Vision-Language-Action (VLA) models are effective at understanding what task to perform, but provide limited control over how it should be executed, such as moving quickly or slowly. We introduce TempoBridge, a lightweight framework that uses frozen VLA representations to modulate actions according to tempo cues in the instruction at each task phase, without additional tempo-conditioned robot demonstrations or tempo-specific base-policy fine-tuning. TempoBridge extracts tempo cues from contextual VLM representations, aligns them with task progress through a causal phase router, and modulates nominal motion commands during execution. Across LIBERO tasks, TempoBridge improves Tempo Success Rate from 52.6% to 89.7% under canonical tempo instructions while retaining high task success. It also preserves near-baseline performance when no tempo cue is present and generalizes to unseen tempo expressions without additional training. Experiments on a physical robot further demonstrate language-conditioned tempo modulation in real-world manipulation.
https://arxiv.org/abs/2610.09451
In tropical regions, their agricultural sectors remain highly dependent on manual labor for fruit harvesting. On large-scale farms, this dependency often results in significant labor cost and logistic complexities. This project presents the development and simulation of a voice-controlled Unmanned Aerial Vehicle (UAV) system designed to automate harvesting tasks in extensive plantations. The proposed system integrates speech recognition using Whisper [1] and LLM, computer vision-based ripeness classification, and adaptive path planning within a unified framework. The entire system is modeled and validated in a Gazebo simulation environment, allowing performance evaluation under controlled agricultural scenarios
https://arxiv.org/abs/2610.09398
When diffusion policies were first introduced, they were expected to recover multi-modal action distributions. However, we find this expectation does not always hold, as diffusion policies often collapse to a single modality even when we guarantee the balance of dataset modalities and exact within-batch symmetry. Our analysis indicates that independent action-noise pairing contributes to this failure by increasing mixing and crossing among diffusion paths, which can produce averaged denoising responses and suppress modality-specific behavior. This issue is especially severe in robot planning, where action spaces are dense and low-dimensional, significantly increasing such mixing and crossing. To alleviate this problem, we propose Immiscible Diffusion Policy, a label-free training-time add-on to diffusion policy that uses action-noise assignment to preserve relatively distinct noise-to-action routes without modifying the policy architecture or inference procedure. Across five simulated and two real-world humanoid manipulation tasks spanning state, RGB, and point-cloud observations, our method significantly improves the policy's preservation of action modalities while maintaining strong task performance. It increases the proportion of the non-dominant modality by 6.0x-14.6x across three two-modality tasks and recovers demonstrated modalities that are entirely absent from vanilla policy rollouts on both four-modality tasks. These results demonstrate that Immiscible Diffusion Policy provides a simple yet robust approach to preserving action multi-modality in general robot learning tasks.
https://arxiv.org/abs/2610.09369
Human-robot interaction (HRI) failures remain a major barrier to deploying robots in real-world environments. Prior work often treats failures as isolated technical faults or focuses on post-hoc recovery behaviors. In practice, many breakdowns arise because humans and robots operate under inconsistent assumptions about the current world state. We propose WSM-Aware HRI, an IoT-enhanced modular framework that unifies diverse HRI breakdowns as World-State Mismatches (WSMs) between a human's instruction-implied assumptions and a robot's grounded world model built from multimodal perception and digital augmentation. A Large Language Model (LLM) is used to make implicit assumptions explicit, map them to a small set of mismatch types, and specify the evidence needed for verification against the robot's world state. WSM-Aware HRI shifts failure handling from execution-time recovery to proactive mismatch detection during intention formation, enabling interventions guided by safety, norm compliance, and multi-user coordination with transparent explanations. We evaluate mismatch identification in ten everyday cases spanning both visual and latent-state mismatches. The system can accurately produce the expected output results, and ablations show that reliable identification depends on appropriate grounding representations and verification-oriented refinement. These results indicate that treating interaction breakdowns as explicit world-state mismatches enables earlier detection of impending failures and offers a principled mechanism for integrating external evidence and social constraints into human-robot interaction.
https://arxiv.org/abs/2609.32336
Robots are increasingly expected to provide personalized services in everyday environments. To do so, they must ground natural-language commands such as "Where is my backpack?" or "Find my bottle" and execute them by reasoning about object instances, people, locations, and ownership. This is challenging because ownership is rarely labeled explicitly and must be inferred from long-term, behavioral evidence of human-object interactions. To address this, we present COOL, a novel robotic framework for autonomously learning object ownership from everyday observations and maintaining a long-term spatial memory of its environment. To keep its memory current, COOL uses an agent-based curiosity-driven data collection strategy that guides the robot toward the most promising locations to gain information and refresh stale observations. Offline experiments, ablation studies, and real-world evaluations show that COOL can infer ownership relations from real-world interactions and use this knowledge for ownership-conditioned navigation and task execution.
