Planning with learned world models combines online trajectory optimization with learned value and policy functions for high-dimensional control. Because the planner determines the experience used for learning, while the learned critic and actor in turn score and propose future plans, planning and learning form a closed feedback loop. TD-MPC is a prominent instance of this design. Recent policy-constrained variants strengthen one part of the loop by aligning the learned policy with planner behavior. We introduce PL-MPC (Planning-Learning MPC), which additionally modifies critic supervision and planner terminal-value estimation. Hybrid multi-step TD targets expose critic updates to more realized rewards before bootstrapping; disagreement-aware terminal estimates reduce the influence of uncertain critic values during MPPI planning; and return-weighted actor distillation emphasizes planner-executed actions from high-return episodes. The world-model architecture and MPPI optimizer are otherwise unchanged. On HumanoidBench, the largest gains occur on \texttt{balance-hard}, where Total Average Return (TAR) increases from $98\pm18$ to $387\pm255$, and \texttt{hurdle}, from $199\pm13$ to $466\pm200$; performance across the broader benchmark remains task dependent, and PL-MPC remains competitive on DMControl. Controlled ablations show different component interactions across the two tasks. We further demonstrate zero-shot sim-to-real transfer on wrench-nut alignment with a 7-DoF KUKA IIWA14, obtaining higher observed success than TD-M(PC)^2 on the training object size and two unseen sizes. Code and data will be available at: this https URL.
https://arxiv.org/abs/2609.39751
Aerial grasp-and-lift tasks require whole-body coordination across approach, acquisition, and lifting under partial target observations. Early approach failures can limit exposure to later task stages during training, while changing visibility complicates alignment and closure timing during execution. We present a recurrent teacher-student framework that learns a single policy in simulation to jointly command flight, arm motion, and gripper closure without an explicit task-phase input. A privileged teacher learns through reinforcement learning with a critical-state curriculum that exposes acquisition and lifting states before connecting them to normal approach trajectories. Its behavior is distilled into a recurrent visual student that replaces privileged target states with dual-view point clouds and proprioception, integrating observation history for closed-loop control. A dedicated closure objective supervises closure timing from sustained model-defined readiness sequences. Training and primary evaluation use a simulated acquisition-and-payload model with condition-triggered latching, virtual attachment, and wrench-based payload loading for short-distance lifting. Across 8,996 completed simulation episodes under this model, the frozen student achieves full-task success rates of 99.97%, 97.14%, and 95.84% under nominal, physics/control-randomized, and additional camera-randomized conditions, respectively. The nominal latch-count-weighted mean of per-seed 90th-percentile alignment errors at acquisition is 8.12 mm.
https://arxiv.org/abs/2610.00404
Vision-language-action (VLA) models enable task-conditioned interaction, but extending them to scene-scale aerial manipulation remains challenging due to costly whole-body demonstrations, latency-induced action-state misalignment, and cross-site behavior composition. We present a unified framework for synthetic policy training and scene-scale execution on articulated uncrewed aerial manipulators (UAMs). A scene-reconfigurable pipeline synthesizes task-conditioned, kinodynamically feasible trajectories and synchronized multiview observations for VLA training without physical-platform demonstrations. Measured-progress-aligned realization (MPAR) aligns asynchronously returned action chunks with measured execution progress and realizes them as continuous, dynamically feasible trajectories. A relational Scene Graph grounds language goals to object instances and feasible interaction regions, while topology-guided transfer connects local behaviors across sites. Local VLA skills achieve 39/60 successes (65.0%) in simulation under oracle target and feasible-handoff conditions. Under 500-ms added latency, with and without a transient command-update stall, MPAR reduces median takeover phase error by 0.212 s over nominal-time alignment. The complete system completes 21/50 simulated multi-site missions (42.0%) and is further validated on a physical articulated UAM.
https://arxiv.org/abs/2609.39670
Distributed manipulator systems manipulate objects through the coordinated motion of many actuators. However, an object must be supported by several actuators at once, so the centre-to-centre actuator spacing imposes a hard lower bound on manipulable object size. We remove this bound by coupling the end-effectors of an 8 x 8 array of three degrees-of-freedom delta robots with a stretchable fabric, turning 64 discrete contacts into a continuous surface capable of manipulating objects smaller than the actuator spacing. Viewing the array as a displacement field over that surface, we investigate local quasi-static and cyclic fields as manipulation primitives. These primitives can be applied globally across the array or locally confined around each tracked object to independently manipulate several objects in parallel. We then train a policy acting on low-order discrete cosine transform coefficients: at equal action dimension, commanding a nineteen-delta neighbourhood halves the placement error of commanding the whole array. The policy transfers to hardware without adaptation at 76% success. The platform manipulates objects from 15mm-90mm, a six-fold range spanning both sides of the actuator spacing, 43.3mm, on a single surface.
