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ResStreamGS: Residual-Sensitive Dual-Stream Gaussian Splatting for Mobile Volumetric Video Streaming

2026-10-15 02:25:39
Haoran Liu, Di Wu, Wang Luo, Hengyuan Na, Miao Hu, Guocong Quan
     

Abstract

Real-time mobile volumetric video enables immersive free-viewpoint experiences, but delivering high-quality 3D content under constrained bandwidth and computation remains challenging. Recent 3D Gaussian Splatting (3DGS) systems, such as V$^3$, enable efficient mobile streaming by encoding time-varying Gaussian attributes with commodity video codecs and hardware decoding. However, existing pipelines treat all Gaussians as frame-varying signals, which is poorly suited to full-scene content where large portions remain temporally stable. Our empirical study shows that frame-wise adaptation and video coding of all Gaussians cause quality degradation in complex full-scene content, particularly in temporally stable regions. To address this issue, we propose ResStreamGS, a residual-sensitive dual-stream framework that processes Gaussians according to their temporal behavior. ResStreamGS identifies residual-sensitive primitives through lightweight probe adaptation and reuses stable Gaussians within each Group of Pictures (GOP). Stable Gaussians are transmitted once per GOP, while only residual-sensitive Gaussians remain in the frame-wise hardware-decodable video stream. Experiments on complex full-scene volumetric videos show that ResStreamGS improves post-codec PSNR by 7.51--8.35~dB over a controlled V$^3$-style all-Gaussians baseline, reduces amortized payload by up to 56.5%, and achieves 30.883~FPS on a Qualcomm Snapdragon 778G platform.

Abstract (translated)

URL

https://arxiv.org/abs/2610.21121

PDF

https://arxiv.org/pdf/2610.21121.pdf


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