Effective summarization of interrogative dialogues is a critical task in forensic and investigative settings, requiring high factual accuracy, coherence, and attribute-specific relevance. In this work, we introduce CASPER, a novel Chain-of-Thought Attribute-Specific Prompting for Evaluative Summarization framework that leverages structured prompting and iterative refinement to generate high-quality summaries of interrogator-witness interactions. We construct MINDSum, a dataset extending the MIND corpus, comprising 6,000 utterance pairs annotated with event details, factual statements, character descriptions, and fillers. CASPER employs RoleEval, a hierarchical evaluation mechanism where multiple roles (officer, inspector, senior inspector) iteratively assess summaries based on predefined criteria. By integrating entity extraction and structured feedback loops, CASPER significantly improves factual consistency and contextual completeness compared to existing baselines. Experimental results demonstrate that our framework outperforms standard summarization models on both lexical (ROUGE) and semantic (BERTScore) metrics, while human evaluation confirms its alignment with expert reasoning. Our findings underscore the potential of controlled summarization in high-stakes domains, paving the way for AI-driven forensic intelligence.
https://arxiv.org/abs/2609.28004
Proactive medical dialogue requires an agent to decide what to ask from incomplete patient information. Existing information-seeking approaches commonly prioritize questions that most reduce diagnostic uncertainty, but this criterion overlooks an important property of medical diagnosis: different diagnostic errors can carry substantially different consequences. The most informative question may therefore differ from the one most valuable for the downstream decision. We propose Expected-Severity-Risk (ESR), a consequence-aware question-supervision objective that values each candidate by its expected reduction in severity-aware terminal risk. Because questions must be selected before their answers are observed, ESR marginalizes over possible answers using train-only population statistics. Its rankings are then distilled into a prefix-only language policy, requiring no teacher-side risk computation at deployment. Across three matched Qwen3-4B training seeds on DDxPlus, ESR reduces mean high-severity diagnostic miss from 0.0645 to 0.0455 (29.5% relative reduction) and improves mean diagnostic accuracy from 0.9123 to 0.9320 while requiring only 0.14 additional questions per dialogue. Fixed-budget analyses show that the distinction persists when question count is controlled, while a matched expected-0/1-risk student control further isolates the contribution of asymmetric severity weighting. These results support moving proactive medical dialogue beyond uncertainty reduction toward consequence-aware evidence acquisition.
https://arxiv.org/abs/2608.24521
We introduce State-Grounded Conditioning (SGC), a design principle for user-facing LLM agents that must condition on live user state (game state, session history, live inventory), and a distinct failure class we call direction drift: task-complete responses whose chosen direction misaligns with the current state. SGC externalises state-dependent control into rule kernels over structured inputs and three primary state slices, via Perception, Grounding, and Interaction wrappers with explicit conditioning dependencies. We evaluate SGC on a 200-session anonymised benchmark ($\approx$1,000 assistant model turns) from an in-game conversational coaching agent that guides players through consecutive competitive matches, reporting mean first-token latency and five human-annotated dialogue-quality metrics that jointly cover factual grounding and coach-like guidance progression. The Perception wrapper holds mean first-token latency at 1.5s (vs. 6.1s for PE-Agent inside a production tool-use harness); enabling all three wrappers lifts turn-level grounded accuracy from 61.1%/69.8% (Prompting / PE-Agent) to 96.7% and session-level grounded accuracy from 20.0%/26.5% to 83.5%; session-level grounding-failure incidents drop by $\approx$78% relative to the strongest baseline. A cumulative ablation shows complementary incremental gains as the wrappers are added. These results inform approximate state-slice orthogonality, without establishing independent per-wrapper effects.
https://arxiv.org/abs/2609.27606
As robots remain in public spaces over extended periods, they must maintain interaction continuity by preserving and correctly applying context as people, encounters, and circumstances change. To study interaction continuity in long-term public human-robot interactions, we developed RoboCafé, an autonomous conversational coffee robot designed to support repeated interactions through task-aware dialogue, real-time multimodal perception, and memory of prior encounters. We deployed RoboCafé for 12 days in a university building, where it received 148 orders. The deployment involved repeat customers, passersby, changing groups, and back-to-back orders that repeatedly crossed the boundaries assumed by the system's order-centered interaction model. We found that successful interaction continuity requires a robot to determine who is currently present, which prior context belongs to whom, where interactions begin and end, and whether its representation of an interaction matches what is occurring in the physical world. From these observations, we derive four system design requirements for maintaining interaction continuity in longitudinal public human-robot interactions: contextual interaction state, persistent person grounding, explicit interaction life-cycle management, and interaction observability.
