This paper addresses the issue of the significant labor required to test interview dialogue systems. While interview dialogue systems are expected to be useful in various scenarios, like other dialogue systems, testing them with human users requires significant effort and cost. Therefore, testing with user simulators can be beneficial. Since most conventional user simulators have been primarily designed for training task-oriented dialogue systems, little attention has been paid to the personas of the simulated users. During development, testing interview dialogue systems requires simulating a wide range of user behaviors, but manually creating a large number of personas is labor-intensive. We propose a method that automatically generates personas for user simulators using a large language model. Furthermore, by assigning personality traits related to communication styles when generating personas, we aim to increase the diversity of communication styles in the user simulator. Experimental results show that the proposed method enables the user simulator to generate utterances with greater variation.
https://arxiv.org/abs/2608.19549
Prosodic cues can convey task-relevant information that alters the trajectory and outcome of a task-oriented dialogue, even when the words themselves remain unchanged. Yet existing benchmarks typically evaluate prosodic perception, response appropriateness, and task-oriented dialogue in isolation, making it difficult to test whether prosodic evidence changes downstream decisions. We introduce Hear2Act, a unified evaluation protocol for text and spoken assistants with 480 persona-grounded scenarios, hidden user concerns, and objectively verifiable outcomes. For each scenario, we keep the task and user needs fixed while varying whether the same concern is conveyed explicitly in words or primarily through prosody, and evaluate decisions under transcript, audio, and concern-state access. Using Hear2Act, we evaluate two audio-capable LLMs. Under Prosody-mediated feedback, adding audio to the transcript changes the average optimal-solution rate only from 14.6% to 15.3%. In contrast, when models infer the concern status from audio, represent it in text, and use it for next-action selection, the rate rises to 39.6%, close to 40.7% with the ground-truth state. This contrast, however, largely disappears under Explicit lexical feedback, where the concern is verbally mentioned in the utterance. Together, these results show that prosody matters when lexical evidence is insufficient, and that audio-capable LLMs can recover information from speech but do not reliably carry it into action without an explicit intermediate representation.
https://arxiv.org/abs/2608.19515
Air traffic control (ATC) communication is a safety-critical dialogue that remains largely human-driven even as other parts of air traffic management have been semi-automated. In this article, we experimentally evaluate whether large language models (LLMs) can generate operationally realistic ATC transmissions. An experimental general-aviation flight flying over the San Francisco "Bay Tour" route is hand-transcribed and used as ground truth (P0). Through a pilot-in-the-loop process we design five prompt structures (P1-P5) of increasing constraint and embed them in a stateful multi-turn pipeline, where the model plays ATC to a fixed pilot transcript while conditioning on the accumulating dialogue history. Across nine open- and closed-source LLMs we vary the prompt, the presence of a worked transcript from a different experimental flight as an in-context example, and whether the model conditions on its own prior replies or on injected ground-truth history. Turns are scored with lexical, structural, and semantic similarity metrics and by an LLM-as-judge (GPT-5.5) validated against human expert annotation. Supplying a worked example improves similarity, but tightening the prompt does not: the lightest prompts perform best and the most heavily scripted one collapses as its own errors accumulate through the dialogue, which injecting correct history repairs. These results outline a concrete path and its current limits toward LLM-assisted ATC.
https://arxiv.org/abs/2608.19299
Amid concerns that generative AI may standardize art interpretation, this paper examines whether LLM-based interaction can support plural art-historical narrative construction. We present Sanyu Studio, a multi-agent dialogue system that models 321 Sanyu oil paintings as agents with fact, interpretation, organization, and memory-filtering mechanisms. Based on a seven-day workshop with eight art-university participants, the study shows that user prompts, evidence organization, and cognitive tendencies shaped divergent yet coherent versions of digital Sanyu. The findings suggest that, under conditions of limited historical evidence, AI can amplify human agency and offer public audiences an interactive entry point into art-historical interpretation.
