Learnable downsampling and spectral-domain filter parameterizations have each made convolutional networks more flexible, but their interaction has not been systematically examined. We bridge this gap by examining convolutional kernels learned in the spatial and spectral domains, together with learned downsampling ratios under a cropped resizing implementation. We find that spectral and spatial kernels respond differently to learned resolution allocation, with larger gains for the spectral kernel. We observe this consistently on three datasets (EuroSAT, CIFAR-10 and STL-10) and at two model sizes (differences in accuracy gain of +0.013 to +0.028 on held-out test sets). Part of this difference reflects the greater gain of the spectral kernel from retaining more spatial area, but the difference remains positive when total retained area is matched. This pattern is observed across datasets and model sizes, although its magnitude and dependence on the complexity budget vary with model size and the resizing implementation.
https://arxiv.org/abs/2610.20274
Large view synthesis models (LVSMs) reconstruct scenes from sparse views and render novel views quickly, but they incur unnecessary storage and rendering costs due to token redundancy. We present GLoD-LVSM, a compact, geometry-grounded scene representation for LVSMs with continuous levels of detail. First, instead of learning a fixed set of scene anchor initializations, GLoD-LVSM learns a continuous field that initializes a flexible number of anchors to match the desired budget. A condenser then aggregates scene information into these anchors, with both the field and condenser trained end-to-end. Second, the condenser infers reference-token and anchor geometry to guide compression through geometry-grounded attention, improving rendering quality and enabling frustum culling during decoding. Compared with existing LVSM scene-compression baselines, GLoD-LVSM achieves the best trade-off between rendering quality and scene token count. Compared with the uncompressed base model, GLoD-LVSM reduces the scene-token count by 33.4% and accelerates rendering by $1.23\times$ with no quality loss. Under a relaxed quality-loss budget, the reduction increases to 85.5%, with $3.00\times$ rendering speedup. Further analysis reveals that view-synthesis supervision yields emergent scene depth and self-organized anchors that align with surfaces and adapt their density to local texture complexity. Beyond rendering, we further show that our scene representation also supports scene-semantic understanding, highlighting its potential for broader downstream tasks.
https://arxiv.org/abs/2610.20254
Boundary delineation of anatomical structures in prostate MRI is often compromised by regional ambiguity. Automated segmentation methods relying on global overlap loss functions tend to be insensitive to surface deviations, leading to significant errors in ambiguous regions. Most existing uncertainty-aware methods treat uncertainty as a post-hoc quality indicator or prediction filter. We propose Contrastive Uncertainty Learning (CUL), a supervised framework that uses predictive uncertainty to directly guide representation learning. Using Monte Carlo Dropout, CUL identifies voxel-wise uncertainty and structures the embedding geometry accordingly: low-uncertainty, correctly predicted features form stable voxels while high-uncertainty or misclassified features are actively repelled, preventing feature collapse at difficult boundaries. We evaluate CUL on a 589-scan 3D prostate MRI multi-structure segmentation task (8 anatomical structures) using a ViT with UperNet decoder architecture. Average Dice ($83.38\%$) remains comparable to the baseline ($83.35\%$), while surface distance decreases significantly ($p<0.001$) across 6 of 8 anatomical structures. A hard-case analysis reveals a $22{\times}$ asymmetry between significantly improved and degraded cases ($18.8\%$ vs $0.9\%$). Ablation studies show that removing uncertainty-guided sample selection eliminates improvements for the transition zone, while replacing the contrastive objective with a boundary loss additionally removes bladder improvements, demonstrating that both uncertainty-guided sampling and the contrastive objective are essential for the observed gains. These findings demonstrate that the proposed uncertainty-guided representation learning is a useful mechanism for reducing the risk of extreme errors in safety-critical medical segmentation
https://arxiv.org/abs/2610.20251
A multiplayer world model must predict how the independent actions of several players change a shared environment, including changes outside a player's current field of view. A point-of-view (POV) video captures such changes only after they enter its field of view, whereas panoramic video records the surroundings in every viewing direction and has served as an intermediate representation of the world state in recent world models. Learning this task therefore requires synchronized POV and panoramic videos of interacting players together with their actions, yet no existing dataset provides this combination in Minecraft, an established testbed in which players act independently in a shared, modifiable 3D world. We present PAWA, a dataset and framework for action-conditioned panoramic multiplayer world modeling. The dataset pairs each player's POV video with world-stabilized panoramic video and aligned actions. Its distributed pipeline decouples CPU gameplay capture from GPU rendering, scales beyond 64 simultaneous players, and re-renders each recorded session under new observation configurations without replaying the gameplay. On this dataset, we develop a dual-tower model that jointly predicts POV and panoramic video and couples the two streams through cross-attention that aligns tokens observing the same direction in a shared world frame. We further introduce a quadratic-phase player encoding that provides many more player codes than existing rotary codes at the same embedding dimension. Experiments show that PAWA outperforms state-of-the-art multiplayer world models in POV prediction quality while also producing high-fidelity panoramic predictions. The dataset and collection pipeline are open source to support further research on multiplayer world models.
