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DreamScene: 3D Gaussian-based End-to-end Text-to-3D Scene Generation

2025-07-18 14:45:54
Haoran Li, Yuli Tian, Kun Lan, Yong Liao, Lin Wang, Pan Hui, Peng Yuan Zhou

Abstract

Generating 3D scenes from natural language holds great promise for applications in gaming, film, and design. However, existing methods struggle with automation, 3D consistency, and fine-grained control. We present DreamScene, an end-to-end framework for high-quality and editable 3D scene generation from text or dialogue. DreamScene begins with a scene planning module, where a GPT-4 agent infers object semantics and spatial constraints to construct a hybrid graph. A graph-based placement algorithm then produces a structured, collision-free layout. Based on this layout, Formation Pattern Sampling (FPS) generates object geometry using multi-timestep sampling and reconstructive optimization, enabling fast and realistic synthesis. To ensure global consistent, DreamScene employs a progressive camera sampling strategy tailored to both indoor and outdoor settings. Finally, the system supports fine-grained scene editing, including object movement, appearance changes, and 4D dynamic motion. Experiments demonstrate that DreamScene surpasses prior methods in quality, consistency, and flexibility, offering a practical solution for open-domain 3D content creation. Code and demos are available at this https URL.

Abstract (translated)

从自然语言生成三维场景在游戏、电影和设计等领域具有巨大的潜力。然而,现有的方法在自动化、三维一致性以及精细控制方面存在挑战。我们提出了DreamScene,这是一个端到端的框架,用于根据文本或对话生成高质量且可编辑的三维场景。DreamScene 以场景规划模块开始,其中GPT-4代理推断出对象语义和空间约束,并构建了一个混合图。随后,基于图的放置算法产生一个结构化且无碰撞的布局。在此布局的基础上,形成模式采样(FPS)通过多时间步采样和重构优化生成物体几何形状,从而实现快速而逼真的合成。为了确保全局一致性,DreamScene 采用了一种针对室内和室外场景量身定制的渐进式相机采样策略。最后,该系统支持精细的场景编辑功能,包括对象移动、外观变化以及四维动态运动。实验表明,DreamScene 在质量、一致性和灵活性方面超越了先前的方法,为开放领域的三维内容创作提供了一个实用解决方案。代码和演示可在[此链接](https://this-url.com)获取。

URL

https://arxiv.org/abs/2507.13985

PDF

https://arxiv.org/pdf/2507.13985.pdf


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