https://arxiv.org/abs/2609.27475
Symbiosis between humans and digital beings offers a vision for the future of human--machine interaction. In enduring human--machine relationships, personality provides a foundation for continuity of identity, individuality in interaction, and development through experience. We investigate this capacity through persona agents as computational implementations and introduce Emergi-PersonaOS, a psychology-grounded operating system for managing persona objects throughout their lifecycle. The system organizes dispositional traits, characteristic adaptations, and narrative identity into a three-layer persona representation, distinguishing relatively enduring persona beliefs from their activation in the current persona state. During situational adaptation, it integrates the current interlocutor, relationship, event, and retrieved memories to infer a persona state and generate actions and replies; during long-term development, it records experiences and outcomes, and develops and evaluates revision candidates through change attribution, meaning-making, and behavioral testing. Belief updates are managed through explicit review, traceable evidence and version records, and the ability to reject candidates, making persona evolution controllable. Using television-character dialogue as longitudinal material, we demonstrate long-horizon system operation and examine its principal mechanisms in a concrete implementation. This work provides a computational framework for persona agents to maintain individual continuity, produce situation-specific expression, and develop through experience over sustained interaction.
https://arxiv.org/abs/2609.27417
End-to-end speech-to-speech dialogue models listen and speak simultaneously, so a continuously open acoustic channel is exposed to adversarial manipulation. We formalize imperceptible attacks on full-duplex agents as optimization over additive perturbations confined beneath the psychoacoustic masking threshold of the carrier speech, under three goals: targeted semantic hijacking, response suppression, and policy jailbreaking. Against an undefended Moshi-style agent, white-box attacks succeed in up to 91.7% of trials. We then introduce psychoacoustically aligned latent smoothing (PALS), which injects anisotropic Gaussian noise shaped by local codebook covariance at the residual-vector-quantized latent interface, with input noise shaped by the masking threshold constraining the attacker and trained by a Kullback--Leibler consistency objective. Deployed with no inference-time cost, PALS reduces hijack to 8.3%, mute to 11.2%, and jailbreak to 9.1% at clean quality within 2.3%. A Monte Carlo-smoothed variant certifies an ellipsoidal latent radius up to 0.616, a guaranteed floor that the empirical robustness far exceeds.
https://arxiv.org/abs/2609.27378
Benchmarks for full-duplex spoken dialogue models score turn-taking with binary fixed-window rules that reward immediate response or silence by completeness of the prior turn. We argue that the appropriateness of a response offset, whether delayed silence or anticipatory overlap, is conditional on the speaker's latent intent, identifiable only from that speaker's behavior. We introduce TACT, a benchmark of 9,728 episodes and 73.2 hours from five dyadic corpora; each episode carries dialogue history, a per-speaker memory profile, and an annotator-derived posterior over six intent classes. Scoring replaces binary windows with a strictly proper threshold-weighted continuous ranked probability score whose weights are intent-conditioned timing kernels fitted to human floor-transfer-offset distributions, proving boundedness, consistency, and binary reduction. Across eleven systems the best model reaches 0.47 against a human topline of 0.86, is nearly invariant to speaker profiles, and TACT agrees with human judgments at Spearman 0.81 versus 0.46 for binary metrics.
https://arxiv.org/abs/2609.27372
An agent that interacts with users over long periods must recall facts, preferences, events, and changes from a continuously growing interaction history. Existing memory systems often compress interactions into generic summaries or retrieve anonymous text chunks, making it difficult for an agent to identify the correct entity, property, and supporting evidence. We present EnSIMem, an entity-structured long-term memory architecture for an agent. During offline construction, the system organizes interactions into theme-coherent episodes and builds dialogue-grounded index entries of the form [entity][entity type][property:value]. Each entry preserves its source turns, temporal information, and available multimodal fields. During online interaction, the agent's request is decomposed into evidence requirements whose properties are aligned with the memory index. Entity-property lookup and adaptive retrieval then collect the evidence needed for point, temporal, compositional, and aggregation reasoning. The agent generates its response from the preserved source evidence rather than from lossy memory summaries. On long-term agent-memory benchmarks, EnSIMem achieves high answer accuracy while maintaining compact contexts and favorable online efficiency. These results show that entity-structured indexing and episode-level provenance provide a reliable foundation for long-term memory in agents. The code of our model is available at this https URL.
