We investigate whether language models contain internal components that contribute to representing narrativity, the degree to which a text exhibits narrative properties. Across GPT-2-Small, Gemma-2-2B, and Llama-3.1-8B, we identify attention heads, MLP neurons, and sparse autoencoder features whose activations correlate with narrativity. Ablating selected neuron and feature sets increases next-token prediction loss more for high-narrativity than for low-narrativity texts, and reduces the narrativity of open-ended generations. On downstream benchmarks, the largest effects occur in story completion and narrative question answering, although they vary across models and languages; results on confabulation and hallucination benchmarks are mixed. These findings provide causal evidence that selected sets of narrative-associated components contribute to model behaviour, while their internal organisation, relation to narrative theory, and broader functions remain open questions.
https://arxiv.org/abs/2610.12989
Video large language models (VLLMs) rely on long visual token sequences to understand complex temporal content, which makes visual token compression important for efficient inference. Existing training-free compression methods mainly reduce the number of tokens sent to the language model, but the compression process itself can still require many visual feature comparisons, especially for intra-frame token protection and inter-frame temporal token merging. This paper proposes a video codec-guided training-free token compression method for VLLMs that uses coding information already available in compressed video as a low-cost search prior. The method aligns reference-frame dependencies, motion vectors, and residuals with the visual token grid. Residual information forms compact candidate pools for token protection, while motion information is propagated along reference-frame chains to construct localized candidates for temporal token merging between sparsely sampled frames. Local visual feature similarity comparison is then used within these candidates to make the final compression decisions, without modifying the base VLLM. Experiments on three representative VLLMs and four video-understanding benchmarks show that the proposed method achieves performance comparable to the state-of-the-art training-free baseline FlashVID, and in some settings surpasses it, while substantially reducing the feature comparisons required by token protection and temporal matching. These results demonstrate that codec information can effectively improve the accuracy-complexity tradeoff of video token compression.
https://arxiv.org/abs/2610.12959
Action-chunking policies predict future controls but execute only a prefix before replanning. How should a fixed action-token budget be organized to support execution? We propose LeapBot-JAC, which allocates sparse future-control references and dense execution targets within one shared action expert. Both chains are supervised by demonstrated controls and jointly denoised at aligned physical-time positions. Directed attention allows execution tokens to read reference tokens subject to the host's visibility constraints. JAC adds neither action tokens nor parameters and retains the host's world-modeling process; both chains participate in inference, while only the execution chain drives the robot. On LIBERO, JAC reaches 98.3% success with FastWAM and LeapBot-WA, up from 97.0% and 97.3%. On zero-shot LIBERO-Plus, their success rates improve from 53.5% to 70.4% and from 73.1% to 77.3%, respectively. RoboTwin and two real-world tasks provide additional deployment evaluations. Single-training-seed comparisons and FastWAM ablations support action-role organization as a practical design choice under a fixed action-token budget.
https://arxiv.org/abs/2610.12886
Gradient-based attribution provides input-specific information about model parameters, but computing it via backpropagation for many samples is expensive, while static importance scores discard input dependence. We derive KPSA (Kernelized Parameter Sensitivity Atlas) from a block decomposition of the empirical neural tangent kernel. It measures normalized parameter-group sensitivity, embeds those sources in an explicit query space, and uses a lightweight kernel to estimate sensitivities for unseen inputs. We derive bounds that separate finite-source from irreducible representation error and give margin-based top-$k$ recovery. This paper studies two interpretability applications. Firstly, KPSA identifies parameter groups with high susceptibility to perturbations across vision, forecasting, and protein-modeling setups. Across a fivefold range of parameter budgets ($0.02$-$0.1\%$), its selected groups attain $39$-$85\%$ of the perturbation susceptibility of a first-order backpropagation oracle. In vision and forecasting, these parameter groups form sparse sensitivity circuits that extend across depth and vary systematically with the input. Secondly, we use KPSA on an activation-attribution problem for MLP features in transformers. It retains $81\%$ of the gap between a backpropagation oracle and a constant-sensitivity baseline on vision while increasing batched query-time throughput from 551 to 2,041 images/s and reducing peak GPU memory from 4.55 to 0.44GB. On the protein-modeling task, it recovers $68\%$ of this gap. An ablation of KPSA's kernel aggregation shows that nearest-neighbor retrieval in KPSA space can remain competitive. The empirics show that compact kernel atlases can store useful input-dependent parameter sensitivity while amortizing repeated gradient attribution, a step toward scalable conditional interpretability. Code can be found at this https URL .
