Vision-language-action (VLA) policies infer grasp actions primarily from visual observations and robot state, but do not explicitly represent the physical response observed after contact. We present MIM-VLA, a motor-feedback-based architecture that encodes recent gripper current, position, velocity, and signal validity as a 128-dimensional interaction token. A motor-only Motor Interaction Module (MIM) is pretrained with human-reviewed contact and interaction-phase labels and then conditions only the gripper-action pathway of SmolVLA; arm actions and the position-control interface remain unchanged. The same token supports the MEM selector VLM that compares candidate interactions and produces evidence-conditioned selections and explanations. We evaluate MIM-VLA in three real-world settings: comparing the interaction resistance of visually different objects, disambiguating visually similar real and replica objects through active probing, and gently grasping fragile objects, including held-out instances. Across 13 object pairs, MIM-VLA selects the higher-resistance object in 75.0% of trials, compared with 48.8% for the SmolVLA baseline. For the evaluated tasks, the approach uses motor feedback already available from the gripper and does not require an additional tactile array, force-torque sensor, calibrated force estimate, or direct current control.
https://arxiv.org/abs/2610.08425
A stable grasp does not guarantee kinematically feasible robotic insertion because the object-in-gripper transform may force the robot towards singularities or joint limits along the prescribed insertion path. We study post-grasp kinematic feasibility repair through object-in-gripper reorientation. Given an achieved grasp and a fixed insertion path, we seek a small reorientation that restores kinematic feasibility. Sequential IK can miss such candidates by following an unfavorable joint-space path, while the nonsmooth feasibility landscape makes the search computationally expensive. We evaluate candidates using a branch-aware IK graph that maximizes the minimum feasibility margin over the discretized insertion path and use a learned task-conditioned prior to improve query ordering. The selected reorientation is executed through tactile-based extrinsic manipulation. In UR5e simulations, the planner without learned ranking reduces mean reorientation over successful trials by 51.5% compared with grid-based sequential IK. Adding learned ranking reduces this planner's mean planning time by an additional 51.1%. Real-robot experiments validate the complete pipeline.
https://arxiv.org/abs/2610.08421
Human video offers a scalable source of robot demonstrations, yet most human-to-humanoid retargeting methods assume a legged robot with human-like kinematics. This assumption does not hold for mobile-base humanoids equipped with a wheeled base, vertical lift, and two arms. Human walking must be expressed through base motion, while torso bending may require coordinated lift and arm motion. We address this mismatch with a task-conditioned framework that assigns reconstructed human motion to base, lift, and arm responsibilities before robot-specific realization. The allocator preserves the human-derived path, stabilizes heading, separates turn and translation when needed, retimes commands to satisfy base limits, and repairs lift and arm trajectories. A deployment adapter then converts the reference to 50 Hz commands using stationary-base detection, deadband and slew-rate filtering, time-consistent playback scaling, and separate linear and angular gains. We evaluate the resulting references with human-derived task-space comparisons, policy-free simulation replay, and a qualitative execution on a physical robot.
https://arxiv.org/abs/2610.08381
Assistance in collaborative manipulation is often initiated by user instructions, making high-level reasoning request-driven. In fluent human teamwork, however, partners often infer the next helpful step from the observed outcome of an action rather than waiting for instructions. Motivated by this, we investigate an event-driven formulation of proactive assistance, where human--object interaction outcomes initiate assistive reasoning without user-provided task specifications at inference time. To this end, we propose an event-driven framework that monitors workspace state changes with an event monitor and, upon event completion, extracts stabilized pre/post snapshots that characterize the resulting state transition. A frozen pretrained Vision-Language Model (VLM) then uses its semantic priors to infer the task context, decide whether assistance is appropriate, and, when needed, generate a sequence of assistive actions from the observed transition. To make outputs executable and verifiable, we restrict actions to a set of action primitives and reference objects via integer this http URL evaluate the same framework across three distinct real world tabletop collaboration tasks without task-specific training or fine-tuning. The event-driven framework achieves performance comparable to variants given user instructions.
