Vision-language models can coordinate long-horizon robot manipulation, yet successful task reasoning still depends on whether local physical interactions produce the intended effects. We study how repeated interaction can improve this capability without updating the base model. We introduce RoboHarn-Evo, a dual-loop harness that evolves Hierarchical Physical Knowledge (HPK) from physical experience. HPK couples two levels of reusable knowledge: Task Knowledge captures which subtask should be executed and when it is complete, while Action Knowledge captures object-relative geometric strategies and their physical effects. During execution, the agent retrieves knowledge at the corresponding decision level and grounds it in the current scene under the task goal. Across episodes, physical feedback is used to revise historical knowledge, update its applicability, and organize reusable entries for subsequent retrieval. Experiments on RMBench show that HPK improves average success by up to 24.2 percentage points across different agent models. With 80 interaction rollouts, held-out success rises from 48.3% to 75.0% for GPT-5.5 and from 70.0% to 88.3% for GPT-6. RoboHarn-Evo also resolves over 83% of historical knowledge errors while retaining 95.8% of valid knowledge, and transfers zero-shot from RMBench to RoboDojo with gains of 35.0 and 25.0 percentage points. These results demonstrate that physical interaction can be accumulated into reusable knowledge for improving subsequent manipulation.
https://arxiv.org/abs/2609.37583
Grinding and sanding are fundamental processes in industrial robotic surface finishing. However, physical trials are expensive and consume workpieces, making reproducible experiments difficult. We present RoboFin3D, a sim-to-real platform built on Isaac Sim and the Newton physics engine, that provides physics-based grinding and sanding simulation for cheap and repeatable robotic surface finishing experiments. RoboFin3D utilizes a signed distance field (SDF) to model the changing geometry of the workpiece, enabling contact computation, live updates and rendering without an intermediate mesh. It additionally uses a separate surface field to model progressive surface appearance change during sanding. We also introduce WeldGen, a weld sampling module, to generate weld beads on 8,918 real-world workpiece meshes for providing diverse simulation assets. The simulation parameters are calibrated on real experimental results and our evaluation demonstrates our simulation's fidelity against the real world. We also demonstrate that simulation-generated data can be used to improve the performance of perception models. Simulation-only fine-tuning of SAM2 improves IoU for segmentation of unsanded regions from 77.15% to 84.47%, while combined synthetic and real training reaches 97.41%.
https://arxiv.org/abs/2609.37560
While contact-rich manipulation requires deliberate regulation of interaction forces, recent approaches to robot manipulation learning predominantly represent actions as target positions or poses. Even methods that incorporate force sensing either use it solely as an observation or, when predicting forces as part of the output, rely on a hybrid force controller. In this paper, we propose an imitation learning policy that predicts wrenches as its sole action output for direct use by a pure force controller. Our studies suggest that force-domain imitation learning depends critically on data collection, with force-feedback teleoperation improving policy performance by capturing the operator's deliberate force regulation. Using Action Chunking with Transformers (ACT) as the base architecture, we train single-task models on bilateral wrench demonstrations and evaluate them on five contact-rich manipulation tasks. The wrench policy matches or outperforms position-based baselines across all tasks, with gains varying according to the degree of deliberate force regulation each task requires. Cross-condition ablations show that the bilateral data collection interface and the wrench action space each contribute independently to performance. To support further research, we will release over 1000 wrench-action demonstrations spanning these tasks on a companion website upon publication.
