Spiking Neural Networks (SNNs) enable event-driven computation through biologically inspired dynamics at the neuronal scale, while Mixture-of-Experts (MoE) perform conditional computation through expert selection at the model scale. Integrating their strengths offers potential for flexible neural architectures. A key challenge, however, lies in designing an expert selection mechanism based on spiking activity. To address this, we introduce a spike-based k-WTA Router inspired by competition-inhibition observed in the hippocampal CA1 region. The router incorporates lateral inhibition and refractory period to select Top-K experts according to discrete spike counts. Building on this, we present SpikeMoE, a framework that integrates neuronal-scale spiking dynamics with model-scale expert selection. To address incomplete multisensory inputs in multimodal tasks, we further equip SpikeMoE with a two-stage missing-modality modeling module that combines empirical prototypes from an observed-modality pool with modality-specific learnable embeddings to construct missing-modality representations. Experiments on vision, language, and multimodal benchmarks demonstrate that SpikeMoE achieves state-of-the-art performance among the SNN baselines, matches or exceeds the performance of ANN counterparts, and maintains robustness across diverse missing-modality conditions. These results demonstrate a favorable trade-off between performance and energy efficiency, validating the integration of spiking dynamics with sparse expert computation and highlighting SpikeMoE as a promising approach to energy-efficient brain-inspired computing.
https://arxiv.org/abs/2610.01418
Dynamic Movement Primitives (DMPs) provide a compact and stable formulation for trajectory representation and generalization in robot skill learning. However, their predefined basis layout limits the allocation of approximation capacity according to stage-dependent precision requirements. To address this issue, this article proposes Stage-Criticality-Guided Dynamic Movement Primitives (SC-DMPs) with adaptive basis allocation for precision-critical skill learning. Operator-robot interaction stiffness and a trajectory-consistency cue derived from cross-demonstration task-space variability are integrated to construct a stage-criticality index. Guided by this index, basis centers are redistributed in normalized time through inverse cumulative criticality and mapped to the canonical phase domain, while their bandwidths are refined to adjust local approximation support. This enables denser and more flexible representation at high-criticality stages while retaining sparser allocation elsewhere. Experiments on handwriting trajectories and three real-robot tasks show that the inferred criticality is concentrated in geometrically demanding and task-constrained regions. Comparisons with DMPs, ProMPs, ProDMP, GP-MP, and KMP demonstrate improved trajectory reproduction, endpoint generalization, and task-critical accuracy while retaining a compact model and the stable structure of classical DMPs.
https://arxiv.org/abs/2610.01288
Efficient long-context inference is essential for large language models (LLMs), yet it poses a severe computational bottleneck. Hash-based retrieval offers an efficient alternative by encoding queries and keys into binary codes and using Hamming distance for key selection. However, this leads to a critical mismatch between Hamming distance and attention relevance. Query-Key logits depend jointly on directional similarity and feature magnitudes, whereas hash binarization discards magnitude information, causing both false-positive retrieval of low-logit keys and false-negative omission of high-logit keys. To address these failures, we propose Hierarchical Hash Retrieval (HHR), a coarse-to-fine framework that progressively improves retrieval accuracy through Geometry-Aware Key Routing (GKR) and Learned Hash Projection (LHP). GKR learns a head-wise orthogonal transformation to redistribute feature magnitudes and derive more discriminative page-level logit bounds, enabling effective pruning of low-logit keys while preserving important candidates. LHP then learns a head-wise projection space that aligns Hamming distance with the true Query-Key relevance ranking for fine-grained retrieval. By combining GKR and LHP, HHR suppresses false positives and recovers false negatives, substantially improving the fidelity of hash-based sparse attention. Extensive experiments across diverse LLMs and benchmarks demonstrate that HHR achieves superior performance over existing methods. For example, on LongBench, HHR improves the average score by 1.10 points and, at a context length of 128K, achieves up to a 3.30x decoding speedup and a 2.83x end-to-end speedup for Llama-3.1-8B-Instruct. The code is publicly available at this https URL.