https://arxiv.org/abs/2608.18677
Streaming text-to-speech is essential for low-latency spoken dialogue systems, yet many systems wait for sentence-level text and are therefore only pseudo-streaming. True token-level synthesis must generate speech from uncertain prefixes while maintaining perceptual continuity over an unbounded stream with bounded context. We present X2Streaming-TTS, a causal TTS framework that consumes asynchronously arriving text tokens and emits speech without accessing future input. To handle uncertain prefixes, we introduce causal commitment, which keeps ambiguous expressions provisional through uncertainty-aware buffering and performs capacity-adaptive, punctuation-aware segmentation. To preserve acoustic continuity, we further introduce causal speech-state inheritance, which carries the complete Code2Wav state and selected historical Talker states across segment boundaries. Together with an attention prior constraint, it blocks access to future positions while retaining bounded acoustic context. Experiments show that X2Streaming-TTS outperforms existing pseudo-streaming models on most subjective and objective metrics. Further analysis shows that causal commitment stabilizes online segmentation and reduces failures caused by insufficient context, while speech-state inheritance improves boundary continuity without degrading naturalness or speaker identity. X2Streaming-TTS thus achieves strict token-level synthesis with quality comparable to the evaluated offline baselines, a median time to first audio token (TTFT) of 15.8 ms for a single request, and a median TTFT of 260.8 ms at 128 concurrent requests. Our implementation is publicly available at this https URL .
https://arxiv.org/abs/2608.18661
Evaluating interaction quality in real-world HRI is an important challenge. If interaction quality can be estimated reliably, the results can be used to improve dialogue strategies and ultimately enable robots to adapt their behavior autonomously. However, existing automatic evaluation methods have been developed primarily in controlled laboratory settings, and it remains unclear whether they can be directly applied to real-world environments, where users are free to disengage and multi-party participation may arise naturally. In this study, we investigate the automatic estimation of third-party-rated rapport scores using 62 sessions of multimodal recordings collected in a Japanese drugstore. We compare zero-shot LLMs, pretrained text, audio, and visual models, and their prediction-level fusion. The results show that, in real-world HRI, zero-shot LLMs achieve strong performance, while audio and visual models tend to provide complementary information. In particular, Gemini 2.5 Flash performs strongly as a single model, and a fusion model combining Gemini (text) with HuBERT and V-JEPA performs best overall. Further analyses showed that estimation performance varied across interaction-duration and group-size conditions. These findings suggest that rapport estimation in real-world HRI requires evaluation and model design that account for contextual variability beyond that assumed in laboratory settings.
https://arxiv.org/abs/2608.18401
Recent advances in large audio-language models (LALMs) have significantly improved performance in tasks such as music captioning, genre classification, and sound event detection. However, limited attention has been paid to improving their adaptability across diverse musical traditions, particularly folk music rooted in distinct cultural contexts. Folk-music traditions are typically resource-scarce, unevenly represented across regions, and poorly documented. Even when such samples appear in large-scale pre-training, LALMs often fail to capture their structural and stylistic characteristics, partly due to the absence of dedicated evaluation protocols and training solutions. To address these limitations, we introduce UniVerse, a reproducible solution for low-resource music understanding. Specifically, we propose UniVerseBench, a benchmark of 5,042 Q&A pairs across more than 38 cultural and linguistic entities, constructed via an expert-guided yet highly automated pipeline. In parallel, we construct a fully automated, model-generated multi-turn dialogue training dataset UniVerseSet. By training LALMs on UniVerseSet, we systematically adapt and investigate representative multimodal imbalance learning strategies across both dense and Mixture-of-Experts (MoE) architectures. Experimental results indicate that fully automated data curation combined with imbalance-aware training yields non-trivial improvements, but models still struggle to capture fine-grained acoustic features, indicating a gap between surface-level alignment and deep musical comprehension.
https://arxiv.org/abs/2608.17852
Existing LLM-based approaches to Architecture Decision Record (ADR) generation share a critical and largely unexamined assumption: that input is already reasonably structured. In practice, architectural decisions emerge from informal, noisy meetings where choices are implicit, fragmented, and entangled with off-topic dialogue, precisely the conditions under which single-pass prompting degrades. This paper presents GADR, a multi-agent, self-correcting workflow that extracts architectural decisions from raw meeting transcriptions and generates Nygard-formatted ADR drafts. A feasibility study comprising five real project meeting transcripts, expert review by four senior architects, and evaluation by fifteen students provides initial evidence that the agentic workflow captures most expert-identified decisions and produces drafts participants found clear and useful, outperforming zero-shot and few-shot baselines in stability and structural adherence. The study also addresses the underexplored trade-off of RAG-based enrichment improving ADR depth while simultaneously risking transcript-unfaithful content, raising open questions about traceability in automated architectural documentation that we believe is worth the community's attention.