https://arxiv.org/abs/2609.37552
Latent world models learn action-conditioned dynamics in representation space and often score candidate actions by Euclidean distance to a goal representation. Joint training typically regularizes the representation to prevent collapse, but the resulting representation geometry also determines how terminal errors are weighted during planning. We show that accurate prediction and noncollapsed representations do not guarantee a task-aligned latent planning cost: isotropic Gaussian regularization can induce a geometry that ranks feasible outcomes differently from the task cost. To address this mismatch, we introduce AnisoWM with $\Lambda$Reg, which replaces the fixed isotropic Gaussian target with a learnable diagonal covariance under fixed-trace and anisotropy constraints. The prediction objective, predictor architecture, and Euclidean planner remain unchanged; the target is used only during training. Our analysis characterizes the prediction-driven allocation of target variance, its dependence on the training distribution, and the conditions under which the induced metric reduces planning regret. Across four visual control environments, AnisoWM improves planning success over LeWorldModel in all four. Its latent planning cost also shows better agreement with task outcomes. Project website: this https URL
https://arxiv.org/abs/2609.37441
Robotic foundation models (RFMs) are increasingly capable of general-purpose manipulation, yet reliable physical interaction remains challenging in contact-rich settings. We present FP2, a lightweight downstream interface that equips task-adapted RFMs with explicit force control while preserving their action-generation capability. FP2 adopts an action-regulation decomposition: the task-adapted RFM serves as a foundation policy responsible for task-level action generation, while a high-frequency force control policy focuses solely on interaction regulation. To condition force regulation on the ongoing manipulation, FP2 compresses foundation-policy contextual representations and combines them with wrench and proprioceptive histories to predict structured force-control parameters. We evaluate FP2 with four RFM backbones across four real-world contact-rich manipulation tasks. FP2 consistently improves task performance and force regulation quality over the corresponding foundation policies, while comparing favorably with representative force-aware and force-control baselines. Ablations further show that foundation-policy context and physical feedback are complementary for effective force regulation, while preserving foundation-policy action generation improves both efficiency and novel-object generalization. Project website: this http URL
https://arxiv.org/abs/2609.37433
Direct torque sensing is a growing need in the robotics community to enable precise control and interactions where torque estimation from motor current is not sufficient. This paper presents a novel disk-shaped magnetoelastic torque sensor with a compact axial envelope of about 1 cm, suitable for integration in robotic joints. A four-magnetometer architecture is used to measure the field modulated by the stress affecting a narrow magnetized region while rejecting the effects of parasitic cross forces. A custom-designed magnetic shield enhances the torque sensitivity while reducing the external stray fields by a factor 7x. The device measures the torque with an accuracy of 1.34 %FS relative to the 50 Nm full scale (FS). The paper details the development of the sensor through the mechanical design, the magnetization procedure, and the experimental validation. The results demonstrate the potential of the proposed sensor for robotic applications.
https://arxiv.org/abs/2609.33542
The autonomous extraction of deep mineral deposits in abandoned underground mines is fundamentally a multi-agent integration problem. No single platform simultaneously offers the mobility to traverse kilometers of degraded drifts and the sensing payload required to characterize an ore body. This article presents the onboard perception pipeline that bridges two heterogeneous agents within the PERSEPHONE autonomous mining mission. Which consist of a lightweight Explorer robot that maps an unknown mine and generates a 3D scene graph of inspection targets, by running a zero-shot, vision-language semantic segmentation stack that detects mineral deposits directly from natural-language prompts. The map and the graph are then handed to a second Inspector robot, which carries an advanced sensing payload and uses them to plan close-range inspection viewpoints. We detail the complete pipeline, with emphasis on the geometric abstraction that turns raw detections into actionable inspection targets, spanning per-view bounding-box generation, cross-view box merging, plane fitting, and polygon extraction, and we report an extensive field validation in a subterranean test facility and in an active magnesite mine, covering both iron-vein and magnesite mineralization under realistic, perceptually degraded conditions.