https://arxiv.org/abs/2609.27279
As embodied agents take on increasingly social and relational roles in VR, visual realism and embodiment alone may be insufficient; users must also perceive these agents as emotionally attuned, supportive, and humanlike. Prior work suggests that verbal attunement and nonverbal mimicry can each improve users' social evaluations of embodied agents. However, behavioral mimicry has largely been studied outside of real-time, conversational AI interactions, leaving limited understanding of how users respond when an agent simultaneously generates contextually responsive dialogue and adapts its nonverbal behavior during an immersive conversation. To address this gap, we developed an embodied AI counselor that combines conversational AI with real-time facial-expression and posture mimicry, while producing either verbally attuned or neutral responses. We evaluated the system in a 2 X 2 within-subjects study with 20 participants, manipulating verbal attunement and behavioral mimicry. Results showed that verbal attunement was the most reliable driver of perceived empathy. Behavioral mimicry showed a marginal relationship with perceived humanness, while greater mimicry exposure showed preliminary, exploratory positive associations with empathy, positivity, and humanness, particularly among female participants. Together, these findings show that multimodal synchrony is not a simple additive strategy for designing empathic conversational agents in VR and underscore the need to consider how verbal and nonverbal behaviors are combined during real-time interaction.
https://arxiv.org/abs/2609.27246
Large language models have allowed the rapid deployment of pedagogical annotations corresponding to constructs of interest, allowing a natural language interface for generating classifications on a conversational dataset. However due to the opaque nature of LLM reasoning, we have no verifiable, mechanistic insight into why a model chose a label for an utterance. We introduce the EduBehaviors framework, an interpretable, scalable approach to annotating educational data that uses LLMs to measure repeated observable behaviors relevant to many constructs of interest and then learns a classifier for the construct based on these observable behaviors. We evaluate the framework on the TalkMoves dataset, predicting the Teacher TalkMoves labels. Our best configuration results in a macro-F1 of 0.673 and 0.688 Cohen's kappa, proving competitive with direct prompting approaches. In addition, we release EduBehaviors Toolkit, two tools allowing researchers to operationalize the EduBehaviors framework in their own data.
https://arxiv.org/abs/2609.27043
Long-term conversational memory in multi-party settings requires more than retrieving relevant content from long-term conversations: it must distinguish who said what, whom each statement concerns, how individuals perceive one another, what information is shared by the group, and how states change over time. Recent studies on multi-party dialogue benchmarks show that existing general-purpose LLM memory systems tend to lose person and group relations or struggle to integrate clues distributed across members, groups, and time. Together, these issues reveal two core bottlenecks: message attribution and relational understanding in multi-party dialogue, and state reconstruction from interleaved histories. To address both, we propose $\textbf{SpeakerMem-R1}$: its dual-track memory stores speaker-labeled verbatim messages and derived states organized into person-level and group-level views, then combines evidence from both tracks by entity, event, and time at query time. To reduce attribution and update errors during structured memory construction while enabling local deployment, we train Writer-R1 with SpeakerLevenshtein and speaker-conditioned GRPO. On GroupMemBench, SocialMemBench, and EverMemBench, SpeakerMem-R1 achieves binary accuracies of 47.9%, 69.2%, and 61.9%, respectively. On the publicly reported EverMemBench leaderboard from EverMind-AI, we achieves 62.33%, the best reported result among the latest state-of-the-art frameworks. It also achieves 70.85% on all 1,986 LoCoMo questions, which we use as a two-person long-term conversation boundary test. In a controlled evaluation of 305 questions, RL raises the SFT Writer's mean accuracy from 57.38% to 68.20%. We report both binary accuracy and token-F1, and ablations show that the verbatim and structured tracks, as well as person-level and group-level views, are complementary under the standardized evaluation interface.
