Paper Reading AI Learner

R$^2$A: Learning Persona Policies Through Persona Representation Learning and Runtime Alignment

2026-08-30 13:55:09
Mohan Zhang, Chengsong You, Xiaoyu Cao, Zhen Sun, Xiaohan Jia, Junwei Zhou, Yongchao Chen

Abstract

The same Persona behavior can be beneficial in one context but harmful in another, causing static Persona elicitation to perform inconsistently across tasks. We introduce the Persona Selection--Realization Framework, which models behavior generation through a latent Persona state and decomposes it into Persona Selection and Persona Realization. The discrepancies between static Persona elicitation and an ideal Persona policy in these two components define the Selection Gap and Realization Gap, respectively. Building on this framework, we propose R$^2$A, a two-stage approach for learning Persona policies. Persona Representation Learning uses structured Who--How--What presentations to encode the target Persona's objective, conditional behavioral principles, and trajectory-level manifestations. Persona Runtime Alignment then removes the explicit Persona specification and jointly calibrates behavior selection and trajectory realization using task feedback. Across 12 evaluation settings covering the four principles of the Accountable-Professional Persona studied in this work, R$^2$A overall outperforms both the base model and static Persona elicitation. Ablation results further show that Persona Representation Learning is critical for preventing Runtime Alignment from producing behaviorally imbalanced policies and for achieving more stable Persona policy learning.

Abstract (translated)

URL

https://arxiv.org/abs/2608.29798

PDF

https://arxiv.org/pdf/2608.29798.pdf


Tags
3D Action Action_Localization Action_Recognition Activity Adversarial Agent Attention Autonomous Bert Boundary_Detection Caption Chat Classification CNN Compressive_Sensing Contour Contrastive_Learning Deep_Learning Denoising Detection Dialog Diffusion Drone Dynamic_Memory_Network Edge_Detection Embedding Embodied Emotion Enhancement Face Face_Detection Face_Recognition Facial_Landmark Few-Shot Gait_Recognition GAN Gaze_Estimation Gesture Gradient_Descent Handwriting Human_Parsing Image_Caption Image_Classification Image_Compression Image_Enhancement Image_Generation Image_Matting Image_Retrieval Inference Inpainting Intelligent_Chip Knowledge Knowledge_Graph Language_Model LLM Matching Medical Memory_Networks Multi_Modal Multi_Task NAS NMT Object_Detection Object_Tracking OCR Ontology Optical_Character Optical_Flow Optimization Person_Re-identification Point_Cloud Portrait_Generation Pose Pose_Estimation Prediction QA Quantitative Quantitative_Finance Quantization Re-identification Recognition Recommendation Reconstruction Regularization Reinforcement_Learning Relation Relation_Extraction Represenation Represenation_Learning Restoration Review RNN Robot Salient Scene_Classification Scene_Generation Scene_Parsing Scene_Text Segmentation Self-Supervised Semantic_Instance_Segmentation Semantic_Segmentation Semi_Global Semi_Supervised Sence_graph Sentiment Sentiment_Classification Sketch SLAM Sparse Speech Speech_Recognition Style_Transfer Summarization Super_Resolution Surveillance Survey Text_Classification Text_Generation Time_Series Tracking Transfer_Learning Transformer Unsupervised Video_Caption Video_Classification Video_Indexing Video_Prediction Video_Retrieval Visual_Relation VQA Weakly_Supervised Zero-Shot