https://arxiv.org/abs/2609.37419
Learning robust manipulation policies for diverse, long-horizon tasks from limited demonstrations remains a fundamental challenge in robotics. We present DROM, a language-guided diffusion framework that enables robots to learn, represent, and compose multiple manipulation skills within a single generative policy. DROM leverages Dynamic Movement Primitives (DMPs) to augment a small set of expert demonstrations into expressive multi-skill datasets, substantially reducing data collection while improving spatial generalization beyond the demonstrated workspace. Building upon Motion Planning Diffusion (MPD), we extend the diffusion architecture to support language-conditioned multi-skill trajectory generation through cross-attention, allowing a single model to generate skill-consistent motions for a diverse set of manipulation primitives, including orientation-sensitive behaviors that are difficult to design using conventional motion planning or hard-coded controllers. For long-horizon manipulation, a large language model decomposes high-level operator requests into executable sequences of skills, enabling natural language interaction and autonomous task execution. We validate DROM on a Franka Emika Panda robot, a FANUC CRX25ia robot, and in MuJoCo simulation across a wide range of manipulation tasks. Experimental results demonstrate that DROM outperforms Motion Planning Diffusion and Behavior Cloning baselines, achieves robust multi-skill generalization, and composes learned skills to reliably execute long-horizon manipulation tasks from natural language instructions using only a limited number of human demonstrations. Datasets, simulation environments, and more at this https URL.
https://arxiv.org/abs/2609.37348
Vision-language-action (VLA) policies often fail when a robot's executed motion deviates from their commanded action. Such execution errors arise from the robot's mechanics and operating conditions, such as wear and payload changes. We propose self-compensating VLA, a deployment-time adaptation method that enables a VLA policy to pre-compensate for the robot's execution errors when generating commands. Without task rewards or labels, it updates the policy online using the residual between the action commanded by a VLA and the motion executed by the robot. To stress-test VLA robustness across execution conditions that are impractical to cover with physical robots alone, we introduce RoboStress, a controlled simulation benchmark. It combines established joint-level models of friction, backlash, compliance, and gravity-compensation error into seven deployment scenarios whose execution errors depend on the robot's state and motion history. On RoboStress, self-compensating VLA achieves higher average task success than both the base policies and methods that build in robustness during training. On two physical robot arms with different usage histories, it raises the average task success rate by more than 30 percentage points on each arm, and the gains extend to objects not seen in the task demonstrations.
https://arxiv.org/abs/2609.37334
Agile flight tasks such as drone racing and pursuit-evasion require strong acceleration and precise turns, but the available thrust changes as the battery discharges and voltage drops under load. Conservative command limits make this variation easier to tolerate, at the cost of unused performance. We investigate how learned controllers can use that additional thrust while retaining the flight controller's voltage compensation and rate control. Our training simulator couples an identified load-transient battery model to rotor dynamics and firmware saturation. The feedforward policy receives filtered voltage during both training and deployment. Controlled ablations distinguish the benefit of a larger thrust-command range from that of voltage information. On a 38 g Crazyflie Brushless, the resulting policy reduces circle tracking error by 49% relative to stock-authority RL at 3.84 m/s, while preserving easy-task precision. Mean 20-lap race time decreases from 106.22 s to 95.24 s. Compared with a voltage-blind policy with the same increased authority, hardware error and race time are lower by 15.3% and 4.5%, respectively. In simulation, replacing the policy's voltage input with a recording from a different battery condition worsens hard-circle tracking, with a smaller, voltage-dependent effect in racing. Together, these results show where a simple voltage input complements existing actuator compensation in aggressive learned flight.