https://arxiv.org/abs/2610.09358
Learning from demonstrations (LfD) provides a framework for inferring unknown constraints from locally optimal, constraint-satisfying expert behavior. Existing approaches largely fall into two paradigms, constrained inverse optimal control (CIOC) and inverse constrained reinforcement learning (ICRL). CIOC exploits optimality conditions such as the Karush--Kuhn--Tucker (KKT) conditions but typically assumes known dynamics and structured constraint representations. Meanwhile, ICRL accommodates complex unknown constraints and unknown transition dynamics but often requires extensive online exploration, during which unsafe constraint violations may occur. In this work, we introduce Counterfactual KKT (CF-KKT), a constraint learning framework that leverages learned dynamics and locally optimal demonstrations to recover unknown constraints without requiring known dynamics or additional risky exploration, thereby combining the data efficiency and safety advantages of CIOC with the flexibility of ICRL. First, we use a locally learned differentiable dynamics model to impose KKT-inspired optimality conditions directly on the demonstrations. Second, we use the learned dynamics to generate reward-improving counterfactual behaviors near the demonstrations, revealing behaviors that would be preferable in the absence of the unknown constraint and thus providing synthetic infeasible data. When the constraint parameterization is known, the same learned-dynamics framework enables direct CIOC-based parameter recovery, and we characterize its sensitivity to dynamics misspecification. Across high-dimensional robotic control tasks, our approach learns neural constraint representations with improved safety and data efficiency relative to state-of-the-art offline ICRL baselines.
https://arxiv.org/abs/2610.09350
Vision-language-action (VLA) models adapted through supervised fine-tuning (SFT) inherit a structural asymmetry: expert demonstrations teach the policy where success behavior lies, but provide no signal about where it ceases to be reliable. We argue that robust VLA adaptation should therefore be viewed not as further demonstration fitting, but as Failure-Boundary Learning -- the problem of Discovering, Localizing, and Shaping the boundary between recoverable deviations and task failure. To instantiate this view, we propose DLS: built on a real-grounded behavioral prior from few real demonstrations and simulated co-training, DLS discovers failure boundaries at scale through on-policy digital twin rollouts. Rather than reducing each rollout to a binary label, semantic progress localization uses privileged simulator states to assign progress-aware signals that capture where the failure boundary is crossed, not merely whether. These signals drive directional boundary shaping in the flow dynamics -- reinforcing success-producing denoising directions and suppressing failure-producing ones, without action likelihoods or auxiliary critics. Across real-robot manipulation tasks, DLS improves robustness over SFT and online RL baselines, especially under randomized initial states and unseen visual conditions.
https://arxiv.org/abs/2609.06114
Automated insertion of board-to-board (BTB) connectors in 3C manufacturing requires both high visual accuracy and strong deployment robustness. This problem remains challenging because multi-variant connectors exhibit significant morphological and appearance variations, making stable cross-variant generalization difficult, while the mismatch between training and deployment under fixed-view inspection settings induces background spurious correlation and degrades real-world performance. To address these issues, this paper proposes MCFR, a Mask-Guided Coarse-to-Fine Regression framework for multi-variant BTB connector assembly. By introducing an object-aware mask prior and explicit photometric refinement, the proposed method suppresses background interference and improves alignment accuracy and robustness in practical deployment. Experiments on a self-constructed multi-variant dataset, a BTB batch insertion testbed, and a real smartphone assembly task show that MCFR consistently outperforms representative baselines and achieves an average real-world insertion success rate of 99.25%. These results demonstrate the effectiveness and practical potential of MCFR for automated assembly of multi-variant BTB connectors.
https://arxiv.org/abs/2610.09327
This paper presents an open-sourced MATLAB simulation and analysis platform dedicated to legged climbing robots. This simulator enables the design of any limbed robotic system as an articulated multi-body with a floating base and simulates it walking and climbing in an arbitrary environment. The main variable environmental parameters are inclination, gravity, and ground stiffness, and any point cloud can be installed as the terrain map. Furthermore, the simulator employs a rigid body dynamics engine. This paper first describes the simulator structure, and the computational flow and next presents the representative simulation examples where quadrupedal robots assumed gripping on the wall or climbing on the steep slope.
