In-car conversational assistants (ICAs) are increasingly integrated into vehicles to support route planning, vehicle control, and information access. Ensuring their reliability is challenging due to multi-turn interactions, the absence of explicit ground truth, and strict safety constraints. Existing evaluation techniques fall short, as they target single-turn settings and fail to capture constraint handling, context retention, and safety-critical behavior across turns. We propose an automated framework for testing the multi-turn conversational capabilities of ICAs. The system is treated as a black box and evaluated via closed-loop simulation with a strategy-guided user simulator, an adversarial strategy manager, and a two-tier LLM judge assessing turn-level failures and conversation-level quality. We evaluate the approach on an industrial ICA with six LLM backends and twelve human annotators. The automated judge shows substantial agreement with humans, and strategy guidance uncovers 2.96 times more unique failure types per conversation and more than doubles the number of unique failing conversations compared to unguided simulation.
https://arxiv.org/abs/2609.35812
Socially competent humanoid robots must communicate affect and intent through gesture as well as speech, yet open-ended interaction must become motion that is both expressive and executable on a specific body. This demands semantic flexibility for contextual social intent while preserving deterministic, embodiment-aware robot control. We present EmoPose, a vision-language model (VLM)-guided framework that bridges this gap through an executable semantic interface. Given language, dialogue history, and optional visual context, the VLM selects an ordered gesture plan containing a communicative class, library variant, intensity, and speech anchor. A scalable robot-owned motion library defines the available expressive vocabulary and the source of 14-DoF joint targets. Pose Studio supports automatic trajectory generation, MuJoCo preview, and automatic synchronization of new library entries with the VLM guide; deterministic robot-side modules validate plans, construct trajectories, schedule gestures, and manage queueing and interruption. This division lets the interaction repertoire grow for new social contexts without changing the control interface or delegating raw joint commands to the foundation model. On the EmoPose-Bench, structured GPT-5.5 planning reaches $98.25\pm0.52\%$ on the Easy tier and $76.50\pm0.54\%$ overall, exceeding same-model direct-label prompting. Further tests validate dialogue-context use and ordered multi-action composition. The system completes the nominal MuJoCo suite and realizes all 29 authored variants on the physical Unitree G1. A four-stop laboratory tour demonstrates expressive narration with interruption, camera-grounded dialogue, and navigation.
https://arxiv.org/abs/2609.23414
Large Language Models (LLMs) enable open-ended dialogue in interactive games, but their non-deterministic outputs make it difficult to preserve authorial control, factual consistency, and the intended sequence of information disclosure. These challenges are particularly significant in detective games, where premature revelation or fabricated details can undermine the logic of player progression. We present a Structured Knowledge Tree architecture coupled with a tri-agent LLM pipeline for controlling dialogue in an open-ended interrogation game. The system separates knowledge retrieval, dialogue generation, and response verification to ensure that the virtual suspect reveals only information permitted by the current narrative state. We evaluate the approach through The Interrogation of Adrian Gale, a playable detective-game testbed, and a formal user study examining hallucination reduction, adherence to authored disclosure sequences, and perceived logical progression. Our results demonstrate that the structured architecture reduces critical hallucinations by 64.78% and entirely prevents premature narrative disclosure. While the strict mechanical constraints introduced usability trade-offs regarding forced conversational reveals, the system successfully enforces rigorous epistemic pacing and provides players with a clear, subjective sense of progression toward solving the case.
https://arxiv.org/abs/2609.23043
Natural language generation (NLG) tasks span the spectrum of conditional entropy, ranging from highly constrained machine translation to open-ended dialogue generation. Structured tasks like automated peer-review generation occupy the intermediate region, where a single input admits multiple valid, overlapping outputs. In this work, we demonstrate that traditional single- and multi-reference training paradigms are suboptimal for these intermediary tasks. We provide empirical evidence that consolidating diverse references into a unified training signal is crucial for developing effective systems. To facilitate this, we introduce MERC-36K, a large-scale corpus of over 36,000 papers paired with original and consolidated peer reviews. Using this dataset, we train specific architectures to isolate the impact of different reference paradigms and benchmark against existing state-of-the-art systems. Through extensive automatic and human evaluation, we demonstrate that models trained on consolidated references significantly outperform those trained on unconsolidated references. Dataset and code will be released upon acceptance.