https://arxiv.org/abs/2610.08344
The collision cone used by velocity-space control barrier functions is conservative: it rejects every relative velocity aimed into an obstacle, however slow. We propose the \emph{shifted collision-cone CBF} (SC3BF), which adds a state-dependent \emph{allowance} to the cone condition, so the robot may approach the obstacle at a rate that grows with distance and with its own speed. SC3BF is enforced by an ordinary quadratic program, and its safe set is forward invariant under bounded inputs without a minimum forward speed or a clearance margin. We prove that a nonzero allowance preserving safety always exists, and derive one in closed form. Against three velocity-space baselines on a kinematic bicycle among up to $100$ moving obstacles, SC3BF reaches the goal more often and modifies the nominal input less than half as much.
https://arxiv.org/abs/2610.08332
We consider obstacle localization for a team of robots cooperatively transporting a rigid payload without explicit inter-robot communication. A leader robot directs the payload's motion, while follower robots assist and react to locally detected obstacles. The leader measures the followers' aggregate wrench, i.e., the combined force and torque they exert on the payload, but cannot directly distinguish their individual reactions. We design a follower control law that allows the leader to recover obstacle locations from these measurements. Each follower resists motion toward nearby obstacles, resulting in a piecewise-linear relationship between the payload's translational and angular velocity and the aggregate wrench. Changes between adjacent linear regions reveal an obstacle's bearing and distance and identify the responding follower. We give sufficient conditions for exact recovery at a fixed payload configuration and develop an adaptive probing procedure in which the leader applies translational and rotational inputs to the payload to obtain the required measurements. We demonstrate the performance of the proposed method in simulations.
https://arxiv.org/abs/2610.08324
Cluttered indoor environments, where large and heavy objects are scattered across diverse surfaces, require humanoid robots to sequentially navigate, grasp, transport, and accurately place each item at its target location within a single uninterrupted episode. This long-horizon, whole-body loco-manipulation task remains a significant challenge for current methods. Previous approaches often suffer from two main issues: easy-reward bias, where training overemphasizes early transport stages at the expense of later ones, and catastrophic forgetting, where focusing on later stages leads to a decline in earlier-stage performance. In this work, we introduce Humanoid Horizon, a unified policy framework designed to overcome these limitations through three interrelated mechanisms. The Parallel Training Strategy organizes $N$ scenes into $S$ concurrent stage streams governed by a shared policy, ensuring all transport stages receive continuous gradient updates and removing the bottleneck of sequential optimization. The Dynamic Starting Mechanism updates each environment's initial state with terminal states from upstream rollouts, gradually broadening transition coverage and enhancing robustness at stage boundaries. Reward Gating sets the reward to zero for the rest of the episode in later-stage streams when the immediately preceding object is displaced beyond a set threshold, so the shared policy learns not to disturb a just-placed object and earlier placements are preserved throughout the episode. Collectively, these strategies achieve per-stage success rates exceeding 80\% on the two-object LHM-Humanoid benchmark (350 training scenes, 66 held-out scenes). As the number of sequentially transported objects grows beyond two, success declines with the horizon, but the degradation is graceful relative to the sharp drop seen in all baselines.
https://arxiv.org/abs/2610.08320
Existing visual navigation policies are inherently bound to fixed camera configurations, creating a fundamental barrier to zero-shot deployment across heterogeneous robot sensor layouts. To overcome this limitation, we present an embodiment-informed navigation policy capable of generalizing across diverse depth sensor configurations on a specific aerial platform. Instead of implicitly learning spatial alignments, our approach explicitly unprojects depth measurements from arbitrary depth sensor payloads, varying in sensor count, mounting extrinsics, and intrinsics, into a shared robot-centric frame, stitching them into a unified spherical range image and a binary validity mask. This mask allows the downstream policy to explicitly distinguish covered space from unobserved blind spots. Trained via reinforcement learning with aggressive camera randomization, our policy generalizes zero-shot to unseen layouts featuring up to seven cameras, scaling success rates from 78% to 95% as total spatial sensing coverage increases. Finally, real-world flight trials on a physical quadrotor, conducted in an obstacle-filled corridor and an outdoor forest, validate the policy's zero-shot transfer across camera configurations and its resilience to sudden online sensor dropouts.
https://arxiv.org/abs/2610.08306
In this work, we introduce Crazyflow, an accurate, differentiable simulator built on JAX. By leveraging jit compilation via XLA, Crazyflow unifies physics and control into a single differentiable computation graph, enabling massive parallelization on accelerated hardware without sacrificing modeling accuracy. This architecture achieves order-of-magnitude speedups over existing baselines, capable of training deployable reinforcement learning agents in seconds. To highlight its highly modular design, we demonstrate how easily Crazyflow can be extended by integrating a complete, high-fidelity Ultra-Wideband (UWB) and Inertial Measurement Unit (IMU) simulation pipeline coupled with a full-state Extended Kalman Filter (EKF). This capability allows for massive parallel controller evaluation under realistic, degraded state feedback with minimal impact on GPU throughput. By combining speed, accuracy, and extensibility, Crazyflow serves as a foundational tool for the next generation of aerial robotics research.
