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From Teleoperation to Long-Horizon Dexterity: Evaluating Visuomotor Skills and Offline Proxies for Dexterous Manipulation

2026-10-29 18:07:37
Ammar N. Abbas, Aayush Jain, Prashanth Viswanath, Nivesh Gadipudi, Giulia Vilone, Jim Gibbons

Abstract

Imitation learning policies are intended to make robotic manipulation robust to variations in object pose, appearance, and environment that challenge pre-programmed motion. However, real-world performance remains difficult to predict, as conventional optimization signals such as validation loss show no consistent relationship with robot success. To identify the design choices that govern real-world performance, 281 imitation-learning policies spanning seven policy families were evaluated in approximately 1,700 real-robot trials of RJ45 connector grasping and insertion using a five-fingered robotic hand. Controlled ablations showed that observation and action representations dominated conventional optimizer and sampling choices. For point-cloud policies, region-of-interest cropping, representation in the robot-base frame, and normalization within the point encoder each improved success by 70-100 percentage points. For the vision-language-action policy, absolute rather than relative action prediction improved insertion success by up to 70 percentage points. Skill decomposition, multi-view perception, and recovery demonstrations were associated with the strongest-performing systems, although their effects were not independently isolated. Of 67 offline metrics evaluated, only five measures of predicted-motion smoothness and directness reliably correlated with insertion success (r = -0.70 to -0.80), and only within a single policy family. These results identify representation choices as key determinants of real-world imitation-learning performance and show that offline metrics can shortlist policies, but cannot replace real-robot evaluation.

Abstract (translated)

URL

https://arxiv.org/abs/2610.40828

PDF

https://arxiv.org/pdf/2610.40828.pdf


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