Vision-based legged locomotion methods assume clean depth at training time and rely on hand-tuned post-processing filters at deployment. However, filter parameters are rarely disclosed, hindering reproducibility, and performance degrades substantially when depth noise is left unaddressed. Building noise robustness directly into the learning pipeline would eliminate this dependency. While such robustness has been explored for proprioceptive inputs, analogous approaches for depth perception remain largely absent in legged locomotion. We propose DAWN (Denoising and Alignment in World models for Noise-robustness), a noise-robust perception framework for legged locomotion, which builds noise robustness directly into a world model via two modifications: (1) feeding noisy depth to the encoder while keeping clean depth as the reconstruction target, forcing the model to implicitly denoise its input; and (2) applying contrastive learning to align the latent states of noisy and clean depth. Importantly, DAWN is not tied to a specific noise model, requiring no manual tuning to the noise distribution at deployment. Furthermore, it incurs no additional inference cost over existing world model-based methods. Without any manual filter calibration -- relying solely on the learned noise-robust representation -- DAWN achieves zero-shot quadruped parkour on a Unitree Go1: traversing stairs up to 18 cm, clearing gaps up to 70 cm, and mounting steps up to 45 cm from raw depth observations. Ablation studies show that denoising and contrastive alignment contribute at complementary levels -- reconstruction and representation, respectively -- and yield additive gains when combined. Videos and code are available at: this https URL
https://arxiv.org/abs/2609.29092
Torque observations in reinforcement learning remain challenging because simulated and measured torque differ in scale, offset, and noise. In this paper, we propose a simple torque observation alignment method for robots with direct-drive (DD) actuators, in which motor current maps linearly to joint torque through a motor-type-specific torque constant K_tau. First, dynamometer calibration identifies K_tau* and corrects the scale mismatch between simulated and real torque. Second, the method uses delta_tau(t) = tau(t) - tau(t-1) as the observation in both domains to eliminate the constant offset instead of using the direct torque tau(t), which carries a domain-dependent bias. Third, Gaussian noise obtained from the dynamometer measurement data is injected during the learning process. To validate the proposed method, we train a teacher-student grasping policy entirely in simulation and deploy the distilled student on a multifingered DD gripper. The deployed policy performs proprioceptive grasping using only joint positions and torque differences. We conduct an ablation study comparing the proposed method with alternative alignment variants on nine in-distribution (ID) objects. The proposed method achieves 100% grasp success. These results demonstrate that the proposed alignment method improves the robustness of zero-shot policy transfer on the DD gripper against real-world torque-observation mismatches.
https://arxiv.org/abs/2609.29031
Spatio-temporal forecasting is a cornerstone of logistics, urban planning, and intelligent transportation systems. However, constrained by deployment costs and maintenance resources, sensor networks often lack comprehensive spatial coverage, rendering Forecast Unobserved Node States (FUNS) a critical yet formidable challenge. Conventional models rely on historical observations and typically falter when encountering nodes without prior records. To address this, we redefine the problem as a conditional generation task on spatio-temporal graphs and propose GenST, a framework that introduces Large Language Models (LLMs) as a semantic bridge, leveraging a pre-trained LLM fine-tuned to extract rich semantic features from node descriptions, such as functional zones and road network structures, to compensate for missing spatio-temporal signals. Specifically, we design a two-stage generative architecture: a Spatio-Temporal VAE first compresses spatio-temporal dynamics into a latent space, followed by a Generative Transformer (GenT) that reconstructs the future states of unobserved nodes from noise, guided by multi-modal conditions including semantics, geographic coordinates, and neighborhood contexts. Experiments on six traffic and two non-traffic datasets show GenST significantly outperforms existing baselines in zero-shot prediction tasks, demonstrating the practical potential of semantic-guided generation for mitigating spatio-temporal data sparsity.
