Understanding the design space of streaming video diffusion is essential to exploring its potential for generation quality and computational efficiency. We develop a unified analytical framework that relates model and sampler choices, historical conditioning, execution scheduling, and training strategies. The framework accommodates a broad family of causal context-selection policies and makes their computational dependencies and training-inference alignment explicit. Within this design space, we study three representative policies: clean, same-level, and progressive history. On the full VBench prompt set, same-level and progressive history achieve aggregate scores of 85.24 and 85.60, respectively, compared with 84.45 for the clean-history reference. Long-video comparisons further show improved subject consistency and more coherent motion with progressive history. By allowing multiple denoising nodes to be processed together, progressive-history pipelining achieves $1.57$-$2.83\times$ steady-state DiT speedups under our evaluated conditions. We additionally find that LoRA adaptation of the DMD fake-score network improves generation quality using only 2.15% as many trainable fake-score parameters as full-parameter adaptation. Together, these findings show that fully denoised history is not a prerequisite for high-quality streaming generation and motivate the joint design of historical conditioning, execution, and training.
https://arxiv.org/abs/2609.22283
Semantic text watermarks encode signals in meaning rather than surface token choices, offering robustness to paraphrasing and other semantic-preserving edits. Existing semantic watermarking methods are primarily designed for autoregressive language models (ARLMs), where completed candidate units can be generated and scored before generation proceeds. This paradigm does not naturally extend to diffusion language models (DLMs), where semantic units remain incomplete during intermediate denoising steps and tokens may be updated in flexible orders. We propose DenMark, a semantic watermarking framework that injects key-dependent signals directly into the DLM denoising process. DenMark partitions the output into fixed token regions and uses temporary rollouts as semantic lookahead: conditional completions estimate the eventual semantics of an incomplete region, enabling DenMark to select local updates with higher estimated semantic watermark scores. Repeating this procedure across denoising steps progressively accumulates watermark evidence in the final output. For detection, DenMark uses calibrated scanning over candidate unit sizes to remain robust to boundary shifts introduced by semantic attacks. Across four DLMs, three datasets, and four semantic attacks, DenMark achieves the best results across all reported detection metrics in all 48 backbone-dataset-attack combinations. These results demonstrate that DenMark provides an effective mechanism for robust semantic watermarking in DLMs.
https://arxiv.org/abs/2609.14257
Reconstructing 3D objects from brain signals offers a promising avenue for understanding human visual cognition. While prior work has shown initial success using EEG signals for 3D reconstruction, existing methods typically employ a uniform diffusion decoder, overlooking the evolving semantic granularity of both EEG representations and the diffusion denoising process. In this paper, we propose Mind2Cloud, a novel EEG-to-point-cloud generation framework based on two-granularity diffusion decoding. The core of Mind2Cloud is a time-aware decoder that integrates a global Transformer branch and a local Point-Voxel CNN (PVCNN) branch across diffusion timesteps through a learnable fusion mask. Specifically, Transformer layers are incorporated into the early upsampling stages to capture global object structure under high uncertainty, while PVCNN modules are used in later stages to refine local geometric details. Inspired by the hierarchical nature of EEG-based visual representations, this design dynamically adapts its spatial granularity in accordance with the coarse-to-fine trajectory of diffusion denoising. We further introduce an adversarial refinement module to enhance geometric realism and semantic consistency. Extensive experiments on the EEG-3D dataset across all 12 subjects demonstrate that Mind2Cloud outperforms prior work in both geometric accuracy and semantic alignment, setting a new benchmark for EEG-to-point-cloud generation. Our source code is available at this https URL.