https://arxiv.org/abs/2609.22805
Dialectal Arabic machine translation (MT) remains challenging despite recent progress in Arabic language technologies, particularly because effective translation requires modeling not only semantic content but also dialectal variation, conversational context, speaker and addressee characteristics, and sociolinguistic appropriateness. Moreover, conventional MT metrics provide limited insight into the linguistic errors produced by dialectal systems. We present the AlexandriaX 2026 Shared Task on Dialectal Arabic MT, which addresses these challenges through three complementary subtasks: (1) context-aware English-to-Dialectal Arabic dialogue translation across 13 Arabic varieties, (2) cross-dialect Arabic translation in the financial domain covering six Arabic dialects, and (3) span-level MT error detection and classification using linguistically motivated error categories across five Arabic varieties. The shared task attracted 38 registrations for Subtask 1, 33 for Subtask 2, and 35 for Subtask 3. Twelve unique teams submitted their system description papers, all of which we accepted for publication. The best system on Subtask 1 achieved 30.42 spBLEU in the constrained track and 33.49 spBLEU in the unconstrained track. On Subtask 2, the top system obtained 28.40 spBLEU. On Subtask 3, the best system achieved an overall score of 49.82, outperforming the 24.29 baseline. Taken together, the results of the leading systems across the three subtasks highlight the benefits of explicit dialect modeling, context-aware generation, retrieval and reranking, and specialized approaches to interpretable MT error analysis. All the resources of AlexandriaX 2026 shared task are publicly available, including data, baselines, and evaluation code on our project page: this https URL.
https://arxiv.org/abs/2609.22796
We argue here that the current dominant practice in LLM human simulation: prompting instruction-tuned assistant language models to role-play personas, is inaccurate and produces stereotyped predictions (lacking natural diversity). It has previously been shown that LLMs can be bound to personas using naturalistic, freetext dialog avoiding stereotyping. Here we show that binding can also be achieved using short, individual samples of dialog from specific people. Demographics can be added later without negative effects by simply querying the model. We use the term Persona Mixture Models (PMMs) for well-calibrated human models, currently realized as pretrained base models. We show that PMMs produce more accurate predictions than instruction-tuned models and retain more of the lexical, semantic, and pragmatic diversity found in human dialog. We measure realism and diversity of LLMs simulating human interlocutors across a diverse set of corpora spanning open-domain text, human-AI chat, and task-oriented dialogue between human speakers. However, base pretrained models can produce out-of-domain dialog and may lose some of the human's internal state over long contexts. We propose and explore tandem models which combine a pre-trained model with an instruction-tuned supervisor. Tandem models achieve the best overall accuracy and diversity in our experiments.
https://arxiv.org/abs/2609.22607
Cosine similarity is widely used to analyze transformer representations, implicitly assuming that similarity reflects task-relevant structure. We study when this assumption fails in dialogue-conditioned large language models. Across three 7-8B chat-tuned models, ambient cosine similarity substantially underestimates linearly decodable persona structure on the same hidden states; numerically, linear probe AUC is in the 0.73-0.97 range while cosine kNN is in the 0.56-0.77 range on a 30-class task. A low-dimensional supervised subspace recovers much of this gap, whereas a matched-rank PCA subspace does not and in some cases degrades performance. This mismatch is regime-dependent: it is absent in single-sentence sentiment classification (SST-5), and a matched-cardinality control rules out attribute cardinality as a confound. The gap does not systematically increase across dialogue turns, and the task-aligned subspace remains stable over time. However, two of three models violate a pre-registered within-subspace separability invariance criterion (|Delta AUC| <= 0.03), and one model violates a pre-registered turn-invariance criterion (|Delta L| <= 0.05). These results show that cosine similarity can fail to reflect task-aligned structure in dialogue representations even when that structure is linearly accessible.
