Argument structure prediction (ASP) constructs complete argument structures from discourse by identifying argumentative units and their relations. While recent work has explored diverse approaches---including unified neural models, multi-step pipelines, and prompt-based large language models (LLMs)---their relative trade-offs remain under-explored, particularly in dialogical settings. We present a systematic evaluation of ASP under strict schema constraints, comparing supervised fine-tuning and prompt-based LLMs across single- and multi-step task architectures, generating complete argument structures from dialogical input end-to-end. We benchmark them on three diverse dialogical corpora adapted from Inference Anchoring Theory into bipolar argument structures. Under a shared evaluation framework, we assess predictive performance, cross-domain generalization, schema compliance, and computational efficiency. Our results show that ASP remains a challenging task, with identifying argumentative relations emerging as the primary bottleneck, largely due to the implicit and context-dependent nature of dialogical argumentation. To facilitate future research, we release our data processing pipeline and end-to-end modeling framework for computational ASP on dialogical corpora.
https://arxiv.org/abs/2609.39225
Spatial intelligence requires maintaining a coherent understanding of the world as the embodied agent moves. Like humans, the agent must use its own motion to interpret changes across observations and update object locations and spatial relations accordingly. Despite spatial post-training having substantially broadened the spatial intelligence of vision-language models (VLMs), they still struggle with two atomic spatial capabilities: tracking self-motion and mapping the surrounding world during motion. To address this gap, we provide dense multi-turn supervision over interleaved atomic capabilities within each training episode, mimicking the visual experience of a continuously moving agent that reasons as it observes. To scale this up, we synthesize 11,738 motif-driven camera trajectories over a broad range of 3D scenes, supporting self-motion tracking, persistent object mapping, and rich spatial operations within each visual experience. By training models to reason over these atomic questions, our URUQI$_{\mathrm{Syn}}$-8B improves accuracy from 15.84% to 47.73% on our Uruqi benchmark comprising 52k questions across 2.7k episodes. URUQI-SI-Mix-8B further reaches 50.41%, comparable to the 50.08% achieved by GPT-6 Astra. Trained solely on our synthesized data, URUQI$_{\mathrm{Syn}}$-8B achieves an average relative accuracy improvement of 17.13% over its InternVL3-8B backbone across three external spatial benchmarks. These results highlight continuous visual experience as a scalable source of supervision for developing spatial cognition in VLMs.
https://arxiv.org/abs/2609.39195
Deep research tasks require agents to navigate large knowledge spaces, synthesize evidence across many sources, and adapt their plans as findings emerge. Directed acyclic graph (DAG)-based multi-agent systems suit this setting because they support parallel execution and isolate each sub-task within a focused dependency context. Yet existing DAG-based agents instantiate a task-level plan before execution and repair the graph only after failures or missing evidence are observed. This Plan-then-Patch strategy is brittle for deep research: the system commits most strongly when its evidence is weakest, and later revisions waste computation on branches that should not have been planned. We propose DAGent, a DAG-based multi-agent framework with Evaluate-then-Grow incremental planning: an Orchestrator grows the task graph one batch at a time, conditioning each expansion on confidence and uncertainty signals from completed nodes. A hierarchical context layer propagates compact QueryDocs by default while preserving full execution traces for on-demand recall. The recorded DAG topology admits structural RL signals that outcome-only recipes cannot define; DAGRPO, a GRPO adaptation, injects topology-conditioned credit on Executor rollouts and a structural compliance regularization on Orchestrator plans. Across BrowseComp-Plus, GAIA, and xbench-DeepSearch, DAGent surpasses the strongest open-source baseline by 5.3 / 5.8 / 2.0 points at the Qwen3-235B-A22B scale, and the lead replicates across four open-source backbones and extends to GPT-5 at 327K context. At the Qwen3-8B scale, DAGRPO improves over a same-budget outcome-only GRPO baseline by 3.0 average Pass@1 points. A same-architecture comparison shows that evidence-conditioned planning reaches higher accuracy at lower per-task token, tool-call, and step footprints than its Plan-then-Patch counterpart. Code: this https URL
https://arxiv.org/abs/2609.39154
Adaptive RAG uses signals such as confidence, relevance, support, and retrieval quality to decide when to search or correct evidence. In multi-step retrieval, however, these local signals must be combined into a persistent view of what the current evidence supports, what remains missing, and which action should follow. Existing methods often use such signals as separate triggers, making it difficult to preserve a coherent evidence state across a trajectory; we call this problem evidence-state fragmentation. We introduce BELIEFRAG, a closed-loop controller that updates an explicit state over sufficiency, reliability, conflict, uncertainty, evidence gaps, and acquisition cost, then chooses among retrieval, query rewriting, verification, answering, stopping, and abstention. Across six QA benchmarks with gpt-oss-120b, BELIEFRAG reaches mean token F1 0.572 with 3.89k tokens per question, outperforming fixed iterative retrieval (0.555 F1) while using 39% fewer tokens. The same quality-cost pattern transfers to Qwen3-32B, where BELIEFRAG reaches 0.552 F1 versus 0.523 for iterative retrieval while using 35% fewer tokens. Analysis shows that the main gains come from corrective re-retrieval rather than pruning alone, while several belief dimensions are redundant and calibrated answerability plays the strongest operational role. Calibration improves threshold stability across related evidence sources, although source shift can still invalidate the same decision signal.