https://arxiv.org/abs/2609.13991
Critically ill patients with acute kidney injury (AKI) on continuous renal replacement therapy (CRRT) face high mortality, yet current risk assessment relies primarily on clinical parameters from electronic health records (EHR) and ignores minute-level circuit pressure waveforms generated by CRRT machines that track the extracorporeal circuit's interaction with the patient. Clinicians therefore cannot see deterioration as it develops. Risk is reassessed only when labs are drawn, while this continuous record is discarded because it is contaminated by shared-device records, non-physiological minutes, and sensor artifacts. To make the stream usable, we aligned machine records to charted therapy intervals to prevent cross-patient leakage, removed priming and downtime minutes, tuned denoising on a synthetic spike-injection benchmark, and masked unobserved intervals rather than imputing them. On this cleaned stream, we define a rolling day-wise task and a transformer-based stacked ensemble that late-fuses a window-reduced sequence transformer with classical models using circuit-instability features and clinical EHR variables. In a leak-safe benchmark on the multi-center CRRTnet cohort (976 patients, 4,585 treatment days), the machine-only model had the lowest standalone prognostic value (AUROC 0.625), followed by the EHR-only model (0.717). Integrating EHR and machine streams reached a one-day mortality AUROC of 0.766. SHAP attribution showed that circuit-instability descriptors raised the machine share of the top 15 combined-model features from 3 to 7 (20.0% to 46.7%), highlighting filter pressure, transmembrane pressure (TMP), and access-to-return difference (ARD). To our knowledge, this is the first patient-level mortality prediction incorporating CRRT machine data, turning a discarded bedside stream into a continuous risk signal.
https://arxiv.org/abs/2609.13524
Training diffusion models with multiple rewards requires distinguishing user preference from reward informativeness. User preference determines how much each reward should contribute to the overall objective; reward informativeness determines when its feedback is useful during denoising. Some rewards can meaningfully evaluate a sample as soon as global structure emerges, but others become informative only when the sample is nearly clean. To address both questions jointly, we propose ReCAST (Reward Credit ASsignment across T}imesteps), the first method, to our knowledge, for per-reward, timestep-dependent credit assignment in diffusion reward fine-tuning. ReCAST separates user preferences from temporal allocation through a reward-by-timestep weight matrix $W$, whose row sums match the user-specified reward budgets $\lambda$, while its column sums are equal, assigning the same total weight to each denoising step. Under these marginal constraints, ReCAST allocates weight according to each reward's informativeness, quantified by its Rényi discriminability gain at each step. These gains telescope to the total discriminability between the reward-induced positive policy and the current policy, providing a basis for temporal credit assignment. We evaluate ReCAST by training SD3.5-Medium under two distinct four-reward settings, each across five reward budgets $\lambda$. ReCAST improves the training rewards in one setting and matches them in the other, improves every held-out judge in both, and is preferred by an independent LLM-as-a-Judge. Together, these results show that ReCAST yields improvements that generalize beyond the training rewards and support its core principle: assigning each reward greater weight at the denoising timesteps where its feedback is most informative.
https://arxiv.org/abs/2609.13425
Visual goal and dynamics prediction can provide language-conditioned robot policies with both a target outcome and a representation of action-dependent scene changes. We bring these predictions into action generation and selection through a shared trajectory model. Dynin-Robotics implements this formulation on Dynin-Omni, an omnimodal masked-diffusion backbone, representing language, visual observations, goals, and actions as discrete tokens. By varying conditioning and target spans, the same model learns action prediction, action-conditioned next-observation prediction, terminal goal-state prediction, and trajectory-to-instruction reconstruction. These interfaces support test-time scaling through goal prediction, action-candidate evaluation, and joint refinement of action and future-state predictions. We continually pretrain the model on approximately 1.33 million trajectories from 48 Open X-Embodiment datasets and adapt it separately to downstream domains. On two VLABench tasks, robot pretraining improves adaptation within a fixed Stage-2 step budget, and the full objective mixture improves shifted-instruction success over Policy-only post-training under the same coupled decoder. Combining goal guidance with joint action-next-state denoising further improves shifted-instruction success over action-only decoding; the benefit depends on how the predictions are composed. Dynin-Robotics achieves competitive performance on LIBERO and zero-shot LIBERO-Plus, together with a 78.4% average success rate across four manipulation conditions on a Franka Research 3 robot. An optimized block-parallel implementation accelerates model-side action decoding by up to 29.2x relative to the base implementation under the reported profiling setup. These results support shared trajectory modeling as a common interface for learning complementary robot objectives and composing their predictions during control.