https://arxiv.org/abs/2609.37316
Vision-language-action (VLA) models have driven rapid progress in robotic manipulation, demonstrating strong fine-grained control and promising performance on long-horizon tasks. However, many existing VLAs lack explicit access to interaction history, making them vulnerable to perceptual aliasing: similar current observations and robot states at different task stages may induce action ambiguity and lower success rate. Existing methods incorporate temporal or progress cues through feature conditioning, action-prior modification, or sampling guidance. However, methods that jointly fine-tune memory modules and the base VLA incur additional policy-training costs, motivating the separation of trainable history-conditioned steering from frozen base-policy refinement. We propose ActMem-VLA, a dual-expert handover architecture that augments a frozen, fine-tuned VLA with a memory plugin comprising a Mamba-based memory module and a lightweight PreAction Expert (PAE). Specifically, Mamba encodes executed-action history into memory that conditions PAE alongside current context. With these inputs, PAE steers task progression during early, high-noise denoising, then passes the partially denoised action to the frozen Action Expert (AE) to refine action details during the remaining low-noise steps. The fine-tuned base VLA remains frozen throughout training, while only the Mamba module and PAE are jointly optimized. On LIBERO-Mem, ActMem-VLA achieves 80.8\% average success across all ten tasks, compared with 65.2\% for $\pi_{0.5}$ and 49.5\% for MemoryVLA, while introducing only 3.45\% additional parameters. Across four real-world tasks, it improves the average success rate over $\pi_{0.5}$ by 28.8\%.
https://arxiv.org/abs/2609.37307
Physical active vision allows robots to change their viewpoint when task-relevant observations become unreliable, yet existing manipulation benchmarks provide limited support for studying how policies recover from occlusion during execution. We introduce BAVO-Bench (Bimanual Active Vision under Occlusion), a bimanual active-vision benchmark that systematically controls external visibility through Clean, Stage Occlusion, and Random-time Occlusion conditions, enabling evaluation of both manipulation performance and active visual recovery. Building on this setting, we present A-FAR (Active Future-Aware Recovery), an active-vision policy for joint viewpoint and manipulation control. A-FAR represents moving-camera observations in a unified robot-centric 3D frame and distills relational structure together with its future evolution from a pretrained 4D model, providing the policy with future-aware geometric guidance without requiring future observations at deployment. Experiments across multiple manipulation tasks show that A-FAR improves robustness to both structured and temporally shifted occlusions while maintaining strong performance under clean observations.
https://arxiv.org/abs/2609.37292
Robots with kinematic loops, coupled actuators, and changing contacts require consistent models of configuration, motion, force, and dynamics. Yet these interfaces are often reconstructed separately for control and simulation, making closure and actuation consistency difficult to maintain. This paper presents RoboCompiler, a graph-native framework that compiles a canonical mechanism graph into a shared mechanical interface. From bodies, joints, frames, inertias, and actuator ports, it constructs closure paths and analytic residual Jacobians, then assembles feasible configurations through rank-checked continuation and correction. A tangent lift maps independent velocities to full robot and task motion, while paired actuator-port maps preserve virtual work. A constraint-curvature correction extends the reduction to accelerations and projected rigid-body dynamics, including floating-base and support modes. Cycle-local evaluation, generated Jacobians, and dependency-aware reuse enable localized updates when closure inputs change. We evaluate physical loops and task-induced constraints on a industrial excavator, Unitree Go2, Franka Panda, Kangaroo, and a six-UPS Stewart platform. High-precision constrained-dynamics and independent Pinocchio checks confirm mechanical consistency; MuJoCo and Isaac Sim/PhysX executions demonstrate task performance and model reuse under native contact. For Kangaroo, compilation reduces residual-and-Jacobian evaluation time by 96.7% and closed-loop rollout wall time by 66.8%, with dynamics and control held fixed.
https://arxiv.org/abs/2609.35717
Vision-Language-Action (VLA) models remain brittle under visual distribution shifts, often relying on spurious correlations tied to domain-specific factors rather than task-relevant structure. We propose Domain-Invariant Latent Lookahead (DILL), a representation-learning framework that mitigates shortcut learning in VLA policies. Our key idea is to supervise policies with domain-invariant future latents learned from domain-transformed trajectory data. A Task-Domain Encoder is trained with contrastive objectives and Gaussian disentanglement regularization to separate task-relevant structure from domain-specific visual variation. The learned encoder then provides future latents for VLA policy learning through lookahead prediction and domain disentanglement, encouraging the policy to focus on task-relevant structure rather than incidental visual factors. Counterfactual task-view evaluations show that DILL reduces shortcut reliance, while LIBERO-Plus evaluations demonstrate improved visual robustness, with 69.1% average success, 11.4 percentage points above the strongest baseline. Real-world manipulation experiments further support DILL's applicability beyond controlled simulation. Complementary latent-space diagnostics show that these behavioral gains are accompanied by representations that better preserve task-consistent structure while suppressing domain-specific variation. Our project page is available at this https URL.
