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Gesture Generation Needs Improved Human Evaluation Practices: Insights from a Community-Driven State-of-the-Art Benchmark

2025-11-03 05:17:28
Rajmund Nagy (KTH Royal Institute of Technology), Hendric Voss (Bielefeld University), Thanh Hoang-Minh (University of Science -- VNUHCM), Mihail Tsakov (Independent Researcher), Teodor Nikolov (Motorica AB), Zeyi Zhang (Peking University), Tenglong Ao (Peking University), Sicheng Yang (Huawei Technologies Ltd), Shaoli Huang (Astribot), Yongkang Cheng (Astribot), M. Hamza Mughal (Max-Planck Institute for Informatics, SIC), Rishabh Dabral (Max-Planck Institute for Informatics, SIC), Kiran Chhatre (KTH Royal Institute of Technology), Christian Theobalt (Max-Planck Institute for Informatics, SIC), Libin Liu (Peking University), Stefan Kopp (Bielefeld University), Rachel McDonnell (Trinity College Dublin), Michael Neff (University of California, Davis), Taras Kucherenko (SEED -- Electronic Arts), Youngwoo Yoon (Electronics and Telecommunications Research Institute), Gustav Eje Henter (KTH Royal Institute of Technology, Motorica AB)

Abstract

We review human evaluation practices in automated, speech-driven 3D gesture generation and find a lack of standardisation and frequent use of flawed experimental setups. This leads to a situation where it is impossible to know how different methods compare, or what the state of the art is. In order to address common shortcomings of evaluation design, and to standardise future user studies in gesture-generation works, we introduce a detailed human evaluation protocol for the widely-used BEAT2 motion-capture dataset. Using this protocol, we conduct large-scale crowdsourced evaluation to rank six recent gesture-generation models -- each trained by its original authors -- across two key evaluation dimensions: motion realism and speech-gesture alignment. Our results provide strong evidence that 1) newer models do not consistently outperform earlier approaches; 2) published claims of high motion realism or speech-gesture alignment may not hold up under rigorous evaluation; and 3) the field must adopt disentangled assessments of motion quality and multimodal alignment for accurate benchmarking in order to make progress. Finally, in order to drive standardisation and enable new evaluation research, we will release five hours of synthetic motion from the benchmarked models; over 750 rendered video stimuli from the user studies -- enabling new evaluations without model reimplementation required -- alongside our open-source rendering script, and the 16,000 pairwise human preference votes collected for our benchmark.

Abstract (translated)

URL

https://arxiv.org/abs/2511.01233

PDF

https://arxiv.org/pdf/2511.01233.pdf


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