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Semantic Radiance Fields as Simulators for Spatial Reasoning in Real-World Scenes

2026-08-13 11:01:09
Nico Heider, Micha{\l} Jan W{\l}odarczyk, Katarzyna Wasielewska-Michniewska, Przemys{\l}aw Ho{\l}da, Martin Schieck, Marcin Paprzycki, Maria Ganzha, Bogdan Franczyk

Abstract

Training and evaluating spatial reasoning in embodied agents requires diverse environments that are both geometrically faithful and semantically queryable. Synthetic simulators offer ground truth semantics but sacrifice realism; simulators based on reconstructions of real-world environments have realistic appearance but lack ground truth semantics by default. We propose using Semantic Radiance Fields (SRF) as simulators for spatial reasoning agents. SRFs are a representation that unifies these requirements by lifting 2D semantic segmentations from pretrained vision models into a 3D radiance field that jointly encodes geometry, appearance, and per-class semantic identity. The resulting fields are reconstructed from posed RGB captures of real scenes and support novel-view synthesis, semantic and free-space queries within a single grounded representation. This enables the efficient generation of diverse real-world environments to train and evaluate spatial reasoning models. As an example application, we outline an SRF-driven simulator for an orchard apple-reaching task, in which the radiance field supplies camera rendering, semantic ground truth, and occupancy queries to a physics engine.

Abstract (translated)

URL

https://arxiv.org/abs/2608.13095

PDF

https://arxiv.org/pdf/2608.13095.pdf


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