https://arxiv.org/abs/2608.17694
Conversational AI is moving beyond isolated text prompts toward sustained, multimodal interaction. In real conversations, users clarify goals, revise requests, interrupt responses, switch topics, and introduce new evidence while expecting systems to preserve context across turns. This makes multi-turn dialogue a distinct challenge requiring systems to maintain and update memory, ground responses across modalities, tools, and external knowledge, and adapt across languages and cultures. This study reviews multi-turn conversational AI across text-only dialogue, AudioLLMs and speech-native systems, multimodal and omni-modal systems, and tool-augmented agents. We organize the literature around datasets and benchmarks, modeling paradigms, training strategies, evaluation setups, and cross-cutting challenges. Our analysis shows that support for multiple modalities has advanced faster than the ability to sustain coherent interaction across a session. Despite stronger capabilities to perceive, speak, and act across modalities, current systems still struggle with persistent memory, cross-turn grounding, full-duplex interaction, robust evaluation, and cultural alignment. We conclude with a research agenda for systems that can remember, revise, ground, speak, listen, act, and adapt across turns, modalities, and cultures. (this https URL)
https://arxiv.org/abs/2608.17605
User-facing tool agents must coordinate dialogue and tool use as user goals unfold over multiple turns. Yet interactive reinforcement learning typically reduces each rollout to a terminal reward, assigning the same credit to effective elicitation, errors, and later repair. The next user turn is more than context: it also provides noisy, temporally local evidence about the preceding user-to-user segment. We introduce \textbf{F}eedback-\textbf{A}ware \textbf{C}redit \textbf{A}ssignment (\textsc{FACA}), which aligns each reaction with that segment, derives a locally normalized reaction advantage, and adds it to verified terminal outcome advantage without an extra critic or rollout. Against an outcome-only Interactive GRPO control matched in simulator, visible dialogue, initialization, rollout, and optimization, \textsc{FACA} improves the nine-domain $\tau$-family average across three independently trained runs by 5.91 and 10.22 percentage points at 8B and 14B, respectively. Gains concentrate in Telecom; at 8B, randomizing reaction polarity removes the Telecom gain. The same ordering holds zero-shot on Pare-Bench and Co-Gym. These results demonstrate that next-turn user reactions provide actionable local credit for improving multi-turn user-interacting agents.
https://arxiv.org/abs/2608.17499
Empathetic social robots should respond not only to what users say, but also to how their emotions dynamically evolve during interaction. However, existing empathetic dialogue systems are often text-centered and primarily model empathy as a one-way mapping from the user's emotion to the system response, limiting their ability to capture embodied speaker--listener affective exchange. We present AffectLoop, a multimodal speaker-listener emotion-dynamics-aware spoken dialogue system implemented on the Misty II robot. The system tracks the speaker's verbal and facial affective dynamics, estimates the robot listener's own verbal and behavioral affective state, and conditions LLM-based response generation on both affective streams. The robot then generates a short spoken empathetic response together with emotionally congruent embodied behavior, forming a closed speaker--listener affective loop. We evaluate the system in a pilot within-subject study with five participants, comparing it with an otherwise identical utterance-conditioned baseline that omits the speaker- and listener-affective-state inputs. The proposed system received higher overall impression ratings, especially for empathetic response and user satisfaction. Post-hoc log analysis further showed higher speaker-listener affective alignment and stronger valence-based distress recovery. These preliminary results suggest that explicitly modeling both speaker emotional dynamics and listener affective state can improve embodied empathetic interaction.
https://arxiv.org/abs/2608.16686
Long-term emotional-support agents require memory mechanisms for personalized understanding across sessions. However, emotional-support dialogue is often low-density: turns are incomplete, evidence is scattered, and user states evolve over time. Existing memory methods usually rely on fixed units, such as turn-level notes or session summaries, which may lose details or introduce redundant noise. We propose FTA-Mem, a structured memory framework for low-density long-term dialogue. FTA-Mem uses Boundary-preserving Window Segmentation (BWS) to form coherent situation fragments, and constructs Fact-Time-Affect Memory Units (FTA Units) that jointly encode factual content, temporal grounding, and affective context. Retrieved units are then synthesized into structured context for answer generation. Experiments on ES-MemEval and LoCoMo show that FTA-Mem improves overall long-term memory question answering across benchmarks with different information-density characteristics. On ES-MemEval, FTA-Mem achieves 0.3871 F1 and 0.6668 BERTScore. Further analysis shows that situation-level FTA construction better balances evidence preservation and construction cost than coarse session-level or overly fine-grained turn-pair construction, providing an effective granularity trade-off for long-term dialogue memory.