https://arxiv.org/abs/2610.08818
Cross-embodiment learning has shown that a single model, such as a vision-language-action (VLA) model, can learn state representations and manipulation skills that can be applied across heterogeneous robots to accomplish various tasks. We hypothesize that the same holds for safety enforcement. The reasoning required to satisfy a safety constraint, such as detecting an obstacle, recognizing that it should be avoided, and selecting a safe abstract action, is largely shared across robots. What differs across embodiments is how the abstract safe action is realized: morphology, kinematics, and dynamics determine which actions are safe and feasible. Consequently, the same action can be safe for one robot and unsafe for another. This is especially important for generalist manipulation policies that operate in a common end-effector action space without explicitly capturing how safety depends on the robot's morphology and kinematics. We propose embodiment-conditioned safety filtering, in which a Hamilton-Jacobi reachability-based value function and its corresponding safety-maximizing policy are shared across robots. Using a morphology-aware latent representation of the robot and its environment, we perform Hamilton-Jacobi reachability analysis directly in latent space so that the learned safety concepts can generalize across embodiments while remaining explicitly conditioned on each robot's morphology and kinematics. We evaluate our approach across five bimanual robot embodiments and five manipulation tasks with whole-body collision-avoidance constraints. Our results show that a single policy, jointly trained across five manipulation tasks and four embodiments, exhibits zero-shot generalization to a held-out embodiment, reducing the nominal policy's collision rate. They also show that training using more embodiments improves generalization.
https://arxiv.org/abs/2609.28984
Graph-based world models have recently emerged as a means of learning transitions over relational state representations. However, existing approaches are largely limited to fixed-topology graphs or deterministic, fully observable environments. We propose the Graph Dynamics Model (GDM), a world model for graph-structured observations that is designed to handle the more general setting of evolving topologies in stochastic and partially observable environments. The GDM uses a sparse recurrent adjacency matrix to model topology updates and perform message passing, together with a recurrent state-space architecture for modelling stochastic transitions. Furthermore, we identify a gap in the evaluation of graph-based world models, as existing methods do not provide a means of comparing predicted and true distributions over the joint graph state comprising the interdependent topology, node features, and graph features. We therefore introduce the Graph Distribution Distance (GDD) metric, which uses maximum mean discrepancy with a graph kernel to comprehensively compare joint next-state distributions. We evaluate the GDM across several environments, including stochastic and partially observable settings. We demonstrate that GDM outperforms baseline models and displays zero-shot generalisation on large graphs.
https://arxiv.org/abs/2609.28670
Human hand-object interactions (HOIs) provide a rich source of demonstrations for dexterous manipulation, but learning directly from them presents challenges in bridging morphology gaps, ensuring dynamical feasibility, and sim-to-real deployment. We present Morphometric Imitation, a three-stage framework that transforms reconstructed HOIs into zero-shot sim-to-real visuomotor policies. First, morphometric optimization (MMO) kinematically retargets human motion across hand morphologies while preserving demonstrated contacts. Second, residual reinforcement learning (RL) refines the kinematic reference using object pose and contact information from the human motion to produce dynamically feasible robot demonstrations. Third, these demonstrations are distilled into visuomotor policies. Across three robot hands and ten HOIs, MMO improves contact F1 over the strongest of five baselines by at least 8 points for every hand, while also improving the success rate of downstream dynamic retargeting by as much as 35 points. Ablations on the residual RL show complementary benefits from using object pose and contact information. Finally, the visuomotor policies achieve 89.3% zero-shot success in 300 real-world trials on 30 objects. Project page: $\href{this https URL}{\text{this https URL}}$
https://arxiv.org/abs/2609.28660