https://arxiv.org/abs/2610.08225
Speed-only aerodynamic power models for multirotor propulsion cannot represent acceleration-dependent effects. This work develops a nested sequence of propulsion-power models that starts from aerodynamic power dissipation and progressively introduces a reversible kinetic-energy rate, torque-dependent electromechanical dissipation, and lumped speed-proportional dissipation. The models are identified using one subset of experiments and validated using the other on a motor-drive-propeller unit. Independent estimates of rotational inertia and aerodynamic drag complement predictive validation by assessing whether the models correctly attribute the measured power to reversible kinetic-energy exchange and irreversible dissipation and, within the latter, to aerodynamic and electromechanical losses. The results show that the reversible kinetic-energy rate is necessary but insufficient for accurate dynamic power prediction. Dissipation proportional to the squared motor torque provides the main additional improvement, while speed-proportional dissipation further prevents irreversible losses from being attributed to reversible kinetic-energy exchange. The resulting methodology provides a reusable and experimentally verifiable basis for developing and selecting dynamic propulsion-power models for multirotor systems.
https://arxiv.org/abs/2610.08177
Vision-Language-Action (VLA) models have become a central paradigm for robot policy learning, which predict actions in three forms: raw action chunks, discrete action tokens, or continuous action latents. However, existing action representations primarily model action trajectories, with limited consideration of the visual dynamics induced by these actions. We introduce ViDAL, a Visual Dynamics-grounded Action Latent Space that anchors continuous action latents in the future visual dynamics of the scene. Specifically, ViDAL learns action latent space by training an Action Variational Autoencoder (Action VAE) to reconstruct action chunks while aligning its latent with future scene dynamics. When integrated into downstream robot policies, the proposed Action VAE serves as a plug-in action interface compatible with multiple VLA architectures and enables optional future-video prediction as an additional capability. Empirically, ViDAL outperforms competitive baselines on LIBERO with 98.1% average success, improves a multi-task $\pi_{0.5}$ policy on RoboTwin 2.0 from 54.3% to 65.5% (Clean) and from 33.2% to 43.1% (Random) success rates over 50 dual-arm tasks, and yields 20.0% and 23.4% absolute success-rate gains on real-world single-arm Franka and dual-arm ARX robot platforms.
https://arxiv.org/abs/2610.08150
Humanoid robots operating in unstructured environments must combine robust whole-body control with the ability to perceive and physically interact with surrounding objects. While large-scale human motion data provides powerful priors for natural and versatile humanoid control, effectively transferring such priors to perception-driven object interaction remains challenging. To address this bottleneck, we propose a framework that extends the recently proposed Generative Pretrained Controller (GPC) from general human motion to full-body humanoid-environment interaction. First, we adapt GPC into interaction experts conditioned on scene affordance cues and privileged state information. These experts leverage the pretrained human motion prior while learning task-specific contact behaviors, including reaching toward objects, grasping environmental supports for stabilization, and pushing movable objects. Second, we introduce a perception-driven student that retains the pretrained GPC policy and distills interaction skills from the experts using onboard sensory observations. To bridge the gap between privileged expert observations and sensory inputs, we propose two complementary training objectives that enable effective adaptation of the pretrained motion prior during distillation. Notably, our experiments across multiple whole-body interaction tasks demonstrate that large-scale generative human motion priors provide an effective foundation for learning deployable policies for humanoid interactions in contact-rich real-world environments.