https://arxiv.org/abs/2610.12737
Feed-forward 3D foundation models reconstruct scenes from unposed images, but the quadratic cost of global attention limits their scalability to large view sets. We present Zebra3D, a layerwise sparse-linear hybrid attention framework that improves the efficiency of pretrained 3D foundation models without training from scratch. Across VGGT, HunyuanWorld-Mirror, and $\pi^3$, we observe a broadly consistent depth-wise pattern: early stages are relatively tolerant to linear replacement, while sensitive middle-to-late stages tend to exhibit more concentrated attention. Zebra3D exploits this structure by assigning linear-centered attention to tolerant stages and tile-sparse attention to sensitive stages, using landmark summaries to preserve unselected context. Closed-form affine fitting enables training-free conversion, while optional post-conversion training combines task supervision with output and relational feature distillation. Across all three backbones, Zebra3D achieves strong reconstruction and camera-pose accuracy at high attention sparsity, with training-free variants remaining close to their dense counterparts. End-to-end speedups increase with input view count, reaching up to $7.1\times$ at 1,024 views. After post-conversion training, Zebra3D-VGGT reaches 80.5\% RealEstate10K AUC@30 at 94\% mean attention sparsity, within 1.1 percentage points of dense VGGT fine-tuned on the same data and schedule.
https://arxiv.org/abs/2610.12727
Embodied world models predict the visual consequences of candidate actions before execution. However, existing action-conditioned world models often adopt uniformly weighted visual generation objectives that can be misaligned with embodied prediction needs. Even with explicit motion conditioning, these objectives can underemphasize spatially sparse changes that are critical to interaction. We propose KineWorld, a transport-aware world-modeling framework that extends robot kinematics from motion conditioning to the spatial allocation of generative supervision. Kinematic Transport Lifting (KTL) constructs renderer-derived, camera-aligned transport fields from commanded robot motion. Transport-Aware World Diffusion (TAWD) calibrates their motion support on the video-latent grid and reweights future-RGB flow matching through a normalized mixture of uniform and transport-focused distributions. We train KineWorld using ALOHA-AgileX bimanual manipulation data from RoboTwin 2.0. KineWorld achieves an EWMScore-P of 68.95 in single-view evaluation and a TWB-Score of 54.82 in multi-view evaluation. These results support a shift from appearance fitting toward action-consequence modeling for embodied decision-making.
https://arxiv.org/abs/2610.06349
Prior outdoor LiDAR registration works are commonly limited by the pair-wise input paradigm, which neglects temporal correlations inherent within streaming sequences. In this paper, we propose a novel multi-frame outdoor point cloud registration network for streaming LiDAR scans enhanced with pose-related memory buffers. The key observation is that long-term temporal LiDAR sequences can provide rich global contextual information to complete sparse measurements, filter outliers, and address low-overlap problems, thereby boosting registration performance. Specifically, two hybrid memory buffers are designed, including an implicit memory feature buffer and an explicit memory pose buffer, to store and dynamically update pose-related temporal features. Moreover, a novel dynamic history weighting module is developed to adaptively fuse current and history pose-related features. Extensive experiments on three outdoor datasets, including KITTI, nuScenes, and Apollo-Southbay, demonstrate state-of-the-art performance of MemReg, surpassing all previous pair-wise methods and also multi-frame SLAM systems. Our method also generalizes surprisingly well to multiview indoor registration scenarios with rather competitive performance on 3DMatch, 3DLoMatch, and ScanNet. Code will be released at this https URL.
