Paper Reading AI Learner

SPARK: Self-Play with Asymmetric Reward from Knowledge Graphs

2026-05-07 00:51:36
Hyobin Park, Taeseop Kim, Dong-Geol Choi

Abstract

Self-play reinforcement learning has shown strong performance in domains with formally verifiable structure, such as mathematics and coding, where both problem generation and reward computation can be grounded in explicit rules. Extending this paradigm to scientific literature is more challenging: the relationships among multi-modal elements within and across documents are rarely made explicit in text, which makes automatic generation of relational reasoning questions difficult and weakens the reliability of reward signals. We propose SPARK (Self-Play with Asymmetric Reward from Knowledge Graphs), a framework that automatically constructs a unified knowledge graph (KG) from multi-document scientific literature and uses it as the structural basis for self-play. KG paths over multimodal nodes serve as a source for generating relational reasoning questions, and structured facts stored in the KG provide a basis for verifiable reward computation. A single small vision-language model (sVLM) alternates between Proposer and Solver roles under information asymmetry against a fixed KG, a design that we believe can be naturally extended toward online adaptation in future work. We evaluate SPARK on public benchmarks and a self-constructed cross-document multi-hop QA dataset. Results show that SPARK consistently outperforms flat-corpus-based self-play baselines, and the performance gap widens as hop count increases, suggesting that KG-structure grounding contributes to relational multi-hop reasoning beyond what unstructured corpus grounding can provide.

Abstract (translated)

URL

https://arxiv.org/abs/2605.05546

PDF

https://arxiv.org/pdf/2605.05546.pdf


Tags
3D Action Action_Localization Action_Recognition Activity Adversarial Agent Attention Autonomous Bert Boundary_Detection Caption Chat Classification CNN Compressive_Sensing Contour Contrastive_Learning Deep_Learning Denoising Detection Dialog Diffusion Drone Dynamic_Memory_Network Edge_Detection Embedding Embodied Emotion Enhancement Face Face_Detection Face_Recognition Facial_Landmark Few-Shot Gait_Recognition GAN Gaze_Estimation Gesture Gradient_Descent Handwriting Human_Parsing Image_Caption Image_Classification Image_Compression Image_Enhancement Image_Generation Image_Matting Image_Retrieval Inference Inpainting Intelligent_Chip Knowledge Knowledge_Graph Language_Model LLM Matching Medical Memory_Networks Multi_Modal Multi_Task NAS NMT Object_Detection Object_Tracking OCR Ontology Optical_Character Optical_Flow Optimization Person_Re-identification Point_Cloud Portrait_Generation Pose Pose_Estimation Prediction QA Quantitative Quantitative_Finance Quantization Re-identification Recognition Recommendation Reconstruction Regularization Reinforcement_Learning Relation Relation_Extraction Represenation Represenation_Learning Restoration Review RNN Robot Salient Scene_Classification Scene_Generation Scene_Parsing Scene_Text Segmentation Self-Supervised Semantic_Instance_Segmentation Semantic_Segmentation Semi_Global Semi_Supervised Sence_graph Sentiment Sentiment_Classification Sketch SLAM Sparse Speech Speech_Recognition Style_Transfer Summarization Super_Resolution Surveillance Survey Text_Classification Text_Generation Time_Series Tracking Transfer_Learning Transformer Unsupervised Video_Caption Video_Classification Video_Indexing Video_Prediction Video_Retrieval Visual_Relation VQA Weakly_Supervised Zero-Shot