https://arxiv.org/abs/2609.37165
VLAs combine pretrained vision-language representations with action generation to enable language-guided control across diverse tasks, becoming a mainstream paradigm in embodied intelligence. However, multiple studies have reported VLA's substantial declines in task success under camera shifts, revealing a key vulnerability that limits reliable deployment. To address this vulnerability, existing methods collect paired observations of the same scene from different viewpoints to fine-tune the VLA or train visual adaptation modules. Unfortunately, they require additional data collection and VLA training costs. In this paper, we first identify \emph{cross-view coordination breakdown} under external camera shifts: the robot may rely too heavily on wrist-view cues and consequently execute subtasks in the wrong order when losing global view. Motivated by this, we propose CoRe-VLA, a plug-and-play framework requiring neither additional multi-view data collection nor VLA fine-tuning, which can incorporate with exsiting VLAs. It reconstructs a scene point cloud and renders the observation from the VLA's training viewpoint to restore cross-view coordination. In CoRe-VLA, Render-to-Camera (R2C) Restoration reduces rendering-induced visual degradation, while Execution-Trajectory-Conditioned Alignment (ETCA) reduces robot idle time and mitigates motion conflicts during asynchronous execution. Experiments on 5 real-robot tasks, LIBERO-100 and LIBERO-Plus demonstrate CoRe-VLA substantially improves task success across mainstream VLAs under camera shifts. For example, CoRe-VLA raises PI0.5's success rate from 13.3% to 83.3% at a 1.6m camera shift in real-robot environment.
https://arxiv.org/abs/2609.37150
Human-in-the-loop reinforcement learning (HIL-RL) offers a promising route to efficient training of robotic manipulation policies by combining autonomous learning with human demonstrations and online corrections. However, insufficient use of successful human experience in value learning prolongs costly real-world training, while persistent imitation penalties can limit value-driven policy improvement. To address these limitations, we propose ReF-HIL, an efficient HIL-RL framework that uses human guidance to accelerate the learning process. Human-Reference-Guided Value Shaping learns an independent value reference from successful human experience to guide online value learning, while incorporating local corrective feedback. A Human Action Fence defines a learned human-action neighborhood, allowing value-driven optimization for better performance without imitation penalties inside while constraining policy and value updates outside. Experiments on five diverse and challenging real-world manipulation tasks demonstrate improved overall learning efficiency and higher success rates compared with the evaluated baselines. Specifically, ReF-HIL reaches 90% autonomous success in only 18-63 minutes of active training and achieves final success rates of 91.7-100%. These results highlight the potential of human-guided reinforcement learning to acquire reliable manipulation skills efficiently in the real world. Project website: this https URL
https://arxiv.org/abs/2609.37131
Safe navigation against obstacles that can actively maneuver within bounded capabilities remains challenging: robust control barrier function methods typically treat obstacle actions as generic disturbances, while differential-game approaches are computationally expensive for online navigation. We propose an adversarially robust geometric certificate that accounts for the worst-case effect of admissible obstacle maneuvers directly in the safe-set geometry through a closed-form contraction of the certificate parameters. The construction exploits a structural property of line-of-sight (LoS) certificates: the robot and obstacle actions enter the certificate through a common state-dependent geometric gain. This gain cancels in the worst-case comparison, reducing the differential game to a direct comparison between obstacle maneuvering capability and the weaker of the robot's longitudinal and steering authorities. Instantiated on the parabolic certificate, the construction yields Adversarially Robust Dynamic Parabolic Control Barrier Functions (AR-DPCBF), for which we establish sufficient conditions for forward invariance of the contracted safe set against all admissible obstacle maneuvers under kinematic bicycle dynamics with bounded inputs. When the obstacle capability is unknown, a sliding-window estimator supplies a high-probability upper bound, allowing the guarantee to be retained with the corresponding coverage probability. We further formulate soft and buffered variants to recover feasibility in dense environments. Simulations across obstacle capabilities, densities, and capability mismatch show substantial reductions in barrier violations and collisions and demonstrate that pointwise robustification of the barrier derivative cannot substitute for contraction of its geometry.