https://arxiv.org/abs/2609.39652
A central question in deploying teams of mobile robots for persistent monitoring is how task performance scales with fleet size, and whether this scaling holds once sensing drives downstream action rather than mere observation. We study this question for a team of drones performing traffic-jam detection and prediction in a simulated road network, whose reports drive an adaptive traffic-signal controller in closed loop. We build a multi-agent simulation, with vehicles following Nagel-Schreckenberg cellular-automaton dynamics and drones patrolling junctions via a round-robin policy, and sweep fleet size, traffic level, and network size to evaluate detection rate, detection delay, and prediction rate. We show how performance plateaus for fleet size approximating the number of junctions being monitored, and offer a general fleet-provisioning rule for persistent-monitoring deployments. More significantly, adapting the signal on a predicted jam, rather than a detected one, roughly doubles the resulting reduction in jam duration, showing that the value of onboard prediction in a sensing-to-action pipeline can exceed the value of adding more robots. Prediction accuracy, not sensing coverage, is now the binding constraint on further improvement, pointing to onboard inference, not fleet size, as the more promising direction for future work.
https://arxiv.org/abs/2609.39637
Soft pneumatic actuators (SPAs) are highly promising and have been extensively explored within the field of soft robotics. Under pneumatic pressure loads, an SPA undergoes bending deformation to perform specific tasks. A multi- or omni-directional SPA can bend and move in any direction within a 3D space, leveraging its multiple degrees of freedom to realize various mechanical functions. This work presents a systematic methodology using topology optimization (TO) to achieve an optimized design for a multi-directional SPAs. To ensure manufacturing robustness, a three-field TO formulation considering blueprint, dilated, and eroded designs is implemented. Additionally, Darcy's law, incorporating a drainage term, is used to model the design-dependent nature of the pneumatic loading. A min-max optimization problem is formulated based on the target output deformations of the SPA unit and solved using the Method of Moving Asymptotes. The optimization yields a high-performing, unconventional geometric design. Finally, numerical simulations demonstrate that the optimized SPA successfully achieves versatile multi-directional movements.
https://arxiv.org/abs/2609.39618
Agile multi-UAV flight requires accurate and low-latency onboard estimation of the kinematic states of neighboring UAVs for collision avoidance, motion coordination, etc. Most vision-based approaches rely on position-only measurements, inferring velocity and acceleration indirectly from displacement. We show that this introduces a fixed structural delay in the estimation of higher-order states, which limits the achievable agility. To address this, we propose to integrate tilt measurements, provided by a state-of-the-art visual detector, which inform about the thrust direction of co-planar multirotor UAVs. We benchmark four position-only and five pose-aware estimators, including a novel formulation of a linear thrust-constraining Kalman filter, on two real-world and one high-fidelity photorealistic simulated dataset over different levels of agility (3-21 m/s^2). In our setup, pose-aware estimation consistently reduces the average velocity and acceleration estimation errors by 40% and 57% across the three datasets with the proposed KF formulation outperforming the other estimators. Position-only filters exhibit a constant ~300 ms delay in acceleration step response independent of agility, whereas the tilt-constrained estimators operate near the physical response limit given by the camera frame-rate by observing the change in thrust direction before the displacement accumulates. In a closed-loop leader-follower simulated experiment with NMPC control, position-only estimation of the leader's state fails to facilitate stable hovering of the follower, while the proposed estimator enables tracking of lateral maneuvers exceeding 2g of acceleration.
https://arxiv.org/abs/2609.39611
Indoor building construction sites are demanding environments for visual SLAM, where variable lighting and repetitive, low-textured structures make the system drift over long trajectories, though structural elements such as walls remain distinguishable despite these conditions. These buildings are constructed according to their as-planned floor plans, available from the design phase, and although the actual as-built site can differ from this design, floor plans still provide a metric reference, both to localize the system in the building and to correct drift. Existing methods often use the floor plan to correct an already-built trajectory offline, and those that instead correct it online typically rely on depth sensors. We instead present MVP-SLAM, an online visual-inertial SLAM on two opposite-facing fisheye cameras that corrects drift from cameras alone by matching walls detected in its map to the floor plan, through a drift-aware policy. A multi-stage integration then turns each matched pair incrementally into a persistent correction, so the trajectory stays corrected and localized within the floor plan as it is built. MVP-SLAM was validated on the multi-floor construction sites of the Hilti-Trimble SLAM Challenge 2026, ranking 2nd of 22 teams in the Localization task (0.29 m mean RMSE) and 5th of 62 teams in the SLAM task (0.24 m), the top-ranked one in both tasks among those that operate online, integrate the floor plan, and localize within it.
