Unified atomistic modeling has the potential to accelerate discovery in chemistry, materials science, and biology by bridging data-rich chemical domains and data-scarce biological contexts. However, existing generative approaches to atomistic modeling remain highly specialized to scientific disciplines (chemistry vs. biology) or do not leverage both high-volume organic (molecule) and inorganic (material) data for general-purpose pretraining. To this end, we introduce Zatom-2, an atomistic generative model pretrained on approximately five million structures from the OMol25 and OMat24 electronic structure datasets. Zatom-2 features a multiscale Transformer architecture coupled with conditional flow matching that supports force conditioning and foundational pretraining tasks such as generation, structure prediction, and prediction of molecular and material energies and forces. Empirically, Zatom-2 achieves better molecular distribution fidelity than Zatom-1 and achieves strong performance on existing molecule and material generation benchmarks. Zatom-2 demonstrates the ability to control sample generation across low- and high-force regimes, and enhances protein generation in a low-data setting through joint generative-predictive pretraining and transfer learning, increasing protein backbone designability in a length extrapolation setting from 67.8% without pretraining to 74.8% after finetuning on 2,000 protein domains.
https://arxiv.org/abs/2610.11454
JEV models make multimodal decisions by directly scoring candidates. Although the common context is encoded once, candidate evaluation can still repeat matching token histories, duplicate inference states, and execute the full backbone. In this paper, we study these sources of redundancy and present FastJEV for compact candidate evaluation. We jointly organize history reuse and state storage, since sharing computation requires preserving states for later branches. We first introduce shared context anchoring to reuse recurrent initial states and omit unused final recurrent caches. We extend this reuse through candidate prefix sharing, retaining the intermediate states needed by subsequent branches. To further reduce the depth of these paths, we apply decision guided pruning based on relative score changes measured on a small unlabeled set. Our method retains full context encoding and all candidates without additional training. We evaluate FastJEV across three OmniJev model sizes on five public benchmarks and reconstructed LIBERO-10 offline questions. At the selected pruning budgets, the complete method reduces candidate depth by 43.75% to 45.83%, while retaining 93.66% to 97.52% of the original task scores on average across the six evaluation sets. Through controlled experiments, we show how candidate overlap and branching structure affect the execution cost of history reuse. In our implementation, candidate prefix sharing can reduce repeated computation while increasing latency. These findings motivate designing sharing granularity and execution schedules together for efficient JEV inference.
https://arxiv.org/abs/2610.11379
Despite rapid progress, world models still lack explicit, persistent structural memory, making it difficult to preserve consistent world structure during continual scene expansion and cross-view revisits. To address this limitation, we present WorldWeave, a world generation framework that decouples world-state maintenance from visual rendering. Specifically, WorldWeave combines continual elevation-map generation with agent-guided scene organization and stitching to build an expandable explicit 3D world that incrementally extends structural memory while preserving existing structure. First, its terrain module uses diffusion-based image outpainting to generate continuous metric elevation maps under neighborhood conditioning and boundary constraints. Next, an agent integrates user intent, terrain evidence, and cross-region connectivity constraints to construct scenes through hierarchical semantic planning, deterministic geometry compilation, and local revision. Finally, during visual generation, planned camera trajectories query world geometry through a read-only interface, producing depth sequences that guide video synthesis without writing the generated results back into the world state. As a result, structural memory remains independent of short-window video generation, enabling continual expansion without predefined map boundaries and providing a consistent geometric basis for observations across trajectories and repeated visits.