https://arxiv.org/abs/2610.20240
Autoregressive generation underlies real-time, causal video synthesis and is the backbone of video world models. Today's dominant approach distills a bidirectional diffusion model into a causal few-step student, but existing pipelines make this conversion prohibitively expensive, requiring offline Probability Flow ODE} (PF-ODE) trajectories that cost tens of thousands of GPU-hours and terabytes of storage. We show it can be made dramatically more efficient. Pushing this efficiency to its extreme, we reduce trajectory supervision to a single sample, the strictest setting possible, and find that it causes severe quality collapse. We trace this to the teacher's trajectory geometry: the high-noise regime, governing semantic layout and motion, and the low-noise regime, governing fine texture exhibit fundamentally different curvature and optimization behavior, so a single monolithic student cannot jointly fit both, causing severe representation interference. Motivated by this, we propose Glance Forcing, a lightweight distillation framework that decouples the denoising trajectory into two complementary slow and fast experts, each guided by a tailored, stage-specific objective, while keeping the pretrained teacher entirely frozen. This decoupling further reveals a general mechanism underlying few-step distillation: PF-ODE distillation mainly straightens the few-step trajectory geometry, while the subsequent distribution-matching stage independently governs distributional quality. Using only one PF-ODE trajectory, Glance Forcing already surpasses the fully-trained state-of-the-art baseline, raising the VBench Total score from 84.04 to 84.22 while cutting trajectory-collection cost from thousands of GPU-hours to about one A100-GPU-hour, with markedly larger gains in dynamic degree, VisionReward, and instruction-following, and consistent preference from human raters over strong baselines.
https://arxiv.org/abs/2610.20220
Building foundation models for MRI has emerged as a promising direction for advancing medical image analysis and improving accessibility of task specific models. Existing approaches primarily focus on effective pretraining strategies and evaluating their performance across diverse downstream tasks. While these methods show performance gains, limited attention has been given to understanding task alignment between pretraining and downstream objectives. Unlike language models, where the two stages are naturally aligned, such alignment is less evident in vision based applications. Motivated by this gap, we explore continual pretraining. Specifically, continually pretraining a pretrained ViT encoder using Low-Rank Adaptation (LoRA) on a prostate segmentation task to enhance task alignment and downstream performance. We further perform layer-wise representational analysis using Centered Kernel Alignment (CKA) to assess representational shifts and their correlation with task outcomes. Our experiments show improved performance in 3 of 6 downstream tasks and comparable results in the others. Our Feature analysis reveals that, for segmentation tasks, continually pretrained encoder features exhibit greater similarity to those of the finetuned encoder than the original pretrained encoder, correlating with observed performance gains.