https://arxiv.org/abs/2610.01230
A compact dynamic-scene representation must retain both the surfaces seen over time and the appearance needed to render them from new viewpoints. We present Sparc4D, a feed-forward autoencoder that encodes a monocular video with known cameras into a sparse 4D scene state. Static features are shared across the clip, while spatially anchored temporal slots compress time-varying features. A sparse decoder produces 2D Gaussian surfels, while stored source pixels preserve fine texture through geometric re-projection. The state includes one full source frame and dynamic-region pixels sampled every fourth frame, alongside learned features and sparse occupancy. For a 32-frame MultiCamVideo clip, it averages 0.95M 32-bit-equivalent values on random windows and 0.92M on the first-32 protocol. On first-32, Sparc4D reaches 21.70\,dB, compared with 20.40\,dB for MoVieS. On randomly placed windows, their PSNR scores are comparable. With stored texture disabled, temporal slots compress the time-varying feature state by a median $4.0\times$ and reduce the mean state from 1.04M to 0.42M values, with essentially unchanged target-view reconstruction quality. Without fine-tuning on real data, Sparc4D transfers to DyCheck and Neu3D, where stored texture improves LPIPS while slightly reducing PSNR.
https://arxiv.org/abs/2610.01229
Objective assessment of microsurgical technical skill is essential for competency-based training and quality assurance, yet existing video-based approaches predominantly rely on RGB images and therefore overlook the 3D spatial relationships that characterize instrument-anatomy interactions. Although stereo operating microscopes provide complementary depth information, conventional stereo matching algorithms can produce sparse and unreliable depth estimates under high-magnification imaging conditions, limiting their use for automated skill assessment. This work presents a semantic RGB-Depth framework for surgical skill assessment from microscopic stereo videos. A regression-based depth fusion method combines sparse metric stereo depth with dense monocular depth estimates to generate a dense geometric representation of the surgical scene. This representation is integrated with semantically decomposed RGB streams corresponding to individual surgical instruments and surrounding anatomy. A hierarchical attention architecture jointly encodes these streams to capture discriminative patterns of instrument use and instrument-anatomy interaction across surgeons at different training levels. The framework was evaluated on 33 ex vivo transoral microlaryngeal procedures performed by six surgeons, comprising attending surgeons and surgical residents, using leave-one-surgeon-out cross-validation. The proposed semantic RGB-Depth model achieved an F1 score of 0.938 for skill-level classification, compared with 0.696 for semantic RGB and 0.929 for semantic depth. These results suggest that geometric information can improve automated surgical skill assessment from microscopic stereo videos. The learned spatial, temporal, and semantic attention patterns also support qualitative examination of the scene regions, video segments, and semantic streams emphasized by the model.
https://arxiv.org/abs/2610.01205
Generating compact and geometrically faithful 3D meshes directly from point clouds remains a fundamental challenge. Point clouds are unordered and sparse, whereas meshes exhibit irregular structure and varying topology. As a result, many existing approaches rely on implicit representations followed by surface extraction or reconstruction. Although effective, these pipelines can produce dense or over-smoothed meshes, often requiring computationally expensive post-processing and simplification. We present OptimusMesh, a framework for direct compact triangle mesh generation from point clouds using sparse latent pivot conditioning. Our key idea is to compress $2{,}048$ oriented input points into only $16$ sparse latent pivots, reducing the geometric conditioning set by $128\times$. These pivots provide a compact structural representation shared across a two-stage autoregressive framework that first generates mesh vertices and then predicts triangular faces conditioned on the generated vertices and the same pivots. Compared with the evaluated recent point-cloud-conditioned autoregressive methods, which use $257$ decoder-conditioning tokens, OptimusMesh uses only $16$, yielding a $16.1\times$ shorter conditioning sequence. Experiments show that OptimusMesh produces the most compact outputs among the compared recent autoregressive methods, using $25.7\%$--$94.1\%$ fewer faces while maintaining competitive geometric fidelity and distributional quality.
