Paper Reading AI Learner

PACE: A Playback-Aligned Context Engine for LLM-Based Full-Duplex Voice Dialogue

2026-08-07 12:55:43
Shibo Wang, Zicheng Zhang, Libo Wang, Junfeng Ma

Abstract

LLM-based full-duplex voice services allow users to speak while the assistant is responding. Because servers can generate output and advance dialogue state faster than clients can play it, subsequent user speech may be interpreted based on content the user never heard. We call this failure Generative Context Mis-anchoring (GCM). To address GCM issues, we present PACE, a provider-independent middleware layer that anchors model-facing context to the client playback boundary, a system-observable proxy for what the user could have heard. After an interruption, PACE repairs this context to exclude assistant content that never reached playback, while preserving low-latency generation across heterogeneous voice runtimes. We implement PACE's audio-only projection path end to end in a browser-based realtime voice assistant using a black-box speech model, without modifying the model service. We also construct GCM-Bench, a new controlled benchmark dataset of 108 playback-relative referent-anchoring cases. On GCM-Bench, PACE raises Referent Anchoring Accuracy from 25.0% to 96.3% over a cancellation-only baseline. On 200 Full-Duplex-Bench v1 interruption samples, it preserves interruption response quality. These results show that grounding model-facing context in actual playback is a practical way to maintain consistency in full-duplex voice dialogue.

Abstract (translated)

URL

https://arxiv.org/abs/2608.07631

PDF

https://arxiv.org/pdf/2608.07631.pdf


Tags
3D Action Action_Localization Action_Recognition Activity Adversarial Agent Attention Autonomous Bert Boundary_Detection Caption Chat Classification CNN Compressive_Sensing Contour Contrastive_Learning Deep_Learning Denoising Detection Dialog Diffusion Drone Dynamic_Memory_Network Edge_Detection Embedding Embodied Emotion Enhancement Face Face_Detection Face_Recognition Facial_Landmark Few-Shot Gait_Recognition GAN Gaze_Estimation Gesture Gradient_Descent Handwriting Human_Parsing Image_Caption Image_Classification Image_Compression Image_Enhancement Image_Generation Image_Matting Image_Retrieval Inference Inpainting Intelligent_Chip Knowledge Knowledge_Graph Language_Model LLM Matching Medical Memory_Networks Multi_Modal Multi_Task NAS NMT Object_Detection Object_Tracking OCR Ontology Optical_Character Optical_Flow Optimization Person_Re-identification Point_Cloud Portrait_Generation Pose Pose_Estimation Prediction QA Quantitative Quantitative_Finance Quantization Re-identification Recognition Recommendation Reconstruction Regularization Reinforcement_Learning Relation Relation_Extraction Represenation Represenation_Learning Restoration Review RNN Robot Salient Scene_Classification Scene_Generation Scene_Parsing Scene_Text Segmentation Self-Supervised Semantic_Instance_Segmentation Semantic_Segmentation Semi_Global Semi_Supervised Sence_graph Sentiment Sentiment_Classification Sketch SLAM Sparse Speech Speech_Recognition Style_Transfer Summarization Super_Resolution Surveillance Survey Text_Classification Text_Generation Time_Series Tracking Transfer_Learning Transformer Unsupervised Video_Caption Video_Classification Video_Indexing Video_Prediction Video_Retrieval Visual_Relation VQA Weakly_Supervised Zero-Shot