https://arxiv.org/abs/2610.20217
Learning world models across diverse domains calls for a unified control space, yet ac- tion interfaces vary across domains and action annotations are often scarce. Latent ac- tions learned directly from videos offer a promising way to establish such a space without explicit action supervision. However, learning shared latent actions across domains re- mains challenging, as variations in appearance, embodiment, and dynamics can entangle domain-specific visual cues with transferable transition structure. To this end, we intro- duce OneLA, a simple framework that learns continuous latent actions through a shared orthogonal dictionary and a common predictive objective, without task-specific designs or cross-domain alignment losses during latent action pretraining. These latent actions pro- vide a shared conditioning interface for world models, with lightweight adapters mapping native control commands into the same space. Conditioned on latent actions and the cur- rent visual state, the world model predicts context-dependent transitions for controllable rollout. OneLA improves action readout across domains and reduces action cycle-transfer rotation error by 24.8% over the strongest evaluated baseline. A joint-training comparison further shows a 20.5% improvement in Human Preference Score v3 (HPSv3) for real- scene generation. These results suggest a path toward general-purpose world models that learn from diverse videos and support flexible control through latent action space.
https://arxiv.org/abs/2610.20160
Self-supervised joint embedding learning aligns representations of augmented views while regularizing their distribution to prevent collapse. Regularization aims to shape the overall representation distribution, but most joint embedding methods restrict its computation to the active minibatch. We propose out-of-batch regularization, which maintains a dataset-level state in CPU memory and uses globally constructed per-instance targets during minibatch training. Evaluated on natural images and biomedical datasets, these anchors approximate the full-dataset regularization gradient more faithfully than conventional minibatch estimation at small batch sizes. Applications to contrastive (SimCLR) and non-contrastive (SIGReg) approaches show consistent improvement over the corresponding in-batch objectives for image classification, minority-class performance under controlled imbalance, instance retrieval, and continued self-supervised pretraining, with the largest gains at small batch sizes. These results suggest that dataset-level regularization can be decoupled from minibatch optimization, making batch size an optimization choice that does not affect the geometry of the regularizer.
https://arxiv.org/abs/2610.20158
We present CoTL, a framework that learns a compact set of tokens that preserves scene geometry and appearance from unposed multi-view images. Our encoder compresses the input images into small per-view sets of latent tokens that aggregate information across views to form a view-consistent scene representation. Each additional view expands the representation with only a small, resolution-independent set of tokens, allowing its capacity to grow with the available observations. To force this compact bottleneck to retain sufficient scene information, a query-based Gaussian decoder uses scene-independent queries to attend to the learned tokens and recover an explicit, renderable set of 3D Gaussian primitives. Novel-view rendering supervision trains the compact representation end to end through the reconstructed Gaussian scene. Experiments on RealEstate10K and ACID show that the resulting compact, unstructured token set supports competitive novel-view synthesis and can serve as the latent space of a generative model for 3D Gaussian scene generation. Together, these results show that 3D Gaussian reconstruction is an effective objective for compact scene representation learning and the learned token space provides a basis for broader downstream tasks in 3D vision.
https://arxiv.org/abs/2610.18446
In various industries, smoke and fire are two of the most important threats in the workplace. One of the common methods for detecting smoke and fire is the use of infrared thermal and smoke sensors, which cannot be used in outdoor applications. Therefore, the use of vision-based methods seems necessary. The problem of smoke and fire detection is spatiotemporal and requires spatiotemporal solutions. This paper presents a method that uses spatial features along with temporal-based features to detect smoke and fire in the scene. It consists of three main parts; the task of each part is to reduce the error of the previous part so that the final model has a robust performance. This method also uses transformer modules to increase the accuracy of the model. The results of our model show the proper performance of the proposed approach in solving the problem of smoke and fire detection and can be used to increase workplace safety.