https://arxiv.org/abs/2610.12624
Streaming Video Large Language Models (VLMs) enable continuous video understanding, yet existing benchmarks focus on low-dynamic scenarios. Under bounded context budgets, models must balance temporal history, spatial resolution, and temporal granularity; sparse sampling at 1--2 FPS misses fast events. We introduce FastBench to evaluate high-dynamic perception in real-world video streams. Its trajectory-grounded pipeline combines QA generation from high-FPS clips, filtering of questions answerable at 2 FPS, answer verification using SAM3 and CoTracker3 trajectories, and three rounds of human inspection. FastBench contains 306 QA pairs across eight domains, six capabilities, and forward, instant, and backward temporal scopes, with human-annotated evidence intervals. We also present ProactiveFrame, a training-free baseline that adjusts incoming frame rates through text tokens. A dual-tier sliding window retains recent high-FPS observations while downsampling older ones into sparse history. Experiments reveal substantial limitations: the strongest model, Gemini-3.5-Flash, scores only 50.7%. Denser sampling improves Qwen3-VL-8B from 32.9% at 2 FPS to 44.6% at 24 FPS, but gains saturate as history is compressed. ProactiveFrame outperforms sparse uniform sampling by 5.4 and 1.5 percentage points, yet remains well below oracle-guided focusing, showing that current VLMs struggle to determine from the stream alone when finer temporal perception is needed. FastBench provides a testbed for high-dynamic streaming video understanding. Code and data: this https URL.
https://arxiv.org/abs/2610.12427
Reconstructing complete 3D object assets from monocular or sparse multi-view observations remains challenging. Generative 3D foundation models can complete object geometry beyond the observed views, but their predictions may not faithfully reproduce the observed geometry, appearance, or pose. We introduce GenIA, a framework for test-time input-aligned generation that grounds SAM3D's generative prior in geometric and photometric observations without retraining the foundation model. We improve object pose by deriving translation and scale from geometry while retaining the learned rotation prior, and align appearance through visibility-biased attention, cross-observation fusion, and differentiable rendering guidance during denoising. An optional post-denoising refinement further adapts the appearance latent, lightweight decoder adapters, and object placement to the observations. Our framework also supports externally supplied geometry; when given temporal shapes of dynamic objects, it recovers a shared, input-aligned canonical appearance and stable world-space placement. Across synthetic and real benchmarks, GenIA improves pose prediction and object reconstruction from monocular, multi-view, and dynamic inputs, outperforming recent optimization-based, per-frame image-to-3D, and video-to-4D methods. Our project page is available at this https URL.
https://arxiv.org/abs/2610.12388
Training and evaluating interactive language agents typically requires rich user interactions, yet collecting human feedback is expensive and difficult to scale. Simulated users offer a scalable alternative, but they must both resemble real user behavior and provide useful learning experiences for agents. In contrast, most agent-training frameworks rely on off-the-shelf assistant LLMs, whose helpfulness can make them overly cooperative, explicit, and behaviorally homogeneous compared with real users. We introduce MIMESIS, a purpose-built user simulator trained on human conversations with explicit reasoning supervision and 13 realistic behavioral patterns derived from real user interactions. Empirically, our 9B model achieves a SOUL-Index of 65.7, surpassing the strongest frontier model. Compared with Claude-Opus-5, the strongest baseline on RealUserSim and SimulatorArena, MIMESIS improves behavioral fidelity by 13.4 points and reduces Turing distance by 3.6 points, respectively. We then freeze the simulator and train an agent by interacting with the frozen simulator using multi-turn reinforcement learning. Across eight environments, training with MIMESIS yields better agent performance than training with GPT-5.5 under all nine unseen user simulators, demonstrating stronger generalization to new user simulators. Moreover, we propose Coached On-Policy Self-Distillation (CSD), which leverages simulator-generated private reasoning traces and subsequent utterances as feedback on how well the agent addresses user needs. A coach converts this information into concise coaching notes that describe how the agent can better anticipate user needs and adapt its behavior over the course of an interaction. CSD turns this feedback into dense, token-level supervision beyond sparse task rewards, yielding further gains across all nine evaluation user models.
