the current Gaussians at the input context views and predicts per-Gaussian updates from the resulting residuals. A 2D residual alone, however, underdetermines the 3D correction. DeltaSplat therefore conditions each update on per-pixel Plücker rays and rendered depth as a soft geometric prior. A dual-branch convolutional mixer efficiently encodes these inputs, and per-attribute heads decode the fused features into position, opacity, and color updates. The module adds only ~2.2% parameters to the backbone and remains fully feed-forward at inference. On DL3DV, DeltaSplat reaches 26.64 dB PSNR in the pose-free setting, improving its state-of-the-art backbone by 1.75 dB and surpassing even baselines supplied with ground-truth cameras; consistent gains hold across 6-24 views and all camera regimes.
https://arxiv.org/abs/2610.09853
We present a 4D Gaussian Splatting framework for the Sparse-View Track of the SIGGRAPH Asia 2026 Volumetric Video Challenge, which requires dynamic scene reconstruction from only six cameras with wide baselines. To achieve robust dynamic reconstruction under such sparse views, our framework integrates three components. (1) Region-adaptive spatial priors: We use foreground masks to guide Gaussian initialization and mask voting to control densification separately for the dynamic foreground and static background. Background geometry is regularized using monocular depth aligned to metric scale. (2) Motion-consistent temporal priors: We provide supervision at intermediate times through frame interpolation and constrain projected Gaussian motion with estimated optical flow. (3) Generative assistance: We place virtual cameras in the widest angular gaps and restore their rendered images using a diffusion-based model conditioned on camera poses. The restored images are iteratively incorporated into training as pseudo-supervision. On the validation set, our framework improves full-frame PSNR from 25.60 dB for the baseline to 29.75 dB. On the official test benchmark, it achieves 30.04 dB full-frame PSNR and 27.88 dB foreground PSNR, ranking first overall in the Sparse-View Track.
https://arxiv.org/abs/2610.04606
Concept-based vision models represent images through an intermediate layer of human-inspectable concepts, so what a model relies on can be traced to those concepts. However, those models are often limited to fixed categories or depend on language to define their concepts. We introduce DisParQ (Discrete Parts with Quantized attributes), a method that learns spatially grounded, discrete concept representations from a powerful frozen vision-only self-supervised backbone. It requires no class labels and no language supervision. Each image patch is assigned to exactly one concept from a learnable prototype dictionary, and only a sparse subset of concepts may activate per image. To capture how each concept varies across images (e.g., the type of a "wheel"), we learn continuous residuals alongside the concepts and then quantize them into discrete attributes. A spatial decoder reconstructs the backbone's representation from the concepts and attributes alone, so successful reconstruction means that the discrete representation preserves the backbone's information. We evaluate DisParQ across seven datasets, from general recognition (ImageNet, PartImageNet, Places) to fine-grained benchmarks (CUB, Cars, Dogs, Flowers). We show that DisParQ closely matches its frozen DINOv2 teacher on ImageNet linear probing (83.2% top-1), achieves higher concept consistency than language-aligned models, remains competitive on fine-grained recognition, and enables cross-category part-based retrieval.
https://arxiv.org/abs/2610.09802
World Action Models (WAM) improve robot policies by augmenting sparse action supervision with dense future prediction. However, much of the predictable future is dominated by appearance and scene persistence rather than action-dependent dynamics. We observe that several recent WAM designs, including optical flow, motion-centric representations, and latent actions, can be understood from a common perspective in which world supervision becomes more efficient as it contains a higher proportion of action-relevant variation. Based on this insight, we introduce Action Tangent Fields, which reformulate world supervision through a local Taylor expansion of how actions induce changes in future dynamics. We represent future dynamics in Residual-VAE space, where the future latent remains recoverable from the current latent and its residual, and use a strong action-conditioned world model (ACWM) to probe the local correspondence between action variations and residual-world variations. This local first-order structure is distilled into the WAM to guide its denoising supervision toward dynamics that are more tightly coupled to action, rather than merely predictable from appearance. Across LIBERO-Plus, RoboTwin, and RoboTwin2.0-Plus, our method consistently improves robustness to lighting, background, camera, layout, and other environmental perturbations. Despite using no large-scale embodied pretraining, it achieves stronger robustness under several distribution shifts than pretrained policies. We further distill multi-step VideoDiT denoising into a single step for efficient inference. Our results suggest that effective WAM supervision should remain information-rich while concentrating its predictive capacity on the directions along which actions change the future.