Retrieval-augmented question answering requires control decisions about when to decompose a question, search, reformulate, extract evidence, synthesize facts, verify progress, and stop. We study whether trajectory fine-tuning can improve small language models (SLMs) as next-action controllers. We additionally evaluate a low-resource setting in which a single SLM serves as both the controller and the final-answer generator. From accepted teacher search traces, we build a seven-way action-prediction task, where the model predicts the next structured teacher action from the current trajectory state, and evaluate LoRA-supervised fine-tuning across SLMs and xSLMs as controllers. On 1,646 held-out action examples, Granite 4.1 3B trained on 13,194 actions reaches macro-F1 0.6536, compared with 0.1736 for zero-shot prompting of the same model and 0.5399 for a TF-IDF logistic-regression baseline. In an end-to-end controller/generator swap evaluation over 149 held-out trajectories, using the fine-tuned model for both roles improves Exact Match from 0.7530 to 0.7946 and token F1 from 0.7783 to 0.8295 compared with using the base model as both controller and generator. The cross-role conditions show that the fine-tuned controller increases evidence-fact recording when the generator is fixed, while controller-only final-answer gains are not statistically clear. Overall, trajectory supervision improves action prediction and evidence-recording behaviour in this evaluated pipeline. Code is available at this https URL
https://arxiv.org/abs/2609.28653
World models are useful for robotic manipulation because robots can predict how actions change the states of objects before executing them. We present PointCast, a point-set world model that spans rigid, articulated, and deformable object manipulation. Its state is a set of 3D points on the object and the end-effector, mesh-free and topology-agnostic. Each point keeps its identity and is supervised on its own trajectory, which teaches the model where every point goes rather than only the shape the points form. Its backbone is a diffusion transformer that denoises a short window of future point positions, conditioned on the points' recent history and the commanded end-effector motion. The backbone's attention alternates between local and global, and cross-attention to the end-effector carries the coupling. This one architecture at 19.8M parameters and one training recipe cover four regimes, rigid objects, cloth, rope, and multi-joint cabinets, with a separate checkpoint trained for each. Trained on randomized simulation and scored against four baselines on the same metric, it is best on three of four regimes and second on rigid. Trained on a real-world robot teleoperation dataset, it has the lowest mean error in four of its six categories, is second in the other two, and improves on the dataset's own model in all six; zero-shot, its simulation checkpoints are best on two of four captures. Frozen inside sampling-based model-predictive control at one network evaluation per window, it plans four simulated tasks over 64 episodes, competitive with or outperforming every baseline on each. Project website at this https URL.
https://arxiv.org/abs/2609.28393
We study the application of large language models (LLMs) to the visual exploration of textual corpora. We introduce zero-shot visualization (ZSV), a task in which users specify concepts in natural language and documents are mapped onto the corresponding concept axes for visualization. Building a ZSV system of practical value is non-trivial, as it requires choices at the intersection of feature functions, efficient implementation tradeoffs, and pre/post-processing decisions affecting visualization quality. To that end, we establish a benchmark that compares methods spanning embedding similarity, direct semantic judgments, and conditional likelihood estimation in this setting. Across multiple datasets and use cases we evaluate the properties of different scoring methods and design choices in terms of semantic faithfulness, score fidelity, and computational cost. Our results identify that scoring based on next-token probabilities offers the strongest practical trade-off among the evaluated methods. We further apply this approach to unlabeled corpora to examine its behavior in realistic exploratory settings. These experiments highlight additional design considerations, including the use of graded axes together with binary relevance filtering, and reveal a compositional sentiment bias in off-topic documents. Based on these findings, we provide practical guidelines for constructing end-to-end ZSV baselines.
https://arxiv.org/abs/2610.06889
As mobile robots become increasingly integrated into everyday environments, privacy risks arising from onboard cameras have become a growing concern. Ultra-low-resolution (ULR) RGB can mitigate visual privacy exposure at the source, but ULR appearance alone substantially limits semantic and spatial understanding. We therefore introduce a privacy-preserving asymmetric sensing setting that combines high-resolution (HR) depth with ULR RGB, preserving dense geometry while restricting fine-grained visual information. To address the severe information imbalance between HR depth and ULR RGB, we propose a joint 2D framework using HR geometry to guide semantic-oriented RGB reconstruction and RGB-D segmentation. Despite reliable frame-level predictions, consistent scene-level understanding remains challenging under the asymmetric HR depth--ULR RGB setting. We therefore develop an end-to-end 2D-to-3D pipeline that consolidates 2D semantic features for 3D segmentation. Experiments on ScanNet show that our method achieves the best 2D and 3D segmentation performance among privacy-preserving approaches and delivers the strongest zero-shot transfer to SUN RGB-D and SceneNN. Privacy recoverability analysis shows that our proposed HR depth--ULR RGB input reduces the recoverability of sensitive data, and real-robot experiments demonstrate the utility of the resulting 3D semantics for object-goal navigation.