https://arxiv.org/abs/2608.16303
Large language model (LLM) agents increasingly use external memory systems to support personalization by drawing on long and evolving interaction histories, in which user preferences may be distributed across time, change with context, and conflict with earlier evidence. However, existing systems face three limitations: fixed-turn, fixed-token, or session-based boundaries can mix unrelated dialogue or split an event from its causes, decisions, and outcomes; storing multiple pieces of user information from the same interaction as a single memory binds together items that serve different functions and should be independently retrievable; and treating the current task as a single top-$k$ retrieval query can return fragments that are individually relevant but fail to jointly capture preference evolution, temporal validity, and contextual applicability. We introduce \textsc{QUMem}, a structured memory framework for query-conditioned user-state inference. \textsc{QUMem} first segments interaction histories into variable-length episodes according to semantic continuity, then decomposes each episode into independently retrievable factual, preference, and transferable insight memories while preserving temporal positions and source evidence. At inference time, three sequential agents identify task-specific information needs, plan multi-query retrieval over the typed memory stores, and jointly infer a temporally and contextually valid user state for downstream response generation. \textsc{QUMem} achieves state-of-the-art performance on both PersonaMem and KnowU-Bench, demonstrating the effectiveness of query-conditioned user-state inference for long-term personalization.
https://arxiv.org/abs/2608.16168
Synthetic conversational speech has become an important resource for developing and evaluating conversational speech systems. However, existing dialogue synthesis pipelines typically generate dialogue content first and then insert interruptions, overlap, and backchannels using handcrafted markers or timing rules, making conversational timing prescribed rather than interaction-driven. We present DuplexGen, a dialogue synthesis framework that explicitly decouples content, timing, and acoustics. An LLM first generates the dialogue script, and then two full-duplex conversational models perform the script while listening to each other in real time. This allows conversational timing to emerge naturally while preserving the scripted content. Finally, a high-fidelity text-to-speech model re-renders the interaction without altering its timing. As a demonstration of the proposed framework, we construct a patient--clinician conversational speech corpus with construction-time annotations, including word timestamps, speaker activity, overlap regions, and interaction events. Experimental results show that the proposed framework produces conversational dynamics closer to real dialogue than conventional stitching-based synthesis.
https://arxiv.org/abs/2608.16053
Social robots are being developed for homes, schools, and other environments where they will interact with diverse users. While Human-Robot Interaction (HRI) research often emphasizes natural communication, engagement, personalization, and task success, these goals do not fully address the social complexity of real-world deployment. This paper proposes \emph{Pluralistic HRI}, a framework for designing social robots that treat human diversity as a foundational design concern. The framework brings together pluralism, civic dialogue, perspective-taking, empathy, intercultural competence, cultural humility, and moral imagination to guide inclusive, adaptive, and ethically grounded interaction. We outline how pluralistic HRI can inform design, evaluation, and deployment in diverse human communities.
https://arxiv.org/abs/2608.16049
Recent advances in large language models (LLMs) have enabled their use as conversational recommender systems (CRS), demonstrating strong recommendation accuracy and natural dialogue. However, guiding multi-turn interactions to elicit user preferences effectively remains challenging. Existing approaches either use separate reinforcement learning agents with templated interactions or optimize for interactivity judged by another LLM, without measuring how much useful information is actually gained. We propose a new approach that quantifies the effectiveness of each interaction by the reduction in the assistant's uncertainty, measured via entropy over recommendations. We apply this entropy reduction as a reward---without relying on ground-truth recommendations, which are often unavailable in real-world scenarios---to fine-tune the LLM, enabling strategic interaction generation. Empirical results with supervised fine-tuning (SFT) and direct preference optimization (DPO) on the INSPIRED and ReDial datasets show that our method improves both recommendation quality and conversational efficiency.
https://arxiv.org/abs/2608.15949
User-centric multi-turn agents must act on an evolving task situation shaped by changing user intents, accumulated tool-grounded facts, missing information, and execution constraints. Existing context-management methods improve the use of past interaction history, but rarely maintain an explicit situation state that separates grounded facts from task-state judgments. As a result, agents often need to infer fine-grained attributes, task dependencies, and constraint satisfaction implicitly from dialogue traces. We propose Intent-Driven Situation States (IDSS), a training-free framework that maintains an explicit situation state alongside the dialogue. IDSS parses tool returns into provenance-aware entities and attributes, tracks user intents, required variables, constraints, and execution status, and propagates new facts to task constraints to update action executability. This allows agents to avoid infeasible actions, advance dependent goals, and reuse relevant information without repeatedly searching raw history. Experiments on three interactive benchmarks across eight LLMs show that IDSS improves task completion, preference elicitation, and interaction efficiency, with clear gains on tasks involving multi-entity coordination, evolving user constraints, and constraint-aware replanning. Ablations and error analyses show that these improvements come from the interaction between fact persistence, intent-centered state tracking, and constraint modeling. These results suggest that explicit situation tracking offers an effective alternative to history-centric context management for reliable user-centric multi-turn agents.
