As robots transition from structured factory settings into homes, they are required to interact with an ever-increasing variety of objects. Many tasks require grasping, and often it is not sufficient to just pick up the target object. Consider a task like "pouring coffee" --- to facilitate the subsequent pouring, the robot should grasp the mug by its handle. Existing learning-based approaches for grasping either find robust and collision-free grasps that are largely agnostic to the task (e.g., picking up the mug by its rim), or leverage foundation models to propose task-appropriate grasp locations that lack fine-grained physical grounding (e.g., reaching for and missing the handle). In this work, we bridge these approaches with a real-to-sim-to-real framework. Based on a single RGB-D observation, we construct a digital twin of the environment, query a large foundation model to propose grasps that align with the object's affordances and task description, and then optimize the proposals to ensure robustness and plausibility before executing the result on the real robot. Our key insight is that the grasp proposals of the foundation model should be regarded as semantic priors that serve as seeds for local, gradient-free optimization. We leverage Bayesian optimization with Thompson sampling to draw batches of nearby poses, which are subsequently evaluated in parallel under domain-randomized physics rollouts. The resulting grasp is both task-oriented and physically feasible for execution by the robot arm. Our full zero-shot real-world transfer only takes a few minutes and improves task-oriented grasping success by up to 33% as compared to other state-of-the-art pipelines. Our code is available here: this https URL
https://arxiv.org/abs/2609.30543
We propose ST-pRRTC, a GPU-parallel space- time RRT-Connect motion planner for problems with known obstacle trajectories and unspecified arrival time. Searching over many arrival times broadens temporal coverage but divides a finite planning budget among more backward trees. To address the challenge, ST-pRRTC builds a shared forward tree and an adaptive forest of backward goal-time trees. Its interval root formulation samples goal arrival times continuously and guarantees probabilistic completeness and asymptotic arrival- time optimality under the stated assumptions in a bounded time domain. The practical root recycling policy has no such guar- antees. It adapts a fixed number of backward trees, replacing later roots while retaining useful search progress. Experiments on three dynamic benchmarks show that both variants achieve lower mean first-solution times and earlier mean final arrivals than ST-RRT* and SI-RRT on problems solved by all compared methods. Further experiments demonstrate the benefit of recy- cling over broad arrival-time ranges. Real-robot demonstrations show root-recycling ST-pRRTC planning motions for a UR5e among moving Crazyflie quadrotors.
https://arxiv.org/abs/2609.30533
We demonstrate a jumping robot that reaches high (7.6 m) and fast (190 ms stance time) jumps from a single long leg driven by a direct-drive transmission, without elastic energy storage. At 281 g, it achieves the highest jump yet reported for an electrically actuated, spring-free system. The leg uses a new fabric-wrap transmission that provides a variable mechanical advantage, keeping a small electric motor near its peak power output through the stroke while bracing the long, lightweight leg against buckling. A balancing module at the top of the leg uses small propellers to control the leg's orientation on the ground and in the air, where the long leg provides a large moment arm for the control torques. The robot is validated outdoors with vertical jumps, attitude control on the ground and in flight, and tilted jumps.
https://arxiv.org/abs/2609.30530
Large language model (LLM)-powered multi-robot systems are vulnerable to semantic manipulation: an accepted false world-state claim can trigger a fleet-wide behavioral cascade, causing unnecessary replanning, increased path costs, congestion, or apparent mission infeasibility. Conditioning on a successful manipulation, we propose an active verification framework that contains its downstream effects before they propagate across the fleet. A dedicated verification module generates a structured Verify-Adapt-Hold plan: selected robots inspect consequential regions, a limited subset provisionally adapts when necessary, and the remaining robots retain their trusted plans. We evaluate the framework in a multi-robot transportation environment using injected false obstacle claims across different impacts and team sizes. Evaluation measures cascade containment, Sum-of-Costs, makespan, and coverage ratio. Results show that treating post-compromise verification as a team-level planning problem, rather than a binary trust decision, effectively limits the cascading physical consequences of semantic manipulation.