https://arxiv.org/abs/2609.13053
Continuous emotion control in text-to-image generation requires a model to improve affective alignment without changing the objects, layout, or scene described by the prompt. Existing supervised emotion-injection methods often optimize feature-space proxies and may therefore exhibit emotion-semantic drift, in which stronger emotional conditioning is accompanied by unintended content changes. We address this problem with a flow-matching image-generation framework that combines continuous valence-arousal (VA) conditioning, Group Relative Policy Optimization (GRPO), and a neutral semantic anchor. The deterministic probability-flow ODE is converted into a marginal-preserving SDE, yielding non-degenerate transition densities for trajectory sampling and policy-ratio estimation. A frozen CLIP-based VA regressor supplies a terminal reward measuring the distance between the predicted and target VA coordinates, while an image generated from the same prompt under zero VA conditioning provides a feature-space reference for semantic preservation. A reduced denoising schedule is used for online RL sampling, whereas the original schedule is retained at inference. Experiments on 3,300 prompt-emotion combinations show substantially lower valence and arousal errors than the VA-conditioned baseline and an improved CLIPScore relative to EmotiCrafter, with a measurable trade-off in reference-free image quality. The results support anchor-regularized Flow-GRPO as a practical approach to balancing emotional alignment and semantic consistency in continuous-affect image synthesis.
https://arxiv.org/abs/2609.12830
Reconstructing 3D scenes under real-world low-light conditions remains challenging due to severe sensor noise, low signal-to-noise ratios, and degraded photometric consistency, which destabilize geometry estimation and novel view synthesis. Existing approaches often rely on well-lit reference data for reliable Structure-from-Motion (SfM) initialization under degraded inputs or apply per-view enhancement methods that introduce cross-view inconsistencies. To address these limitations, we propose \textbf{NOVA-GS}, a unified noise-aware framework for low-light 3D Gaussian Splatting that subsumes enhancement, denoising, and geometry optimization within a single process. Our method leverages VGGT-based feed-forward estimation to obtain robust camera poses and geometry directly from degraded inputs, eliminating the need for SfM. Building on this initialization, NOVA-GS integrates three coupled components: a structure-aware enhancement module for exposure correction, a self-supervised denoising module with blind-spot masking for pseudo-supervision, and a consistency-driven Gaussian Splatting optimization enforcing cross-view geometric coherence. We further introduce a noise-guided spherical harmonic regularization to suppress view-dependent artifacts in noisy regions. Extensive experiments on diverse real-world low-light datasets demonstrate improved geometric fidelity, color consistency, and robustness without requiring paired supervision or well-lit references. this https URL
https://arxiv.org/abs/2609.12682
Ultra-low-dose computed tomography (ULDCT) reduces radiation exposure but suffers from severe noise that degrades diagnostic image quality. Existing deep learning-based denoising methods are typically trained in an organ-specific fashion, resulting in limited generalization across heterogeneous multi?organ imaging scenarios. Foundation models present a promising all-in-one paradigm for unified multi-organ denoising. However, their architectures suffer from poor interpretability and rely on heuristic training strategies. To address these limitations, we propose an architecture?interpretable foundation model based on the deep dictionary network (DDN) for unified multi-organ ULDCT denoising. Inspired by multilayer sparse representation theory, DDN cascades convolutional sparse coding layers with iterative soft-thresholding, providing inherent architectural interpretability. Furthermore, a dynamic dictionary module and a threshold generation module are embedded within each layer to enhance representation ability. We conduct DDN pre-training on more than one million multi-organ normal-dose CT images by recovering clean images from Gaussian-noised inputs. Sparse regularization is additionally imposed on latent feature representations, guiding the network to learn compact and noise-robust priors. The complete architecture is jointly fine-tuned on multi-organ ULDCT datasets, enabling a single unified model to perform denoising across diverse anatomical regions. Extensive experiments validate that our proposed method achieves state-of-the?art performance and consistently surpasses competing ULDCT methods across all mul
https://arxiv.org/abs/2609.16031
We propose DriftSE, a novel one-step generative framework for speech enhancement formulated as a latent distribution equilibrium problem. During training, the drifting field aligns the generator's pushforward distribution with the clean speech manifold through drifting in a latent domain. During inference, the drifting process is discarded, enabling one-step generation. We establish that its enhancement quality depends fundamentally on the choice of latent representation. Semantic latents preserve phonetic structure but fail to capture physical acoustic cues, whereas acoustic latents reconstruct the physical signal but risk linguistic hallucination. Therefore, we introduce dual-latent drifting, performing parallel drifting in both semantic and acoustic latents to simultaneously preserve phonetic intelligibility and acoustic fidelity. Additionally, we demonstrate that DriftSE enables fully unpaired training by aligning latent distributions rather than exact point-wise targets. Consequently, DriftSE facilitates cross-dataset learning in the absence of paired noisy-clean samples. Moreover, DriftSE exhibits broad architectural flexibility across different generator backbones. Extensive evaluations on additive denoising and convolutive dereverberation demonstrate robust one-step enhancement across both offline and real-time causal settings. Notably, DriftSE achieves state-of-the-art word error rates across all four evaluated datasets while strictly operating at 1 NFE. Code and audio examples are available online.