https://arxiv.org/abs/2609.39139
Physical reasoning from video requires inferring latent physical properties and dynamics beyond direct observation. Direct VLM inference remains unreliable on complex physical tasks without explicit modeling and validation, while predefined tool pipelines rely on task- and domain-specific priors that limit generalization across materials, dynamics, and reasoning tasks. We introduce Asking the World (ATW), a generalist agent that constructs and interrogates task-relevant executable worlds through two adaptive stages: World Modeling calibrates a world from video, while World Probing queries, simulates, and intervenes on it to obtain question-relevant evidence. Rather than prescribing the operations in either stage, ATW determines how to model and probe according to the scene and question. We develop PolyWorld Engine, a lightweight and highly programmable Warp-based multiphysics simulator for constructing and probing worlds with rigid bodies, soft bodies, cloth, ropes, fluids, and their coupled interactions. CEM-based system identification recovers task-relevant dynamics during World Modeling. The resulting world becomes an active workspace for question-directed physical experiments rather than a predetermined downstream tool. We evaluate ATW on CLEVRER, ContPhy, and three real-world scenarios. Using Gemini-3-Flash as its base VLM, ATW achieves 80.82% overall per-question accuracy on CLEVRER, improving direct Gemini-3-Flash by 46.50 points, GPT-5.5 by 13.58 points, and PhysMind by 8.27 points. On ContPhy, it reaches 70.56% overall accuracy, surpassing Gemini-3-Flash by 28.10 points and GPT-5.5 by 3.53 points. Across the three real-world scenarios, ATW achieves 71.67% accuracy, 28.33 points above GPT-5.5. These results establish agentic world modeling and probing as an effective, execution-grounded approach to generalist physical reasoning.
https://arxiv.org/abs/2609.39135
Laurito et al. (PNAS 2025) showed that large language models choosing between two descriptions of the same product, paper or film prefer the description written by a language model over the one written by a person, by a wide margin over what human judges do. Their design crosses five generators with the same five models as selectors, which permits a second question the paper does not headline: does a selector prefer text from its own model beyond what the generator and selector main effects predict? We rebuild the three 5x5 matrices from the per-item counts in the authors' public repository (21,828 valid trials; every cell matches the published value) and fit a two-way fixed-effects model with an own-model term gamma, tested by the exact permutation test over the 120 relabellings of the selectors. The premium is +0.013 on products (exact one-sided p = 0.24), -0.010 on paper abstracts (p = 0.74), +0.054 on films (p = 0.07) and +0.019 pooled (p = 0.14; 95% interval -0.008 to 0.046). The same-vendor term for the GPT-3.5 and GPT-4 pair is negative in all three datasets. Position bias moves single cells by up to 0.42 share points in either direction, and the own-model contrast is unchanged once order-driven items are removed. The design would have detected a premium of 0.05 with 82% (products), 88% (papers), 42% (films) and 97% (pooled) power; the minimum detectable effect at 80% power is 0.034 pooled. The absence is informative down to about 0.04 share points and silent below that. The 4x4 matrix of Tan et al. (ACL 2024) gives gamma = +0.148 at the smallest p its 24 relabellings allow, with a same-family term of the same size. The main result of Laurito et al. stands: models share a taste for model-written text, with GPT-4's descriptions chosen 77% to 95% of the time by every selector on products. What these data do not show is a model recognising and favouring its own prose.