https://arxiv.org/abs/2608.15755
Automatic video dubbing in the wild remains fundamentally limited by two competing constraints: hierarchical methods depend on brittle, multi-stage preprocessing pipelines that severely restrict data scalability and practical deployment, while holistic approaches operating on uncropped video suffer from weak temporal alignment and speaker-utterance ambiguity in multi-speaker settings. To overcome these limitations, we propose CineDub, a unified diffusion-based model that achieves precise multi-speaker dialogue dubbing directly from uncropped videos, without face cropping or speaker diarization. Central to our approach is the Implicitly-Coupled Holistic Conditioning (ICHC) paradigm, where holistic visual representations and a semantic-bundled transcription format are encoded independently, yet implicitly coupled through cross-modal training to resolve speaker ambiguity and enable precise multi-speaker multi-turn dialogue dubbing. Building on the unified temporal cues captured by holistic visual features, we further extend CineDub to joint speech and audio generation. We introduce an Ambient-to-Linguistic Curriculum Learning (ALC) to mitigate sub-task degradation, and a decoupled textual branch control mechanism to resolve cross-prompt interference during simultaneous generation. We also release two in-the-wild benchmarks, CineDub-Multi for multi-speaker dialogue dubbing and CineDub-SA for video-to-speech-and-audio (V2SA) generation, to enable evaluation under realistic conditions. Experiments show that CineDub achieves state-of-the-art results on established single-speaker dubbing and video-to-audio benchmarks while excelling in multi-speaker dialogue dubbing and acoustically coherent joint generation.
https://arxiv.org/abs/2608.15734
Multi-turn jailbreak attacks have emerged as a critical safety threat to LLMs, as harmful objectives are decomposed across a sequence of apparently benign turns to bypass guardrails. Existing defenses lack the reasoning capacity to identify evolving manipulation patterns, often trading helpfulness for safety by over-refusing benign requests related to sensitive topics. We introduce Trace, a multi-turn defense with trajectory-aware structured reasoning. Before generating each response, the model identifies manipulation cues from the trajectory, evaluates both the benign and adversarial interpretations of user intent, assigns a jailbreak score, and commits to an action: Allow, Caution, or Decline. We curate 4k multi-turn adversarial conversations from five attack frameworks, pair them with 2.4k benign dialogs, and 600 sensitive-but-benign conversations. We train Llama-3.1-8B-Instruct with SFT and GRPO under a multi-component reward that jointly optimizes helpfulness on benign prompts and robustness against jailbreak attempts. Across seven multi-turn attack benchmarks, Trace attains an average attack success rate (ASR) of 14.5% against 31.4% for the strongest baseline and 74.9% for the undefended target, while significantly raising the attacker effort required per successful jailbreak. Trace also balances usability and safety, achieving a 93.3% average compliance on over-refusal benchmarks.
https://arxiv.org/abs/2608.15594
Programming small social robots from natural-language instructions requires more than invoking isolated APIs. Interactive tasks combine reactive physical behaviors with stateful social behaviors, while existing interfaces often require developers to manually compose APIs into skills, configure their parameters, bind sensor events to skills, and manage task states at runtime. We present MistyPilot, a multi-agent LLM framework that interprets high-level natural-language instructions and orchestrates the corresponding skills on the Misty social robot. A Task Router dispatches each instruction to one of two specialized agents: a Physically Interactive Agent for sensor-triggered robot control and direct skill invocation, and a Social Interaction Agent for dialogue-oriented task-state management and context-dependent multimodal response generation. To improve efficiency, the Social Interaction Agent reuses previously generated results when applicable and invokes full generation otherwise. We evaluate MistyPilot on five component-level suites, with sensor bindings and skill invocations executed on the physical Misty robot, and a preliminary user study with 12 participants. MistyPilot attains high accuracy on routing, sensor-skill binding, task-state parsing, result reuse, and skill extension up to 100 skills, and lower variance than an otherwise identical single-agent baseline, while participants report positive perceptions of usability and interaction quality. The code will be made publicly available via the project page.
https://arxiv.org/abs/2608.15549