https://arxiv.org/abs/2609.12252
Diffusion-based robot policies have become widely used in robotic manipulation, where they are typically trained with behavior cloning. However, policies trained purely from demonstrations are limited by the quality and coverage of the available data. Reinforcement learning can further improve the performance of these pretrained policies through interaction. A common approach is to use policy-gradient methods that formulate diffusion-policy fine-tuning as an outer environment MDP together with an inner denoising MDP. However, existing methods typically assign the same environment-level credit to all denoising steps used to construct an action chunk, without distinguishing which intermediate decisions contributed most to the final return. We introduce Denoising Intermediate Advantage (DIA), a policy-gradient method that learns a value function over partially denoised actions and uses it to construct a denoising- level advantage for each step of the generative process. DIA com- bines this inner credit signal with the standard environment-level PPO advantage, providing state-dependent credit throughout the denoising chain. Across Robomimic, FurnitureBench, Franka Kitchen, and D3IL, DIA consistently improves final performance over existing diffusion-policy fine-tuning methods. Beyond final reward, DIA reaches successful states more efficiently and can shift farther from the pretrained behavior distribution, enabling it to discover more effective and efficient task-level strategies and subtask sequences that baseline methods fail to reach.
https://arxiv.org/abs/2609.12245
High-resolution digital surface models (DSMs) play an important role in urban analysis, 3D building reconstruction, and infrastructure monitoring, yet their availability remains limited due to the high cost and complexity of data acquisition. In contrast, coarse DSMs from commercial satellite missions are widely accessible, and high-resolution optical imagery is increasingly available from aerial and satellite platforms. We address the resulting mismatch in spatial resolution and propose a DSM superresolution approach that enhances 5 m DSMs to 0.5 m resolution, using guidance from high-resolution spectral images. Our method employs denoising diffusion to transfer information that is visible only in the image, like crisp outlines and detailed roof structures, into the elevation maps. In this way, surface details are reconstructed more accurately than with conventional interpolation or filtering techniques. Experiments on several cities in Central Europe demonstrate that the proposed approach produces high-quality DSMs with improved structural detail and accurate surface geometry. Our results highlight the potential of guided super-resolution with foundational image priors as a means of reconstructing high-resolution surface models.
https://arxiv.org/abs/2609.11886
Humans and machines often solve harder problems by spending more time on computation. In deep learning, looped models implement this idea during inference by recurrently updating a hidden state. In practice, however, their training backpropagates through only one or a few updates, making it hard to train early updates to support future ones. We propose looped flows, an approach that sidesteps this issue by training the recurrence with local denoising objectives. By imposing temporal association across denoising objectives through progressively decreasing noise levels and shared noise, the model is incentivized to learn recurrent states that transfer useful computation over time, even when gradients cover only a few updates. We then formulate inference as integrating the velocity of a probability flow parameterized by the learned denoiser, coupled with recurrent states. This allows solving harder problems by spending more computation through a finer temporal grid and enables multiple valid predictions from different initial noise samples. Across six reasoning benchmarks including two multi-solution benchmarks, looped flows outperform prior state-of-the-art looped models overall, achieving 58.8% test accuracy on ARC-AGI-1 and 12.2% on ARC-AGI-2.