https://arxiv.org/abs/2609.39596
As robots are increasingly deployed in everyday environments, ensuring their safety has become a central challenge. Existing methods often encode safety requirements as opaque mathematical/logical formulations or dense cost functions. While effective in specific tasks, they remain difficult to interpret, tightly coupled to individual tasks, and offer limited insight into why a robot action is considered safe or unsafe. To address this limitation, we propose ``Neuro-Symbolic Predicate Learning for Semantic Safe Robot Control'' (NEUPRO), which leverages a differentiable reasoner that can learn reusable safety representations from human-specified safety knowledge. NEUPRO allows practitioners to express task-related safety requirements as transparent symbolic rules, while enabling gradients to propagate through these rules to a feature extractor that maps raw observations to safety-relevant concepts. As a result, the learned feature extractor is (softly) grounded in human-understandable semantics, supports transparent constraint evaluation, and is transferable across tasks. By coupling interpretability with differentiability, NEUPRO moves beyond opaque cost design toward reusable safety reasoning. To evaluate NEUPRO's capability, we collect and release REASON, the first real robot benchmark dataset for interpretable robot safety specification. Experiments on REASON show that NEUPRO learns safety-critical features that generalize across tasks, mitigate the interpretability limitations of conventional black-box cost formulations, and provide explicit explanations of safety violation.
https://arxiv.org/abs/2609.39594
Trajectory planning is a core component of autonomous driving systems, where real-time performance and solution quality directly affect safety and reliability. Sample-Based Motion Planning (SBMP) is widely adopted for its ability to approximate near-optimal solutions through parameter space sampling. However, achieving high-quality trajectories typically requires dense sampling, leading to substantial computational overhead and significant runtime variability in complex traffic scenarios. To address this limitation, we propose a Sparse Planner (SP) that improves sampling efficiency by learning the conditional relationship between scene context and effective trajectory parameters using a Conditional Variational Autoencoder (CVAE). By modeling the structure of high-quality sampling distributions, SP directly generates cost-effective samples in the parameter space, significantly reducing the required sampling density while preserving solution quality. Experimental results show that SP achieves lower trajectory cost than the state-of-the-art FISS+ planner while using only one-eighth of the sampling density. In addition, SP demonstrates improved distance-keeping capability in obstacle-rich scenarios and maintains reduced and more stable runtime characteristics, indicating enhanced computational efficiency and predictable runtime behavior.
https://arxiv.org/abs/2609.39570
Accurate human torque estimation is crucial for enabling task-agnostic control in robotic exoskeleton systems. However, estimation errors may cause mismatches between the robot assistance and the human intention, degrading controllability and task performance. In this paper, we address this issue by formally defining matched assistance as scenarios in which the robot positively contributes to human movement. Based on this definition, we develop a theoretical framework to design the robot's desired interaction torque that guarantees a lower bound on the matched assistance probability. Importantly, the proposed guarantee holds over the entire torque distribution, including unseen data beyond the training tasks. This provides our method with strong reliability and generalization, both of which are critical for effective exoskeleton control. The proposed strategy is implemented on the ABLE upper-limb exoskeleton and evaluated in a multi-task setup. Experimental results validate the theoretical guarantees and demonstrate that the proposed strategy achieves effective general performance across several tasks, guaranteeing movement smoothness while reducing human physical effort.
https://arxiv.org/abs/2609.39558
Humanoid loco-manipulation demands coordinated body and hand behavior, while conventional robot pre-training data provide limited coverage of such whole-body motion. We present WB-WAM, a World Action Model that incorporates explicit whole-body action supervision into generative video pre-training. A shared physical action space integrates body, root, and dexterous hand annotations from heterogeneous sources, enabling joint video and action learning from 1880.2 hours of partially annotated video and motion data. The resulting priors are refined through PICO mid-training and adapted to robot tasks with auxiliary forward kinematics supervision. We construct WB-Datasets to support these stages with retargeted egocentric human demonstrations and robot trajectories, allowing task-aligned human motion to supplement limited robot data. Evaluations in simulation demonstrate strong whole-body task performance with 81.9% in HumanoidArena, while real-world experiments further validate WB-WAM with 84.0% mean success across five tasks. Moreover, task-aligned PICO mid-training improves downstream task performance while reducing the need for real-robot demonstrations. These results support heterogeneous whole-body pre-training and human motion transfer as a practical route to data-efficient humanoid loco-manipulation.
