Autonomous exploration demands that robots continuously evaluate candidate viewpoints based on their expected information gain and execution cost. Sampling-based planners estimate this gain by volumetric raycasting and, due to its computational cost, evaluate candidates under an assumption of mutual independence, ignoring the overlap between viewpoints along the same path. This work presents a GPU-accelerated method for computing path-dependent marginal information gain, where instead of storing and merging the observed unknown voxels along each candidate path, previous observations are represented using depth buffers. Candidate rays are projected into the depth buffers of their ancestors to identify observation overlap and exclude regions expected to be observed. The planning tree is evaluated in depth order to maintain the dependency between viewpoints and their optimized yaws, while candidate nodes and rays at each level are processed in parallel on the GPU. The proposed method stays within 5-10% of the exact marginal gain computed using voxel hash maps, with speed-ups of up to 118x on a desktop GPU and 28x on an NVIDIA Jetson Orin NX. The method was integrated into two sampling-based exploration planners and evaluated in three simulation environments, where marginal gain reduced the time to 95% coverage in five of the six evaluated planner-environment combinations. Real-world experiments also showed a 30% reduction in the time to 95% coverage, as well as earlier exploration termination times.
https://arxiv.org/abs/2609.40297
Robot navigation in dynamic, human-centered environments requires socially-compliant decisions grounded in robust scene understanding. Recent Vision-Language Models (VLMs) exhibit promising capabilities such as object recognition, common-sense reasoning, and contextual understanding, capabilities that align with the nuanced requirements of social robot navigation. However, it remains unclear whether VLMs can accurately understand complex social navigation scenes (e.g., inferring the spatial-temporal relations among agents and human intentions), which is essential for safe and socially compliant robot navigation. While some recent works have explored the use of VLMs in social robot navigation, no existing work systematically evaluates their ability to meet these necessary conditions. In this paper, we introduce the Social Navigation Scene Understanding Benchmark (SocialNav-SUB), a Visual Question Answering (VQA) dataset and benchmark designed to evaluate VLMs for scene understanding in real-world social robot navigation scenarios. SocialNav-SUB provides a unified framework for evaluating VLMs against human and rule-based baselines across VQA tasks requiring spatial, spatiotemporal, and social reasoning in social robot navigation. Through experiments with state-of-the-art VLMs, we find that while the best-performing VLM achieves an encouraging probability of agreeing with human answers, it still underperforms simpler rule-based approach and human consensus baselines, indicating critical gaps in social scene understanding of current VLMs. Our benchmark sets the stage for further research on foundation models for social robot navigation, offering a framework to explore how VLMs can be tailored to meet real-world social robot navigation needs. An overview of this paper along with the code and data can be found at this https URL.
https://arxiv.org/abs/2609.40245
Humanoid whole-body manipulation has advanced rapidly, enabling policies to coordinate locomotion, posture, bimanual interaction, and dexterous hand movements. Meanwhile, egocentric human videos provide diverse examples of everyday interactions across objects and scenes, offering scalable supervision without robot operation. However, existing supervision from these videos provides limited coverage of whole-body movement and coordination with hand-object interaction, while obtaining such supervision through humanoid teleoperation is also costly and difficult to scale. We therefore explore how human experience can support scalable learning of humanoid loco-manipulation. To support this study, we introduce HumanVerse-500, a 500-hour dataset of diverse human loco-manipulation behaviors in open-world environments, collected with a lightweight wearable system that synchronizes egocentric video with body and hand motion. Building on this dataset, we develop $\lambda_0$, a whole-body humanoid vision-language-action policy, through three-stage training that first learns interaction from diverse egocentric datasets, then coordinates body and hand motion using HumanVerse-500, and finally adapts the policy to downstream tasks and robot embodiments. Across these stages, $\lambda_0$ learns a shared representation space for human experience transfer, while domain-specific interfaces handle differences between human and robot states and actions. We evaluate $\lambda_0$ on SIMPLE and 4 real-world loco-manipulation tasks, achieving state-of-the-art performance, and further analyze its scaling behavior, generalization, and training-stage contributions to understand how human data support downstream whole-body humanoid control. We will release our code, models, and data to support further research.