https://arxiv.org/abs/2609.30523
Aerial manipulation in outdoor environments remains challenging due to the simultaneous requirements of reliable state estimation, stable aerial motion, and precise manipulation under external disturbances. In this work, we present a real-world outdoor aerial manipulation framework that integrates imitation learning, onboard LiDAR-inertial state estimation, and whole-body model predictive control. A Diffusion Policy is trained from manipulation demonstrations to generate desired end-effector motions from onboard observations. These learned commands are executed by a whole-body MPC that jointly coordinates the aerial platform and manipulator to realize the desired end-effector trajectory. To eliminate reliance on external motion-capture infrastructure, the platform employs onboard LiDAR-inertial odometry for state estimation during outdoor operation. We validate the complete framework on a physical aerial manipulator and demonstrate successful execution of outdoor manipulation tasks. The experimental results show that demonstration-driven manipulation policies can be effectively integrated with onboard state estimation and model-based whole-body control to enable aerial manipulation beyond controlled indoor environments.
https://arxiv.org/abs/2609.30521
Humanoid hands require tactile feedback across the whole finger, not just the fingertip, to grasp and manipulate objects properly. Vision and proprioception alone cannot reliably provide this information, particularly when the hand's own fingers occlude the camera's view of the grasp. We present a low-cost tactile array for a humanoid finger, made from Velostat and conductive tape. The fingertip carries seven contact points including a 2x3 matrix wrapped across its front, left, and right faces, and a separate contact point at the tip. The proximal and middle phalanges each carry a single front-facing contact line. We measure the sensor's hysteresis and recovery time after release, through repeated loading and press-release tests. We also test a compliant, 3D-printed contact structure with a gap and a bump, inspired by similar designs in prior work, and show it cuts recovery time by 74% compared to a flush-contact baseline. We then show the sensor can produce distinct activation patterns for different contact geometries (flat, edge, corner) at the fingertip, and that it registers contact across all three phalanges during a grip. Finally, we discuss the limits of our fabrication changes and point to software-based compensation as a promising way to more directly fix the remaining hysteresis in the future.
https://arxiv.org/abs/2609.30506
Autonomous navigation in previously unseen environments requires effective perception, persistent environmental representation, and collision avoidance while maintaining progress toward a goal. Existing perception-based methods often rely on prior maps or short-horizon observations, limiting their ability to exploit previously observed structure. We propose a memory-aware multi-sensor navigation framework that integrates LiDAR and RGB perception, online distance-field representation learning, and a stage-adaptive Modulated Control Barrier Function Quadratic Program (MCBF-QP). The framework persistently represents static infrastructure while tracking dynamic obstacles, enabling the MCBF-QP controller to exploit previously observed geometry for obstacle circumvention and adapt its safety constraints and guidance to local conditions. Experiments in complex indoor and outdoor environments demonstrate improved navigation efficiency and goal-reaching performance while maintaining collision avoidance in narrow passages and around dynamic obstacles.
https://arxiv.org/abs/2609.30495
Soft robots have attracted much attention for their safe human-robot interaction and flexibility, but the typical continuum structure and nonlinear material behavior make the kinematics modelling complex, especially in non-static motions. In this work, we proposed an LSTM-based pressure predictive control (PPC) for the motion control of a vertebraic soft robotic tail and the coordination with a quadruped robot. The PPC consists of an inverse kinematics (IK) model, a forward kinematics (FK) model and a pressure compensation (P-comp) model, and achieves non-static and quasi-static motion control of the tail. Compared with the IK-only model, the average RMSE of the PPC's simulation trajectories reduces by 69.8%, when executing target trajectories. In the coordinated motions of the soft tail quadruped, using a prediction data set to train the PPC enables next-moment action prediction and reduces computation time by 60.9%, which enhances the real-time response of the tail to match the quadruped torso's moving rate. The PPC provides a simple and effective method to model the soft tail for both non-static and quasi-static motion control, and grants the soft tail quadruped with the functionality of interacting with the environment.
https://arxiv.org/abs/2609.30479
Policies trained with imitation learning can accumulate errors over time, causing the robot to drift outside the training distribution. Existing methods mitigate this covariate shift by collecting additional data where the policy fails or is likely to fail. The first places the robot in unsafe conditions and the second requires choosing an appropriate noise distribution to collect new expert demonstrations under that noise. We propose Policy-Calibrated DAgger, a method that makes use of the properties of recent generative policies to estimate the policy's noise offline by using its own predicted action distribution. We measure a diffusion policy's spread of predicted actions at observations along the expert trajectory and measure its closed-loop error relative to a recorded trajectory. To address issues with measuring error in a multimodal action space, we guide the policy towards the trajectory during closed-loop control through partial denoising, and use properties of a diffusion model to unnormalize the measured error as if we did not guide it. We experiment in a scenario where a robot is tasked to reach an engine lever in a cluttered and narrow environment and show results in a 3D photorealistic simulator and a 2D planar reacher environment. We show that our method surpasses policies trained with dataset aggregation without noising and matches the performance of the best noise level in hindsight, without requiring a sweep over noise levels.
