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StreamingClaw Technical Report

2026-03-23 15:43:52
Jiawei Chen, Zhe Chen, Chaoqun Du, Maokui He, Wei He, Hengtao Li, Qizhen Li, Zide Liu, Hao Ma, Xuhao Pan, Chang Ren, Xudong Rao, Xintian Shen, Chenfeng Wang, Tao Wei, Chengjun Yu, Pengfei Yu, Shengyu Yao, Chunpeng Zhou, Kun Zhan, Lihao Zheng, Pan Zhou, Xuhan Zhu, Yufei Zheng

Abstract

Applications such as embodied intelligence rely on a real-time perception-decision-action closed loop, posing stringent challenges for streaming video understanding. However, current agents suffer from fragmented capabilities, such as supporting only offline video understanding, lacking long-term multimodal memory mechanisms, or struggling to achieve real-time reasoning and proactive interaction under streaming inputs. These shortcomings have become a key bottleneck for preventing them from sustaining perception, making real-time decisions, and executing actions in real-world environments. To alleviate these issues, we propose StreamingClaw, a unified agent framework for streaming video understanding and embodied intelligence. It is also an OpenClaw-compatible framework that supports real-time, multimodal streaming interaction. StreamingClaw integrates five core capabilities: (1) It supports real-time streaming reasoning. (2) It supports reasoning about future events and proactive interaction under the online evolution of interaction objectives. (3) It supports multimodal long-term storage, hierarchical evolution, and efficient retrieval of shared memory across multiple agents. (4) It supports a closed-loop of perception-decision-action. In addition to conventional tools and skills, it also provides streaming tools and action-centric skills tailored for real-world physical environments. (5) It is compatible with the OpenClaw framework, allowing it to fully leverage the resources and support of the open-source community. With these designs, StreamingClaw integrates online real-time reasoning, multimodal long-term memory, and proactive interaction within a unified framework. Moreover, by translating decisions into executable actions, it enables direct control of the physical world, supporting practical deployment of embodied interaction.

Abstract (translated)

具身智能等应用依赖于实时感知-决策-行动的闭环,对视频流理解提出了严苛挑战。然而现有智能体存在能力碎片化问题:或仅支持离线视频理解,或缺乏长期多模态记忆机制,或在流式输入下难以实现实时推理与主动交互。这些缺陷已成为阻碍其在真实环境中持续感知、实时决策并执行行动的关键瓶颈。为缓解上述问题,我们提出了StreamingClaw——一个面向流式视频理解与具身智能的统一智能体框架。该框架同时兼容OpenClaw,支持实时多模态流式交互。StreamingClaw整合了五大核心能力:(1) 支持实时流式推理;(2) 支持在交互目标在线演化条件下对未来事件进行推理并实现主动交互;(3) 支持多模态长期存储、分层演化及跨智能体共享记忆的高效检索;(4) 支持感知-决策-行动闭环,除常规工具与技能外,还提供面向真实物理环境的流式工具与以行动为中心的技能;(5) 兼容OpenClaw框架,可充分借助开源社区的资源与支持。基于这些设计,StreamingClaw将在线实时推理、多模态长期记忆与主动交互整合于统一框架,并通过将决策转化为可执行行动,实现对物理世界的直接控制,支持具身交互的实际部署。

URL

https://arxiv.org/abs/2603.22120

PDF

https://arxiv.org/pdf/2603.22120.pdf


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