https://arxiv.org/abs/2610.00438
Extending single Unmanned Aerial Vehicles (UAVs) exploration methods to multi-UAV teams can improve coverage speed and robustness, but introduces challenges such as consistent mapping, safe navigation, and deployment strategy. In this work, we present a centralized multi-UAV exploration framework that enables the use of existing single-UAV sampling-based planners in a multi-UAV setting. The proposed architecture allows multiple UAVs to collaboratively explore unknown environments using a shared global Truncated Signed Distance Field (TSDF) map and centralized planning. Building on the voxblox library, we adapt its mapping pipeline to support real-time fusion of depth measurements from multiple UAVs into a common TSDF representation. In addition, inter-UAV collision avoidance and robot self-filtering mechanisms are integrated into the system to ensure safe navigation and prevent reconstruction of other UAVs as static obstacles. The framework is evaluated in simulation using four sampling-based exploration planners - RH-NBVP, KRH-NBVP, AEP, and KAEP - whose core sampling logic is preserved, with only system-level adaptations for multi-UAV operation. Experiments are conducted across multiple environments and under two deployment configurations: Joint Start (JS), where UAVs are initialized in close proximity, and Separated Start (SS), where UAVs are initialized in distinct locations. Results show that SS deployments consistently achieve faster exploration and improved coverage across all planners, highlighting the importance of the deployment strategy in multi-UAV exploration performance.
https://arxiv.org/abs/2609.40208
Open concrete canals play a vital role in water transportation, serving as primary water infrastructure for millions of people across the Phoenix, Arizona, metro area. Over time, the concrete canals can experience a range of issues, including canal lining deformation, cracked concrete, and sediment buildup on the canal floor. Identifying such critical issues is a resource-intensive process, which currently happens only during four-year dry-up cycles. This prevents the maintenance crew from prioritizing operations on the most affected canal segments. To address this issue, the research team has developed and verified an easily deployable and non-invasive method to inspect canal beds without draining the water. This inspection system integrates affordable, off-the-shelf drone and sonar technology (termed dronar). This dronar system includes a consumer-grade sonar system integrated into an unmanned surface vehicle (USV) that carries the sonar transducer just under the surface of the canal water. This paper presents a proof-of-concept demonstration of the dronar system across three field tests on the Arizona Canal in Phoenix. DownScan depth profiles from the sedimented canal segment were consistently shallower than profiles from the same segment after cleaning, with offsets of up to 15 cm observed along the track. Repeated runs over the clean segment produced closely overlapping DownScan depth profiles, confirming that the dronar yields repeatable measurements across the natural variation of the canal bed. These results establish the dronar as a viable proof-of-concept tool for non-invasive canal bed inspection.
https://arxiv.org/abs/2609.40178
Safe social navigation requires a robot to anticipate not only the future consequences of its actions, but also whether a nominal action can actually be executed under surrounding physical and social constraints. We present Social-WM, an efficient latent world-model planning framework trained from egocentric RGB video sequences. Our key observation is that social-navigation experience contains a systematic discrepancy between the nominal action and the realizable action: a nominal forward action may be fully executed in free space, but needs to be constrained when heading towards a pedestrian or obstacle. Social-WM learns these safety-relevant consequences directly through action-conditioned future prediction, where the target is the actual observed future following each command. We further introduce a realizable inverse-dynamics objective that associates observed latent transitions with the action actually realized rather than the nominal one. At deployment, candidate actions are imagined through the latent world model, and the inverse dynamics model estimates their realizability; nominal--realizable discrepancy then provides a safety signal before execution. The learned dynamics and realizability model remain goal-independent and support both position- and image-goal navigation. On Social-HM3D, Social-WM achieves 63.77% success while reducing human collisions to 21.67%, and maintains strong performance under zero-shot transfer to Social-MP3D, without explicit pedestrian tracking, privileged human state, or online reinforcement learning.