https://arxiv.org/abs/2610.09734
Prior artisan mesh generation works largely predict face tokens autoregressively, which makes inference slow. Recent methods instead flow match continuous latents built by Variational AutoEncoders (VAEs), but reconstruction quality drops significantly when geometry and topology are jointly encoded, and further when the latent space is compressed. We present MeshCarve, a flow matching method that generates entirely in compact latent spaces, generating vertex positions and edge connections separately and sidestepping the difficulty of a joint compact latent. To shorten the token sequence, we propose a hierarchical sparse transformer backbone, instantiated as VertexVAE and EdgeVAE. Instead of encoding fields over the surface voxels, both VAEs anchor on discrete vertices in their latent spaces, which drastically reduces the token sequence length, and our spatial-aware compression shortens it further without costing reconstruction. VertexVAE directly encodes vertex occupancy. For connectivity, we propose vertex-link encoding, which turns arbitrary connectivity between vertices into fixed-length continuous per-vertex embeddings and recovers complex artistic topology faithfully. MeshCarve combines these VAEs with an anchor generator and flow matches on the shortened token sequences. It shows advantages over state-of-the-art autoregressive and flow matching methods on Objaverse and generalizes to Toys4K. To the best of our knowledge, it is among the first artisan mesh generation methods whose every generative stage runs in a spatially compressed latent, with a token sequence only a fraction of the most compressed previous autoregressive and flow matching works.
https://arxiv.org/abs/2610.09723
Looped Language Models (LoopLMs) offer a parameter efficient approach to scaling reasoning by reusing shared parameters across recurrent computation steps. Despite their promise, effective post-training of LoopLMs remains challenging. Existing approaches either provide reward based supervision that is sparse or costly to extend across loops, or rely on external teachers or privileged information, leading to limited teacher availability or teacher-student context mismatch. To address these limitations, we introduce LoopOPD, a cross-loop on-policy distillation framework that uses additional recurrent computation within a LoopLM as its own source of supervision. LoopOPD uses a frozen terminal loop policy as a compute privileged teacher for an intermediate loop student on student generated rollouts, providing dense supervision without an external teacher or privileged information. We further propose Dynamic LoopOPD (D-LoopOPD), which continually refreshes the terminal loop teacher as the shared model parameters are updated, enabling recurrent self-improvement. We characterize how distillation updates propagate across loop depths and derive sufficient conditions under which a single update yields simultaneous local improvement at both loop depths. Experiments on Ouro-Thinking models show that LoopOPD improves mathematical reasoning, while D-LoopOPD yields further gains through dynamic teacher updates. Despite being trained only on mathematical data, the resulting models also improve on general reasoning and code generation benchmarks, demonstrating that recurrent computation can serve as an effective source of supervision for LoopLMs. Our code and model checkpoints will be released upon acceptance.
https://arxiv.org/abs/2610.10623
Trajectory optimisation for cone-beam computed tomography (CT) determines which information sparse-view scans acquire. Fixed candidate pools prevent off-grid refinement and require new object-specific precomputation for each acquisition manifold. We make every source pose an individual continuous variable and move all poses jointly by gradient ascent on the scanner's kinematic manifold. The objective combines soft-Tuy plane coverage, continuous View Covariance Loss, and an analytic attenuation-aware ray-bundle penalty. The same optimiser handles circular, limited C-arm, two-axis, and freesphere parametrisations. On a Defrise flange, continuous selection recovers laminar defects invisible to a circular orbit, matches discrete swap search on the free sphere at the sparser budget, and leads at the denser one, with the same objective evaluated in every arm. A moderate elevation band already recovers most of the free-sphere gain at the defects, so the same optimiser transfers to bounded scanner envelopes. Photon noise preserves the ordering on the flange and compresses it on a dense fuel nozzle. Sparseprescan planning benefits from matching prescan and planned acquisition manifolds. Selection takes seconds rather than minutes without an object-specific reconstruction basis. Prescan-planned poses were executed on a robot CT bench and reconstructed in a common frame, demonstrating feasibility but no consistent metric gain over uniform band sampling. Continuous pose optimisation incorporates attenuation and scanner constraints directly into sparse-view acquisition design.
https://arxiv.org/abs/2610.09579
Vision-Language-Action (VLA) models have shown strong generalization in robotic manipulation by leveraging rich representations from pretrained vision-language models. However, their deployment in real-world environments remains limited by recurring unreliable behaviors. In this work, we study state hallucination, a recurring failure pattern in which a VLA continues acting as if an unrealized robot-object state had been achieved. Our analyses find that state hallucination coincides with weakened attention to task-relevant visual regions, and a mechanistic interpretation via sparse autoencoders reveals that hallucination-associated sparse features are activated when these failures occur. Based on this analysis, we propose SOUL (Sparse feature pOlicy UnLearning), which selectively unlearns policy knowledge associated with state hallucination behaviors, where sparse features identified from hallucination failures and successful behaviors serve as explicit forgetting and retention targets, respectively. Experiments across VLA architectures in simulated and real-world environments show that our method substantially reduces hallucinated failures and improves task success without substantially compromising the existing manipulation capabilities. These results suggest that interpretable feature analysis provides a practical basis for selectively modifying undesirable knowledge in robot policies.