https://arxiv.org/abs/2610.01148
Unmanned aerial vehicles (UAVs) searching for ground targets from a high altitude face a unique challenge, particularly when the target is already within the field of view but effectively unobservable because of its small apparent scale. Standard object detectors often underperform in such scenarios because of resolution downscaling and limited context. In contrast, active object search frameworks address this challenge by directing the agent to a suitable pose to gather richer visual information. However, flight regulations in urban airspace often restrict such physical movements for UAVs. As an alternative active sensing approach, the UAV can leverage the pan-tilt-zoom (PTZ) mechanism of the onboard camera to dynamically adjust its field of view and sequentially gather enhanced visual information from specific regions of interest. Once the candidate locations of the target are identified, it can deploy more expensive object detection schemes, such as an ensemble of multiple models, to get better reasoning at a fixed scale. In this work, we formulate the sequential exploration with PTZ operation as a partially observable Markov decision process (POMDP), in which the agent maintains a belief state over the target's true location. To solve the POMDP, we deploy partially observable Monte Carlo planning (POMCP), where we condition the sensing reliability on target object scale and deploy selective ensemble detection as an additional reasoning step. We validate our methodology with experiments in a photorealistic simulator under different environmental conditions and vehicle states, showing detection of ground targets at variable scales with significantly fewer steps and minimal dependence on sensor resolution compared to baseline methods.
https://arxiv.org/abs/2610.01067
Sparse view 3D reconstruction is an important and common scenario in multimedia applications, such as augmented reality/virtual reality (AR/VR) content creation, cultural heritage digitization, and certain robotic applications, where only a limited number of randomly captured views may be available. However, sparse views contain only limited 3D information, posing two major challenges:1) too few images are available for matching, making it difficult to build multi-view consistency; 2) insufficient view coverage leads to a lack of information in under-sampled regions, resulting in missing parts of object structure. Existing methods mostly still rely on limited reprojection errors and regularization terms, which are prone to overfitting to a single view and inconsistent appearances across views. In geometrically under-sampled regions, they often rely on heuristic density control, lacking reliable guidance and often resulting in blurring and structural this http URL address these issues, this paper proposes Hierarchical Gaussian Fields (HierGF), which revisits sparse-view reconstruction from a hierarchical geometry-perception perspective and converts limited observations into reliable self-generated supervision beyond fixed priors and heuristic density control. In particular, we transform coarse 3D geometric information and additional 2D generative priors into structured pseudo-supervision through a two-stage geometry-perception backbone network, thereby enhancing multi-view consistency with very few input views. In addition, we introduce a learnable confidence network to guide gradients toward cross-view consistent content, and a geometrically consistent densification module to improve the reconstruction of multi-view alignment and under-sampled regions.
https://arxiv.org/abs/2610.01056
In-context learning (ICL) enables language models to perform new tasks from demonstrations without weight updates. However, every ICL inference requires processing the full set of examples, resulting in inefficient deployments, and how ICL works mechanistically is not fully understood. Prior work compresses ICL into fixed activation vectors extracted from specific layers or positions, but these input-independent interventions fail on complex tasks where the output depends on fine-grained interactions with the input. By analyzing the ICL forward pass, we show that each attention head's output is an affine transformation of its context-masked counterpart, and that the parameters of this transformation are empirically stable across samples for a given task. Building on this, we introduce Task Operator (TO), which replays this transformation as an analytically derived update to the attention output projection. Across lexical, algorithmic, and reasoning tasks, TO achieves the best overall performance among prior methods and substantially narrows the gap between zero-shot inference and ICL. We further show that the extracted knowledge concentrates in a task-specific sparse circuit across layers and positions, and that averaging operators from disjoint demonstration batches enables effective many-shot scaling without expanding the context window. Our code is available at this https URL.