https://arxiv.org/abs/2609.28360
Removing an object from a real image requires more than synthesizing plausible content within a mask: the method must suppress residual object features, preserve the unedited scene, and generate replacement content that is consistent with the surrounding background. This paper approaches object removal from a stage-based perspective and proposes a zero-shot framework for constrained latent inpainting with a frozen pretrained Stable Diffusion model, requiring no task-specific training or model fine-tuning. The method integrates SAM-based mask construction, BLIP image-caption conditioning, DDIM inversion, background-weighted masked null-text optimization, decoder self-attention masking, hard outside-mask latent anchoring, and localized renoise--denoise refinement into a unified pipeline. The method is evaluated through qualitative examples, quantitative local-consistency metrics, and ablation studies. The results demonstrate effective object removal and context-consistent replacement content. The ablations indicate that background-weighted masked NTI is particularly beneficial for structurally complex backgrounds, whereas the no-NTI variant is sufficient in other evaluated examples. Repeated refinement further reduces object remnants and boundary artifacts remaining after the primary editing pass.
https://arxiv.org/abs/2609.28342
Turn-taking prediction is especially relevant for social robots that act as mediators in human-human interaction, where the expected action is often not to speak, but to orient, wait, avoid interruption, or prepare a balanced intervention. This paper presents Multimodal Voice Activity Projection (MM-VAP) as a human state-aware perception layer for future robot mediation behavior. The model estimates the future evolution of the conversational floor from synchronized audio-visual evidence and derives turn-taking events such as Hold, Shift, Shift prediction, Backchannel prediction, and overlap-related states. The approach uses VA-related pretrained audio-visual encoders, LoRA adaptation, inter-speaker attention, and zero-shot event inference from future voice activity projections. Experiments on NoXi, NoXi+J, and Haru EDR support the feasibility of this formulation, especially for floor management events that can be connected to gaze preparation, active listening, and conservative intervention. Finally, the paper defines the expected robot output interface and discusses the main deployment constraints, including real-time inference, preprocessing latency, multimodal synchronization, and input-quality monitoring.
https://arxiv.org/abs/2609.28317
While Vision-and-Language Navigation (VLN) has demonstrated remarkable success, the prevailing single-turn paradigm exposes a fundamental vulnerability: agents operate in a strictly open-loop manner. In practice, factors such as perceptual aliasing, sensor noise, and odometry drift can cause minor deviations to accumulate over time, often leading to catastrophic mission failures with no built-in mechanism for error recovery. To address this, we introduce \textit{Talk2Escape}, a proactive and model-agnostic dialogue intervention framework that reframes navigation as a closed-loop interactive process. At its core, a lightweight vision-language module continuously monitors agent kinematics. Upon detecting localized looping or severe trajectory divergence, it translates raw egocentric observations into concise, grounded queries to solicit targeted corrective feedback from either an algorithmic oracle or a human-in-the-loop. Extensive evaluations in high-fidelity simulators, including R2R-CE, RxR-CE, and VLNVerse, demonstrate that \textit{Talk2Escape} exhibits consistent improvements across diverse base agents. Empirically, \textit{Talk2Escape} achieves a 66.0\% Success Rate on R2R-CE, outperforming the current supervised and zero-shot state-of-the-art methods. We further validate its sim-to-real transfer on a Unitree Go2 quadruped, proving that proactive dialogue drastically improves navigation robustness in physical environments.
