Paper Reading AI Learner

How Well Do Generative Music Models Follow Emotion Conditioning?

2026-08-30 19:24:54
Morteza Heydari

Abstract

Recent generative music models offer increasingly fine-grained control through text and audio conditioning, yet how faithfully they follow intended emotional cues remains an open question. We address this gap with a unified evaluation pipeline for emotion-following in generated music. Using all 1000 tracks in GTZAN, we extract semantic audio descriptions with DashengLM, an audio captioning model, and estimate source-track valence and arousal with Music2Emotion, a music emotion recognition model. We construct affect-aware text prompts by combining descriptions with top-ranked emotion tags and generate 30-second outputs with three systems, Stable Audio Open, MusicGen, and InspireMusic, evaluating both text- and audio-conditioned generation. To measure emotion-following, we compute valence and arousal on generated audio and compare them with the source tracks using absolute error and Euclidean distance in valence-arousal space. Text-conditioned generation consistently outperforms audio conditioning, with MusicGen (text) and InspireMusic (text) achieving the best performance, while audio-conditioned variants prove less stable. We further find that valence is preserved more reliably than arousal and that emotion-following varies substantially across genres. These findings underscore the importance of evaluating affective controllability directly rather than relying solely on general quality or prompt-relevance metrics.

Abstract (translated)

URL

https://arxiv.org/abs/2608.29987

PDF

https://arxiv.org/pdf/2608.29987.pdf


Tags
3D Action Action_Localization Action_Recognition Activity Adversarial Agent Attention Autonomous Bert Boundary_Detection Caption Chat Classification CNN Compressive_Sensing Contour Contrastive_Learning Deep_Learning Denoising Detection Dialog Diffusion Drone Dynamic_Memory_Network Edge_Detection Embedding Embodied Emotion Enhancement Face Face_Detection Face_Recognition Facial_Landmark Few-Shot Gait_Recognition GAN Gaze_Estimation Gesture Gradient_Descent Handwriting Human_Parsing Image_Caption Image_Classification Image_Compression Image_Enhancement Image_Generation Image_Matting Image_Retrieval Inference Inpainting Intelligent_Chip Knowledge Knowledge_Graph Language_Model LLM Matching Medical Memory_Networks Multi_Modal Multi_Task NAS NMT Object_Detection Object_Tracking OCR Ontology Optical_Character Optical_Flow Optimization Person_Re-identification Point_Cloud Portrait_Generation Pose Pose_Estimation Prediction QA Quantitative Quantitative_Finance Quantization Re-identification Recognition Recommendation Reconstruction Regularization Reinforcement_Learning Relation Relation_Extraction Represenation Represenation_Learning Restoration Review RNN Robot Salient Scene_Classification Scene_Generation Scene_Parsing Scene_Text Segmentation Self-Supervised Semantic_Instance_Segmentation Semantic_Segmentation Semi_Global Semi_Supervised Sence_graph Sentiment Sentiment_Classification Sketch SLAM Sparse Speech Speech_Recognition Style_Transfer Summarization Super_Resolution Surveillance Survey Text_Classification Text_Generation Time_Series Tracking Transfer_Learning Transformer Unsupervised Video_Caption Video_Classification Video_Indexing Video_Prediction Video_Retrieval Visual_Relation VQA Weakly_Supervised Zero-Shot