https://arxiv.org/abs/2609.34199
Efficient action generation in vision-language-action (VLA) models requires capturing both coarse action structure and fine-grained details. Discrete action tokens provide compact structural representations but sacrifice precision, while continuous action tokens offer high precision but often require multiple denoising steps. We introduce Discrete Forcing, a flow-matching framework that combines these representations through an explicit coarse-to-fine generation process. It first predicts discrete action tokens to establish a coarse action structure, then uses them to guide continuous action refinement. The discrete and continuous components share a common diffusion transformer backbone with specialized branches, maintaining a parameter count comparable to a conventional single-branch model while requiring only one forward pass per branch. Extensive evaluations across multiple benchmarks demonstrate improved performance and faster inference over a parameter-matched continuous action expert, with consistent performance gains as model capacity increases. Real-world experiments further demonstrate improvements on high-precision and dynamic manipulation tasks.
https://arxiv.org/abs/2609.39526
General-purpose agents can plan, use tools, and revise their behavior from feedback, but it remains unclear whether these capabilities transfer from digital environments to embodied manipulation. To investigate this question, we introduce LIBERO-Agent, an agent-native benchmark for evaluating these agents in robot manipulation tasks. Rather than asking agents to submit task-level Python control programs or operate through high-level robot skills, LIBERO-Agent provides an interactive robotic environment where agents can select which observations to inspect, process them with their own tools, and issue native action commands. LIBERO-Agent integrates 200 tasks into a common interaction framework and provides a 30-task primary suite that separates perception, short-horizon execution, and long-horizon composition. Results reveal a pronounced reliability gap: while agents perform well on perception and easy short-horizon tasks, their performance degrades substantially on hard short-horizon and long-horizon tasks. Richer observations improve short-horizon manipulation, while demonstration benefits depend on the agent and format. Among these agents, GPT-6 Astra achieves the strongest overall performance. Further analysis shows its major advantage lies in mechanism interaction, especially when sustained physical contact is needed, while its remaining failures stem from cross-stage interference and geometric errors.
https://arxiv.org/abs/2609.39507
Deep reinforcement learning (DRL) algorithms for movement control are typically evaluated and benchmarked on sequential decision tasks where imprecise actions may be corrected with later actions, thus allowing high returns with noisy actions. In contrast, we focus on an under-researched class of high-risk, high-precision motion control problems where actions carry irreversible outcomes, driving sharp peaks and ridges to plague the state-action reward landscape. Using computational pool as a representative example of such problems, we propose and evaluate State-Conditioned Shooting (SCOOT), a novel DRL algorithm that builds on advantage-weighted regression (AWR) with three key modifications: 1) Performing policy optimization only using elite samples, allowing the policy to better latch on to the rare high-reward action samples; 2) Utilizing a mixture-of-experts (MoE) policy, to allow switching between reward landscape modes depending on the state; 3) Adding a distance regularization term and a learning curriculum to encourage exploring diverse strategies before adapting to the most advantageous samples. We showcase our features' performance in learning physically-based billiard shots demonstrating high action precision and discovering multiple shot strategies for a given ball configuration.
https://arxiv.org/abs/2609.34851
World-action models (WAMs) couple predictive visual modeling with action generation, typically relying on iterative denoising with a fixed denoising steps. However, manipulation tasks contain actions chunks with varying sensitivity to generation errors: critical actions require precision, while less sensitive actions allow faster generation with fewer denoising steps. Here we introduce AnyStep World Action Model, a general framework for tunable-budget prediction and scene-dependent computation allocation. Our budget-aligned teacher-trajectory distillation trains interval-conditioned flow maps using explicit frozen-teacher transitions and shared low-rank adapters, supporting action generation from one-step prediction to multi-step refinement. Building on this capability, a lightweight risk-benefit scheduler predicts teacher-curvature-based difficulty and budget-specific student-teacher fidelity from a single one-step preview, selecting the smallest budget predicted to satisfy risk-adaptive fidelity requirements. We evaluate our framework on three widely used WAMs Motus, FastWAM, and LingBotVA using RoboTwin 2.0. Our method reduces average denoising steps by 60.2%, 49.8%, and 85.28%, respectively, while maintaining baseline task success rates. In particular, our AnyStep training substantially improves model performance under a one-step denoising budget, increasing task success rates by 7.07%, 12.08%, and 8.94% on Motus, FastWAM, and LingBotVA, respectively. Experiments on six real-world manipulation tasks further validate its effectiveness.