https://arxiv.org/abs/2610.09315
Generative world models provide rich predictions of how manipulation scenes may evolve toward task objectives, yet those futures do not directly expose the compact task variables required by control. When training supervises future prediction alone, terminal goal accuracy is not an explicit learning objective, even when geometric recovery is available. We present Entity-Level Goal Readout, a learned prediction-to-execution interface that makes the executable terminal goal an explicit output of a 3D trace world model. It combines object-centric pose prediction with translation grounded in observed depth to produce a compact goal in SE(3). A shared Pose-Native Executor consumes this fixed goal with online object-pose feedback for closed-loop control without rerunning the world model. Across five manipulation tasks, the pipeline achieves a mean success rate of 79.69%. Goal diagnostics directly measure terminal goal accuracy, while controlled translation perturbations characterize how execution degrades under goal error. Zero-shot deployment on a Franka arm achieves 73.33% success on nominal StackCube, 66.67% with distractors, and 75.00% on PickPlate with a target unseen during policy training. These results support treating the prediction-to-execution interface as an explicit learned component of world-model planning rather than incidental post-processing in the control pipeline itself. Project page: this https URL
https://arxiv.org/abs/2610.09309
Safe navigation in dynamic environments requires robots to plan under obstacle predictions whose errors are uncertain, non-stationary, and can induce rare but safety-critical failures. Existing control-barrier-function safety filters can reject immediately unsafe controls, but they provide little guidance on when the current finite-horizon planning mode itself is becoming unsafe as prediction uncertainty evolves. We propose Conformal Event-Triggered Risk-Certified Replanning (\emph{CERT-Replan}), a framework that uses calibrated barrier risk as an early-warning signal for replanning. CERT-Replan calibrates horizon-indexed obstacle-prediction residuals online and uses the resulting uncertainty radii to evaluate dynamic-obstacle safety margins. A one-step safety filter protects the next applied control, while a horizon-level risk monitor evaluates the upper-tail CVaR of predicted barrier-violation losses along the current MPC rollout. When this risk exceeds an allocated budget, CERT-Replan rejects the current planning mode and selects a lower-risk alternative, such as a different speed profile, corridor, or homotopy class, rather than repeatedly correcting the same nominal plan. In a non-stationary benchmark, CERT-Replan achieves an \(83.3\%\) collision reduction relative to the safety-filter-only baseline \textcolor{black}{and a \(77.8\%\) reduction relative to simple replanning triggers}, while reducing average safety-filter intervention by \(32.4\%\). \textcolor{black}{With Trajectron++, CERT-Replan achieves \(96\%\) collision-free operation. Hardware experiments and onboard runtime profiling demonstrate computational feasibility.}
https://arxiv.org/abs/2610.09302
Achieving human-level dexterity in complex, unstructured environments requires the seamless integration of whole-body scene interaction and dexterous object manipulation skills. While existing physics-based controllers generate physically plausible behaviors in each domain, they largely address these two capabilities independently. In this paper, we present Co${}^{2}$Skill that integrates scene interaction and dexterous manipulation through a unified policy formulation. Built on a pretrained motion prior, the policy uses task and phase dependent observation masks to select information relevant to the current interaction goals. We introduce a goal-conditioned loco-manipulation curriculum that combines partial reference guidance for precision with exploration from varied initial states while allowing goal-directed execution beyond the demonstrated trajectories. We further introduce a cross-task curriculum that jointly trains individual skills and selected task sequences, preserving physical states across task boundaries and maintaining grasps during subsequent scene interactions. Together, these support sequential task execution and simultaneous scene interaction with object manipulation. We evaluate sitting, standing, climbing, stair traversal, and goal-directed manipulation, together with sequential execution and with random different conditions. Additionally, we demonstrate skill compositions in indoor environments, illustrating their integration within the same control formulation.
https://arxiv.org/abs/2610.09291
Robot co-design couples morphology search with policy learning, yet training every new design from scratch discards acquired control experience. We present LACE-CRAFT, which compares continued learning on the current robot with policy adaptation to new morphology-reward pairs. LACE resumes the incumbent's full learning state and initializes compatible challengers with its actor parameters and observation statistics. A fixed task metric selects among both branches and the frozen incumbent. CRAFT coordinates Feedback, Morphology, Reward, and Integration roles through shared experimental records and behavioral replays to generate and cross-review paired proposals. A generative extension converts generated meshes into editable articulated models with configured joints, actuator interfaces, and consistently updated simulation assets. Across five locomotion benchmarks, mean scores over three evaluation seeds are 6.4-91.9% higher than D2C. Both methods train 30 new morphology-reward pairs over five rounds; LACE additionally uses four continuation training units. Five-task ablations examine policy inheritance and replay-derived feedback. A fabricated prototype demonstrates indoor walking and illustrates the geometry-to-hardware workflow.