https://arxiv.org/abs/2609.34221
Pathology vision-language models (VLMs) have shown strong visual perception ability, but their robustness in the language domain remains poorly characterized. Existing pathology VLM benchmarks largely rely on canonical closed-set prompts or perturb only generic templates, treating language as a fixed evaluation component rather than a variable axis of model behavior. In clinical practice, however, diagnostic language varies across reports, institutions, and candidate diagnoses. We introduce PathLang, a language-centered and clinically grounded zero-shot benchmark. PathLang holds the underlying slides, ground-truth labels, and image-text evaluation direction fixed while systematically varying only the diagnostic language, so that performance differences reflect how a diagnosis is phrased rather than what is imaged. The language variation follows how pathologists actually rephrase diagnoses (terminology, specificity, and reporting style), and all prompts and candidate pools are validated by six board-certified pathologists. PathLang covers four task families: (1) zero-shot classification with image-text alignment analysis, (2) cross-modal retrieval, (3) paraphrase robustness, including semantic-equivalence paraphrases, length and reporting-style variation, and prompt ensembling, and (4) open-vocabulary diagnosis retrieval over four candidate pools with distinct forms of semantic competition. Across nine VLMs and five public datasets spanning four organs, we find that performance is highly sensitive to clinically equivalent paraphrases, varies substantially across forms of semantic competition, and that image-text alignment quality does not necessarily translate into inter-class separability. We release the prompt corpus, candidate pools, pre-computed text embeddings, and evaluation code at this https URL.
https://arxiv.org/abs/2610.11329
Agents combine reasoning with tools to interact with external systems and complete real-world tasks. Early agents typically interleave reasoning and actions along a single execution chain. On complex tasks, this chain becomes unreliable because growing histories obscure intermediate dependencies and allow early planning errors to propagate. Recursively decomposing a complex task into smaller subtasks offers a natural solution, yet effective decomposition must account for the system's capabilities so that each subtask can be executed by the available tools. In realistic systems, however, tool libraries can be too large to expose in full. Injecting every tool description consumes substantial context while making relevant tools harder to retrieve and useful task boundaries harder to identify. We propose tool-aware recursive decomposition, which organizes tools by functional relationships into a hierarchy of capabilities. During execution, the agent discovers tools on demand and uses the hierarchy to recursively decompose a complex task into a subtask tree whose levels are aligned with the capabilities required at each stage. Experiments on complex real-world tasks show that the proposed method improves end-to-end task success rate by up to 40 percentage points over the compared baselines. The implementation of TaReD is available on GitHub: this https URL.
https://arxiv.org/abs/2610.11268
Agent Skills package procedural guidance and resources for reuse, but a relevant Skill does not necessarily improve task performance. Existing studies characterize Skill content and evaluate downstream performance, yet provide limited explanations of how utility depends on content, execution configuration, and multi-Skill organization. We conduct an empirical study on 87 SkillsBench tasks, defining downstream utility as the pass-rate difference from No-Skill on the same tasks under the same model--harness configuration. We compare the same Skills across nine configurations, then examine alternative published Skills and organizations of fixed Skill sets under three selected configurations. We retrieve marketplace candidates from a curated corpus of 37,596 Skills. LLM-assisted analysis of content, execution traces, and final artifacts, followed by author review, relates provided support to actual use and task outcomes. The same Skills help some configurations and hurt others on 36.78\% of tasks, with trajectories showing that recommended procedures can become an execution burden. Relevance rankings overlook more useful candidates. Within the evaluated candidate sets, reranking by support for required operations raises first-choice pass rates by 4.35--5.80 percentage points across the three configurations. We derive 17 authoring practices linking executable procedures to recovery, preservation of task requirements, and checks on final artifacts. Stage Plan and Dependency DAG outperform use order alone, with DAG's additional benefits concentrated in tasks supplied with five or six Skills. These findings guide developers to assess usable operation support, allow procedure adaptation while preserving task requirements, and make artifact dependencies explicit when organizing Skills.