https://arxiv.org/abs/2610.09496
Volumetric material decomposition in multi-energy computed tomography requires a representation that organizes multiple three-dimensional material fields in a common spatial domain while retaining differences in composition and local structure. We observe that spatial primitives can be shared across materials without tying their coefficients, but their local capacity must respond to material-specific reconstruction needs. We introduce Gaussian material fields, which represent multiple material distributions with shared anisotropic 3D Gaussian primitives and independent nonnegative material coefficients. The shared geometry defines a continuous spatial basis, while the coefficients determine each primitive's contribution to the individual material fields. To reconstruct this representation from multi-energy projections, a differentiable spectral forward model combines Gaussian material path integrals with a calibrated basis matrix, enabling joint optimization of spatial geometry and material composition. Material-aware adaptive density control retains material-specific refinement evidence before aggregation and adjusts local representation capacity to accommodate both spatially extensive components and sparse details. Experiments use synthesized multi-energy projections generated from pseudo-reference material maps constructed by conventional methods from publicly available CT data. Across 15 cases, our approach improves average PSNR by 4.03 dB and SSIM by 4.96% over the strongest baseline, while reducing NRMSE by 33.45%. Material-wise comparisons and component ablations support improved recovery of localized structures, while runtime and memory measurements show favorable computational scaling. These results establish Gaussian material fields as an explicit, adaptive representation for volumetric multi-material reconstruction.
https://arxiv.org/abs/2610.09492
The future of autonomous robots in human-oriented environments depends on their ability to navigate in the absence of prebuilt maps; exploiting navigational aids, such as navigational signs, designed by humans for humans is critical for enabling autonomy. This manuscript introduces a unique dataset collected using a handheld device, at various public spaces across Singapore, representing environments that humans frequent daily, and focusing on sign-centric decision making for mapless navigation. The dataset includes RGB, sparse depth, odometry and IMU measurements of scenarios centered around navigational signs and the complex environments where they are placed. Additionally, we provide 56 long-horizon navigation missions and over 450 sign-centric scenarios. All data is provided in a human- readable format, as well as utility scripts for conversion to ROS 2. Lastly, we provide venue maps and GPS aligned scene graphs of the test environments. We discuss the potential use cases for this dataset.
https://arxiv.org/abs/2610.09488
Pre-trained vision encoders contain layer-wise visual representations that differ in spatial granularity, semantic abstraction, and sensitivity to local details. However, most Multimodal Large Language Models (MLLMs) rely on only the final or penultimate vision encoder representations or fixed aggregation rules, making visual abstraction largely query-agnostic and limiting access to fine-grained cues such as small objects, spatial details, text, and subtle visual attributes. In this work, we propose Mixture of Layers (MoL), an instruction-conditioned layer routing approach at the visual patch level that dynamically aggregates query-relevant latent representations from intermediate vision encoder layers. Given a text query, MoL predicts routing probabilities over vision encoder layers and performs a top-k sparse aggregation over selected hidden states at either the image level, patch level, or through a hybrid routing mechanism. In doing so, MoL enables query-adaptive access to layer-specific visual features for fine-grained visual reasoning. Our experiments across 7 fine-grained visual reasoning tasks demonstrate substantial performance improvements, especially across fine-grained visual grounding and understanding tasks such as +18.9% improvement on V* in overall accuracy, +4.5% on HRBench4K, and +16.3% on CharXiv compared to the baseline MLLMs, without resorting to multi-resolution inputs, simple interleaving of multiple vision encoders, or increasing the number of patch tokens. We study vision encoders' receptive field scales across different layers and their sampling behaviors to provide an in-depth analysis of why layer-wise sampling is helpful, demonstrating that conditional visual representations are a key step towards better visual perception and reasoning in MLLMs. Our project page is available at this https URL.