https://arxiv.org/abs/2610.09484
Anatomical continuity provides complementary information for medical image restoration, but its use requires accounting for local anatomy and variations in slice sampling. We introduce ContiLNN, which augments two-dimensional restoration backbones with bidirectional closed-form continuous-time (Bi-CfC) modules for cross-slice modeling while retaining in-plane feature extraction. Slice-index intervals modulate gates determined by local features and hidden states, enabling propagation to respond to sampling variations without numerical ODE integration. Reference-guided consistency aligns first- and second-order cross-slice intensity differences to preserve anatomical variation, while distillation from a frozen backbone helps retain in-plane fidelity. Across five training seeds, ContiLNN improves mean PSNR over Restore-RWKV by 0.1907, 1.0176, and 1.2482 dB for CT denoising, MRI super-resolution, and reduced-count PET restoration, respectively, with lower RMSE in all three tasks. CT results are descriptive for one held-out patient. PET ablations support ordered propagation beyond additional pointwise capacity. Under contiguous training, Bi-CfC achieves higher fidelity than a Bi-GRU with similar parameter counts and arithmetic costs across all tested sampling conditions. Matched seven-slice profiling shows 52.8% lower latency and 57.0% lower peak GPU memory use than Bi-GRU. Mixed-gap training improves sparse and irregular-context performance for both operators, without a uniform ranking across metrics and contexts. Experiments with fewer training patients and a second backbone further support data efficiency and backbone compatibility.
https://arxiv.org/abs/2610.12337
Accurate simulation of rigid-body interactions is essential for predictive physical world models. Despite recent progress in modeling object dynamics, capturing how local contacts between surfaces shape object motion remains challenging. While end-to-end world models predict interactions across entire scenes or objects, in practice, rigid-body contact is inherently local, and only nearby surfaces can directly exchange contact forces. Motivated by this observation, we introduce Rigid-body Contact Reasoning (RiCo), which represents interactions between objects through sparse neighborhoods of contact surface points. RiCo combines each point's state with the relative geometry, motion, and physical properties of nearby surfaces, then reasons across the object's points to determine how these local contacts jointly affect its motion. By confining cross-object reasoning to nearby surfaces while propagating contact information within each rigid body, RiCo retains fine-grained interaction details without the cost of modeling every pair of scene points. Such properties enable RiCo a higher accuracy and contact fidelity. Experiments on MOVi-benchmark demonstrate that RiCo reduces 100-frame position and orientation errors by 31-35% and approximately 38%, respectively, compared with baselines. Moreover, RiCo achieves high contact fidelity, with ground-truth-relative penetration-time and mean-depth differences of 11.0% and 2.22 mm, respectively. RiCo further generalizes zero-shot from small-scale training scenarios to scenes containing 270 objects. Our real-world multi-ball collision experiments further provide preliminary evidence of sim-to-real transfer.
https://arxiv.org/abs/2610.12333
The memory-bound nature of the decoding stage of large language model (LLM) inference incurs significant latency. Layer-wise training-free network pruning approaches guided by the Hessian have been a prominent solution to this problem, as pruning reduces the number of nonzero parameters read from memory during decoding. Nevertheless, typical methods in this line compute the Hessian using pre-collected natural sequences, whereas the model is fed self-generated tokens during decoding, creating a distribution shift between the two sequences. The Hessian calculated on the natural sequence is different from that calculated on the generated sequence. We observe that this discrepancy causes the activation distribution during generation to deviate from that used for pruning, further hurting the pruned model performance. Moreover, most existing LLM pruning methods that bring actual speedup primarily target the sparse matrix-matrix (SpMM) multiplication, providing limited support for the sparse matrix-vector (SpMV) operations, which dominate decoding. To solve these problems, we introduce SparseDecoding, a principled decoding-aware pruning framework tailored for accurate and efficient LLM decoding. Specifically, at the algorithmic axis, SparseDecoding constructs calibration matrices from layer-wise activations collected during the dense-model autoregressive generation, excluding prefill, thereby aligning the pruning objective with the decoding activations. At the system axis, we develop an optimized N:M sparse matrix-vector kernel with bitmask indexing and fixed-step traversal. Substantial empirical results on representative LLMs (Llama-3.1-8B, Llama-3.3-70B, Qwen3-14B / 32B) demonstrate that our method consistently outperforms standard fixed-text calibration on the long-form generation benchmarks while achieving up to 1.48x end-to-end wall-clock decoding speedup on A100 GPUs.