https://arxiv.org/abs/2609.40177
We focus on legible robot motion generation in social navigation settings. Legibility in human-robot interaction (HRI) is often described as the property of robot motion that enables an observer to confidently infer the robot's intent. While mature frameworks exist for generating legible motion in front of static observers, social robot navigation presents a new challenge: the robot must clearly convey its intent while ensuring human safety in dynamic pedestrian environments where human attention is often divided. With the goal of enabling robots to generate legible motion in dynamic and constrained spaces, we investigate how the choice of representation and the level of human attention shape navigation performance and human impressions. Focusing on the ubiquitous and demanding scenario of hallway navigation, we conduct two controlled user studies involving alternative legibility formulations implemented within a shared model predictive control framework. Study 1 (N = 45) investigates the role of intent representation, showing that passing-side legibility, particularly when adaptively updated, leads to smoother human motion and is perceived as more competent and less mentally and physically demanding than destination-based and non-legible baselines. Study 2 (N = 45) examines the effect of pedestrian attention, demonstrating that legible motion allows for smooth human motion even under distraction, even if this is not consistently reflected in subjective ratings. Together, these findings suggest that effective legible motion in social robot navigation benefits from interaction-level intent representations that support coordination, with some effects persisting even when human attention is divided. Code is available at this https URL.
https://arxiv.org/abs/2609.40158
Video generation models (VGMs) offer strong spatiotemporal priors for embodied observation--action modeling. However, joint-space action vectors lack explicit image-space structure and vary in dimensionality and semantics across embodiments, making it challenging to directly leverage the rich spatiotemporal priors of VGMs. End-effector visualizations provide an alternative but do not specify the full articulated configuration needed for robot execution. We present Dream4ACT, a world model built for joint video-action modeling across embodiments. To unify action representations across embodiments, we introduce a shared visual action interface, called action views, which render target joint configurations from four prescribed virtual cameras using URDF-based forward kinematics. This shared visual representation preserves embodiment-specific articulated geometry while allowing observation and action sequences to share a video autoencoder and diffusion transformer. Through masked flow-matching, our model supports forward dynamics, inverse dynamics, and joint observation--action generation within a single jointly trained model by varying which future sequences are corrupted. To recover executable action sequences from predicted action views, we propose a training-free, URDF-constrained multiview recovery mechanism, without a learned embodiment-specific decoder. Dream4ACT achieves an average success rate of 88.98\% on RoboTwin~2.0 and an overall score of 65.66 on TriWorldBench, supporting effective closed-loop manipulation and competitive action-conditioned multiview prediction through the visual action interface.
https://arxiv.org/abs/2609.40153
Cable-suspended aerial manipulation offers a lightweight architecture for cooperative transportation and physical interaction, yet the passive mechanical response perceived at the load remains insufficiently understood and systematically exploited. This work interprets aerial vehicles as movable compliant anchors and develops a gravity-aware quasi-static theory for predicting and shaping the passive Cartesian stiffness of a suspended load. The formulation applies to an arbitrary number of aerial vehicles connected to a point load by taut, straight, inextensible cables. At a selected gravity-loaded equilibrium, aerial-anchor compliance and transverse cable geometric compliance combine in series within each leg, while the leg stiffnesses act in parallel on the load. For isotropic aerial-anchor behavior, each leg is exactly equivalent to a virtual unilateral elastic cable, revealing an axial--transverse stiffness decomposition governed by the equilibrium tension. These results define a nonlinear map from commanded-anchor configuration to passive load stiffness, whose differential enables local constraint-preserving shaping through anchor repositioning. A dynamic rigid-body validation framework with nonlinear vehicle control, elastic-damped tendons, and environmental contact is defined to assess when and to what extent the derived stiffness remains predictive beyond the assumptions of the analytical model.
https://arxiv.org/abs/2609.40102
Voluntary movements have long been hypothesised to be comprised of discrete primitives called submovements, as a descriptive model of human motor behaviour. However, existing methods scale poorly, and no principled method exists to determine whether a decomposition is informative. We propose a spatiotemporal kernel correlation between primitive pairs as an identifiability criterion. Submovement-Identifiable Decomposition (Sub-ID) embeds this criterion in its adaptive-ridge regularisation, biasing the optimiser toward low-correlation solutions. Identifiability is lost when primitives become collinear and recovered when they diverge spatially. On synthetic data, Sub-ID recovers ground-truth parameter distributions where existing methods fail; furthermore, when primitives overlap too heavily to be distinguished, the method explicitly detects this ambiguity rather than outputting misleading results. Sub-ID extracts submovements from real three-dimensional, long-horizon movements, a regime no prior method addresses. This method has the potential to identify physiologically grounded primitives for motor control research and imitation learning.