https://arxiv.org/abs/2610.00369
Emotion recognition in conversation has been widely studied, but applying Large Language Models (LLMs) to continuous dimensional emotion evaluation in multimodal dialogue remains largely unexplored. We propose an LLM-based framework that performs discrete emotion recognition and Valence-Arousal-Dominance (VAD) dimensional evaluation on IEMOCAP, incorporating acoustic cues as natural language descriptions following the SpeechCueLLM approach. We evaluate six models spanning the LLaMA, GPT, and Qwen families under zero-shot prompting, few-shot prompting, and LoRA fine-tuning. LoRA fine-tuned LLaMA models substantially outperform prompt-engineered GPT models on both tasks despite GPT's larger scale, a gap we attribute to domain adaptation rather than model capacity. Our best model achieves a Valence CCC of 0.7822, a new state-of-the-art on IEMOCAP. Ablation studies confirm that textual audio descriptions meaningfully improve smaller models (+3.5 to 3.6 weighted F1) while contributing little for the largest model, suggesting audio cues are most valuable when linguistic capacity is limited. The performance asymmetry across VAD dimensions closely mirrors the annotator agreement hierarchy in IEMOCAP's own annotations.
https://arxiv.org/abs/2609.39072
Recent advances in large language models have made automatic game generation increasingly feasible, yet reliably improving generated games beyond a playable version remains challenging. Naive iterative refinement can easily overfit a small set of test cases, producing fragile games with unresolved bugs, missing behaviors, and poor generalization to broader player interactions. We introduce RSIGame, an autonomous agentic game development framework with recursive self-improvement. RSIGame organizes development into complementary local and global loops. Concretely, a local explore-diagnose-improve loop broadly explores the executable game, diagnoses and prioritizes discovered issues, and performs evidence-grounded revision, where an evolving checklist continually accumulates new testing and improvement guidance. A global loop tracks overall quality, preserves the best checkpoint, and detects saturation or regression over long-horizon development. Beyond test-time improvement, RSIGame further internalizes successful development experience into the generator through training. Across 140 GameCraft-Bench tasks, two game engines, and five generators, RSIGame consistently improves game quality under matched development budgets. Notably, experience internalization enables Qwen3.8-27B to reach 61.38 on Godot and 58.53 on Phaser, exceeding GPT-5.5 one-shot scores while reducing Qwen's generation tokens by 11 times.
https://arxiv.org/abs/2609.39045
AI reviewers can assign different judgments to manuscripts that report the same science in different wording, potentially rewarding rhetorical optimization over scientific improvement. We formulate Rhetorical Robustness as the joint requirement of stability across content-preserving rewrites and discrimination across papers. We introduce RobustReview, a controlled full-manuscript benchmark with 1,260 manuscript versions, and evaluate 30 reviewer configurations. The benchmark reveals false robustness, where low rewrite sensitivity coincides with score collapse across papers, and shows that human alignment and rhetorical robustness rank reviewers differently. Moreover, the evaluated content-focused prompting protocol does not consistently improve robustness across backbones. Motivated by these findings, we introduce SciCore, a dual-branch reviewer that averages a full-manuscript judgment with a judgment based on an extracted, structured science core. This design combines manuscript-level assessment with a content-normalized view intended to reduce rhetorical sensitivity. In our primary GPT-5.5 comparison, SciCore achieves a leading joint stability-discrimination profile among the benchmarked reviewers while maintaining competitive human alignment. These results identify rhetorical robustness as a distinct evaluation target and demonstrate the potential of science-core review to improve it.