https://arxiv.org/abs/2609.37126
Multimodal biomimetic underwater robots (BURs) can conduct underwater tasks suitable for the environment. Combining the characteristics of aquatic organisms enables the swimming and leggedlocomotion required for underwater exploration. Locomotion control mechanism relies on rule-based behavior selection and the designer's discretion. This limits the robot's ability to acquire new behavioral capabilities to the predetermined range of behaviors. To address these challenges, we propose a mechanism and control system that enables the expression of multimodal locomotion capabilities from the same multi-jointed structure. A mechanism equipped with four leg-fins each having four axes is used. This controller achieves nonlinear behavior based on sensor modalities, rather than relying on predefined conditional rule-based on locomotion functions. This system was validated through both physical and simulation testing based on multiple sensor data and behavioral patterns. Utilizing a potential function in multimodal locomotion control was verified to enable transitions between two or three behaviors. Implementing the control method as a multimodal controller is expected to enhance its application in underwater exploration. Our project page is at this https URL.
https://arxiv.org/abs/2609.37086
The ability to navigate toward sound sources extends a robot's reach beyond its visual field, enabling response to auditory events in unknown environments. To equip robots with this capability, existing methods couple acoustic and visual information through joint audio-visual learning in acoustic simulators. However, acoustic simulation is both low-fidelity and expensive, producing a domain gap that prevents reliable real-world deployment, while the discrete action spaces inherited from grid-based simulators introduce an additional kinematic gap on physical robots. To alleviate these issues, we propose BCNav, a decoupled framework that separates the acoustic module from the learned navigation policy using direction-of-arrival (DOA) estimation: an estimator provides a scalar bearing to the sound source, so the navigation policy only processes depth images and a bearing angle, two inputs whose domain gaps are well characterized. We collect shortest-path demonstrations with calibrated bearing noise injection and train the policy via imitation learning to output continuous velocity commands directly executable on ground robots. We demonstrate the method in simulation and on a physical robot, navigating unknown environments without any acoustic fine-tuning, prior mapping, or real-world audio data collection. Code is available at this https URL.
https://arxiv.org/abs/2609.37084
Aerial seed broadcasting can reach remote restoration sites, but provides limited control over seed placement within the soil. This paper presents a geometry-assisted, tri-functional morphing robot that combines aerial access, ground locomotion, and controlled-depth seed embedding in a fly-drive-plant architecture. After landing, the platform reconfigures into a four-wheeled planting configuration: an electronically coupled dual-motor drive folds the rear arms outward to form ground wheels, while a descending front tray engages the propulsion motors with a drill gear train. Reusing the propulsion motors for drilling eliminates a dedicated drill drive. The planting sequence forms a hole, dispenses a seed, and allows the vehicle to reposition on the ground or return to its flight configuration. Ground mobility supports repeated planting without requiring a separate flight between adjacent sites. A companion controller issues reconfiguration, tray, and seed-gate commands, while a dedicated autopilot handles flight control. The morphing and planting mechanisms are validated using a hardware prototype that demonstrates ground repositioning and seed embedding. This proof of concept establishes a hardware basis for aerial-ground seed embedding through coordinated reconfiguration and actuator reuse.
https://arxiv.org/abs/2609.37072