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FlowScene: Style-Consistent Indoor Scene Generation with Multimodal Graph Rectified Flow

2026-03-20 03:15:42
Zhifei Yang, Guangyao Zhai, Keyang Lu, YuYang Yin, Chao Zhang, Zhen Xiao, Jieyi Long, Nassir Navab, Yikai Wang

Abstract

Scene generation has extensive industrial applications, demanding both high realism and precise control over geometry and appearance. Language-driven retrieval methods compose plausible scenes from a large object database, but overlook object-level control and often fail to enforce scene-level style coherence. Graph-based formulations offer higher controllability over objects and inform holistic consistency by explicitly modeling relations, yet existing methods struggle to produce high-fidelity textured results, thereby limiting their practical utility. We present FlowScene, a tri-branch scene generative model conditioned on multimodal graphs that collaboratively generates scene layouts, object shapes, and object textures. At its core lies a tight-coupled rectified flow model that exchanges object information during generation, enabling collaborative reasoning across the graph. This enables fine-grained control of objects' shapes, textures, and relations while enforcing scene-level style coherence across structure and appearance. Extensive experiments show that FlowScene outperforms both language-conditioned and graph-conditioned baselines in terms of generation realism, style consistency, and alignment with human preferences.

Abstract (translated)

场景生成具有广泛的工业应用,既要求高真实感,又需对几何与外观进行精确控制。基于语言检索的方法虽能从大型物体数据库中组合出合理场景,却忽略了物体级控制,且常难以保证场景级风格一致性。基于图的方法通过显式建模关系,在物体控制与整体一致性方面更具优势,但现有方法难以生成高保真纹理结果,限制了其实用价值。本文提出FlowScene,一个基于多模态图条件的三分支场景生成模型,可协同生成场景布局、物体形状与物体纹理。其核心是一个紧密耦合的整流流模型,在生成过程中交换物体信息,实现跨图的协同推理。该方法能在精细控制物体形状、纹理及关系的同时,确保结构与外观层面的场景级风格一致性。大量实验表明,FlowScene在生成真实感、风格一致性及符合人类偏好方面,均优于语言条件与图条件基线方法。

URL

https://arxiv.org/abs/2603.19598

PDF

https://arxiv.org/pdf/2603.19598.pdf


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