https://arxiv.org/abs/2609.30462
Off-road traversability is direction-dependent and vehicle specific, yet most global maps assign a single isotropic cost to each location. Existing learned estimators are also commonly trained independently for each vehicle; this preserves vehicle-specific behavior but prevents vehicles from sharing common terrain representations. DGT-MAP addresses both limitations through a self-supervised framework that learns global, directional, and vehicle-conditioned traversability costmaps from RGB-D observations and locomotion signals. A shared multi-task backbone learns common terrain features across training vehicles while vehicle-specific prediction heads preserve platform-dependent responses. At inference, DGT-MAP produces a heading-indexed costmap that can be used by a direction-aware planner. We evaluate DGT-MAP in simulation by integrating it into a Hybrid A* navigation stack and measuring downstream task success on challenging terrains, including slopes that are traversable downhill but not uphill and a ridge obstacle that is traversable by some vehicles, but not by others. Across evaluated tasks, DGT-MAP achieves the highest or tied-highest navigation success rate when compared against geometric, binary, and learned direction-agnostic baselines.
https://arxiv.org/abs/2609.30461
High-level robotic supervisors coordinate capabilities whose reported outcomes determine the robot's next action. Reactive synthesis can generate such supervisors with formal guarantees, but deployment requires more than proving a Generalized Reactivity (1) (GR(1)) specification realizable. Designers must encode failure-prone capabilities, choose liveness assumptions that match retry intent, audit strategies, and translate them into robot software. We present an open-source pipeline for Robot Operating System (ROS) 2 Flexible Behavior Engine (FlexBE) supervisors that generates capability-based GR(1) specifications, analyzes assumptions before synthesis, audits strategies, reduces states with a behavior-preservation proof, and emits executable state machines. Across four case studies (six comparisons), including hardware on two quadcopter platforms, we compare enumerated and one-hot encodings and two liveness formulations. Under the tested backend, enumerated encoding usually synthesizes faster, although fewer propositions do not reliably predict smaller controllers or lower symbolic cost. System-Goal without pending memory is the only liveness treatment confirmed to yield executable controllers under both encodings across the reported grid; Fair-Outcome can permit realizable cycles without designer-intended completion. For this backend and model, we recommend enumerated encoding with System-Goal and auditing every realized strategy, since proposition count and realizability do not measure deployability. The auditor is sound and complete for four structural defect classes (protocol violations, deadlocks, bounded-failure violations, goal-unreachable traps) but is not a general liveness verifier, and the reduction preserves capability-level behavior. Together, these stages narrow the gap between formal realizability and controllers that pass protocol and structural-progress checks.
https://arxiv.org/abs/2609.30460
We present POIL, a point-based one-shot imitation learning framework with stable dynamical systems. While one-shot imitation avoids collecting extensive demonstrations, successful one-shot manipulation requires not only transferring a demonstrated trajectory to a novel object but also executing it robustly under changing scene conditions, grasp configurations, and external disturbances. POIL addresses both problems through a shared representation: a set of 3D points on the object's functional part, used jointly for trajectory transfer and closed-loop execution. The one-shot transfer from the demonstrated trajectory is enabled with point correspondences. POIL grounds the shared functional part with a multi-modal large language model, and transfers the trajectory across viewpoint, pose, and object category changes. During execution, multi-view tracking observes the same points online, and Point-set BCSDM drives them in closed loop by projecting per-point velocities onto a single rigid-body twist computed from the tracked points alone. This extends stable dynamical models from an SE(3) pose to a point set without requiring a known 3D model or pose estimator. We show that at the goal the controller becomes a gradient flow on the classical SO(3) potential, so its terminal phase inherits the almost-global convergence of that potential under a rigid-object assumption. Across simulation and real-robot experiments, POIL transfers a single demonstration across object category, grasp pose, and goal geometry, while recovering from external disturbances during execution. Project page: this https URL
https://arxiv.org/abs/2609.30404
Nanodrones require accurate, real-time state estimation under severe sensing and computational constraints. We present TinyCVIO, a visual-inertial odometry system that co-designs miniature sensing, visual processing, and estimation for a commodity dual-core microcontroller with 520 kB SRAM. Lightweight LED constellations provide known geometry without surveyed positions or yaw angles, assuming placement on a common level plane. A streaming visual frontend tracks LED observations from a millimeter-scale camera at 29.2 FPS, while a rigid-board measurement model retains inter-LED constraints and streaming QR bounds estimation workspace for a fixed filter-state size. Across 19 hand-held hardware-in-the-loop datasets, the rigid-board model reduces mean absolute trajectory error by 27% relative to planar points. The complete system runs onboard a Crazyflie across nine flights at three speeds, achieving 3.5-3.7 cm mean absolute trajectory error and 0.50-0.60% relative pose error over 10 m segments, with mean estimate latency of 15.7-16.3 ms.