https://arxiv.org/abs/2610.09440
Sparse-view 3D coronary reconstruction commonly relies on cross-view correspondence and triangulation, which are vulnerable to vessel overlap and foreshortening, or on volumetric prediction followed by vascular-graph extraction, which does not directly provide centrelines and radii. We introduce PPCAR-Net, a projection-refined parametric coronary artery reconstruction network that directly predicts a branch-structured centreline-and-radius representation without explicit point matching, triangulation, or an intermediate volume. Given a variable number of segmented views, a coarse predictor combines frozen VGGT features with learned branch queries to estimate branch presence, B-spline centreline trajectories, and dense radius profiles. Projection-guided geometry and radius refiners then sample local evidence from the input views and apply residual corrections learned with 3D supervision. We evaluate representation fidelity and sparse-view reconstruction quantitatively and qualitatively. On simulated angiographic masks generated from CT-derived coronary anatomy, PPCAR-Net produces better connected artery reconstructions and achieves strong centreline accuracy, particularly for RCA, while maintaining competitive volumetric overlap. Coarse-to-fine inference takes 121 ms, enabling real-time reconstruction.
https://arxiv.org/abs/2610.09383
Reconstructing 3D Computed Tomography (CT) images from a few X-ray projections is a highly ill-posed inverse problem due to the loss of volumetric information. We propose PhyDiCT, a training-free framework that integrates a differentiable Physics-based forward model, grounded in the Beer-Lambert law, with a text-conditioned Diffusion as a strong prior to reconstruct 3D lung CT images. We refer to our approach as training-free since the prior model is used without fine-tuning, and our goal is to steer the denoising procedure to generate samples consistent with X-ray observations. We guide the diffusion generation using Split Gibbs sampling to jointly optimize for projection fidelity (reward) and consistency with prior knowledge. Also, we introduce a test-time refinement step that enhances image realism and anatomical coherence. We extensively evaluate our method on publicly available 3D CT datasets using both perceptual and semantic metrics, demonstrating that it surpasses existing plug-and-play diffusion and fully trained reconstruction approaches. Our findings highlight that combining a strong generative prior with the underlying physics of image formation substantially improves reconstruction quality, e.g., 7.5\% improvement on SSIM compared to full training methods. Code will be released at this https URL.
https://arxiv.org/abs/2610.09253
Multi-robot task allocators in dynamic missions commonly admit newly released tasks immediately, potentially invoking allocation for each new arrival. We evaluate task-admission coalescing as a mechanism for controlling allocator processor work while accounting for target-service latency, using CBAA, ACBBA, PI, and HIPC as a representative MRTA suite. The study comprises a 3,000-mission AGX Orin campaign with measured computation delay, 3,000 paired zero-compute missions, and a 96-mission Pololu 3pi+ RP2040 allocator hardware-in-the-loop campaign. Immediate (Eager) admission is compared with thresholds of two, four, and eight tasks and a four-task policy with a 10-s waiting bound across three arrival rates. Across the AGX experiments, coalescing reduces both allocator calls and processor work in 31 of 48 evaluated conditions, although the magnitude of the saving varies by allocator. The principal cost appears under sparse arrivals, where four-task batching increases online-target mean latency by 20.08-23.57 s, predominantly through admission waiting. Bounded admission reduces mean work in ten of twelve allocator-load conditions, including a 19.35% reduction with a 1.40-s mean latency increase for high-arrival HIPC. RP2040 experiments show that this tradeoff can become more favorable as processor constraints tighten. Across four matched medium-arrival HIPC scenarios, Count b=4 reduces mean RP2040 work by 59.85% and service latency by 39.47%, while the corresponding AGX cases increase latency by 27.69%. These results show that the usefulness of task-admission coalescing depends on arrival intensity, allocator-specific behavior, and the relative cost of computation on the execution platform.
https://arxiv.org/abs/2610.09187
Topology reasoning jointly detects 3D lanes and traffic elements from multi-view images and infers their structural connectivity. Current methods model lanes as discrete polylines, lacking smoothness, analytical tangent directions, and global spatial support for attention, while providing sparse topology supervision. We propose TopoCurve, a geometry-driven architecture for 3D topology reasoning grounded in a structured parametric lane representation. Lanes are modeled as endpoint-fixed cubic Bézier curves, enabling continuous geometry with exact endpoints and analytically defined directionality. We exploit this shared curve geometry across the entire pipeline. Endpoint distance and tangent alignment are encoded with multi-scale Fourier features and injected into the topology head. Sampled curve points serve as geometry-aligned references for deformable cross-attention spanning the full lane. Parallel curve-anchored attention branches provide diverse predictions for one-to-many topology supervision. These components form a tightly coupled cascade where representation enables geometric reasoning, guides feature aggregation, and supports denser supervision. TopoCurve achieves 50.6 OLS on the OpenLane-V2 benchmark without any post-processing, establishing a new state-of-the-art among end-to-end camera-only methods, and outperforms all existing approaches on endpoint detection (56.8 vs. 52.6 on DET_p).