https://arxiv.org/abs/2609.26780
Dynamic speaking style adaptation in multi-turn multimodal interaction remains a major challenge for text-to-speech (TTS) systems. Existing context-aware TTS (CTTS) methods typically map dialogue context to speech in an end-to-end manner. Such implicit modeling makes contextual style decisions difficult to supervise, while the entanglement of style, timbre, and content often leads to weak instruction-following and severe timbre drift across turns. To overcome these limitations, we propose Interactive TTS, a dynamic, style-adaptive framework for contextually appropriate and speaker-consistent speech generation. Interactive TTS decouples the process by explicitly modeling contextual style decisions as executable instructions. To bridge the gap between style decisions and speech generation, we introduce Iterative Rejection Sampling Fine-Tuning (Iterative RSFT) and Context-Aware Direct Preference Optimization (CADPO), which significantly enhance instruction-following and align the generated speech with conversational contexts. Extensive experiments demonstrate that Interactive TTS outperforms state-of-the-art models on VStyle and SpeechParaling-Bench. Demo is available at this https URL
https://arxiv.org/abs/2609.25707
Robot assistants for older adults and people with disabilities need to perform collaborative tasks with users effectively. The core component of these systems is an interaction manager whose job is to observe and assess the task and infer the state of the human and their intent for the robot to choose the best course of action. Due to the sparseness of the data in this domain, the policy for such multimodal systems is often crafted by hand; as the complexity of interactions grows, this process is not scalable. This paper proposes a reinforcement learning (RL) approach to automatically generate the multimodal policy of the robot. Our system focuses on a realistic scenario where a robot assists a user in locating objects within a home environment, managing multimodal signals, including language and physical actions, to select the best action. In contrast to traditional dialog systems, our agent is trained with a simulator that uses human data and can deal with multiple modalities. We use a simple high-level reward function that needs no fine-tuning and enforce some preconditions to speed up the training process. A human study evaluating the system in a real-world setting demonstrates promising results, indicating high usability and effective task completion. This RL-based approach offers a scalable and interpretable alternative for designing interaction managers in multimodal human-robot collaborations.
https://arxiv.org/abs/2609.25274
Despite the success of neural models in natural language processing, their black-box nature limits interpretability and conceals the linguistic phenomena underlying their predictions. We present SLITE, an explainable hybrid model for Recognizing Textual Entailment that integrates two complementary layers of semantic analysis: a structural-relational layer, based on semantic compatibility and incompatibility between compositional entities, and a distributional-informational layer, based on structured patterns of information change between embedding-based representations of the premise and the hypothesis. We propose 17 features that combine entity-level semantic relations, polarity-sensitive lexical matching, and alignment measures over semantic sub-representations of the similarity matrix, including measures based on entropy and transfer entropy. A logistic regression trained on these features achieves an accuracy of 83% on three-class SICK and 96% on SICK-CE, outperforming IsoLex by 4 percentage points and falling within 2 percentage points of RoBERTa with a fraction of its computational complexity. Ablation studies and SHAP analysis confirm that structural-relational features are the primary drivers of classification, while distributional-informational features provide essential complementary contributions, particularly for detecting neutrality and contradiction. Our results demonstrate that further exploration of hybrid approaches is a viable and scientifically productive alternative to massive neural architectures, and we hope they will strengthen the dialogue between linguistic theory and computational modeling of inference
https://arxiv.org/abs/2609.24932
Humanoid robots are increasingly being popular and developed for human-centered applications, yet their ability to provide intelligent conversations and natural interactive knowledge assistance remains constrained by traditional rule-based dialogue systems, pre-defined responses and limited knowledge repositories. Large language models (LLMs) have emerged as a powerful foundation for enabling natural, adaptive, and context-aware Human-Robot Interaction (HRI), which provides a significant opportunity to address such limitations by enabling robots to understand natural speech language, reason over complicated queries, maintain high-quality conversational context, and generate knowledge-rich responses. In this work, we originally present and implement an LLM-based versatile Conversational AI Knowledge Assistant for the Raspberry-Pi-powered 13-Axis MyBuddy humanoid robot, which integrates LLM-driven language understanding and AI reasoning with real-time speech recognition, knowledge retrieval via extensible access of internet engines (e.g., Wikipedia, arXiv), flexible dialogue management, and natural speech synthesis to enable much more intelligent multi-turn continuous conversations and advanced emotional-support Human-Robot Interaction.
https://arxiv.org/abs/2609.24742
Computational social science increasingly relies on large language models for text annotation, and the validity of published findings now rests on the labels generated by such models. Decision models, a new model class built for categorical question answering, answer typed questions with a choice, a probability distribution over the label set, and a confidence score rather than free text, at a small fraction of frontier inference prices. Whether their answers are accurate, and whether that stated confidence can be trusted on social science constructs, are unknown. Here, we mirror the evaluation of Ziems et al. (2024) on 18 computational social science classification tasks (7,977 items), comparing the first commercial decision model and two open-weight counterparts against 19 frontier and open-weight language models under the same zero-shot protocol. The decision model trails the per-task best LLM on 14 of 15 evaluation tasks, with a median deficit of 11.6 macro-F1 points, at a median 44 times lower measured cost. Its confidence is better calibrated than the verbalized confidence of 16 of the 19 LLMs, yet three frontier models show lower median calibration error (0.157 against 0.066). While items above 0.9 confidence are typically labeled accurately (median accuracy 0.815), on one task, empathy in peer-support dialogues, the model reports high confidence while performing near chance. Nonetheless, our results suggest that decision models are useful as a first step in the annotation pipeline: routing low-confidence items to an LLM matches or exceeds the LLM alone at a quarter to half of its cost.