https://arxiv.org/abs/2609.39027
Romance scam has become a serious problem via social media, and the improvement of artificial intelligence enable to fake identify easily. In the study, a chatbot has developed to detect romance scam in real-time through Line Messaging API. Using the seven stage theories in the social science field, the stages of romance scam can be detected through large language model. In addition, once a romance scam is detected, the chatbot provides explanations of the stage and prevention advices through large language model. The contribution of the work provides a practical application, and can be used in real scenario for reducing the risk of romance scam.
https://arxiv.org/abs/2610.20631
Frontier models excel at many digital benchmarks, yet their ability to drive a real car, an everyday human skill, remains largely untested. We present DrivingBench, to our knowledge the first benchmark where general-purpose vision-language models must drive a real car. Through three tools, the models see camera frames from a Toyota Corolla and directly command its steering and velocity around a parking lot cone course at low speeds. The car may continue moving while the model thinks and new commands replace the currently running one, so inference latency is part of the task, testing the models' abilities to observe, act, monitor, recover, and complete a long-horizon objective under such constraints. We benchmark GPT-6 Astra, Claude Fable 5.1, GPT-5.6 Sol, and Grok 4.6 in vendor-native harnesses (Codex, Claude Code, Cursor) with up to three attempts each in one conversation; Astra is the only model to finish the course, on its second attempt, with no other attempt passing 50% of the course. Two of the four models improved materially across attempts with retained context. We also detail the design principles behind our action interface, and show how the tool output format and the framing of the task combined to determine whether models would drive at all or refuse. We release our harness, prompts, course map, and traces with video and telemetry for reproducibility.
https://arxiv.org/abs/2609.38948
Video Multimodal Large Language Models (Video-MLLMs) support reasoning over video inputs, yet remain vulnerable to jailbreak attacks that elicit policy-violating responses. Existing video jailbreaks primarily manipulate how harmful queries are visually presented, thereby treating video merely as a carrier. Consequently, the surrounding video scenario remains unexplored as a contextual attack surface. In this paper, we show that the same harmful query can elicit different safety responses when placed in different video scenarios. To systematically exploit this vulnerability, we propose SceneJail, an adaptive black-box jailbreak framework with two coordinated components. Adaptive Scenario Construction dynamically searches for a surrounding scenario that is contextually compatible with the harmful query. Scenario-aware Prompt Search uses black-box response feedback to search for textual guidance tailored to the selected scenario. Extensive evaluations on the HADES and SafeBench datasets across eight Video-MLLMs, including two proprietary models, GPT-4.1 and Gemini3.5-Flash, demonstrate the effectiveness of SceneJail. SceneJail-F, which presents the complete query persistently, achieves average attack success rates (ASR) up to 91.5%, outperforming the strongest baselines by 29.1 percentage points. Furthermore, SceneJail-S, which distributes the query across successive frames, remains highly robust against current defenses, retaining a 72.3% ASR even under strict image filtering.
https://arxiv.org/abs/2609.38899
Long-horizon agentic tasks demand strong reasoning and efficient execution across successive interactions with dynamic environments. A common approach decouples high-level planning from low-level execution through separate planner and actor roles. To investigate coordination failures in these tasks, we prompt both agents for structured state assertions and compare their reports programmatically to detect explicit contradictions. Our analyses reveal systematic disagreement about the same task-relevant state facts, a phenomenon we term planner-actor state mismatch. We further find that providing agents with task-relevant state information reduces mismatch and improves coordination and task performance. Based on the systematic analysis of the state mismatch, we propose Consistent Plan-Act (ConPAct), which feeds detected contradictions back to both agents to form consistent state interpretations and fine-tunes them on curated consistent interactions for better coordination. ConPAct improves performance across various environments and model configurations, e.g., increasing MiniGrid success rate from 38.6% to 54.4% with GPT-5.6-sol/terra as planner and actor respectively, demonstrating that state consistency can guide both inference-time correction and coordination training.