https://arxiv.org/abs/2609.28296
Robotic assembly in high-mixture settings requires adaptable systems that can handle diverse parts, yet current approaches typically rely on policies specialized to each insertion task. Although this can reach high success rates, it makes the process of deploying systems for new problems tedious and time consuming. We present a framework for generalizable insertion using world models that combine robot proprioceptive information with raw visual observations captured by a wrist-mounted camera. Our model-based approach trains a single world model on up to 90 insertion tasks with geometrically diverse parts, achieving 56% zero-shot success on unseen objects with unknown geometry compared to just 7% with a model-free baseline. Importantly, performance improves as more objects are included in the training dataset, demonstrating strong scalability. Lastly, finetuning the generalist model on held-out objects significantly enhances data-efficiency compared to training from scratch and, in some cases, achieves better asymptotic performance. To our knowledge, this is the first system capable of assembling unseen objects in an entirely data-driven manner, and thus represents a significant step toward scalable, generalizable robotic assembly systems.
https://arxiv.org/abs/2609.28258
Large Language Models (LLMs) introduce an exciting new paradigm for planning and navigation in robotics, but fail on even simple multi-robot tasks as team sizes grow. We propose COMPASS, a scalable, decentralized multi-robot architecture for controlling large collectives of agentic robots with reasoning space feedback control. Feedback is generated locally on each robot by a spatial transformer which aggregates multi-hop messages across the fleet into a learned feedback token. Our experiments find that collectives of language models demonstrate performance gains from structured diversity of the input command, which can cancel biases; an advantage that is held across scale. Compared against a centralized frontier LLM policy and a language-only communication ablation, we find that the coupled design of COMPASS decisively produces cohesive flocking formations that accurately fly the commanded intent. We show that reasoning feedback works best when composed with a compact learned token. Our ablations show that hand engineered feedback with raw state appearing in the language channel obliterates cohesion. COMPASS generalizes zero-shot to unseen instructions of ambiguous meaning while commanding flocks up to 16 times its training scale, flying up to 1024 robots under natural language commands.
https://arxiv.org/abs/2609.28247
Large language models (LLMs) have shown strong performance in creative text generation, yet their ability to produce culturally grounded and stylistically constrained literary forms remains underexplored. Prior work has focused largely on modern language varieties and poetry, while classical prose traditions such as maqama remain largely unstudied. The maqama is a classical literary genre characterized by rhymed prose (saj), dense rhetorical ornamentation, and episodic narrative structure, making it a challenging testbed for evaluating whether LLMs can move beyond surface fluency toward deeper literary competence. In this paper, we present the first controlled evaluation study of maqama generation with LLMs, comparing five models under zero-shot, few-shot, and rule-based prompting, and evaluating outputs through both human annotation and an LLM-as-a-judge framework across dimensions such as rhetorical richness, saj density, structural coherence, and stylistic authenticity. Our results show that prompting strategy plays a strong role in stylistic quality: few-shot prompting most consistently improves saj density, while its effects on rhetoric and coherence vary by model, with the strongest models (GPT-4o and GPT-5.4-mini) benefiting most from rule-based prompting on these dimensions, though zero-shot prompting yields the highest aggregate scores across all five models. We further observe systematic differences between models in stylistic alignment with Arabic maqama conventions, and corroborate our findings with a second independent LLM judge, paired statistical significance testing, and non-LLM proxy measures of saj.
https://arxiv.org/abs/2609.28245
Synthesizing realistic articulated hand-object interactions is a fundamental problem in virtual reality, embodied intelligence, and digital human applications. Existing methods for dexterous grasp synthesis typically regress or denoise poses in a joint space that couples global rigid motion with local articulation, which often yields unstable samples and physically implausible contacts. We introduce DEAL-Grasp, built upon the Decoupled Alignment (DEAL) representation, which reformulates grasp synthesis as alignment-space generation: the interaction state comprises task-space geometric anchors and articulation parameters, from which the rigid transform is recovered via closed-form Procrustes alignment while preserving local articulation. On this mixed state, we model grasp generation using heterogeneous-state flow matching with component-wise vector fields, incorporating time-adaptive physical regularization during training. At inference, grasps are synthesized solely by integrating the learned vector field, without test-time optimization or auxiliary physical guidance. Across MultiDex and zero-shot RealDex benchmarks, DEAL-Grasp attains high force-perturbation success rates alongside minimal penetration and high diversity of generated grasps, while substantially reducing native inference latency compared to optimization-heavy baselines. The project page is available at this https URL.