https://arxiv.org/abs/2610.09283
This work examines the transfer of a co-evolved communication mechanism between two robotic agents from a discrete two-dimensional (2D) simulator to a three-dimensional simulator with real physics (3D). The study focuses on whether a communication mechanism co-evolved in a 2D environment retains its functional role after transfer to a 3D physics-based simulator. To support this analysis, the effects of the episode time budget, the social cue, and the asymmetry between the two co-evolved roles were examined. The results indicate that the success rate increased approximately linearly with the evaluated time budgets, with no evidence of a plateau between 2,000 and 6,000 physics steps, suggesting that evaluations based on shorter episodes may underestimate the performance of the trained controllers. In both simulators, the social cue functioned primarily as a jam- assistance mechanism rather than as a navigation guide, although with a more pronounced effect in 2D. Analysis of eight independent evolutionary runs revealed a consistent direction of asymmetry, although its magnitude varied across runs. Controlling the processing order between agents allowed us to rule out an artifact of the physics engine. Finally, the results are discussed in terms of the factors that may contribute to the remaining performance gap observed after transfer.
https://arxiv.org/abs/2610.09280
Simulation enables large-scale, low-cost robot data generation, but policies trained in simulation often fail to transfer to the real world due to the sim-to-real visual discrepancies. Existing approaches often rely on intermediate representations, which can discard rich semantic information or require additional perception modules at deployment. We address this visual sim-to-real gap with RoboRender, a framework that converts simulated trajectories into photorealistic RGB videos for policy learning. RoboRender trains a robot-oriented video generation model conditioned on simulated depth videos, language instructions, and robot RGB mask videos, preserving simulator geometry, robot motion, and action labels while synthesizing realistic textures, backgrounds, and distractors. The generated RGB videos are paired with simulator-provided states and actions to train policies for zero-shot real-world deployment. On robot video test sets, our video model outperforms depth-conditioned video generation baselines in generation quality. In real-world experiments across pick-and-place, articulated-object manipulation, and mobile manipulation tasks, policies trained on RoboRender-generated data achieve a 71% average success rate, outperforming raw simulation renderings and conventional visual domain randomization by approximately 7.1x and 3.6x, respectively. We further show that policy performance improves with more generated videos per simulation trajectory, increasing opening-task success by 65 percentage points. These results demonstrate that generative video rendering mitigates the visual sim-to-real gap for zero-shot policy transfer. Project website: this https URL.
https://arxiv.org/abs/2610.09254
Co-design of legged robots with elastic elements is challenging due to the non-differentiability of contact dynamics and mechanism engagement. This paper presents SurGE, a framework that computes surrogate gradients of the design objective through a differentiable pipeline consisting of a kinodynamic single-rigid-body (Kino-SRB) model and a design-aware control policy, and injects them into CMA-ES via mean shift with cosine-annealed step decay. On a 4-DOF design space of a hopping robot with unidirectional parallel spring, SurGE achieves 6 times lower cross-seed standard deviation and 18% tighter population concentration compared to vanilla CMA-ES, while matching or improving the best objective. Hardware experiments on a 2D design subspace show that, starting from a hand-tuned initial design, SurGE reduces the design objective by 37.65% on hardware, with the improvement trend identified in simulation transferring consistently to the physical system. SurGE provides the potential to accelerate non-differentiable co-design problems in legged robots via surrogate model gradients.
https://arxiv.org/abs/2606.21866
The difficulty of learning goal-reaching policies is often attributed to a "curse of horizon" that manifests as bias accumulation in temporal-difference backups and noisy advantage estimates. In this work, we identify an additional informational curse of horizon in goal-conditioned policy learning, where increasing the goal relabeling horizon can significantly reduce policy generalization and performance. Through a series of controlled experiments with oracle planners, we decouple the goal horizons sampled during training from those that the policy is asked to reach at test time. Even when evaluated only on a sequence of nearby subgoals, goal-conditioned behavioral cloning (BC) policies suffer from severe, training horizon-dependent performance degradation that is mitigated by reinforcement learning (RL) objectives. We explain this phenomenon as a horizon-dependent decrease in the conditional mutual information between actions and hindsight-relabeled goals, and find empirically that both BC and RL policies trained on longer-horizon goals exhibit a shift in sensitivity from goal to state information, as measured by the policy's input Jacobians. Motivated by this observation, we find that distilling the input Jacobians of short-horizon policies into long-horizon policies yields significant performance gains, especially in combinatorial manipulation tasks. Taken together, our results highlight goal relabeling horizon as an important consideration when learning generalist policies from offline data.