https://arxiv.org/abs/2610.08875
Advances in image generation have made visual authenticity increasingly difficult to assess. Although image forensics now examines both generation artifacts and higher-level visual inconsistencies, a plausible image can still contradict real-world facts or rules. We introduce WorldFact-Bench to evaluate image-world consistency from a single image, without a predefined claim or verification target. The benchmark contains 1,274 source-aligned real-fake pairs across four verification regimes and ten semantic domains. Each pair introduces a specific, evidence-supported factual conflict while seeking to preserve non-target content and visual plausibility. Images are evaluated independently, and pair accuracy requires both members of a pair to be classified correctly. We further propose PERSIST-Agent, which organizes iterative verification around a persistent state linking candidate facts, visual observations, evidence, and verification statuses. This state guides subsequent inspection and retrieval while retaining unresolved candidates. With backbone weights fixed, harness self-optimization refines the agent's prompts and execution rules through validation feedback. Experiments reveal strong label biases in several detectors and uneven gains from retrieval. On the evaluated 8B backbones, PERSIST-Agent improves pair accuracy over both direct judgment and retrieval-augmented baselines, while ablations support the role of persistent verification state. These findings highlight the value of state-guided verification and the remaining gap between visual plausibility and factual correctness.
https://arxiv.org/abs/2610.11184
Modern data-driven decision-making methods, such as imitation learning (IL) and reinforcement learning (RL), have achieved great success in solving many complex tasks. However, these methods often suffer from serious control instability and robustness issues when applied in real-world applications such as robotics and autonomous driving, posing notable challenges for their practical deployment. We argue that this instability issue stems largely from their limitations in solely supervising and optimizing zeroth-order actions (i.e., the action labels), failing to account for higher-order action dynamics and temporal consistency. In this paper, we show that simultaneously supervising both zeroth- and first-order actions can dramatically enhance policies' performance and control robustness. To achieve this, we introduce a novel and elegant loss scheme supported by formal theoretical guarantees that can equip any off-the-shelf policy model (e.g., deterministic, stochastic, or flow policies) with the capability for higher-order action supervision, without requiring any structural modifications. Moreover, our proposed method can serve as a lightweight plug-and-play module that seamlessly integrates with a broad spectrum of existing offline RL frameworks. Extensive evaluations on OGBench and D4RL demonstrate that our approach yields substantial performance and robustness improvements across a wide range of continuous control environments. Notably, our method can also enhance policies' out-of-distribution (OOD) generalization capability in the challenging low-data regime, making it an ideal tool in tackling many real-world control problems.
https://arxiv.org/abs/2610.11175
Audio-driven facial animation underpins real-time avatars, telepresence, and embodied virtual agents. And it must run online: each frame emitted from audio observed up to the current time, at interactive rates. Recent progress is dominated by diffusion models, which need many network evaluations per sample and are therefore a poor fit for streaming. We argue the cost is unnecessary in this domain. Audio-conditioned facial motion occupies a comparatively low-dimensional manifold, a regime where a single-pass GAN suffices. The obstacle is not capacity but stochastic structure. We show that a causal, time-invariant generator driven by i.i.d. noise cannot suppress its output spectrum over a band without collapsing its per-step innovation. We proposed FaceGAN, which dissolved the limitation by shaping the noise pathway acausally. Because the driving noise is synthetic, its future can be sampled now, so the audio-to-expression path stays causal, and the model supports fully causal operation. FaceGAN emits expression and head pose in a single forward pass per frame and matches or outperforms state-of-art approaches in generation quality. Being feed-forward with bounded attention windows, it generates indefinitely without drift.
https://arxiv.org/abs/2610.11070
We present Fluid-Gen-Zero, a training-free framework for physics-aware fluid-object interaction video generation that decouples physical reasoning from appearance synthesis. Our key insight is to delegate motion dynamics to a physics simulator while preserving the appearance modeling capacity of pretrained video generators. We bridge these two domains through a two-level agentic workflow: generation-time planning, where a vision-language model (VLM) agent interprets intent and the simulation rollout to organize generation clips, and latent-space guidance, which injects simulation signals into denoising through region-aware latent wrapping. This plug-and-play design is compatible with current video foundation models. We further introduce a benchmark for fluid-object interaction video generation. Across Tora (CogVideoX-based), VACE and WanMove (Wan-based), Fluid-Gen-Zero consistently improves simulation alignment, reducing object trajectory error by 26.7%-81.5% and fluid fEPE (fluid flow endpoint error) by 67.9%-84.0%, while largely preserving perceptual quality. In a human preference study, raters favor Fluid-Gen-Zero in 55.1%-74.4% of same-backbone comparisons across three backbones, and in 90.4%-94.2% of comparisons against simulation-based methods. Code and data will be released upon acceptance.