https://arxiv.org/abs/2609.28131
Automated LOD3 building modeling typically relies on purpose-built geometric or learning-based pipelines, limiting flexibility across heterogeneous buildings and input evidence conditions. This study investigates whether Astra, a general-purpose multimodal foundation model, can address these limitations through zero-shot reconstruction of LOD3 building models within an agentic framework under bounded autonomy. AstraLOD3 combines multi-view images, calibrated cameras, and a filtered sparse SfM point cloud with a natural-language reconstruction specification, while the Astra agent dynamically selects and executes computational procedures using Python and Blender. Across 35 runs, including 24 benchmark buildings, AstraLOD3 achieved a mean FRDS of 0.9647 and geometric agreement comparable to that of previous purpose-built methods. Controlled ablations further revealed the effects of reconstruction guidance, evidence modalities, model configuration, and run-to-run variability. The results demonstrate that structured LOD3 reconstruction can be formulated as a constrained agentic process rather than as a fixed pipeline. Future work will investigate adaptive refinement, user-guided correction, task-specific specialization, and damage-aware reconstruction.
https://arxiv.org/abs/2609.28061
Pruning large pre-trained transformer-based ASR models such as OpenAI's Whisper has seen great adoption, as pruning the decoder led to significant end-to-end transcription speedups. For instance, the {\tt whisper-large-v3-turbo} variant reduced the decoder from 32 to 4 layers, while Distill-Whisper similarly reduced the decoder to only 2 layers. Although some attention has been put towards reducing the size of the encoder, no approach has seen wide adoption. This could be due to the need for custom inference implementations to take advantage of the compressed model. We present an approach that ranks encoder layers by the leave-one-layer-out change in Word Error Rate (WER). The six layers that cause the least change are removed, corresponding to $18.5\%$ of the encoder stack. The pruned model requires no custom inference code as it is simply a more shallow encoder with fewer layers. We further distill using unlabeled monolingual speech data to recover performance degradation caused by the zero-shot layer pruning. Mean WER across four languages increases to $20.1\%$ after distillation, compared to $21.9\%$ zero-shot, going from a baseline of $18.2\%$. We release all of our code (this https URL) and the pruned model (this https URL).
https://arxiv.org/abs/2609.27980
In multimodal emotion recognition (MER), human affective states are inferred by integrating complementary cues from multiple modalities. In audio-text MER, affective cues are often entangled with speaker style and lexical content, while cross-modal disagreement further complicates how the evidence should be integrated. Under conventional discriminative fusion, multimodal evidence is compressed into a terminal prediction, with modality-specific cues and conflict information insufficiently preserved. In large generative affective models, by contrast, affective reasoning is typically embedded in language decoding, leaving emotion evidence implicit and difficult to verify in a structured space. To address these limitations, BiCFlow-MER (Bidirectional Conditional Flow for Multimodal Emotion Recognition) is proposed as a conditional-flow framework in which audio-text MER is formulated as generative evidence transport within a structured emotion space. Within BiCFlow-MER, emotion-oriented evidence is disentangled from speaker-style and lexical-content factors to construct a conflict-aware affective condition. Guided by this condition, each utterance is transported to an explicit emotion-space endpoint through a bidirectional rectified flow. Candidate emotions are jointly verified through adaptive prototype-cloud scoring of the transported endpoint and backward class-to-condition consistency with the original multimodal condition, enabling conflict-aware recognition. BiCFlow-MER is shown to outperform all compared methods across IEMOCAP, MELD, and the zero-shot CASE benchmark. By orchestrating discriminative recognition and generative evidence modeling through conditional transport, BiCFlow-MER defines a new MER paradigm.
https://arxiv.org/abs/2609.27615