https://arxiv.org/abs/2609.22522
Long-context understanding remains a fundamental challenge for large language models, as excessively long inputs often lead models to forget salient information. This issue is even more pronounced in the speech domain, where audio, as a low-compression modality, requires substantially more embeddings than text to preserve both semantic content and acoustic cues. To address this challenge, we introduce \textbf{Vox-Infinity}, the first benchmark specifically designed to evaluate long-context understanding in spoken language models. Vox-Infinity systematically extends audio history along two dimensions: turn count and turn duration. It covers a diverse range of representative scenarios with varying interaction structures and semantic complexity. Crucially, Vox-Infinity provides explicit answer-provenance annotations and organizes samples according to the amount of historical context required to resolve each query, enabling precise and length-aware evaluation. Extensive evaluations of seven representative spoken language models reveal a clear overall recency effect: models generally achieve higher accuracy when answer-supporting evidence is closer to the query, but struggle to retrieve and use evidence located farther back in the dialogue history. Cases and datasets are available at this https URL.
https://arxiv.org/abs/2609.22452
A robot that fails at a task faces the first decision in corrective dialogue: act on its own diagnosis, consult another onboard sensor, or interrupt a person. Choosing well requires knowing how much the robot's sensors reveal about the cause and how reliable the robot's own diagnosis is. We build a simulated benchmark in which every failure's true cause is known, because we injected it, and measure what each sensor reveals, with explicit checks against data leakage. Some failures are diagnosable from camera images; others only from the robot's force data (0.99 from force data, no image method above 0.55). We then test six open vision-language models. Their behavior tracks the surface of the prompt, not the evidence: moving the refusal option from last to first in the answer list collapses refusal rates from 78-100% to 0-6% in three of the six swept model-and-family pairs. Accuracy from frames stays at or below a majority-class baseline under every prompt variant, with or without worked examples, and stated confidence carries no information about correctness. Handing the same models the force data as ten lines of text produces the first above-baseline diagnoses, in four of the six models: much of the failure reflects missing sensor data, not missing ability. We pose the choice as a three-action decision problem, act, consult your own sensors, or ask a human, whose optimal policy follows from measured accuracy. The models do not follow it, and their ask rates ignore a fourfold change in question cost. One question to a human still lifts them from that baseline to roughly the answerer's own reliability (0.70-0.81 when they ask). The decision to ask should be tied to measured accuracy and stated costs, not to the model's confidence.
https://arxiv.org/abs/2609.21942
LLMs are increasingly used in social simulations for socially interactive agents and robots, offering more flexibility than rule-based systems. However, even though they mimic human behaviour very well, there is a persistent alienness to them. This work investigates whether personality-aware fine-tuning can reduce this gap by improving the consistency and controllability of personality-conditioned dialogue generation compared with instruction prompting alone. We fine-tune two small open-weight LLMs, Qwen2.5-7B-Instruct and Ministral-8B-Instruct, using a corpus that combines personality-labelled social media posts and dialogues to create a personality-based dialogue engine for social simulation. The resulting models are evaluated across multiple social interaction scenarios using three independent LLM judges, which assess personality fidelity and provide evidence-based behavioral interpretations. We additionally quantify inter-rater agreement and lexical characteristics of the generated dialogue. Results indicate that fine-tuned models are not better at role-playing different personalities than their respective baseline models. However, low inter-rater agreement limits the confidence with which these results can be interpreted. Concerning the quality of generated texts, fine-tuned models are mostly comparable to the baselines, with fine-tuning improving the linguistic diversity of the Qwen models. While the results appear generally usable and the baseline models offer the best overall performance, future studies should place greater emphasis on the quality and domain alignment of training data for accurate personality role-playing.
https://arxiv.org/abs/2609.21857
Conversational speech depends on dialogue context and the listener's immediately preceding behavior. We propose ReACT-TTS, a two-stage framework that uses a one-second pre-response listener facial sequence to plan the next utterance's emotion and prosody before speech realization. On a strict dyadic MELD protocol, Temporal conditioning yields higher mean macro-F1 and VAD concordance than Text-only across ten seeds, while accuracy remains essentially unchanged. Ablations show that temporal modeling performs best among the visual variants and that an explicit early-to-late difference is unnecessary; correct listener reactions also outperform cyclic mismatches on average. In a contextual-appropriateness study with 20 speech researchers, 76% of judgments prefer Temporal, 9% Text-only, and 15% report no preference. We further connect the predicted response style to a Grad-TTS backbone for end-to-end speech realization. Overall, the results support pre-response listener dynamics as complementary cues for conversational response planning. The source code is available at this https URL.