https://arxiv.org/abs/2609.11801
Humanoid locomotion across complex terrain demands forward-looking exteroception to anticipate obstacles, yet this signal is unreliable in real-world deployment, failing partially and intermittently. Existing perceptive policies often assume that depth observations remain clean and in-distribution, while recent attempts to unify perceptive and blind control typically route or switch between separate sub-policies, leaving recoverable information in partially corrupted depth unexploited. We instead propose CAP, a single-stage humanoid locomotion policy that recovers this signal with a perceptive world-model encoder trained as a learned denoiser to reconstruct clean depth from a corrupted input, together with a co-active proprioceptive variational encoder that supplies depth-free body-state information. A coupled training recipe pairs a depth-noise curriculum on the world-model input with world-model feature dropout on the policy-facing latent, exposing the policy to failures across the entire perception-quality spectrum. In simulation, CAP matches or improves upon perceptive baselines when depth remains informative, and degrades more smoothly than a binary-switching baseline as perception worsens. On the Unitree G1, controlled trials and indoor-outdoor deployments demonstrate perception-robust locomotion under intermittent occlusion, real-sensor corruption, and outdoor depth artifacts.
https://arxiv.org/abs/2609.11553
Autoregressive video world models enable interactive, long-horizon exploration, but flexible control remains challenging. Exploring a source video from new viewpoints requires the generated rollout to remain synchronised with the recorded event, place observed content in the requested view, plausibly complete newly exposed regions, and recover previously generated appearance on revisits. Existing methods typically address these requirements through task-specific modules or additional training. We present World in World, a training-free inference-time interface that converts heterogeneous control evidence into camera- and time-labelled clean visual states, which are read through the native self attention of a frozen causal video model. The evidence comprises source-video observations, target-view scene projections, geometry renderings that guide completion of newly exposed subject regions, and retrieved generated states beyond the rolling cache. Each evidence source carries token-level support and its own availability schedule. A correspondence router combines persistent point identities with geometry to establish token correspondences, guiding supported queries towards matching source-video tokens. Evidence-wise attention CFG (EWA) then independently regulates each auxiliary channel's additional contribution using attention responses from the same denoising forward pass. The shared interface supports camera-controlled rerendering, long-horizon revisiting, and human-motion transfer with the same frozen backbone. We evaluate World in World on camera-controlled video rerendering under diverse viewpoint changes, assessing perceptual quality, temporal consistency, and camera-following accuracy.
https://arxiv.org/abs/2609.11548
Reliable non-rigid point cloud correspondences are important for deformable anatomical registration, embodied perception and manipulation, and dynamic 3D reconstruction. Coarse-to-fine methods reduce computational cost by selecting the top-\(K\) coarse regions. However, this pruning may remove weak but correct hypotheses and restrict fine matching to an incomplete search space. We present \paper, a two-stage generative solver that maintains the complete soft matching matrix at both coarse and high resolutions. Stage~I uses denoising diffusion to estimate a global matching matrix in the compact coarse-resolution space. We then lift this matrix to high resolution while preserving its hierarchy. The lifted matrix is rank-bounded and block-constant. Stage~II refines it through a conditional transport bridge. We implement the bridge with two types of dynamics: a deterministic endpoint-parameterized conditional Flow Matching (CFM) ODE and a stochastic Brownian-bridge SDE inspired by Schrödinger bridges. Both variants share the lifted source, a time-conditioned transformer, and a matching-matrix endpoint predictor. Experiments on 4DMatch and 4DLoMatch show that both variants produce more accurate correspondences than the compared methods and improve downstream registration, with larger gains in low-overlap cases. They also improve cross-dataset generalization on CAPE and DeepDeform without target-domain adaptation while using the same deformation solver.