https://arxiv.org/abs/2610.12327
Streaming 3D reconstruction must preserve evidence from each frame while processing an expanding scene online. Spatial memory is a natural fit because it organizes history by reconstructed 3D location. Yet Point3R uses spatial proximity both to associate a new observation with an existing memory entry and to decide whether to fuse it, conflating co-location with state identity. Because pointers summarize image patches, nearby pointers may encode distinct surfaces, viewpoints, or visibility conditions; averaging them can destroy complementary evidence before later frames disambiguate it. We argue that location should determine address, not whether observations must merge. Slot3R realizes this principle as a training-free, set-associative retrofit that lets multiple states coexist at a shared address while keeping the pretrained Point3R backbone frozen. A bounded sparse readout further decouples persistent storage from per-frame decoder access. At 300-500 sampled frames, Slot3R reduces Point3R's point-cloud accuracy error (Acc) by 57.1%-63.1% on 7Scenes and 64.0%-72.0% on NeuralRGBD, lowers Sim(3)-aligned absolute trajectory error (ATE) on all three pose benchmarks, and remains competitive on video-depth estimation. It completes all evaluated settings from 600 to 1000 sampled frames at about 19 FPS under the same protocol, whereas Point3R and InfiniteVGGT run out of memory at 800 frames and beyond.
https://arxiv.org/abs/2610.12282
RNA function arises from the coupling of nucleotide sequence and three-dimensional structure, motivating their joint design. Coordinating global folding with nucleotide-level detail remains challenging under limited structural supervision. We introduce La-Ribo, a generative framework for RNA sequence-structure co-design via geometry-latent flow matching. La-Ribo retains a sparse phosphate-sugar--base scaffold and encodes nucleotide identity and local conformation in residue-wise latents. A shared flow network generates both jointly, and an RNA-specific decoder then reconstructs all heavy atoms. To expand supervision, we construct a quality-controlled corpus of 168,561 RNA structures, integrating experimental data with predictions from three folding models, including 10,631 MSA-supported structures generated in this work. La-Ribo improves designability and codesignability over the evaluated baselines across sampling budgets and two refolding models, and the same prior supports scaffold-conditioned inverse folding without additional training.
https://arxiv.org/abs/2610.12236
Monte Carlo Tree Search (MCTS) is often proposed for scheduling directed-acyclic-graph (DAG) workflows, yet most studies never run the comparison that could refute it - giving a much simpler method the same search effort. We run that comparison under a controlled protocol. All arms receive an identical budget - the same number of candidate schedules built and evaluated: an MCTS scheduling method, preregistered as the main arm; a randomized-restart list scheduler with no search tree as the control; and a textbook-UCT MCTS arm as a registered follow-up on the same domain. The analysis plan was locked before data collection; an independent checker confirmed all 768 confirmation-stage schedules valid with correct finish times. At the main budget of 2048 evaluated schedules, MCTS is 2.88% worse than the restarts (95% CI [-3.62%,-2.15%]; the 72 of 96 held-out instances with positive baseline-relative headroom). The deficit is not budget starvation: on the separate exploration pool restarts self-improve by 1.85% where MCTS gains 0.24%, and 700 of 720 of MCTS's first results are merely the warm start it was handed. The studied selection rule locks deterministically onto the first-expanded child, keeping its trials correlated while restarts draw gains from the tails; the causal link to makespan remains an inference. A structural map locates where the tree stops paying: restarts win on sparse irregular workflows, no difference is detectable on regular layered ones, and dense ones leave no room to improve. Swapping the rule for textbook UCT removes most of the deficit (-0.26%, 95% CI [-0.71%,+0.23%]) without reversing its sign. Results are confined to a controlled synthetic domain (N in {8,16,32} tasks, 2-8 processors, budgets up to 2048); we make no claim about larger budgets.
https://arxiv.org/abs/2610.12542
Autonomous racing requires accurate trajectory tracking near the handling limits of a vehicle while maintaining low computational latency. Geometric controllers are computationally efficient, but the Ackermann steering geometry becomes invalid under limit-handling conditions. Model- and Acceleration-based Pursuit (MAP) preserves the simplicity of geometric approaches while leveraging tire dynamics. Yet MAP remains fundamentally a geometric controller that relies on Ackermann steering geometry, and its tire model may not fully capture the vehicle's actual dynamic response. This paper presents MAP2, a model-based pursuit controller that combines a curvature-based kinematic MPC and a Sparse Gaussian Process (SGP) residual correction. The proposed algorithm uses MPC to optimize kinematic control inputs over a prediction horizon and maps them to steering commands through a tire dynamics model augmented with SGP residual correction. Real-world vehicle experiments demonstrate substantial reductions in lateral tracking error and lap time. Compared with MAP and Pure Pursuit (PP), MAP2 reduces the average lateral tracking error by 37.99% and 44.65%, respectively, while reducing average lap time by at least 1.5%.