https://arxiv.org/abs/2609.21683
We define OmniVChat (Omni Video Chat) as the task of native audio-visual dialogue between a user and an omni model. In OmniVChat, omni models directly and simultaneously receive audio and video from a user and return text. The user's query is embedded in the audio and video, without a separate text question, external captioning, or speech recognition. Direct audio-visual input reduces external latency and computation while preserving perceptual cues. However, research on OmniVChat faces two constraints: data availability and evaluation. Recordings of people using their own devices are scarce. Furthermore, a good reply often needs to account for the user's surroundings, facial expressions, and nearby objects, and such responses can be expressed in many different ways, making keyword matching unreliable for evaluating reply quality. Recent progress in agent systems and video generation makes generation for comprehension viable, which means using synthesized dialogues for training and evaluation. Therefore, we present OmniVChat-Studio, a multi-agent data engine for synthesizing single- and multi-turn audio-visual dialogues. We use synthesized dialogues to build OmniVChat-Bench, an evaluation benchmark that evaluates omni models' basic dialogue abilities across five ability categories. We also present OmniVChat-RL, a reinforcement learning reward design that jointly targets reply correctness, efficiency, and style in OmniVChat. Training Qwen3-Omni-Instruct with OmniVChat-RL on synthesized dialogues improves its performance on both OmniVChat-Bench and the human-recorded OmniVChat-Bench-Human. These gains validate the reward design and show transfer to real-world dialogues in training and evaluation.
https://arxiv.org/abs/2609.21465
Conversational AI systems produce fluent, socially appropriate responses, yet whether they participate in cooperative communication or merely simulate its surface forms remains unclear - a question central to how these systems are evaluated, trusted, and designed. This study investigates how morality, politeness, and alignment - three dimensions central to cooperative dialogue - function in human-AI interaction compared to human-human conversation. We analyze 15,881 human-ChatGPT and 10,784 human-human multi-turn dialogues, using mixed-effects models to identify which features predict turn-to-turn alignment. We observe a consistent dissociation: AI produces the surface features of cooperative communication without the underlying social architecture. Moral output appears preconfigured rather than negotiated; warmth is generated without face sensitivity; linguistic convergence declines persistently. Most strikingly, the cooperative mechanisms themselves reverse direction: hedging and softening associated with greater accommodation between humans are associated with reduced alignment when produced by AI, and purity framing associated with human divergence coincides with users converging toward the AI. Agency - giving users room to shape the exchange - is the most consistent predictor of alignment across both interaction types, while lower moral assertiveness in more recent models is not accompanied by better cooperation. Together these patterns suggest that AI reproduces the surface of cooperation without the mutual adaptation that grounds it between humans - and, more surprisingly, that mechanisms sustaining human accommodation can run in reverse with AI, suggesting a turn-level view may be insufficient for interaction-level success.
https://arxiv.org/abs/2609.21401
Natural audio-visual interaction is emerging as an important interface for AI assistants, allowing users to communicate through speech and vision rather than carefully composed text prompts. However, existing benchmarks of interactive capabilities still focus primarily on response quality, leaving a more fundamental question underexplored: can a model correctly infer the user's underlying demand from complex multimodal interaction? Real-world user demands are often underspecified in speech and must be inferred from multimodal cues and dialogue history. This inference is further complicated by ambiguous or disfluent expression and noisy acoustic environments. Conversely, request-like speech may not constitute a demand to the assistant, leading to false triggers. We establish Omni Demand Understanding (ODU) as a distinct multimodal contextual inference problem: given an interaction stream, a model must detect whether a user demand is present and infer intent from multimodal and conversational context. ODU evaluates this capability along five dimensions, covering both single-turn and multi-turn interactions. We construct ODU-Bench using a challenge-driven taxonomy, taxonomy-guided agentic video generation, and human-recorded interactions, followed by media-grounded annotation and human verification. We evaluate 14 native MLLMs. Even the strongest, Gemini 3.1 Pro, recovers only 44.7% of key information that must be inferred from visual, acoustic, or conversational context. Moreover, 11 of the 14 models exhibit false-trigger rates above 50% on non-demand scenarios. These results reveal a systematic capability gap in current MLLMs' ability to infer contextual user demands. We hope ODU can establish the evaluation of a previously underexplored yet essential capability in multimodal interaction: correctly understanding user demands before generating an appropriate response.