https://arxiv.org/abs/2610.20141
Current video object removal methods suffer from prohibitive latency (minutes per video) and non-causal processing that prevents real-time interaction. We present StreamErase, enabling sub-second latency with up to 26 FPS streaming generation on a single GPU. Our approach first augments a text-to-video model with mask input to generate high-quality videos that erase target objects and synthesize coherent backgrounds, but does not perform inference on the fly. As such, we progressively transfer the erasing capability from a powerful bidirectional foundation model to an efficient unidirectional streaming eraser, enabling long-horizon erasing without sacrificing visual fidelity. Several key challenges arise when generating videos over long, potentially infinite horizons: (1) bridging the domain gap from training on finite length and extrapolating to long horizons, (2) sustaining high quality by preventing error accumulation, and (3) maintaining fast inference, without increasing computational cost as the context grows. To address these challenges, we carefully designed sliding-window causal attention with attention sinks. By incorporating self-rollout with attention sinks and KV cache rolling during training, we simulate inference-time extrapolations with a fixed context window, enabling constant-speed generation of arbitrarily long videos. Finally, we establish a dedicated benchmark, LongErase, for streaming long-video object removal. Our model achieves strong performance compared to existing video object erasing models and generalizes well to real-world video scenarios, uniquely enabling infinite-length streaming. With StreamErase, users can input a mask and see the erasing results unfold in real-time, delivering a truly interactive experience.
https://arxiv.org/abs/2610.20137
Human mesh recovery (HMR) provides a geometric foundation for understanding human motion, but accurately reconstructing both body motion and fine hand articulation from videos remains challenging, especially in real-world scenes where occlusion and partial visibility are common. Video generation pretraining offers rich spatial and temporal priors for this task, but its focus on visual synthesis leaves a gap between these representations and explicit human geometry. We present DreamHMR, a general framework that adapts video generation priors for complete body-and-hand reconstruction. It follows a global-to-local strategy, first grounding video representations in human geometry and then refining body and hand detail with reliable local evidence. Global Body Representation Transfer trains the video backbone to predict complete human renderings, turning its native prediction task into a means of learning surface correspondence and posed geometry. Local Joint Feature Enhancement combines contextual estimates with reliable local evidence to recover fine body and hand detail, while limiting interference from occluders and background. Experiments on five datasets with four video backbones demonstrate strong reconstruction performance across backbone families. Under a unified evaluation protocol, our best model outperforms the best existing methods on all reported metrics of 3DPW, EMDB-1, and RICH, reducing body MPJPE by 4.2%, 4.7%, and 6.1%, respectively. In more challenging occlusion settings on held-out BEDLAM and EgoBody sequences, DreamHMR reduces overall body and hand MPJPE by 7.0% and 10.0%, respectively. Our code will be made publicly available.
https://arxiv.org/abs/2610.20124
Distilling pretrained video diffusion models into few-step autoregressive (AR) generators typically combines student initialization with distribution matching distillation (DMD). An intermediate AR teacher can provide causally compatible targets for ODE initialization. However, causally compatible targets alone do not ensure high-quality generation under a short sampling schedule. We analyze the posterior-mean predictions favored by direct latent regression and empirically find that causal ODE initialization alleviates blur but still leaves fine detail unresolved. To address this limitation, we propose Representation Forcing, which learns few-step causal initialization through representation-space supervision rather than intermediate-teacher trajectory regression. The student is trained with teacher forcing by comparing clean predictions and training targets through normalized features of a frozen video diffusion transformer. This phase reuses the synthetic videos generated by a bidirectional model for AR teacher training and replaces both teacher training and causal ODE distillation, without generating additional causal ODE trajectories. The subsequent asymmetric DMD procedure remains unchanged. Empirical results show that, at four sampling steps, RepForcing better preserves generation quality than intermediate-teacher-based initialization before DMD. After DMD, our four-step chunk-wise model improves VBench Total from 84.04 to 84.66 (+0.62 points) and VisionReward from 6.326 to 10.074 (+59.25%) over the reported causal-ODE-based baseline.
https://arxiv.org/abs/2610.20111
Video scene graph generation (VidSGG) aims to capture objects and their evolving relationships in videos. This requires accounting for both the persistence of object identities and abrupt changes in relationships. Existing methods aggregate information across frames to exploit temporal context, but an emphasis on consistency can obscure these changes. As a result, a model may retain its previous prediction even after the underlying relation has changed. We refer to this failure mode as relational semantic inertia. To address this issue, we propose Relation-Transition-Aware Transformer (RTAformer), a one-stage framework that separately models entity persistence and relation changes. It injects calibrated differences between adjacent-frame relation queries to guide predicate updates, while cross-frame instance alignment during training helps reduce cross-frame representational drift. Experiments on Action Genome show improvements in recall and mean recall over existing methods, with ablation studies supporting the contributions of the proposed components and comparisons using matched backbones showing larger gains on relation-transition frames than on non-transition frames.