https://arxiv.org/abs/2610.12196
Few-shot learning aims to recognize novel categories from limited labeled examples. Recent studies incorporate textual semantics to compensate for limited visual observations and improve class representations. However, high image-text agreement may reflect both intrinsic object properties and incidental context, making support prototypes susceptible to contextual contamination. To address this problem, we propose DVLA-RL++, which extends DVLA-RL with complementary semantic purification (CSP) and counterfactual reinforcement-learning gating (CRG). Specifically, CSP generates intrinsic and nuisance descriptions from labeled supports and compares their agreement with each support token. An ambiguity-dependent rejection margin guides sparse evidence allocation, while an intrinsic semantic anchor fills the unassigned mass to provide a fallback when visual evidence is unreliable. CRG learns layer-wise semantic fusion strengths using a reward that balances recognition performance and nuisance exposure. An independently executed reference trajectory on the same episode provides a paired learning signal. Theoretical analysis relates retained evidence and anchor quality to prototype stability and establishes conditions for unbiased on-policy gradient estimation. Experiments on standard, fine-grained, and cross-domain benchmarks show state-of-the-art accuracy, with an average gain of 1.4% over DVLA-RL. The project page is available at this https URL.
https://arxiv.org/abs/2610.12095
Vision-language models (VLMs) show great potential for damage assessment after a disaster, but a recurring deficiency is that they are reluctant to declare a hazard; that is, recall is low even when overall accuracy appears adequate. This study examines that deficiency by using signal detection theory to decompose the decision behavior into perceptual capability and decision-criterion placement. We then propose a novel method for correcting the over-conservative decision policy, inspired by the finding that fear makes humans risk-averse, and ask whether an affective representation associated with fear can be causally manipulated to similarly alter a VLM's decision tendency. Using mechanistic interpretability, we localize a causally implicated affective circuit in the model and use activation steering to manipulate it while observing the effect on downstream prediction. The method is tested on a two-stage SeisMLLM pipeline built on Qwen2.5-VL-7B-Instruct, which flags only 27.0% of genuinely unsafe buildings on the SeisMLLM-1K test split and never issues a false Red, an SDT criterion of c = +1.354, despite adequate evidence quality (d' = 1.521). An affective direction is localized on emotion-rich natural scenes, causally validated by sparse-neuron knockout and distributed steering on held-out emotion data, and then injected into the building task. Fear-direction injection raises Red recall to 75.7% (p<0.001), and subtracting the same direction suppresses Red predictions entirely, whereas norm-matched random and matched happiness directions show no significant effect. The mechanism is a shift in criterion (c=-1.515) while discrimination is not improved (d'=-0.493). These results show that VLM decisions can be adjusted at inference time without retraining and demonstrate how mechanistic interpretability can be used to diagnose and control VLM decision behaviors in engineering applications.
https://arxiv.org/abs/2610.11986
Autonomous rovers navigating large unstructured environments need efficient global planning that accounts for terrain traversability. However, searching dense grid-based costmaps becomes computationally expensive as the mapped area grows. We introduce STAG, a Sparse Traversability-Aware Graph that converts costmaps into compact graphs. STAG combines a medial-axis topological backbone, representative nodes for homogeneous traversability regions, and transition nodes near strong traversability gradients. Edges encode geometry and traversability to account for path length and terrain difficulty. We compare A* on STAG and dense grids using synthetic cave maps, mine maps and the DARPA CERBERUS dataset. Across five benchmark categories comprising 203 map instances and 101,200 queries, STAG reduces median planning time by 3.4x to 9.9x and peak query memory by 2.1x to 15.4x, with median relative path-length differences of -2.9% and +7.6%. STAG offers a compact representation for global planning, trading dense-grid traversability optimality for faster, less memory-intensive search.
https://arxiv.org/abs/2610.11943