https://arxiv.org/abs/2609.21392
AI productivity is often measured by task completion time, economic value, or improvements in outcome quality. However, these measures usually treat collaboration as a black box where they capture what output was produced, but not the interaction cost required to produce it. Motivated by economics literature, we introduce a productivity-oriented framework for evaluating human-AI collaboration as outcome quality relative to interaction cost. Across two datasets spanning four tasks, we show that: (1) sessions with identical quality ratings can differ by up to 70 times in interaction cost; (2) quality-cost relationships vary by task, with some tasks rewarding extended interaction and others favoring fast convergence; (3) subjective user ratings are not reliable substitutes for productivity; and (4) productive sessions are characterized by agents probing earlier and users spending less effort repairing the interaction. By distinguishing productive success from costly success, our framework makes interactional cost visible and shows how dialogue analysis can inform the evaluation and design of AI systems.
https://arxiv.org/abs/2609.21117
Understanding humans over long horizons requires agents to infer not only what people need in the moment, but also how routines form, why they repeat, and when they change. We introduce SimLife, a scalable platform for simulating long-term household life with rich visual observations, ground-truth action logs, and synthetic dialogues with audio. Built on SimLife, SimLife-BP evaluates long-context pattern understanding: the ability to infer latent behavioral rules from weeks or months of everyday observations. The benchmark contains 106 episodes averaging 15.49 hours and 38.57 in-game days, and 1,439 question-answer pairs. Each task probes direct, counterfactual, noisy, and inverse reasoning under different levels of rule hints. Evaluating frontier models and architectures, we find that current models often achieve surface-level prediction without comprehensive rule understanding, rely on frequency-based heuristics rather than if-then reasoning over evidence, and struggle to adapt when behavioral patterns change. These findings suggest that long-context pattern understanding remains a major bottleneck for future embodied agents, while SimLife opens a broader space for studying memory, personalization, adaptation, and long-horizon planning in everyday human-AI interaction.
https://arxiv.org/abs/2609.19610
Robots that follow natural-language instructions in everyday indoor environments must act on incomplete human utterances. Instructions often omit essential information, such as the identity of an out-of-view object, an intended destination, or the user's goal. Existing datasets contain little real-world situated dialogue and provide few practice-grounded criteria for deciding when a robot should act, confirm, clarify, or refuse. We retrospectively analyze a pilot Wizard-of-Oz study in which five participants performed everyday indoor tasks, including door opening, drawer opening, feeding, drinking, and cleaning, with a wheelchair-mounted mobile manipulator while the wizard responded without a formal communication policy. This preserved authentic user behavior but produced inconsistent robot-side decisions, motivating an explicit decision scheme. From 40 episodes, we derived a hierarchical taxonomy of six response modes (ANSWER, REPORT_DONE, REFUSE, CONFIRM, CLARIFY, ACT) and four ambiguity types (intent, referential, spatial, intelligibility). Two human annotators and an AI annotator applied the scheme to the pilot data. Clean-label rates were 91% and 89%, and Cohen's ranged from 0.72 to 0.95 across decision-point, mode, and ambiguity levels for both human-human and human-AI comparisons. Fine-tuning LLaVA-1.6-7B on taxonomy-derived labels for ACT and CLARIFY indicates the feasibility of training vision-language models using annotations from our taxonomy. Remaining boundary cases in decision-point identification and REPORT_DONE motivate a constrained protocol for more consistent dialogue collection.