https://arxiv.org/abs/2609.33748
This paper proposes a communication-free multi-robot task allocation framework based solely on local observations. In this study, tasks are defined as reaching target locations. Each robot estimates the positions of neighboring robots using a Labeled Multi-Bernoulli (LMB) filter and independently assigns tasks through a greedy auction-based strategy. By continuously updating state estimates and reallocating tasks during execution, the proposed method enables decentralized coordination without explicit communication. Monte Carlo simulations demonstrate that the proposed method enables effective cooperative task allocation without inter-robot communication while remaining robust to measurement clutter and observation uncertainty.
https://arxiv.org/abs/2609.39416
Egocentric human video offers a scalable data source for dexterous manipulation, yet using it to train humanoid robots presents two challenges: (1) an embodiment gap, as human hands differ structurally from robot end-effectors and low-cost egocentric recordings lack the torso kinematics required by conventional retargeting; and (2) heterogeneous data quality, including noisy hand-pose tracking and weakly aligned text annotations. We introduce IronMind, a vision-language-action (VLA) model that uses egocentric human video and heterogeneous robot data to pretrain policies for humanoid dexterous manipulation. To bridge the embodiment gap, IronMind bypasses explicit body-retargeting by using a camera-space action representation, the native reference space of egocentric video, and semantically aligning robot and human action dimensions. Across total pretraining budgets from 250 to 10,000 hours, validation loss decreases approximately log-linearly with data scale. Larger pretraining budgets also improve out-of-distribution real-robot manipulation after post-training: across six challenging tasks with unseen objects, affordances, and reasoning prompts, the 10,000-hour model achieves a 55.0% success rate, compared with at most 11.7% for every pretraining budget up to 5,000 hours and 5.0% without pretraining. At the same pretraining budget, the camera-space action representation also outperforms the torso-frame baseline. Together, these findings support pretraining with a camera-space action representation on large-scale human egocentric data as a scalable foundation for humanoid robot manipulation.
https://arxiv.org/abs/2609.39403
Long-horizon surgical assistance requires humanoid robots to coordinate with evolving human activities while maintaining safety across planning and execution. We present RoboAssist, an agent-based framework for interactive human-humanoid planning that integrates workflow reasoning, task coordination, and cross-layer safety. At its core is an asymmetric dual-track representation that separates partially observed human process states from executable robot task sequences. By updating human-process estimates, scene context, and task dependencies online, RoboAssist revalidates the remaining task sequence and replans only the affected suffix when workflow requests change. A cross-layer safety architecture combines preventive navigation regulation, reactive regulation during close-range handover, and independent whole-body runtime supervision. This design couples online task coordination with safety constraints throughout execution. We demonstrate the framework on a Unitree G1 humanoid robot in long-horizon, multi-stage simulated surgical assistance scenarios encompassing multimodal interaction, instrument handling, medical material transport, navigation, and safe human-robot handover. Experiments show multi-stage task completion and adaptation to workflow-request changes. A targeted full-replanning ablation shows that residual replanning reduces plan-update latency and post-update token usage. Separate safety experiments demonstrate complementary protection across navigation, handover, and runtime supervision. Additional results and demonstrations are available online at this https URL.
https://arxiv.org/abs/2609.39384
Robot policies are usually trained for one task, one body and one visual environment, and generalize poorly beyond these conditions. Whether a nervous system can instead supply the sensorimotor computation through its evolved wiring and biophysics remains unresolved. Here we embed a biophysically detailed Caenorhabditis elegans sensorimotor circuit - 136 multicompartment neurons with realistic morphologies and electrophysiological characteristics - as the dynamical core of a visuomotor policy. Only thin task-specific adapters are trained; the core's synaptic weights stay fixed while its membrane voltages evolve freely. Across different MetaWorld tasks the core matches or exceeds diffusion-policy, action-chunking-transformer and neural-circuit-policy baselines, and degrades less under visual perturbations. Replacing the core with generic network models such as MLP, LSTM, transformer or reservoir networks removes the advantage. Furthermore, on a real robotic arm the core withstands diverse visual perturbations that collapse the baselines. Our results suggest that visual robustness can be inherited from biophysically detailed circuit dynamics rather than learned by task-specific controllers.
https://arxiv.org/abs/2609.39322