https://arxiv.org/abs/2610.08120
World-action models (WAMs) such as Cosmos 3 jointly generate future video and robot actions from an observation and instruction. Adapting one such model with a lightweight LoRA fine-tune to a previously unseen robot, a Unitree G1 humanoid with five-fingered BrainCo hands, exposes a video-action asymmetry: the video renders plausible task executions, while the co-generated action is systematically mis-targeted. We evaluate closed-loop real-robot trials at three cumulative stages: pre-grasp, grasp, and pick-and-place. The native action succeeds only approximately 17%, 10%, and 7% of the time, respectively, and performs worse on held-out objects. We propose AutodidactWAM, a hand-pose estimator trained without teleoperation, followed by inverse kinematics, that runs on the model's generated video to recover action estimates. Paired with the native prediction, these recovered actions provide preferred targets for fine-tuning only the action-related layers, while the generated video is teacher-forced. We compare supervised relabeling with a rectified-flow adaptation of Diffusion-DPO. After one-time embodiment adaptation, self-distillation requires no additional task-specific teleoperation. The recovered-action gate reaches approximately 75%, 47%, and 42% pre-grasp, grasp, and pick-and-place success, compared with 17%, 10%, and 7% for the native action. A hybrid objective combining preference supervision, supervised target fitting, and Cartesian trajectory anchoring (DPO+SFT+DTW) performs best: on Oreo, the training object, it reaches 90% pre-grasp and 20% full-task success; on a held-out object, it reaches 80% and 30%. Plain Flow-DPO reaches 0% success despite 1.000 validation preference accuracy, indicating that the combination of training objectives, rather than the contrastive objective alone, drives the observed gains.
https://arxiv.org/abs/2610.08119
Hamilton-Jacobi reachability constructs safety certificates for specified dynamics and safety constraints, tying each certificate to the deployment context for which it is synthesized. We ask whether a single certificate can instead represent a family of context-dependent safety problems and be queried across deployment conditions without re-synthesis. We learn a backward reachable tube for an eight-state vehicle model conditioned on local boundary geometry, friction coefficient, and adversarial disturbance scale. Geometry enters through an ego-frame boundary observation that defines the local containment constraint, while friction and disturbance scale enter as explicit operating-condition variables. This allows the same value function to be queried across friction coefficients from 0.4 to 2.0 and on geometries absent from synthesis. On 11 held-out evaluation geometries, the certificate maintains containment across the full tested friction range, including simultaneous geometry and grip shifts, while remaining within 1.2 percentage points in intervention rate and 0.09 m/s in speed of certificates re-synthesized with knowledge of the test geometry. We then deploy the certificate as a sampled discrete-time control barrier function filter on a full-scale vehicle near the handling limit. Lateral containment holds in every hardware session under both adversarial driving and autonomous racing, with 99th-percentile acceleration magnitude reaching 0.99 g. Across three certificates evaluated under a fixed autonomous racing controller, lap time varies by only 3.1%, demonstrating that a context-conditioned reachability certificate can transfer to deployment geometries absent from synthesis with modest performance cost.
https://arxiv.org/abs/2610.08115
Path-following control strategies typically follow the bi-objective optimization dilemma: minimizing deviations from a reference path while maintaining smooth speed profiles. The latter objective is especially relevant for Electric Vehicles (EVs), since their limited driving range can be extended by recovering energy through regenerative braking, a feature that has not yet been sufficiently studied in the literature. In this work, we perform a comparative analysis of four controllers under one common Frenet frame-based kinematic vehicle model, utilizing a validated energy model (VT-CPEM) with explicit regenerative braking. Herein, we implement the following controllers: Nonlinear Model Predictive Control (NMPC), Proximal Policy Optimization (PPO), gain-scheduled Ackermann state-feedback baseline (PID-SF), and a Stanley geometric baseline. To satisfy real-time requirements, we implement the NMPC using JIT-compiled CasADi. Moreover, we train the PPO using traditional straight and S-curve tracks, after which we successfully transfer the unmodified policy to unseen tracks, including: an ISO 3888-1 lane-change, a chicane, randomly-generated parameterized-splines, and a $\pm3^\circ$ graded road. In addition, the policy transfers to a dynamic single-track vehicle model with linear tires, zero-shot with an acceptable initial performance, which was optimized after brief fine-tuning. Thereby, we demonstrate that our PPO is readily transferable to more comprehensive vehicle models. We conclude with a performance analysis of developed controllers and discuss ideas for future work.