https://arxiv.org/abs/2609.11472
It is natural for humans to walk and talk simultaneously. This paper tackles the challenge of replicating such natural behaviors in 3D avatar motion generation driven by concurrent multimodal inputs, such as a text description of a man walking alongside speech audio. Existing methods, constrained by the scarcity of aligned multimodal data, typically combine motions from individual modalities sequentially or through weighted sums. However, they often result in mismatched or unrealistic movements. To overcome these limitations, we propose MOCO, a novel diffusion-based framework capable of processing multiple simultaneous inputs, including speech audio, text descriptions, and trajectory data, to generate coherent and lifelike motions without requiring aligned multimodal data. Our key innovation lies in decoupling the motion generation process. During each denoising step, the diffusion model independently generates motions for each modality from the input noise and assembles the body parts according to predefined spatial rules. The resulting combined motion is then diffused and serves as the input noise for the subsequent denoising step. This iterative approach enables each modality to refine its contribution within the context of the overall motion, progressively harmonizing movements across modalities. Consequently, the generated motions become increasingly natural and fluid with each iteration, achieving coherent and synchronized behaviors. We evaluate our approach using a purpose-built multimodal benchmark. Experimental results demonstrate that MOCO outperforms existing baselines, advancing the field of multimodal motion generation for 3D avatars.
https://arxiv.org/abs/2609.11439
Dense 3D depth perception fails under smoke, fog, and darkness because optical sensors cannot penetrate airborne particulates. mmWave radar remains usable and measures range accurately under these conditions, but its small aperture limits angular resolution. We present GRADE, which grounds a pretrained generative prior in single-frame radar geometry to estimate high-fidelity metric depth. GRADE first maps raw 4D radar spectra to coarse metric depth. A latent diffusion backbone then recovers structural detail while conditioning every denoising step on this estimate. A pixel-space adapter uses residual camera cues when available and is trained across clear, smoke-degraded, and occluded inputs so the full output approaches the radar-conditioned path as visibility degrades. Trained and evaluated on ~95K frames across 12 buildings with real smoke, GRADE achieves an MAE of 0.303 m in clear scenes and 0.313 m under smoke, outperforming existing baselines. Code and datasets are available at this https URL.
https://arxiv.org/abs/2609.10756
SceneHI is a framework that lifts high-resolution, illumination-aware priors from 2D diffusion models to perform 3D texture synthesis. It is the first to demonstrate that high-resolution textures, previously limited to 2D synthesis, can be generated directly on 3D objects without model fine-tuning or optimization. Designed for complex, multi-object environments, SceneHI uniquely combines 3D-consistency, high-resolution fidelity, and physically plausible baked shadows within a single generative pipeline. To enforce strict geometric coherence, we introduce an exact analytical pixel-to-texel mapping that aligns diffusion trajectories across multiple viewpoints. We utilize High-Resolution Latent Textures (HRLTs) as a persistent canvas for gradually denoised textures, while camera views perform the denoising steps in latent pixel space. This ensures a shared base texture that can be subsequently refined to high resolution without compromising multi-view consistency. Finally, a light-aware generative pass embeds realistic geometry-consistent shadows directly into the atlases, bridging the gap to production workflows. SceneHI achieves high visual fidelity while reducing generation time by 80% compared to existing scene-level methods.
https://arxiv.org/abs/2609.10363
Generalist robot policies carry broad manipulation priors from large-scale data, but specializing them to a new task remains the deployment bottleneck. This requires eliciting task-specific behavior from limited demonstrations without degrading their broad capabilities. We introduce Proxy Policy Steering (PPS), an inference-time adaptation method that resolves this challenge by training two lightweight proxy policies whose calibrated velocity-space difference steers the frozen base sampler. A reference proxy models the frozen base's behavior on target-task observations, and a task proxy, initialized from the reference, captures how this behavior changes under task supervision. Their difference forms a calibrated velocity-space residual that steers the frozen base sampler at every denoising step. We identify the conditions under which this residual isolates the change induced by task supervision, and validate them empirically. Because the base is never directly modified, its broad capabilities remain available at inference, including behaviors such as recovery from failure that the demonstrations themselves do not exercise. Adaptation requires only forward velocity predictions from the base, making PPS lightweight to train and applicable even without access to the base's parameters. On 8 real-world and 4 simulation manipulation tasks, PPS lifts the state-of-the-art pi 0.5 base policy by 53% absolute success rate on average, with zero-to-one gains on tasks the base never solves, while preserving the base's broad capabilities. PPS outperforms LoRA fine-tuning, from-scratch specialists, residual policies, and prior inference-time steering methods.
https://arxiv.org/abs/2609.09148