https://arxiv.org/abs/2609.38891
Learning from human preferences is central to large language model (LLM) alignment, but human preference annotation is costly. Active preference learning reduces this cost by selecting informative comparisons, and LLM judges can provide additional scalable feedback. However, the preferences of the judges may deviate from those of the target human population. Even after calibration on trusted reference data, active acquisition can shift the comparison distribution and expose residual judge bias. We therefore incorporate judge deviations into the acquisition design rather than relying on a separate calibration stage. Under joint estimation, comparisons that appear highly informative about the reward may also reflect judge bias and therefore provide less information about human preferences. To address this issue, we propose Nuisance-Adjusted Optimal Design (NAOD), a comparison-selection strategy that prioritizes policy-relevant target information after nuisance adjustment and uses the Frank-Wolfe algorithm for optimization. Theoretically, we establish a sharp conditional local asymptotic minimax lower bound on policy risk and construct an estimator that attains it. We further characterize the finite-sample cost of learning the nuisance representation and show that representation error can reverse an oracle design advantage. Finally, we validate these predictions experimentally and evaluate NAOD on Chatbot Arena data across 17 judges, 15 budget configurations, and 15 random cluster-level splits. NAOD reduces the mean regret of proxy policy by 29.1% relative to a matched target-information design, outperforms existing methods, and improves human-preference prediction on held-out data.
https://arxiv.org/abs/2609.38860
With the rapid growth of Arabic NLP, several models, datasets and benchmarks have been reported. This paper asks whether approaches developed for majority languages like English can be adapted to Arabic tasks. We adapt an English aspect-based sentiment analysis framework to Arabic classification tasks and present the adaptation as BARRAC: Brainstorming Alignment and Replaced Representation learning for ArabiC tasks. BARRAC replaces consumer-review attribute pools with Arabic linguistic devices and markers for dialectal sentiment, sarcasm, and dialect identification, and replaces noisy self-training with two-stage training. Evaluated on five Arabic dialect datasets, BARRAC achieves a mean macro-F1 of 63.93\%, outperforming the best few-label SOTA by 3\%, and outperforming GPT-4o on four out of five tasks. Error analysis provides insights into remaining challenges. These results demonstrate that adapting task-specific approaches is a promising direction for Arabic NLP alongside adapting models, datasets and benchmarks.
https://arxiv.org/abs/2609.38820
Large language models deployed as personalized assistants must reason over long, evolving interaction histories. However, in long-term dialogue reasoning, relevant evidence is scattered across sessions, preferences may be revised over time, and standard long-context training fails to address these challenges under data scarcity and prohibitive computational costs. We propose StateTree, a data-driven RL method that constructs a challenging auxiliary task from scarce dialogues with verifiable ground truth. StateTree augments multi-session dialogues with a tree-structured path-tracing task: key-value records are embedded across sessions to form a binary tree. Solving the task requires the model to traverse from root to leaf by retrieving records across sessions and comparing timestamps to resolve branches, then recover the hidden target question among distractor leaves. We apply curriculum RL training progressively increasing tree depth and introduce a compositional variant whose edges carry step-level reasoning fragments, training the model to compose partial cues into coherent queries. Trained on 10K-token contexts, StateTree generalizes to 128K tokens without full-length RL costs and exhibits capabilities including cross-session retrieval, temporal reasoning, knowledge update, and compositional multi-hop reasoning. StateTree outperforms both SFT and RL-based baselines while preserving short-context general reasoning. StateTree-7B achieves gains up to +23.60% on LongMemEval (128k), and StateTree-14B reaches 59.00% accuracy on LongMemEval, surpassing QwenLong-L1-32B (45.20%).
https://arxiv.org/abs/2609.38809
Large language models are increasingly participating in complex real-world tasks in the form of algorithm-design agents, designing and refining algorithms. Many successful algorithm-design agents adopt pure in-context evolutionary frameworks, but they may quickly plateau in domains that require specialized knowledge. Parametric adaptation offers a way to internalize specialized knowledge, but conventional training requires abundant domain-specific corpora while high-quality algorithms are scarce in complex algorithm-design scenarios. In this paper, we propose sample-efficient parametric self-evolution where agents can explore and learn from self-generated algorithms. First, we characterize in-context evolutionary stagnation and analytically propose the Improvement Chain proposition, showing how learning successive self-generated algorithms can locally increase the likelihood of neighboring algorithms. Motivated by this local-transfer perspective, we further propose Population-Curated Policy Optimization (PCPO) to utilize a global population and a hybrid policy update scheme for retaining and reusing high-quality, diverse self-generated algorithms, shifting the policy towards stronger algorithms. In the task of learning rate schedule design for global placement in electronic design automation, trained only on 4 chip cases, PCPO outperforms the state-of-the-art in-context evolutionary methods (e.g., OpenEvolve and ShinkaEvolve) on average across 16 chip cases. With an 8B-size base model, PCPO achieves competitive performance compared to frontier closed-source models such as GPT-5.5. PCPO also reduces inference-time token cost by internalizing grounded domain knowledge and prompt distillation. Moreover, PCPO achieves significant speedups on four GPU kernel designs, with an average of 8.27$\times$ speedup against the PyTorch Eager baseline.