https://arxiv.org/abs/2609.30358
Robots often must satisfy one or more constraints during motion planning for real-world tasks. When such constraints reduce the valid configuration space to a measure-zero subset, sampling based planning algorithms require modifications to draw feasible samples. For many common end-effector constraints, parameterizations built on inverse kinematics (IK) provide an alternate formulation where the constraints are satisfied by construction, allowing directly sampling the feasible set. Despite their elegant approach, parameterized planners have remained slower than vector-accelerated implementations of projection-based approaches, leaving their performance ceiling an open question. We explore a new axis of vectorization built upon reparameterizing the planning space through analytic IK. This approach addresses existing inefficiencies in vectorized projection-based planners and exposes new opportunities for parallelism within the planner. We show that the planner can synthesize plans in microseconds to milliseconds for high dimensional systems (up to 20 dimensions), with complex constraints, up to 10x faster than the current state-of-the-art. Furthermore, we demonstrate how such planning speeds open up avenues for restructuring sequential manipulation pipelines.
https://arxiv.org/abs/2609.30213
In this paper, we study the joint selection of an environmental support contact and a whole-body configuration for a prescribed loco-manipulation task. A contact may provide greater physical support while restricting the motion required for the task. We formulate this problem through three capability measures: residual wrench, end-effector reach, and base mobility available after satisfying the task requirements, and we balance them against contact acquisition cost. Evaluating these capabilities for every candidate requires repeated whole-body optimizations. To reduce this computational cost, we propose Capability-Tradeoff Contact Selection (CTCS). CTCS screens candidates for contact and task feasibility, groups similar candidates within each surface, and predicts their capabilities from exact anchor evaluations using local sensitivity analysis. It checks these predictions through selective exact evaluations, ranks candidates by capability, and evaluates a shortlist exactly for final selection. We evaluate CTCS in simulations and hardware experiments using a Unitree Go2 quadruped with an AgileX NERO arm across $392$ task conditions with nine available support surfaces. Results show that CTCS outperforms ground-only and fixed-contact support, as it can select support surfaces that provide favorable capability trade-offs for the task. Compared with evaluating every candidate exactly, CTCS achieves approximately $3\times$ speedup while closely matching the resulting mean objective value.
https://arxiv.org/abs/2609.30140
Neural behavior cloning compresses demonstrations into large models, making individual actions difficult to trace and policy updates costly. Retrieval policies retain access to demonstrations but struggle with mismatch between recorded and live behavior. We introduce Behavior Predictive Control (BPC), which synthesizes policies without end-to-end policy training by combining an action-aware retrieval metric, a Hankel-based action-continuation prior, and a closed-form one-step residual correction. Inspired by behavioral systems theory, BPC predicts future actions by blending stored observation-action data that best reconstructs the recent runtime observation--action history. Across simulated benchmarks and real-robot deployments, BPC is competitive with learned policies such as $\pi_{0.5}$ (surpassing it in some cases), while reducing policy fitting from hours to seconds on consumer GPUs and supporting closed-loop control upwards of 75 Hz on a Jetson Orin Nano. The retrieved demonstration windows and their coefficients also provide an intrinsic estimate of task progress. Retaining demonstrations within the deployed policy makes its predictions traceable to supporting trajectories and enables behavior revision through the demonstration bank.
