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3D Gaussian Splat Vulnerabilities

2025-05-30 22:21:22
Matthew Hull, Haoyang Yang, Pratham Mehta, Mansi Phute, Aeree Cho, Haoran Wang, Matthew Lau, Wenke Lee, Willian T. Lunardi, Martin Andreoni, Polo Chau

Abstract

With 3D Gaussian Splatting (3DGS) being increasingly used in safety-critical applications, how can an adversary manipulate the scene to cause harm? We introduce CLOAK, the first attack that leverages view-dependent Gaussian appearances - colors and textures that change with viewing angle - to embed adversarial content visible only from specific viewpoints. We further demonstrate DAGGER, a targeted adversarial attack directly perturbing 3D Gaussians without access to underlying training data, deceiving multi-stage object detectors e.g., Faster R-CNN, through established methods such as projected gradient descent. These attacks highlight underexplored vulnerabilities in 3DGS, introducing a new potential threat to robotic learning for autonomous navigation and other safety-critical 3DGS applications.

Abstract (translated)

随着3D高斯点阵(3D Gaussian Splatting,简称3DGS)在安全关键应用中的使用日益增多,对手如何才能通过操纵场景来造成危害?我们介绍了CLOAK,这是首个利用视图依赖的高斯外观——即随观察角度变化的颜色和纹理——将对抗性内容嵌入其中的技术。这种对抗性内容仅从特定视角可见。此外,我们还展示了DAGGER,这是一种直接扰动3D高斯分布而无需访问底层训练数据的定向对抗攻击,通过诸如投影梯度下降等方法欺骗多阶段物体检测器(例如Faster R-CNN)。这些攻击揭示了在3DGS中尚未被充分探索的安全漏洞,并为自主导航和其他安全关键型3DGS应用中的机器人学习引入了一个新的潜在威胁。

URL

https://arxiv.org/abs/2506.00280

PDF

https://arxiv.org/pdf/2506.00280.pdf


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