https://arxiv.org/abs/2610.01054
Tackling complex real-world tasks can exceed the capabilities of a single large language model (LLM), motivating the use of multi-agent workflows that coordinate specialized agents to work together on these tasks. Recent methods train LLMs to construct better workflows from execution outcomes, but they optimize only the workflow generator, while the other agents that build or execute each workflow remain fixed even though every outcome depends on all of them. However, extending training beyond the generator is challenging: the agents are coupled, and a workflow's outcome is a single sparse score that cannot tell which agent causes a failure. We propose FloWright, which leverages the workflow as a harness to optimize workflows. By introducing a hierarchical, structure-aware reward paradigm, FloWright enables one role to self-evolve and two or more roles to co-evolve, with no additional models, labels, or executions. Considering the limitation that workflows are commonly trained and evaluated on data that a single agent can already handle, we further propose DataWright, an adaptive data hardening approach that converts existing datasets into workflow-level tasks with increased difficulty. Across document, slide, chart, code, math, and finance tasks, small open models trained with FloWright achieve improved performance by up to $+7.41\%$, with co-evolving ($+5.03\%$) more roles gaining more than optimizing one of them alone ($+2.83\%$). Our project page: this https URL.
https://arxiv.org/abs/2610.01026
LLM agents increasingly run policy-bound enterprise workflows, where they must apply rules consistently and stay auditable. Deploying such an agent is the start of its long-term maintenance cycle: it must adapt to a stream of operational signals, yet reliably turning these sparse, unlabeled signals into reusable skill revisions is hard, and a careless update can trade one task category's accuracy for the overall gain, revive a resolved failure, or land at an undeployable cost. We present ESCROW, a post-deployment maintenance framework that updates an agent's external, reviewable skills under a Strict Update Boundary: the LLM proposes candidate revisions, but only an empirically evaluated version is deployed. It combines distributed diagnosis with consensus, a per-category non-regression guard, cross-cycle anti-regression, and accuracy--cost Pareto search, emitting a versioned, auditable diff per change. In real production on our internal financial document-auditing system, it attains the strongest evaluated accuracy--cost trade-off among baselines, with a transfer probe on public $\tau$-bench.
https://arxiv.org/abs/2608.01772
Feed-forward 3D vision models such as VGGT have achieved remarkable progress, unifying camera estimation and dense scene reconstruction in a single pass. However, their quadratic global attention makes long image sequences expensive, while existing sparse methods may favor highly attended yet value-redundant regions. To address these limitations, we introduce VASC, a training-free sparse attention method combining value-aware block selection and execution-aware cross-layer memory. Our value-aware block selection integrates pooled query--key relevance with neighboring value contrast, reducing redundancy while preserving query-relevant and distinctive content. Cross-layer memory tracks unserved demand across layers and updates this state according to actual execution, enabling previously underserved blocks to compete under a fixed computation budget. Experiments on 7Scenes and NeuralRGB-D with VGGT and $\pi^3$ demonstrate improved pose estimation and reconstruction quality compared with FasterVGGT, together with up to $2.29\times$ faster inference than dense VGGT. Code is available at this https URL.
https://arxiv.org/abs/2610.01013
We focus on language-conditioned flow-based manipulation, where robot flows (robot velocity fields) serve as embodiment-agnostic, motion-centric representations for leveraging data collected from multiple robot platforms. This task is crucial because language-conditioned manipulation is essential for practical robotic systems, yet scaling robot foundation models remains limited by the labor-intensive collection of embodiment-specific data. Existing methods either coarsely approximate robot flows with sparse keypoint displacements, or cannot handle language-conditioned manipulation. To address this limitation, we propose NarrativeFlow, which models robot flows as continuous velocity fields using a flow-matching formulation conditioned on language. Accordingly, NarrativeFlow generates robot flows that are physically consistent with real-world manipulation. To validate NarrativeFlow, we have conducted experiments on standard datasets for language-conditioned manipulation. The experimental results show that NarrativeFlow outperforms representative baseline methods on standard evaluation metrics. Furthermore, through real-world experiments, we show that NarrativeFlow achieves higher success rates than baseline methods across multiple manipulation tasks. The project page is available at this https URL
https://arxiv.org/abs/2610.00981
Science teachers frequently search for documentary excerpts not by describing what appears on screen, but by querying the abstract concepts they intend to teach. This use case exposes a limitation of existing language-based video moment retrieval methods, which typically assume that queries describe observable events, whereas instructional search requires retrieving concrete visual phenomena that instantiate an underlying scientific principle. We study this setting as concept-to-example video retrieval, an abstract-needle-in-a-haystack problem where compact curriculum concepts must be grounded in temporally sparse documentary evidence. To bridge this abstraction gap, we propose Concept-Driven Domain Adaptation (CDDA), a three-stage framework for adapting two-tower vision-language models to concept-level retrieval. CDDA treats concepts as intermediate semantic anchors: it first structures the textual embedding space with textbook and teacher-handbook example-concept pairs, then transfers this concept-aware geometry to documentary visuals under a frozen visual encoder, and finally jointly adapts both encoders with sparse visual concept supervision. From a geometric perspective, this staged alignment reduces text-concept and vision-concept angular gaps, thereby encouraging concept-level adaptation while preserving the pretrained model's concrete image description alignment. On a curated middle-school physics retrieval benchmark, CDDA achieves stronger pedagogically oriented concept retrieval than several competitive multimodal baselines, including Qwen3-VL-Embedding-2B, while maintaining concrete image-text matching after adaptation.