https://arxiv.org/abs/2610.10984
Self-supervised speech encoders contain linguistic and paralinguistic information in a shared, entangled representation space. We combine a TopK sparse autoencoder with route-specific supervision and cross-factor adversaries. Across frozen SPEAR and WavLM encoders, independent probes show factor-specific retention and suppression: linguistic information remains stronger in the linguistic route, while paralinguistic factors, including speaker identity, emotion, and prosody, are retained in the paralinguistic route and substantially reduced in the linguistic route. The route organisation learned on LibriSpeech persists on MSP-Podcast without representation-side retraining. Feature-space route interventions further transfer the swapped factor while largely preserving the information carried by the unchanged route. These results show consistent route-selective separation across encoders, corpora, independent probes, and representation-level interventions.
https://arxiv.org/abs/2610.10865
Interleaved multimodal in-context learning (ICL) lets frozen large vision-language models (LVLMs) acquire new tasks from a handful of image-text-answer demonstrations, yet it remains fragile: demonstrations bind to the wrong images, redundant exemplars crowd out informative ones, and noisy answers are copied verbatim into predictions. We present AVA, a training-free framework that organizes the demonstration pipeline of multimodal ICL into three composable stages. A Thread-Resolved Decomposer (TRD) segments the interleaved context into per-sample threads and re-stitches them with explicit boundaries, restoring image-text binding. An Influence-scored Demonstration Selector (IDS) estimates each candidate's marginal influence with one extra forward pass, removes redundancy, and orders the survivors by descending value. A Weak-to-Strong Consistency Calibration (WSC) module scores each demonstration by a weak sibling model's reconstruction confidence and softly reweights its contribution during decoding. On five vision-language benchmarks with interleaved 4-shot prompts, AVA improves the strongest same-setting baseline by +1.7 points on average, with gains of up to +2.4 points on VizWiz, shrinks the require-visual performance gap on ScienceQA-IMG, and retains most of its gain under 30% noisy demonstrations, at a 26% latency overhead that an offline cache amortizes. No gradients are ever computed; the LVLM stays frozen.
https://arxiv.org/abs/2610.12516
This paper investigates AutoResearch, a protocol in which a coding language model edits a training program under a one-hour GPU budget and retains a change only if validation IoU improves. The protocol is applied to photovoltaic panel segmentation on a frozen real-image split, with DeepLabV3--ResNet-50 held fixed. Three campaigns of 24 experiments, using Gemma~4 12B, Qwen3-8B all improve their one-hour baselines, but retained modifications do not transfer across hardware. The Qwen3-8B configuration, trained on real images only, reaches a test IoU of 0.836 versus 0.833 for the reference GAN-augmented schedule. Research repository this https URL.
https://arxiv.org/abs/2610.10491
Tactile feedback provides embodied agents with physical information beyond visual observations, enabling more reliable interaction with the real world. However, despite the rapid progress of vision-tactile-language-action (VTLA) policies, there remains a lack of unified benchmarks for evaluating tactile-enabled robot manipulation across simulation and the real world. To address this gap, we introduce OpenViTac, a visuo-tactile manipulation benchmark for evaluating robot policies across simulation and the real world. OpenViTac organizes contact-rich manipulation into four tactile-relevant capability dimensions and provides paired simulation-real-world settings for consistent evaluation of VLA, WAM, and VTLA policies. Building upon this benchmark, we investigate how different tactile representations and integration strategies affect the performance of pretrained VLA models. Correspondingly, we introduce OpenVTLA, a tactile augmentation framework that combines the best-performing representation and integration strategy. Furthermore, we leverage the paired benchmark setting to study sim-real co-training and analyze factors affecting cross-domain policy learning. Together, OpenViTac provides a unified platform for evaluating and advancing visuo-tactile robot manipulation.
