Paper Reading AI Learner

Reasoning or Pattern Exploitation? Mechanistic Insights from RL-Trained Language Models

2026-10-29 02:09:38
Aishik Nagar, Cheston Tan

Abstract

Large language models (LLMs) are increasingly described as acquiring "reasoning" skills after reinforcement learning with verifiable rewards. However, whether these gains reflect genuine reasoning or more superficial adaptations remains underexplored. In this work, we probe LLMs trained in a finite and exhaustively analyzable logical domain, namely Tic-Tac-Toe, and trace how internal representations evolve across reinforcement learning (RL) with Group Relative Policy Optimization (GRPO). Quantitatively, RL yields high accuracy and robustness across prompt variations, suggesting the emergence of game reasoning. Mechanistic interpretability, however, paints a different picture: features extracted with sparse autoencoders (SAEs) reveal that models primarily adapt to rely more heavily on information already explicit in the prompt, such as whose turn it is, game progression and board occupancy. In comparison, high-level concepts like board symmetries and strategic forks remain weakly represented, raising concerns that reasoning benchmarks overestimate model abilities. This suggests that RL-driven "reasoning" may conflate task-specific adaptations to input information with reasoning ability. We provide, for the first time: (i) a systematic interpretability pipeline tracing representation dynamics across RL training in small-scale LLMs; (ii) an extension of SAE-based feature discovery to hypothesis-driven testing in a finite logical domain; and (iii) an interpretability-based demonstration that RL post-training neither adds nor removes concept information but reorganizes which features dominate the representation, with causal interventions locating the decision downstream of it, in the late-layer state.

Abstract (translated)

URL

https://arxiv.org/abs/2610.39182

PDF

https://arxiv.org/pdf/2610.39182.pdf


Tags
3D Action Action_Localization Action_Recognition Activity Adversarial Agent Attention Autonomous Bert Boundary_Detection Caption Chat Classification CNN Compressive_Sensing Contour Contrastive_Learning Deep_Learning Denoising Detection Dialog Diffusion Drone Dynamic_Memory_Network Edge_Detection Embedding Embodied Emotion Enhancement Face Face_Detection Face_Recognition Facial_Landmark Few-Shot Gait_Recognition GAN Gaze_Estimation Gesture Gradient_Descent Handwriting Human_Parsing Image_Caption Image_Classification Image_Compression Image_Enhancement Image_Generation Image_Matting Image_Retrieval Inference Inpainting Intelligent_Chip Knowledge Knowledge_Graph Language_Model LLM Matching Medical Memory_Networks Multi_Modal Multi_Task NAS NMT Object_Detection Object_Tracking OCR Ontology Optical_Character Optical_Flow Optimization Person_Re-identification Point_Cloud Portrait_Generation Pose Pose_Estimation Prediction QA Quantitative Quantitative_Finance Quantization Re-identification Recognition Recommendation Reconstruction Regularization Reinforcement_Learning Relation Relation_Extraction Represenation Represenation_Learning Restoration Review RNN Robot Salient Scene_Classification Scene_Generation Scene_Parsing Scene_Text Segmentation Self-Supervised Semantic_Instance_Segmentation Semantic_Segmentation Semi_Global Semi_Supervised Sence_graph Sentiment Sentiment_Classification Sketch SLAM Sparse Speech Speech_Recognition Style_Transfer Summarization Super_Resolution Surveillance Survey Text_Classification Text_Generation Time_Series Tracking Transfer_Learning Transformer Unsupervised Video_Caption Video_Classification Video_Indexing Video_Prediction Video_Retrieval Visual_Relation VQA Weakly_Supervised Zero-Shot