https://arxiv.org/abs/2609.40012
Vision-language-action (VLA) policies emphasize semantic understanding, whereas world-action models (WAMs) learn predictive representations of environment dynamics. Systems that expose a policy to both sources often still concentrate action computation on a single expert. We present EWAM, an action-centric unified embodied model whose asymmetric joint attention lets action tokens read semantic, current-visual, predicted-future, and action information at every layer while the perceptual experts retain their distinct roles. Without layer-wise supervision, EWAM develops an emergent depth-wise specialization: action queries attend mainly to vision-language features in shallow layers, to predicted future frames in intermediate layers, and to action tokens themselves in deep layers. This handoff replicates across tasks and is stable across denoising steps. Checkpoint tracking and causal interventions show that it is learned and that action generation depends on it. EWAM is pretrained in two separate regimes, one on cross-embodiment robot trajectories and one on human egocentric video. In simulation and real-robot experiments, it surpasses existing VLA, WAM, and hybrid baselines. Human egocentric data improve both cross-embodiment transfer and real-robot robustness, and subtask-phase supervision improves long-horizon completion. Together, these results suggest that unified embodied learning can induce an ordered internal progression from semantic understanding, through visual foresight, to action formation.
https://arxiv.org/abs/2609.39973
Vision-language-action (VLA) models can exceed 90% success on in-distribution tasks and withstand nuisance changes that preserve the required action, yet fail under counterfactual changes that demand a different action. Aggregate robustness scores can therefore conceal a more specific failure, in which a policy responds to both language and vision yet does not combine them to select the action the task requires. We call this failure instruction-action binding. Instructions cue familiar trajectory families, and visual feedback adjusts their execution. Behavioral analyses of fine-tuned $\pi_{0.5}$ and GR00T-N1.7 policies reveal that failed rollouts often retain the source behavior or switch to another demonstrated task. These switches show that language is not simply ignored. Readouts and interventions connect these choices to task-conditioned internal states. Our analysis of the imitation objective shows how narrow conditional action support can leave grounded and instruction-keyed solutions indistinguishable on the demonstrations. This motivates Equivariant Counterfactual Training (ECT), which acts at two levels. ECT data supply valid demonstrations in which the same instruction requires different actions in distinguishable scenes, while the ECT loss trains each demonstration with its counterpart in the same update. In a controlled LIBERO-PRO comparison, full ECT raises $\pi_{0.5}$'s mean position-swap success from 36% to 59%. On CALVIN, where counterparts already occur in the original data, the ECT loss improves five-task completion without new demonstrations. On a real UR5e under a fixed demonstration budget, full ECT raises unseen-position success from 8% to 88%.
https://arxiv.org/abs/2609.39971
Robot brain models integrate vision, language, and robot state to generate actions for complex manipulation tasks. Most predict fixed-length action chunks that may span multiple task phases. This can obscure phase transitions and favor frequent action patterns, compromising action timing in dynamic environments. We propose \method, an ordered future-phase planning method for robot brain models. From current multimodal observations, it predicts the task phase at each future action position. The resulting planning representations condition the corresponding actions, preserving temporal alignment between task progress and action generation. Training first learns the planner, then freezes it during action-model adaptation to maintain stable phase representations. We instantiate \method on pretrained $\pi_{0.5}$ and AcrossWAM1.0 robot brain models. Detailed quantitative evaluation uses the $\pi_{0.5}$ implementation. On conveyor-belt manipulation, \method reduces offline joint-action error by approximately 22.5\% relative to the original $\pi_{0.5}$ model. It also improves phase-transition modeling and cross-phase action prediction. These results demonstrate the value of ordered future-phase planning for continuous action generation.