https://arxiv.org/abs/2610.09247
Vision-language-action (VLA) policies trained on large datasets are capable within their training domains, yet they still fail to generalize to the variety of situations a robot meets in real-world deployment. Agentic robot systems complement the policy with a vision-language model (VLM) orchestrator that learns when to call the policy, how to instruct it, and when to use scripted skills instead. However, because the harness is built around a frozen policy that has limited language steerability, the orchestrator can avoid the policy's failures but never overcome them. The policy becomes the bottleneck of the whole system. Fine-tuning the policy can remove this bottleneck, but updating it alone decouples it from an orchestrator tuned to its old behavior. We propose Robo-COP, in which the orchestrator and policy co-evolve during deployment. Robo-COP curates skill demonstrations from its own executions, fine-tunes the policy when this data can address recurring failures, and adopts each new policy only after it improves the skills it was trained for. Across ten simulated RoboLab tasks, Robo-COP raises mean held-out success from 64.8% to 73.8% over the same harness with a frozen policy, while fine-tuning on a fixed schedule without verification reaches only 65.8%. On three real-world tasks, Robo-COP raises held-out success from 38.3% to 50.0%. Robo-COP turns deployment into a self-improving flywheel in which robots learn by doing, with each improvement in execution producing better data for the next round of learning. Videos and code are available at this https URL.
https://arxiv.org/abs/2610.09228
Robot throwing has emerged as a promising technique for improving efficiency in logistics and warehouse automation, by enlarging the workspace and speeding up the process. To significantly increase the throwing system's throughput, we develop strategies for throwing multiple objects in one swipe. Such multi-object multi-target throwing (MOMT) leverages the large degrees of freedom of anthropomorphic hands. The key is to quickly generate fast and feasible throwing motions, which involves a complex trade-off between short trajectory duration and short planning time. We solve this problem in two stages. Offline, we build a model of the feasible set by combining object's inverted flying dynamics and the robot's kinematics and dynamics. Online, we generate feasible throws through fast solution matching and filtering of object's valid detach state and robot's feasible state that can compose sequences of throws in less than 5 ms. We validate the framework on a 7-DoF manipulator equipped with a multi-fingered hand. In simulation, coordinated two-object throwing reduces execution time by up to 46% compared to independent single-object planning, and this improvement is maintained when scaling to three objects. Real-world experiments with two objects confirm a 29% reduction; the remaining gap to the theoretical 50% is attributed to inter-throw transition overhead. When target positions are randomly changed mid-execution, the system re-plans and successfully reaches the new targets within 100 ms latency without stopping the robot. These results establish the first unified planning framework for MOMT throwing -- demonstrating scalability to multiple objects in simulation and real-world feasibility on two-object tasks -- advancing the frontier of high-throughput robotic manipulation. A video summarizing the method and the hardware experiments is available at this https URL
https://arxiv.org/abs/2610.09224
Reinforcement Learning (RL) has enabled legged robots to perform a range of skills in single-task settings. However, applications such as farm robotics or space exploration require diverse skills such as locomotion, digging, or close-range surveying. Training an end-to-end policy to address this problem remains difficult due to challenges such as sample inefficiency and gradient conflict between tasks in multi-task learning. We propose a three-stage method that trains a single policy to perform distinct tasks such as walking, digging, and hopping, and compose them into novel behaviors such as crawling. First, multiple teacher policies are trained using RL on narrowly defined tasks. Then, two additional stages train a student policy with a multi-teacher distillation setup that uses a combined RL and Imitation Learning (IL) objective under an adversarial task selection process that focuses training on the worst-performing task. With this method, we train a student policy that performs 22 tasks using 8 teachers. Evaluations show our method preserves motion quality and tracks commands more accurately than PPO and distill-then-finetune baselines, and in some cases generalizes to new tasks without explicit training. Finally, we demonstrate real-world robustness by deploying the resulting policy on a Unitree B1 quadruped. Video: this https URL
https://arxiv.org/abs/2610.10601