https://arxiv.org/abs/2610.20091
Pairwise preference feedback has become a widely adopted supervision signal for reinforcement learning in video generation models, as pairwise comparisons provide a more reliable alternative than pointwise scalar ratings for evaluating the quality of generated videos. Specifically, we define a preference graph for each GRPO group under a pairwise evaluator, where nodes represent sampled rollouts and edges encode pairwise preferences. Auditing 6,976 on-policy comparison graphs, we find that cyclic preferences are prevalent and persist throughout training. Naive pairwise reward aggregation based on average win rates discards the underlying comparison structures and treats each rollout independently, which may introduce unreliable advantage estimates for certain rollouts and consequently affect reinforcement learning optimization. Therefore, we propose the \emph{Reliability-Anchored Preference Walk} (\ours{}), a graph-aware advantage aggregation method that strengthens the global preference signal from win rates with reliable relational evidence from cyclic preference graphs through a reliability-guided preference walk. Under matched evaluator, comparison protocol, group size, prompt schedule, and query budget, \ours{} requires no additional evaluator queries beyond the observed comparisons within each rollout group and improves over Pairwise-GRPO across controlled comparisons, transfer settings, and blind human evaluations.
https://arxiv.org/abs/2610.20089
Visual world knowledge is a core capability of multimodal large language models (MLLMs), underpinning knowledge-intensive visual question answering and fine-grained visual reasoning. However, existing benchmarks remain limited in two key respects. First, their category coverage is narrow: most benchmarks span only a small number of categories across a few domains, falling far short of the open-ended scale of real-world visual entities. Second, their task construction is often insufficiently rigorous: models can answer correctly using coarse-grained cues, vague associations, or elimination strategies without truly mastering precise concepts, making it difficult to accurately assess their knowledge of fine-grained entities. We introduce VisualWorldBench, a taxonomy-grounded multi-task benchmark built on a hierarchical taxonomy of 21,291 leaf-node classes across 8 visual domains, with 32,541 evaluation instances whose ground-truth labels cover 15,479 categories across four complementary tasks: closed-set recognition, contrastive selection, precise localization, and open-world naming, covering different directions of knowledge retrieval and varying degrees of answer openness to comprehensively evaluate visual world knowledge. Most questions are constructed from taxonomically proximate categories, forcing precise discrimination among fine-grained entities. Experiments reveal that the strongest closed-source model achieves only 80.4% average accuracy, exposing capability gaps hidden under conventional benchmarks. We further construct VisualWorldBench-50K, a training resource covering 50K+ categories. Fine-tuning on VisualWorldBench-50K yields over 21 percentage points improvement on VisualWorldBench, with consistent transfer to public fine-grained recognition and visual knowledge benchmarks.
https://arxiv.org/abs/2610.20083
Catheter obstruction is the commonest cause of shunt failure; freehand insertion at Keen's point leaves the tip free in cerebrospinal fluid in only one case in ten. We built a digital twin that reconstructs skull, scalp, ear and ventricles from preoperative CT by deterministic geometry, searches every entry around Keen's point for the perpendicular trajectory with the longest intraventricular length under safety constraints, and returns the plan as two ruler measurements from the ear and two depths. Executed freehand in 11 consecutive adults (IDEAL Stage 2a), it achieved Hayhurst Grade 1 placement in 10 of 11 against 22 of 213 historically (p = 9 x 10^-9), median entry and angular deviations 2.5 mm and 5.9 degrees, 1.4 cm more intraventricular catheter than Keen's point, and no intraoperative complication. The technique was unchanged; the gain came from choosing entry and depth per patient. Whether it lowers revision is the next stage's hypothesis.
