Paper Reading AI Learner

Best-of-$N$ Guidance for Test-time Diffusion Alignment

2026-10-06 07:19:42
Richard Lee Kim, Yeongmin Kim, Gyuwon Sim, Taekyu Kim, Minsang Park, Il-chul Moon

Abstract

Diffusion models achieve strong generative performance but often struggle to align generated samples with human preferences measured by a reward model. A simple yet effective algorithm for test-time alignment is Best-of-$N$ (BoN) sampling, which draws $N$ i.i.d. samples from a pre-trained diffusion model and outputs the single highest-reward sample. Despite its empirical success, BoN makes limited use of reward information, as it is incorporated only at the final selection stage without influencing the reverse diffusion trajectory during sampling. Consequently, BoN sampling does not improve the average alignment of generated samples and is primarily suited to single-output settings. We propose Best-of-$N$ Guidance (BoNG), a novel method that integrates the principle of BoN sampling directly into the reverse diffusion process. BoNG performs online BoN selection over denoising particles and adjusts the reverse diffusion process to steer the particle population toward higher-reward regions during generation. Specifically, by introducing an asymmetric guidance interaction among denoising particles, BoNG uses the current BoN particle as a guidance signal to the rest of the particle population. This particle-level interaction reshapes the sampling process toward higher-reward regions, enabling BoNG to improve not only the final best sample beyond Vanilla BoN sampling, but also the average quality of generated samples. Over 36 empirical comparisons, BoNG achieves the best performance in 29 cases, ranking first in 80.56% of the comparisons against SMC and Vanilla BoN sampling. BoNG also supports multi-output capability, achieving 1.3$\times$ ImageReward score of the latest sample-based guidance method with a 1.6$\times$ speedup. We release the code at this https URL.

Abstract (translated)

URL

https://arxiv.org/abs/2610.05108

PDF

https://arxiv.org/pdf/2610.05108.pdf


Tags
3D Action Action_Localization Action_Recognition Activity Adversarial Agent Attention Autonomous Bert Boundary_Detection Caption Chat Classification CNN Compressive_Sensing Contour Contrastive_Learning Deep_Learning Denoising Detection Dialog Diffusion Drone Dynamic_Memory_Network Edge_Detection Embedding Embodied Emotion Enhancement Face Face_Detection Face_Recognition Facial_Landmark Few-Shot Gait_Recognition GAN Gaze_Estimation Gesture Gradient_Descent Handwriting Human_Parsing Image_Caption Image_Classification Image_Compression Image_Enhancement Image_Generation Image_Matting Image_Retrieval Inference Inpainting Intelligent_Chip Knowledge Knowledge_Graph Language_Model LLM Matching Medical Memory_Networks Multi_Modal Multi_Task NAS NMT Object_Detection Object_Tracking OCR Ontology Optical_Character Optical_Flow Optimization Person_Re-identification Point_Cloud Portrait_Generation Pose Pose_Estimation Prediction QA Quantitative Quantitative_Finance Quantization Re-identification Recognition Recommendation Reconstruction Regularization Reinforcement_Learning Relation Relation_Extraction Represenation Represenation_Learning Restoration Review RNN Robot Salient Scene_Classification Scene_Generation Scene_Parsing Scene_Text Segmentation Self-Supervised Semantic_Instance_Segmentation Semantic_Segmentation Semi_Global Semi_Supervised Sence_graph Sentiment Sentiment_Classification Sketch SLAM Sparse Speech Speech_Recognition Style_Transfer Summarization Super_Resolution Surveillance Survey Text_Classification Text_Generation Time_Series Tracking Transfer_Learning Transformer Unsupervised Video_Caption Video_Classification Video_Indexing Video_Prediction Video_Retrieval Visual_Relation VQA Weakly_Supervised Zero-Shot