https://arxiv.org/abs/2609.19447
Natural turn-taking in full-duplex voice interaction requires determining from partial speech whether a pause reflects hesitation or a completed conversational intent. Acoustic voice activity detection lacks this semantic information, while cascaded ASR-based endpointing introduces transcription dependence and additional processing stages. We formulate semantic endpoint detection as a causal audio-language reasoning task and introduce FD-VAD, an ASR-free streaming endpointer that maps bounded causal audio windows directly to Continue/Stop decisions. FD-VAD combines a frozen speech encoder with a lightweight modality adapter and a parameter-efficiently adapted language model, using a last-chunk training objective for streaming inference. We further introduce confidence-gated endpoint commitment to control interruption versus delay and boundary-focused hard-negative sampling to improve decisions around ambiguous turn boundaries. Across in-domain and conversational evaluations, FD-VAD outperforms strong streaming and non-streaming semantic turn classifiers, and achieves the highest EOT recall among qualifying systems on TurnBench dev set $0.853$ (at FP<=0.10) in a zero-shot setting. These results show that semantic endpointing can be performed directly from streaming audio without intermediate ASR or dialogue state tracking.
https://arxiv.org/abs/2609.35791
A game character should not have to reread its entire life before every conversation. For locally deployed language-model characters, however, revising a few memories can invalidate a long reusable prefix. The resulting preparation cost competes with both foreground dialogue and the maintenance of other characters. This matters especially when dialogue feeds game-defined actions and value judgments: a fluent but incorrect account of who owns an item, or whether a transfer has already happened, can corrupt the input to otherwise deterministic rules. We study incremental memory maintenance for long-lived game NPCs in a quantized Qwen hybrid recurrent-attention model. Our runtime removes superseded attention KV entries, computes replacement records at the true sequence tail, and preserves the continuing recurrent state and unchanged KV. Existing local experiments combine multi-update dialogue replays, fixed-input placement ablations, and attention diagnostics. Independent block composition weakens query-conditioned memory selection without a uniform chunk-initial attention collapse. True-tail updates preserve important current-state and historical bindings across eight scripted maintenance rounds; a placement case recovers the full-refill quantity in three reconstructions, while slot-preserving alternatives repeat a double-subtraction error. Attention-distribution proximity alone does not explain these semantic differences. The results motivate treating a character's inference state as a maintained, history-dependent resource, rather than only a disposable encoding of its latest memory text.
https://arxiv.org/abs/2609.18935
Telecom fraud scripts evolve rapidly and are often designed to resemble routine service conversations, creating two key requirements for audio-based telecom-fraud evaluation. First, benchmarks must incorporate newly observed scam patterns without overwriting previously established test sets. Second, they must distinguish fraud from lawful, near-domain calls rather than relying on topic-separated negative examples. We present TeleAntiFraud 2.0, constructed with our Mixed-Tree Anti-Fraud Generation Pipeline and evaluated under a monthly frozen evaluation protocol. The pipeline transforms online fraud-case abstracts into profile-grounded scenarios, expands them through mixed-tree generation, realizes fraud and non-fraud dialogue paths under shared contexts, renders validated dialogues as role-matched speech, and freezes the resulting audio, labels, prompts, manifests, and provenance records for each monthly evaluation set. Each frozen set contains 900 Chinese calls, comprising 600 fraud and 300 near-domain non-fraud cases. Controlled text experiments show that three classifiers achieve perfect macro-averaged F1 (Macro-F1) when evaluated against unrelated or ordinary negatives, but drop to 0.65-0.68 with near-domain sibling negatives. Full-set audio and automatic-speech-recognition plus large-language-model (ASR+LLM) evaluations further reveal class-prior shortcuts, prediction collapse, and snapshot sensitivity. Together, these findings establish near-domain construction and collapse-aware reporting as core requirements for evaluating audio-based telecom-fraud models under realistic confusable conditions. The accompanying research artifact includes the construction code, evaluation scripts, manifests, and documentation. Our dataset and code are available at this https URL.
https://arxiv.org/abs/2609.18748