https://arxiv.org/abs/2610.20074
Accurate nuclei segmentation underpins quantitative computational pathology, yet remains challenging due to morphological variability, weak boundaries, nuclear crowding, and pronounced domain shifts arising from differences in tissue preparation, staining, and acquisition. While deep learning and recent foundation models have improved segmentation performance under matched distributions with the original training data, their generalization across heterogeneous histopathology domains remains limited. We introduce GDBA-Net, a parameter-efficient nuclei segmentation framework built around the proposed Gated Dual-Branch Adapter (GDBA). GDBA-Net adapts a frozen SAM2 encoder by integrating pretrained semantic representations with explicit frequency-derived structural priors. The complementary representations are independently transformed through Grid MLP branches and dynamically integrated using sample-adaptive channel-wise gating, selectively emphasizing structural cues relevant to nuclear delineation. Despite using only 4.3 million trainable parameters, GDBA-Net achieves state-of-the-art in-dataset performance and consistently superior cross-dataset generalization across six diverse nuclei segmentation benchmarks under fully supervised, cross-dataset, and five-shot adaptation protocols, outperforming competing CNN-, transformer-, and foundation model based methods. Comprehensive ablations confirm that these gains arise from the coordinated design of semantic-frequency complementarity and adaptive gating rather than increased model capacity. By uniting transferable semantic representations with explicit structural priors, GDBA-Net provides a robust, annotation-efficient solution to domain variability in nuclei segmentation. this https URL
https://arxiv.org/abs/2610.20073
The rapid advancement of large vision language models (LVLMs) has made geolocation inference from images highly accurate and accessible. This poses serious privacy risks: a passive adversary with black-box LVLM access can infer a user's location from a single photo with no metadata. Existing protection methods rely almost exclusively on adversarial perturbation, which introduces perceptible visual artifacts and utility degradation. We identify the visual-geolocation asymmetry: geolocation-decisive clues, such as street signs, tend to be visually peripheral but dominate location inference. Exploiting this asymmetry, we propose GeoCloak, an agentic framework for semantics-preserving geolocation privacy protection. It acts as a clue-aware planner that analyzes each image to identify geolocation-relevant clues, dispatches targeted semantic edits to directly suppress peripheral clues, and autonomously configures adversarial perturbation to further suppress residual geolocation features, all under iterative utility-aware feedback. We evaluate GeoCloak on four diverse datasets spanning 108 countries and 576 cities against five LVLMs and three inference methods. GeoCloak reduces overall city-level accuracy from 41.2% to 9.9%, approximately half of the best-performing baseline, while achieving substantially superior utility preservation both qualitatively and quantitatively. We hope this work takes a meaningful step toward practical, semantics-preserving geolocation privacy protection, giving users greater control over the location information inadvertently embedded in their shared images.
https://arxiv.org/abs/2610.20055
World action models (WAMs) built on pretrained video generation models adapt quickly to new robotic tasks, but they forget previously learned tasks under sequential fine-tuning. Experience replay (ER) mitigates such forgetting by rehearsing data of previous tasks, yet this data is often unavailable in robotics, where a policy is deployed as weights only and its training data is not shared along with it. In this work, we ask whether a WAM can achieve data-free continual learning by regenerating its own past. Our key observation is that a WAM can indeed autoregressively regenerate complete rollouts of previously learned tasks and replay them to mitigate forgetting. However, replaying such raw rollouts still lags far behind replaying real data, which we attribute to two issues. First, the WAM is unable to recognize task completion and keeps generating purposeless motion after the task is done. Second, under open-loop generation, the generated actions gradually drift away from the generated observations. To address both issues, we present rectified generative replay (R$^2$-WAM), which truncates generated rollouts at task completion with an agentic evaluator and filters out rollouts whose actions are physically inconsistent with the observations. On the four LIBERO suites and five real-world tasks, R$^2$-WAM reduces forgetting by over 90% relative to sequential fine-tuning and nearly matches ER without accessing any data from previous tasks. Our analysis further reveals that forgetting in WAMs concentrates in inverse dynamics modeling: a forgotten WAM still produces visually plausible observations of previous tasks while its generated actions fail. Project page: this https URL
https://arxiv.org/abs/2610.18038