https://arxiv.org/abs/2609.38757
Desk-based learning and creative activities benefit from handwritten engagement. However, current generative AI tools deliver guidance through a separate screen, creating a gap between where users think and where assistance appears. To address this, in this work we design AIfred, a desk-based robotic arm with a projector mounted at the end-effector that places AI-generated guidance alongside handwritten work. AIfred combines workspace perception, context-aware content generation, and robot-mediated projection to support math assignments, image generation, and drawing tasks. In a user study (n = 36), we compared AIfred against ChatGPT (GPT-5.6 Luna) running on a laptop. Both tools performed comparably while assistance was available during the math assignment (6.7 vs. 7.3/10, p = .41), but AIfred improved short-term learning transfer by 60% once assistance was withdrawn (7.0 vs. 4.4/10, p = .003). In addition, independent art and design professors ranked drawings produced with AIfred better in 33 of 36 cases. Our findings indicate that spatially co-located AI assistance benefits tasks whose guidance shares a spatial frame with the work.
https://arxiv.org/abs/2609.38737
Modern multimodal models bring generation and understanding into a single unified system, which enables them to provide and learn from their own feedback. Motivated by this unified capacity, we introduce UniEvo-VL, a self-evolving framework for multimodal models to learn from this constructive self-correction feedback during test-time compute. Instead of relying on a separate, often larger, teacher, we leverage their self-critiques as privileged information and ask a single multimodal model to act as both teacher and student with different contexts. The student only sees the vanilla question, while the teacher conditions on the privileged critique. Then training minimizes the per-state divergence between their denoising diffusion distributions over the student's own sampling trajectories. Experiments demonstrate that UniEvo-VL improves the image generation capabilities of multimodal models, while maintaining their sensitivity to additional reflection information. Specifically, we build on top of the open-source Qwen-image-2512 and observe a significant performance gain from 0.747 to 0.808 on GenEval and from 32.97 to 35.53 on GenEval2 Soft-TIFA. Moreover, attempts with more powerful external critics (e.g., GPT5.6-Luna) show that multimodal models with strong judge capabilities can anticipate a higher self-evolving ceiling. Last but not least, mixed text-rendering outcomes show that our self-improvements may not be uniform across different tasks. Our study aims to shed light on the current hot recursive self-improvement research line to enhance the user experience when using multimodal models without external supervision or guidance.
https://arxiv.org/abs/2609.38721
Two scientific findings can disagree without contradicting each other. Determining whether they conflict requires knowing whether they describe comparable measurements. We study how language models behave at this decision point. In a controlled task, we generate an unsatisfiable XOR constraint system and translate its constraints into scientific reports from different laboratories. One assignment satisfies more constraints, while another satisfies fewer but better matches expected biology. This creates a simple dilemma: does the model choose the assignment that best fits the constraints, or the one that better matches biological expectations? When the constraints are stated directly, GPT-5.6 Sol and Claude Opus 5 recover the best-supported assignment in 90% and 96% of cases, respectively. In scientific prose, however, the models behave differently. Claude Opus 5 often prefers the biologically expected assignment. Removing that biological preference increases recovery of the better-supported assignment from 27% to 79% (p<.001); recovery reaches 92% when the same Biology-favored record is accompanied by a formalization request and an explicit paired-design cue (p<.001). GPT-5.6 Sol is less sensitive, with neither corresponding change reaching statistical significance. These results suggest that reliable scientific verification depends not only on formal reasoning, but also on how models decide which findings should be compared and what relations they imply.
https://arxiv.org/abs/2609.38621