Paper Reading AI Learner

Cascadia: Resident 975B MoE Inference on Eleven AI PCs

2026-10-05 18:29:24
Tate Berenbaum (Not Community Labs Inc.), Matias Parij (Not Community Labs Inc.), Muthaiah Venkatachalam (Intel Corporation)

Abstract

Mixture-of-experts models make nearly trillion-parameter capacity accessible with sparse per-token computation, provided that the serving system can distribute the weights and coordinate their execution. We present Cascadia's resident execution of Inkling, a 975B-total/41B-active-parameter model, on eleven Intel Core Ultra X7 358H AI PCs, each with 64 GB of memory, Arc B390 integrated graphics and gigabit Ethernet. We contribute a custom resident MoE engine that preserves Inkling's routing rules, constructs compressed graphs for OpenVINO's fused iGPU primitives, and coordinates FP16 expert computation with FP32 output restoration. The engine fits six consecutive decoder layers per machine and represents dense feed-forward blocks as all-active expert slices, reducing measured dense-layer call time from approximately 8.1 to 4.5 ms. A streaming pipeline coordinates concurrent generation, while captured-state draft evaluation measures agreement with the deployed numerical path. Paired measurements at fifteen concurrency levels from 1 to 176 streams reach 60.29 aggregate decode tokens/s at 88 streams, with 46.87 tokens/s over the complete serving phases. At fifteen streams, median first-token latency is 6.05 s. Raising the context budget from the 1,024-position default, real prompts of 1k to 64k tokens recover the embedded code in all 19 measured answers, with first-token time growing as $aN+bN^2$ and decode latency growing approximately linearly, both bounded by a single-threaded CPU attention loop rather than by memory, which holds 512k positions per stream. Evaluation on captured fleet states separates the effects of vocabulary selection and weight quantization on draft agreement. Together, these contributions establish an execution and evaluation approach for large sparse models on distributed client systems with shared CPU-GPU memory.

Abstract (translated)

URL

https://arxiv.org/abs/2610.07219

PDF

https://arxiv.org/pdf/2610.07219.pdf


Tags
3D Action Action_Localization Action_Recognition Activity Adversarial Agent Attention Autonomous Bert Boundary_Detection Caption Chat Classification CNN Compressive_Sensing Contour Contrastive_Learning Deep_Learning Denoising Detection Dialog Diffusion Drone Dynamic_Memory_Network Edge_Detection Embedding Embodied Emotion Enhancement Face Face_Detection Face_Recognition Facial_Landmark Few-Shot Gait_Recognition GAN Gaze_Estimation Gesture Gradient_Descent Handwriting Human_Parsing Image_Caption Image_Classification Image_Compression Image_Enhancement Image_Generation Image_Matting Image_Retrieval Inference Inpainting Intelligent_Chip Knowledge Knowledge_Graph Language_Model LLM Matching Medical Memory_Networks Multi_Modal Multi_Task NAS NMT Object_Detection Object_Tracking OCR Ontology Optical_Character Optical_Flow Optimization Person_Re-identification Point_Cloud Portrait_Generation Pose Pose_Estimation Prediction QA Quantitative Quantitative_Finance Quantization Re-identification Recognition Recommendation Reconstruction Regularization Reinforcement_Learning Relation Relation_Extraction Represenation Represenation_Learning Restoration Review RNN Robot Salient Scene_Classification Scene_Generation Scene_Parsing Scene_Text Segmentation Self-Supervised Semantic_Instance_Segmentation Semantic_Segmentation Semi_Global Semi_Supervised Sence_graph Sentiment Sentiment_Classification Sketch SLAM Sparse Speech Speech_Recognition Style_Transfer Summarization Super_Resolution Surveillance Survey Text_Classification Text_Generation Time_Series Tracking Transfer_Learning Transformer Unsupervised Video_Caption Video_Classification Video_Indexing Video_Prediction Video_Retrieval Visual_Relation VQA Weakly_Supervised Zero-Shot