https://arxiv.org/abs/2609.39970
Continuum robots are well suited for gentle manipulation because of their inherent compliance and ability to adapt to complex environments. However, their continuously deformable structure makes accurate configuration estimation challenging, particularly when external vision systems are unavailable or obstructed. In this work, we present an embedded pose sensing framework that combines inertial measurement units (IMUs) and active magnetic fields to estimate the robot configuration without relying on external cameras. The angular measurements from the IMU and magnetic-field references are fused to improve local orientation estimation and reduce accumulated orientation error during operation. This pose sensing scheme achieves an update rate of 16.7~Hz, allowing real-time feedback. The proposed system is experimentally validated through closed-loop control, where the estimated robot configuration is used to maintain the end-effector at a desired position while interacting with an object. These results demonstrate the potential of distributed magnetic--inertial sensing for real-time pose estimation and closed-loop control of continuum robots.
https://arxiv.org/abs/2609.39950
Physical contact often determines how a humanoid should respond during loco-manipulation, yet vision and proprioception alone are often insufficient to characterize physical interaction, especially when the contact region is occluded. Unlike sparse force or torque measurements at predefined regions, distributed tactile sensing preserves spatially resolved contact patterns across the robot body. We therefore study how to integrate such whole-body tactile information into vision-language-action (VLA) policies for contact-rich control. Our approach, Uni-VLaT, introduces a tactile pathway whose latent state is trained not only for action generation, but also to predict future tactile, proprioceptive, and visual representations. This predictive objective builds a tactile-anchored multimodal context, encouraging a more structured understanding of the physical world. We evaluate Uni-VLaT on five real-robot tasks covering tactile-triggered locomotion, sustained physical interaction, human-robot contact, and loco-manipulation. Uni-VLaT achieves a 75% average success rate, outperforming a baseline without tactile input by 43 points and a tactile-input baseline without predictive supervision by 7 points. Across two pretrained VLA backbones, our method improves Table Sweeping by 30 points on both backbones and Back-Tap Walking by 85-90 points. Ablations further show that contextualized tactile prediction and absolute future targets are critical to performance. These results indicate that predictive tactile learning provides an effective route for extending pretrained VLA policies to whole-body physical interaction.
https://arxiv.org/abs/2609.35450
Marine litter is a growing threat to the underwater ecosystem, driving demand for autonomous survey methods that can locate debris efficiently over large areas. Existing survey methods typically follow predefined paths or operate with a single sensing modality, typically a camera (with image quality suffering in poor-visibility conditions) or sonar (usually noisy and low-resolution). We present an active mapping framework in which a forward-looking sonar and a camera both feed into a shared Bayesian occupancy map, and an optimization problem is solved at each step to decide on the next best view. Candidate viewpoints are scored by a two-term utility that balances exploration of uncertain regions via voxel entropy against exploitation of likely objects. Each sensor is characterized by range- and bearing-dependent detection and false-alarm probability tables determined from data. We evaluate the approach in a realistic underwater simulator, demonstrating that active mapping finds objects faster than a lawnmower coverage pattern, and that the dual-sensor approach works better than using either of the individual sensors.
https://arxiv.org/abs/2609.39898
Neural trajectory predictors can reach low prediction error while violating dynamics, actuator limits, or state constraints, especially when controls are unobserved and dynamics are partially specified. We introduce the Markovian Dynamics Enforcer (MaDE), a time-invariant post-hoc operator mapping state-transition proposals onto a learned feasible dynamics manifold, trained on feasible states without ground-truth controls. For each transition it infers a control and recomputes the state through a completion model of known physics plus a learned residual. It then corrects that control by gradient-based inequality reduction, so inequality satisfaction is best-effort within an iteration budget. Since every correction iterate re-enters the completion model, the returned state is dynamically consistent by construction relative to that model and the supplied previous-state anchor. MaDE drives dynamics residuals to essentially zero on fully specified simulated systems, and on an underspecified system leaves a smaller true-dynamics residual than the baselines. Designed to attach to arbitrary predictors, the frozen operator is evaluated downstream of recurrent, structured state-space, and transformer predictors. On recorded vehicle trajectories the one-step residual against a kinematic bicycle model is 0.0071 to 0.0072 for MaDE and 0.1703 to 0.1714 for raw predictors. MaDE raises average displacement error by a factor of 1.57 to 1.83.