https://arxiv.org/abs/2609.30134
Visuomotor policies learn a direct map from raw sensory observations to robot action sequences. Policies based on Diffusion and Flow Matching capture the multimodal distribution over action sequences in an end-to-end manner. This expressivity comes at the cost of multi-step numerical integration of the learned vector field for action generation, which can be expensive and time-consuming, impeding fast control rates required in robotics applications. Furthermore, robot action sequences are usually defined on a smooth, differentiable manifold, requiring that the learned policy respects the intrinsic geometry of the robot's action space. Here, we present Riemannian MeanFlow Policy (RMFP), which learns the conditioned flow map of the probability path on the robot action manifold. Our formulation employs a flow map consistency objective grounded in the data by a Riemannian Conditional Flow Matching anchor. The flow map consistency condition is stable to train and constrains the learned model to finite-time transport, which yields on-manifold action sequence generation with as few as one network function evaluation. We present results on the spherical LASA and Push-T benchmarks, on the Tool Hang and Transport tasks of the Robomimic suite, and on the Franka Kitchen task with manifold-constrained action generation, and demonstrate that RMFP attains performance competitive with prior work at a lower sampling cost. We also employ RMFP on a real-world robotic manipulation task to demonstrate fast action generation under imperfect sensor measurements in the physical world.
https://arxiv.org/abs/2609.30127
Robust dexterous grasping requires maintaining physical stability despite contacts interactively evolving across the entire hand. A precomputed force distribution can easily fail under object motion, modeling errors, or external disturbances. In this paper, we present a framework for real-time force regulation over dynamically changing whole-hand contacts. Our method geometrically estimates contacts across all hand links using a tracked object model and proprioception, without requiring tactile sensing at those contacts. It repeatedly recomputes the desired contact-force distribution subject to friction constraints, actuator limits, and an actuation-consistency constraint motivated by classical whole-limb force analysis. We integrate this force-regulation controller with reactive reaching, enabling the hand to acquire a grasp, maintain it under disturbances, and regrasp after losing the object. Simulation experiments without gravity demonstrate improved grasp retention over fixed-allocation and fingertip-only execution under controlled perturbations, while real-world experiments on a 27-DoF arm-hand system demonstrate grasp maintenance and recovery under human-applied disturbances as contacts evolve across the whole hand. Project page: this https URL
https://arxiv.org/abs/2609.30082
Planners built on visual world models commonly score each predicted outcome by its distance to the encoded goal image. We show that this target can limit control even with exact dynamics and globally optimal short-horizon search: reaching a goal may require actions that initially move away from it. With frozen LeWM models, intermediate targets substantially improve action synthesis and recorded-action ranking on Cube, PushT, Reacher, and TwoRoom. Learned targets and targets drawn from observed experience both produce these gains. We introduce Anchored Planning, which retrieves a recorded segment whose start and end resemble the current and goal observations, then aims at an observation shortly after its start. The frozen model scores actions toward this target from the current state. Without additional training, planning toward observed targets outperforms the released LeWM planner on every task in our long-range evaluation. Additional final-goal search falls short of the same gains. Lower successor-prediction error need not translate into better control. Success also depends on how far ahead the target is placed and on shrinking the retrieval span as execution advances. Changing only the target lets the same frozen model and planner reach goals that final-goal scoring misses.
https://arxiv.org/abs/2609.30036
Manipulation requires not only reasoning about the external environment, but also about the robot's physical condition. A strategy may remain geometrically feasible while becoming physically unsuitable due to increased joint load or limited mobility, yet internal physical state is typically used only for low-level control. We propose body-grounded high-level replanning, which uses internal physical state to adapt manipulation strategies during execution. Body-state events trigger strategy replanning, and an LLM interprets the underlying joint-level state, recent execution statistics, and execution history to select a context-dependent alternative, while leaving the task objective and low-level controller unchanged. We evaluate the framework on a reaching task under controlled load and asymmetric mobility constraints in simulation and on a real robot. Our experiments show that body-grounded replanning maintains high task success while reducing physical effort and enabling more efficient strategy adaptation. Additional contact-rich manipulation experiments demonstrate the applicability of the same replanning interface beyond reaching. These results show that internal physical state can inform not only low-level control, but also high-level decisions about how a manipulation task should be performed.
https://arxiv.org/abs/2609.30024