Paper Reading AI Learner

Rethinking GFlowNet Training: Negative Reinforce Dynamics

2026-10-28 22:18:48
Pedro Dall'Antonia, Daniel Csillag, Diego Mesquita

Abstract

Generative Flow Networks (GFlowNets) are models that learn to sample discrete objects proportional to a target reward. They are trained by minimizing balance errors over sampled trajectories, which inherently ties correctness to exploration: if a region is not visited, balance cannot be enforced there. Adaptive exploration is therefore crucial, yet standard training relies on a semi-gradient update that treats the sampling distribution as fixed at each optimization step. On the other hand, the full gradient reveals a second mechanism that reduces the observed errors in an anti-exploratory manner. In this paper, we establish a connection between the full gradient and min-min dynamics between the GFlowNet and a decoupled sampler, showing that the sampler reduces observed violations by avoiding high-error regions. This insight motivates a bridge between two-player games and single-policy dynamics, which underpins the design of our proposed method, Negative Reinforce Dynamics (NRD). By tying the parameters of an adversarial game together, we recover a single-policy dynamic that extends exploration while maintaining correctness. In standard benchmarks, our method outperforms existing approaches in both convergence speed and exploration efficiency, without training a separate teacher or auxiliary exploration policy.

Abstract (translated)

URL

https://arxiv.org/abs/2610.38994

PDF

https://arxiv.org/pdf/2610.38994.pdf


Tags
3D Action Action_Localization Action_Recognition Activity Adversarial Agent Attention Autonomous Bert Boundary_Detection Caption Chat Classification CNN Compressive_Sensing Contour Contrastive_Learning Deep_Learning Denoising Detection Dialog Diffusion Drone Dynamic_Memory_Network Edge_Detection Embedding Embodied Emotion Enhancement Face Face_Detection Face_Recognition Facial_Landmark Few-Shot Gait_Recognition GAN Gaze_Estimation Gesture Gradient_Descent Handwriting Human_Parsing Image_Caption Image_Classification Image_Compression Image_Enhancement Image_Generation Image_Matting Image_Retrieval Inference Inpainting Intelligent_Chip Knowledge Knowledge_Graph Language_Model LLM Matching Medical Memory_Networks Multi_Modal Multi_Task NAS NMT Object_Detection Object_Tracking OCR Ontology Optical_Character Optical_Flow Optimization Person_Re-identification Point_Cloud Portrait_Generation Pose Pose_Estimation Prediction QA Quantitative Quantitative_Finance Quantization Re-identification Recognition Recommendation Reconstruction Regularization Reinforcement_Learning Relation Relation_Extraction Represenation Represenation_Learning Restoration Review RNN Robot Salient Scene_Classification Scene_Generation Scene_Parsing Scene_Text Segmentation Self-Supervised Semantic_Instance_Segmentation Semantic_Segmentation Semi_Global Semi_Supervised Sence_graph Sentiment Sentiment_Classification Sketch SLAM Sparse Speech Speech_Recognition Style_Transfer Summarization Super_Resolution Surveillance Survey Text_Classification Text_Generation Time_Series Tracking Transfer_Learning Transformer Unsupervised Video_Caption Video_Classification Video_Indexing Video_Prediction Video_Retrieval Visual_Relation VQA Weakly_Supervised Zero-Shot