Paper Reading AI Learner

Code2Worlds: Empowering Coding LLMs for 4D World Generation

2026-02-12 09:34:28
Yi Zhang, Yunshuang Wang, Zeyu Zhang, Hao Tang

Abstract

Achieving spatial intelligence requires moving beyond visual plausibility to build world simulators grounded in physical laws. While coding LLMs have advanced static 3D scene generation, extending this paradigm to 4D dynamics remains a critical frontier. This task presents two fundamental challenges: multi-scale context entanglement, where monolithic generation fails to balance local object structures with global environmental layouts; and a semantic-physical execution gap, where open-loop code generation leads to physical hallucinations lacking dynamic fidelity. We introduce Code2Worlds, a framework that formulates 4D generation as language-to-simulation code generation. First, we propose a dual-stream architecture that disentangles retrieval-augmented object generation from hierarchical environmental orchestration. Second, to ensure dynamic fidelity, we establish a physics-aware closed-loop mechanism in which a PostProcess Agent scripts dynamics, coupled with a VLM-Motion Critic that performs self-reflection to iteratively refine simulation code. Evaluations on the Code4D benchmark show Code2Worlds outperforms baselines with a 41% SGS gain and 49% higher Richness, while uniquely generating physics-aware dynamics absent in prior static methods. Code: this https URL. Website: this https URL.

Abstract (translated)

实现空间智能需要超越视觉逼真度,构建基于物理定律的现实世界模拟器。虽然编码大型语言模型(LLM)已经推进了静态3D场景生成的发展,但将这一范式扩展到4D动态领域仍然是一个关键的研究前沿。这项任务面临两个基本挑战:多尺度上下文纠缠问题,在这种情况下,单一的整体生成方法无法平衡局部物体结构和全局环境布局;以及语义-物理执行差距,开放循环代码生成会导致缺乏动态真实的物理幻觉。我们引入了Code2Worlds框架,该框架将4D生成作为语言到模拟代码生成来处理。 首先,我们提出了一种双流架构,它分离出增强检索的物体生成与分层环境协调。其次,为了确保动态真实度,我们建立了一个具有物理学感知能力的闭环机制,在这个机制中,后处理代理(PostProcess Agent)编写动力学脚本,并结合视觉语言模型-运动批评家(VLM-Motion Critic),该批评家执行自我反思以迭代地改进模拟代码。 在Code4D基准测试上的评估表明,Code2Worlds相较于基线方法,在SGS指标上提高了41%,而在丰富度方面提高了49%。同时,它还能独特生成以前静态方法中缺失的具有物理学感知能力的动力学效果。 请注意,原文末尾提及了代码链接和网站链接,但这些链接在您的问题中是以占位符的形式出现的("this https URL."),因此我无法直接提供它们的具体内容或访问。如果您需要访问这些资源,请前往原发布页面获取详细信息。

URL

https://arxiv.org/abs/2602.11757

PDF

https://arxiv.org/pdf/2602.11757.pdf


Tags
3D Action Action_Localization Action_Recognition Activity Adversarial Agent Attention Autonomous Bert Boundary_Detection Caption Chat Classification CNN Compressive_Sensing Contour Contrastive_Learning Deep_Learning Denoising Detection Dialog Diffusion Drone Dynamic_Memory_Network Edge_Detection Embedding Embodied Emotion Enhancement Face Face_Detection Face_Recognition Facial_Landmark Few-Shot Gait_Recognition GAN Gaze_Estimation Gesture Gradient_Descent Handwriting Human_Parsing Image_Caption Image_Classification Image_Compression Image_Enhancement Image_Generation Image_Matting Image_Retrieval Inference Inpainting Intelligent_Chip Knowledge Knowledge_Graph Language_Model LLM Matching Medical Memory_Networks Multi_Modal Multi_Task NAS NMT Object_Detection Object_Tracking OCR Ontology Optical_Character Optical_Flow Optimization Person_Re-identification Point_Cloud Portrait_Generation Pose Pose_Estimation Prediction QA Quantitative Quantitative_Finance Quantization Re-identification Recognition Recommendation Reconstruction Regularization Reinforcement_Learning Relation Relation_Extraction Represenation Represenation_Learning Restoration Review RNN Robot Salient Scene_Classification Scene_Generation Scene_Parsing Scene_Text Segmentation Self-Supervised Semantic_Instance_Segmentation Semantic_Segmentation Semi_Global Semi_Supervised Sence_graph Sentiment Sentiment_Classification Sketch SLAM Sparse Speech Speech_Recognition Style_Transfer Summarization Super_Resolution Surveillance Survey Text_Classification Text_Generation Time_Series Tracking Transfer_Learning Transformer Unsupervised Video_Caption Video_Classification Video_Indexing Video_Prediction Video_Retrieval Visual_Relation VQA Weakly_Supervised Zero-Shot