https://arxiv.org/abs/2610.00973
Recaptioned image-text corpora are now standard for text-to-image (T2I) training, with vision--language model (VLM) captioners replacing sparse alt-text by dense descriptions. A recaptioned corpus is a supervision distribution induced by a documented captioning policy ($\pi$), captioner ($V_c$), and source corpus ($C$). Length-correlated proxies miss caption-register artifacts and downstream T2I benchmarks entangle the corpus with training choices, so this distribution is hard to audit at corpus scale. We introduce a reusable matched-budget audit framework for recaptioned supervision distributions $D_{\pi,V_c,C}$: at a fixed text budget of $B = 64$ it reports a five-axis profile spanning prompt-side coverage, image-conditioned faithfulness, and caption-surface health, with claimed controllable basic units (CBU) as the common claim unit. We instantiate the framework on seven paired comparisons over five public source corpora. Across the four cross-corpus pairs, the released surface raises supported CBU per caption by $+3.39$ to $+6.36$ under both Qwen and Gemma Judges, and on CC12M the same framework exposes a long-vs-dense frontier that is consistent across both judges and four budgets. We release the audited multi-source recap corpus ($\approx$ 490M) together with the audit-artifact bundle.
https://arxiv.org/abs/2610.00952
Foundation models remain vulnerable to spurious correlations and ``Clever Hans'' strategies. Explainable machine learning can find and remove such strategies for classifiers without metadata. For foundation models, no such option exists yet. We propose Disentangled Diffusion Autoencoders (DiDAE). DiDAE wraps a frozen foundation model in a conditional diffusion decoder. A counterfactual is one closed-form edit along a direction of a disentangled dictionary, followed by decoding. The dictionary can be supervised (Procrustes) or unsupervised (Singular Value Decomposition, Sparse Autoencoders). No gradients are needed, so DiDAE is up to 2000 times faster than the state of the art. We evaluate on six datasets, two synthetic and four real-world. In a desiderata-driven benchmark on three of them, its counterfactuals are on par with or better than the state of the art, and they repair downstream classifiers through Counterfactual Knowledge Distillation (CFKD), where they beat metadata-based correction. The same machinery can rank a pretrained dictionary against a trained classifier. It returns the few directions the classifier actually reads, each causally verified by a counterfactual that flips the decision, and repairs the classifier along those a teacher marks spurious. The workflow is plug-and-play in our open-source Peal library we publish alongside the paper. With a public dictionary and a pretrained decoder, all that remains is a cheap linear distillation of the classifier and its own fine-tuning.
https://arxiv.org/abs/2610.00895
Accurate 3D semantic perception is critical for safe autonomous navigation. However, supervised LiDAR segmentation remains tied to closed taxonomies and to the cost of point-wise manual annotation. Open-vocabulary methods avoid that cost by projecting the output of 2D vision-language models onto LiDAR and distilling it into a 3D network. These methods rely almost exclusively on voxel-based sparse convolutions, and point transformers have so far been limited to indoor environments, where 3D data is dense and bounded. We present Lang3DSeg, which establishes a point transformer as the backbone for annotation-free open-vocabulary segmentation of outdoor 3D LiDAR, and is trained from scratch without geometric pre-training. This training paradigm necessitates addressing the inherent noise in 2D-to-3D label projections; specifically, naive projection often suffers from depth ambiguity, where points behind an object are erroneously assigned its semantic label. We therefore composite masks using an explicit class-priority rule and truncate each projected instance at the first gap in its depth distribution, correcting the projection error directly rather than averaging it over registered sequences. Lang3DSeg achieves 52.8% mIoU on nuScenes validation and 41.4% on SemanticKITTI, the highest among published annotation-free methods on both benchmarks. Every 3D semantic segmentation is on a single LiDAR sweep, and inference operates in real-time without running vision-language models.
