Abstract
Scene generation has extensive industrial applications, demanding both high realism and precise control over geometry and appearance. Language-driven retrieval methods compose plausible scenes from a large object database, but overlook object-level control and often fail to enforce scene-level style coherence. Graph-based formulations offer higher controllability over objects and inform holistic consistency by explicitly modeling relations, yet existing methods struggle to produce high-fidelity textured results, thereby limiting their practical utility. We present FlowScene, a tri-branch scene generative model conditioned on multimodal graphs that collaboratively generates scene layouts, object shapes, and object textures. At its core lies a tight-coupled rectified flow model that exchanges object information during generation, enabling collaborative reasoning across the graph. This enables fine-grained control of objects' shapes, textures, and relations while enforcing scene-level style coherence across structure and appearance. Extensive experiments show that FlowScene outperforms both language-conditioned and graph-conditioned baselines in terms of generation realism, style consistency, and alignment with human preferences.
Abstract (translated)
场景生成具有广泛的工业应用,既要求高真实感,又需对几何与外观进行精确控制。基于语言检索的方法虽能从大型物体数据库中组合出合理场景,却忽略了物体级控制,且常难以保证场景级风格一致性。基于图的方法通过显式建模关系,在物体控制与整体一致性方面更具优势,但现有方法难以生成高保真纹理结果,限制了其实用价值。本文提出FlowScene,一个基于多模态图条件的三分支场景生成模型,可协同生成场景布局、物体形状与物体纹理。其核心是一个紧密耦合的整流流模型,在生成过程中交换物体信息,实现跨图的协同推理。该方法能在精细控制物体形状、纹理及关系的同时,确保结构与外观层面的场景级风格一致性。大量实验表明,FlowScene在生成真实感、风格一致性及符合人类偏好方面,均优于语言条件与图条件基线方法。
URL
https://arxiv.org/abs/2603.19598