https://arxiv.org/abs/2610.08112
The exploration of confined, occluded, and partially known spaces poses significant challenges in robotic manipulation. The overall pose of the robotic arm must be carefully controlled to respect tight geometric constraints while avoiding newly discovered obstacles. We address this problem by proposing an active exploration approach for redundant robotic arms with an eye-in-hand camera configuration. Our approach navigates and acquires information in real-time based on a novel scoring method that directly selects a target voxel from the unexplored space using the robot's current state and expected information gain. To move the robot safely toward the target voxel, we utilize Virtual Model Control, which guarantees compliance and enables whole-body reactive obstacle avoidance without the need for path replanning. Simulated and real-robot experiments in both confined and open environments demonstrate the effectiveness of our approach, achieving over $90\%$ mapping coverage across all tested environments in under $120$ seconds without colliding with obstacles.
https://arxiv.org/abs/2610.08110
Smart factory inspection requires robots to reach connected equipment without a prior map or known target coordinates. Radio frequency (RF) signals from the target can provide directional cues to complement visual observations when occlusion or poor lighting limits target detection. However, multipath propagation can distort these cues, making it difficult to infer the target's true direction from instantaneous RF measurements. To enable navigation research under these conditions, we first construct a Habitat Sionna RT benchmark that uses detailed scene geometry and assigned material properties to generate aligned visual and RF observations in response to robot actions. Building on this benchmark, we propose an uncertainty aware multimodal navigation framework that jointly estimates target direction and its uncertainty from a history of RF, visual, and pose observations. These estimates inform action selection alongside visual context. Experiments in unseen scenes show relative improvements of 18.2% in success rate (SR) and 11.5% in success weighted by path length (SPL) over the strongest evaluated baseline.
https://arxiv.org/abs/2610.08105
Ensuring safety in autonomous driving requires continuous map maintenance supported by reliable quality indicators. In this context, it is crucial to identify when and where map updates should be triggered, for instance through crowdsourced data, and under which conditions a new map compilation should be deployed. This paper focuses on effective metrics for assessing the quality of vector maps and guiding such decisions. We present a new metric called GOSPAM designed to measure map discrepancies in terms of location errors, existence, and completeness. Through detailed simulations on both point and polyline feature maps, we analyze its sensitivity to common map degradation such as bias, false positives, false negatives, and coordinate errors. The results demonstrate that GOSPAM offers a unified and interpretable measure that effectively captures various forms of map deviation, making it a strong candidate for map quality assessment in automotive applications.
https://arxiv.org/abs/2610.08043
When humans hand each other objects, they incorporate both geometric and semantic information into this process. For example, passing a knife with the handle towards the recipient, rather than the blade, is both more ergonomic and safer. Recent state-of-the-art methods for task-oriented robot-human handovers have progressed from modeling object geometry to incorporating object affordances. However, they often forgo predicting the explicit, task-specific hand poses a human selects to utilize an object. Since many objects support multiple interaction modalities, e.g., a claw hammer used to strike or pull nails, this variability must be modeled to achieve robust task-oriented handovers. To tackle this, we propose a novel approach, GENESIS-Handover (GENErative HypotheSIS), which leverages VLM image generation to produce a variety of task-specific hand-object interaction hypotheses. These hypotheses are matched in real time to the observed human hand pose, enabling inference of the most suitable handover configuration. By leveraging VLMs as priors of plausible hand-object interactions, the method produces task-conditioned handover strategies for previously unseen object-task pairs. We evaluate the standalone interaction proposal module before deploying the full system on a mobile manipulator. In a user study with 12 participants across five task-object pairs, 83.3% perceived our method to have better task understanding than the previous state of the art.
https://arxiv.org/abs/2610.08003
Video Action Models (VAMs) couple visual dynamics modeling with action generation for robot manipulation. However, video representations are not naturally suited to action generation, as exposing the action policy to excessive visual detail can impair its generalization ability. Therefore, we introduce IronMan (Information-constRained videO-actioN learning for robot MANipulation), a robust video-action learning framework built on the information bottleneck principle. The core principle of this framework is to impose information constraints that suppress irrelevant visual information while preserving action-relevant dynamics cues. IronMan employs a dynamics-aware bottleneck that distills noisy, entangled one-step video features into compact world representations. Extensive simulation and real-world experiments demonstrate strong in-distribution (ID) performance and out-of-distribution (OOD) robustness while maintaining efficient inference. IronMan achieves success rates of 99.0% on LIBERO and 79.4% on RoboTwin clean2clean, outperforming all the evaluated baselines. Under OOD shifts, IronMan achieves a success rate of 79.1% on LIBERO-Plus, exceeding the strongest baseline by 10.4 percentage points. Project page: this https URL
https://arxiv.org/abs/2610.07961