https://arxiv.org/abs/2609.24574
Real-time embodied companion interaction requires a robot to infer user intent from streaming speech, generate timely responses, and execute expressive, interruptible motions. Existing systems typically decouple dialogue orchestration from gesture synthesis, relying on offline motion generation from complete audio. This separation leaves open how a deployed robot can dynamically synchronize response content, prosodic timing, and physical safety under incremental inputs and uncertain turn boundaries. We present MIRA, a unified framework for full-duplex embodied companion interaction. Given streaming user speech, dialogue history, and vocal affect, MIRA predicts both the response text and an explicit embodiment cue. Discrete social behaviors (\eg listening, greeting) are mapped to validated robot trajectories, while open-ended speaking is paired with streaming, co-speech motion. This generative motion is governed by a predict-more-than-commit sliding window that provides temporal look-ahead for motion continuity while limiting physical commitment to a short, cancellable prefix. Crucially, we design CORTEX, a dual-timescale interaction policy that manages low-latency streaming and deliberative turn decisions, backed by a robot-side execution layer that enforces physical safety constraints at the control rate. We deploy MIRA on an Astribot S1 humanoid robot. Quantitative evaluations demonstrate competitive audio-motion alignment relative to state-of-the-art motion-generation baselines, while real-robot deployment measurements characterize streaming responsiveness and interruption handling.
https://arxiv.org/abs/2609.24547
Deploying Large Language Models (LLMs) in healthcare requires robust performance across two complementary dimensions - diagnostic reasoning: the convergent, evidence-driven task of inferring a patient's condition from clinical data to produce a diagnosis, and clinical healthcare reasoning: the broader, navigational judgment required to communicate, plan, and adapt across multi-turn clinical interactions where a single correct answer may not exist. Recent benchmarks such as HealthBench and MedXpertQA reveal persistent weaknesses in both areas, exposing failures in complex diagnostic scenarios and limitations in contextual, patient-centered dialogue. We introduce a sequential training framework that targets these facets using synthetic data and rubric-based reinforcement learning. First, we improve diagnostic reasoning using MedBullets-derived questions with rule- and rubric-guided Reinforcement Learning (RL). We then shift to clinical reasoning by generating 5.3k synthetic multi-turn scenarios, each paired with multi-dimensional rubrics to comprehensively assess the response. This approach yields over 10% improvement on MedXpertQA, and our 30B model achieves 50.1% accuracy on HealthBench-Hard, surpassing proprietary baselines including GPT-5 (thinking). Our results show that targeted synthetic datasets and rubric-based training can systematically improve both diagnostic and interactive clinical reasoning in medical LLMs.
https://arxiv.org/abs/2609.24480
With the advent of Large Language Models and its instruction following capabilities a promising application is the task of summarization. Within this domain of task the extractive sub-task of clinical protocolling has emerged as a topic of particular interest as it can significantly reduce the downtime and protocolling burden of health-care workers thus enabling them to focus on their core work helping humans. A further step towards automation is the direct generation of clinical notes from speech without intermediate transcripts, reducing processing time while preserving information such as coughing or other paralinguistic cues that may be lost in transcript-based systems. To this end, we present KIT's submission to this years BeTraC challenge in the lightweight track. Our main contribution is a scalable data augmentation pipeline that unifies heterogeneous medical dialogue datasets through synthetic speech generation and automatically generated SOAP supervision, enabling robust adaptation of a speech foundation model for end-to-end speech-to-SOAP generation.
https://arxiv.org/abs/2608.24327
Cinematic audio source separation (CASS) decomposes a soundtrack into dialogue, music, and sound-effects (SFX) stems. Existing CASS methods, however, suffer from two critical limitations: they rely on heavily parameterized network architectures and GPU-class hardware, limiting their use in real-time and resource-constrained scenarios, and they are overwhelmingly designed for monaural signals, leaving the stereo scenario largely unexplored. We present LiteCASS, to our knowledge the first lightweight end-to-end network for real-time stereo CASS. LiteCASS combines deterministic STFT subband rearrangement with two jointly trained compact U-Nets: the first extracts dialogue, and the second separates music and SFX from the predicted non-speech component. A multi-task waveform-domain L1 loss supervises all stems. On a spatialized stereo extension of DnR v3, LiteCASS-K8 uses only 1.06M parameters and 0.72G MACs per second, while achieving the highest averaged SI-SDR among the compared CASS baselines.
https://arxiv.org/abs/2609.23453