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Multi-agent Auditory Scene Analysis: Improved Localization Speed and Robustness by Multi-beamformed Speech Quality Feedback

2026-09-30 18:20:40
Caleb Rascon

Abstract

A real-time auditory scene analyzer (ASA) aims to carry out the tasks of locating, separating and classifying the sound sources present in a given acoustic environment. Recently, an effort has been made into modelling an ASA as a multi-agent system, with each one of its agents performing one of the aforementioned tasks and communicating their results to the rest of their peer agents. These communication routes are used as feedback loops to fix local errors at a global level, providing robustness while reducing local complexity. An example of the benefits of this approach is the optimization of speech quality by correcting in real-time the estimated location of the speech source of interest. However, their optimization speed has been shown to be considerably slow. One possible reason is that it solely relies on a series of single quality estimations (provided by a reference-free quality estimator model) that vary considerably from one window to the next, which results in a difficult search space to optimize. In this work, a new optimization mechanism is proposed that instead relies on a series of sets of quality estimations over a range of locations, providing a clearer view of the search space, simplifying its optimization. The proposed ASA now has a considerably smaller optimization time, is more accurate, and is more stable when being evaluated in real-life acoustic scenarios to correct higher levels of localization errors, all while being less complex than previous efforts. The only trade-off is that there is an increase in the response time of the quality estimation agent, but the complete ASA is still able to run in real-time. The performance shown in this work again shows the benefits of modelling an ASA as a multi-agent system.

Abstract (translated)

URL

https://arxiv.org/abs/2610.00538

PDF

https://arxiv.org/pdf/2610.00538.pdf


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