https://arxiv.org/abs/2609.39888
World action models (WAMs) are large embodied policies that jointly predict future video and the actions to execute, emitting a fixed-length action chunk per inference call. Such a policy allocates its computational budget uniformly in time, unable to execute for longer over free-space motion or to spend more inference on contact-rich manipulation, which limits the throughput a WAM can reach when served in the cloud. We present SplineWAM, which adaptively compresses the action trajectory into a fixed-size window of cubic B-spline parameters, fitting the knot times to the characteristics of the motion. One parameter budget then decodes into chunks of varying temporal resolution and duration, and both the executed span and the interval until the next policy call follow from the prediction itself. Aligning the video supervision to the fitted knot times of the demonstration rather than to a uniform grid concentrates the supervised frames where the action trajectory is complex. For asynchronous deployment we introduce Jacobian-Pullback Real-Time Chunking (JP-RTC), which imposes chunk continuity on the decoded raw actions the robot executes rather than on the spline parameters, and corrects the parameters through the decoder so that the executed prefix agrees with the actions already committed. On LIBERO-Plus and RoboCasa, SplineWAM improves success rate over an action chunking WAM by $8.2$ and $4.4$ points while cutting policy calls per episode by 22% and 26%. On three bimanual real-robot tasks under asynchronous execution, it leads or matches the baseline while decoding 1.2 to 1.6 times as much executed motion per call.
https://arxiv.org/abs/2609.39873
World-action models (WAMs) augment robot policies with action-conditioned environment dynamics, yet existing approaches largely rely on future observation reconstruction or generic latent prediction and lack structured, control-oriented world representations tightly coupled with action generation. We introduce Magic-W0, a world-action foundation model that jointly models structured physical state evolution and continuous actions. Magic-W0 represents interaction as a Structured World Transition consisting of Current State, Transition, and Future State. Current State combines vision-language context with Current 3D Geometry; Transition is represented by 3D Motion capturing action-induced three-dimensional changes; and Future State is represented by Future Semantics describing task-relevant outcomes. To couple prediction and control, we propose a layer-aligned world-action interaction architecture in which evolving action hypotheses condition world-transition prediction, while predicted world representations continuously inform action generation. Magic-W0 is pre-trained on large-scale egocentric human manipulation, UMI, real-robot, and simulation data, with latent supervision for geometry, 3D motion, and future semantics from pre-trained visual models. Inference-time interventions show that structured world representations respond systematically to changes in candidate actions and that action-related information propagates through shared 3D representations into future semantic predictions. On RoboDojo-Sim, Magic-W0 achieves an average Score of 27.10, the highest among the compared WAMs. Across multiple real-robot tasks, it also demonstrates strong downstream performance after fine-tuning with limited downstream data, supporting generalization and rapid adaptation.
https://arxiv.org/abs/2609.39870
In this paper, we present an approach for combining stochastic nonlinear model predictive control (SNMPC) and reinforcement learning (RL) to enable probabilistically-safe perception-based navigation in unknown environments. Our method first uses RL to train probabilistic actor-critic and sensor prediction models. We then leverage these probabilistic models in a sampling-based SNMPC framework known as Probably Approximately Correct (PAC)-NMPC, which uses hard constraints to enforce finite-time statistical guarantees on the probability of collision and value function improvement. By ensuring that our finite-horizon SNMPC policies decrease the value function in expectation, we can approach the long-horizon performance of the RL approach while satisfying probabilistic safety constraints. Through simulation experiments, we show that our approach can improve the safety of perception-based RL navigation policies and scale to high dimensional systems with large sensor input spaces and complex nonlinear dynamics. We also demonstrate our approach through hardware experiments, showing improved performance for vision-based navigation with an agile fixed-wing aerial vehicle in unknown environments.
https://arxiv.org/abs/2609.39854