https://arxiv.org/abs/2610.09118
Diffusion models can generate high-quality images, yet aligning their outputs with individual user preferences remains challenging. A key bottleneck is accurately modeling diverse user preferences from limited feedback. Existing approaches often rely on labor-intensive manual preference annotations or vision-language models (VLM) to extract preference information from user interaction histories, introducing substantial annotation or computational costs that limit scalability. We propose an approach that learns personalized reward models directly from users' historical image preference pairs. First, we use an autoencoder to compress hundreds of visual attributes into 50 attribute-anchored preference dimensions and train an evaluator to score images along these dimensions. We then represent each user's preferences as a linear combination of the shared dimension scores, estimating the user-specific weights by maximizing the likelihood of their observed pairwise preferences under the Bradley-Terry model. This formulation reduces per-user adaptation to optimizing a low-dimensional weight vector, simplifying optimization and enabling data-efficient personalization from sparse feedback. The learned personalized rewards guide image generation at inference time while keeping the diffusion model frozen. Experiments on real-user preference data show that our approach achieves approximately 77% held-out pairwise preference prediction accuracy and improves the alignment of generated images with individual user preferences.
https://arxiv.org/abs/2610.09015
As small language models (SLMs) are increasingly deployed on resource-constrained and on-device platforms, including as components of agentic systems, the integrity of locally stored model parameters becomes an important safety concern. We investigate whether safety-sensitive behavior in LLaMA-2-7B-Chat is concentrated within a sparse subset of parameters, creating a reduced fault surface for targeted analysis. We study two complementary localization methods: low-rank safety-associated subspace analysis and parameter-level safety--utility importance filtering. Both approaches reveal highly non-uniform safety sensitivity across the network, with the MLP down_proj consistently emerging as a prominent safety-sensitive component and o_proj providing a smaller contribution. Using parameter-level localization, modifying only 0.19% of model weights in down_proj yields 53% Basic ASR and 56% GCG ASR, while tinyBenchmarks accuracy remains at 51.6% compared with a 52.2% unmodified baseline. These results motivate targeted fault analysis and selective integrity protection for language models deployed in resource-constrained, on-device, and agentic settings.
https://arxiv.org/abs/2610.09000
Diffusion Transformers (DiTs) have achieved strong performance in image and video generation, but the quadratic complexity of full attention makes high-resolution generation computationally expensive. Window attention offers an efficient alternative, yet existing methods face a practical trade-off: partitioned window attention typically achieves computational efficiency consistent with its theoretical complexity. However, isolated windows block cross-window interaction, often introducing visible grid-like artifacts in the generated results. Fine-grained sliding-window attention effectively restores interactions across neighboring windows and improves visual quality. However, its irregular computation patterns create a substantial gap between theoretical and practical speedups and require specialized kernels tailored to each hardware backend. To tackle these challenges, we propose BASA, a backend-agnostic sparse attention, which brings the best of both worlds: visual quality and practical acceleration. Specifically, BASA replaces visual self-attention with shifted local-window attention. By introducing a structured window-shifting scheme across DiT blocks, we allow tokens divided by window boundaries in one layer to communicate in the following layers, thereby achieving global information exchange and eliminating window-induced visual artifacts. Notably, our design introduces no additional irregular operators or customized kernels, making it readily deployable on existing attention backends and closing the gap between theoretical sparsity and practical acceleration. Experiments demonstrate that BASA achieves measured speedups exceeding 90\% of the theoretical estimates on FLUX and delivers a 4.52$\times$ attention speedup on Wan while maintaining competitive generation quality.
https://arxiv.org/abs/2610.08772
Directional multi-transmitter localization from sparse received-power observations is difficult because the receiver observes only the source-unresolved aggregate field: multiple directional sources superpose, building blockage fragments their visible regions, and stronger sources can mask weaker ones. We present SymNetPro, which retains the dual-task radio-map reconstruction and localization backbone of SymNet and adds two targeted components. First, a sparse line-of-sight (LOS)-aware attention bias injects obstruction-aware spatial relations into selected token interactions. Second, transmitter-drop augmentation recomposes training scenes after removing one sample-supported transmitter, exposing the model to controlled source-cardinality variation. Experiments on directional ray-traced urban environments show substantially lower OSPA than representative localization baselines under extreme sparse sampling, with consistent gains under measurement noise and increasing transmitter count. A transmitter-specific evidence analysis further shows that remaining misses concentrate in regimes where the target contributes little distinguishable power to the aggregate observation.
https://arxiv.org/abs/2609.33964