https://arxiv.org/abs/2610.00855
Vision-language models (VLMs) have emerged as powerful candidates for universal vision backbones, with representative architectures including autoregressive (AR) models and diffusion transformers (DiTs). Yet, adapting them efficiently for all-in-one low-level image restoration remains a challenge. Crucially, the field lacks an understanding of how VLMs organize hidden-layer representations and whether these structurally distinct paradigms share a common geometric organization for pixel-level perception. Such shared organization is a prerequisite for building highly transferable, unified restoration VLMs and adapters. In this paper, we systematically investigate representational similarity across 24 low-level tasks spanning 5 categories. We propose GeoSim, a unified four-level framework that analyzes task-conditioned representations from global similarity, local geometry, sparse feature decomposition, and topological verification perspectives. Our formulation applies to the analysis of hidden states in AR models and feature maps in DiTs across same- and cross-task/model settings. Our results reveal the organizing principles of low-level visual representations while exposing their limits in cross-task and cross-model agreement. Ultimately, GeoSim provides an interpretability lens for probing latent transferability in low-level vision and diagnosing model limitations in task- or model-specific scenarios.
https://arxiv.org/abs/2610.00848
Activation steering manipulates large language model behavior by intervening on internal activations, but the mechanistic basis of these interventions remains poorly understood. We decompose refusal steering into component-level interventions across four open-weight models, identifying the sparse subsets of attention and MLP components whose steering suffices to reproduce the full behavioral effect. We find that refusal directions concentrate in sparse component mechanisms comprising 28--48\% of upstream components, retaining 88--101\% of steering effectiveness. Within these mechanisms, effective steering further concentrates in approximately 50\% of residual stream dimensions, retaining 85--98\% of the component-mechanism baseline, consistent with a privileged basis structure. Sparsity thus operates at two levels: which components are steered, and which dimensions within those components carry the signal. Together these findings show that refusal is not diffusely encoded across a transformer but assembled by a structured, identifiable mechanism, providing a foundation for mechanistic understanding of how refusal behaviors are represented and steered. To facilitate reproducibility, we release all code and raw experimental results in this https URL.
https://arxiv.org/abs/2610.06903
Weather reanalysis products rely on computationally intensive numerical weather predictions followed by data assimilation that corrects the forecast toward observations. Deep generative models offer a cheaper alternative that shifts much of this cost from inference to offline training. However, existing generative approaches have been evaluated on synthetic observations or under different datasets and evaluation schemes, making it unclear which design choices actually improve real-world data assimilation. We present the first controlled benchmark of generative weather data assimilation on real weather station observations. Using 11,849 NOAA MADIS stations across the contiguous United States and four weather variables, we evaluate methods while holding the dataset, observation operator, and deep learning architecture fixed. The benchmark compares the major design choices, including diffusion versus flow matching, pixel versus latent-space formulations, and multiple inference-time conditioning strategies, against a classical 3D-Var baseline. The benchmark reveals three clear conclusions. First, learned generative priors outperform the Gaussian prior of 3D-Var (35.7% vs. 33.3% RMSE reduction over ERA5) despite using no ERA5 background field at inference. Second, full-gradient guidance consistently outperforms stop-gradient and initial-noise optimization. Third, other choices provide little measurable benefit: diffusion and flow matching perform nearly identically under matched conditions, and latent-space variable mixing does not help. We further evaluate both dense and sparse station settings and find advantages from generative AI and full-gradient guidance more pronounced under sparsity. Together, these results identify which components of generative weather data assimilation improve performance on real station observations and establish a standardized benchmark for future work.
https://arxiv.org/abs/2610.00728