https://arxiv.org/abs/2610.10384
Face de-identification (FDeID) has emerged as a critical privacy-preserving technology, yet its evaluation remains fundamentally fragmented. Existing protocols rely on inconsistent metrics, heterogeneous datasets, and partial annotation coverage, so methods targeting different utility dimensions, such as landmark versus expression preservation, are reported on different benchmarks under different metrics, rendering cross-method comparison infeasible. We revisit FDeID evaluation from both the data and metric perspectives. On the data side, we introduce UtilFace, a curated, demographically balanced benchmark with high identity diversity, assembled from four large-scale face datasets through identity-aware cleaning, resolution enhancement, and stratified filtering. On the metric side, we propose HiFD, a Hierarchical Face De-identification metric that unifies identity suppression, multi-level utility preservation, and image quality under a single consistency-based paradigm: every component is computed from pretrained estimators' outputs on the original face and its de-identified counterpart, directly quantifying how much identity is suppressed and how much downstream-perceivable utility survives. HiFD organizes facial signals into a three-level utility hierarchy spanning macro cues (L1), micro cues (L2), and imperceptible cues (L3), and aggregates the five resulting components into a single interpretable score via weighted harmonic mean, with configurable application-specific profiles. Using this unified protocol, we conduct a comprehensive comparative study spanning adversarial, GAN-based, and diffusion-based methods, surfacing trade-offs and failure modes that remain invisible under existing protocols. We release the benchmark and evaluation toolkit to foster systematic and reproducible research in privacy-preserving human face analysis.
https://arxiv.org/abs/2610.10334
While Large Language Models (LLMs) possess rich world knowledge and impressive generalization capabilities, their direct application to tabular data classification is hindered by high inference costs and limited interpretability. In contrast, decision trees are fast and transparent but often underperform in low-data regimes. In this work, we propose a novel framework that bridges these paradigms by distilling LLM knowledge into interpretable decision trees under a few-shot learning setting. Instead of directly prompting the LLM to generate full trees, which is often unstable and inefficient, we develop a three-stage paradigm that prompts the LLM to generate rules and organize the rules into a tree. Experiments on multiple real-world tabular datasets demonstrate that our method achieves superior accuracy and interpretability with significantly lower prompting overhead compared to existing baselines.
https://arxiv.org/abs/2610.10227
Behavior Foundation Models (BFMs) are emerging as a paradigm for translating human intentions into executable humanoid behaviors. As these models evolve beyond behavior generation toward general-purpose behavioral systems, a fundamental question arises: can they be reliably steered according to user intentions? In this paper, we introduce the concept of behavioral steerability, defined as the ability of BFMs to faithfully generate behaviors that satisfy user-specified intentions. To study this capability, we present RoboSteer, the first benchmark for behavioral steerability in BFMs. RoboSteer organizes behavioral steerability into a three-level hierarchy-Conditional Steering, Constraint Steering, and Compositional Steering-and establishes a unified evaluation framework supported by a large-scale multimodal motion corpus. Using RoboSteer, we conduct the first large-scale empirical study of behavioral steerability across 9 existing BFMs. We view behavioral steerability as more than a capability for controlling motion: it concerns how embodied systems translate human intentions into purposeful actions. We hope RoboSteer will advance research on intention realization as a foundation for general-purpose embodied intelligence.
https://arxiv.org/abs/2610.10198
Accurate contact modeling is fundamental to understanding hand-object interaction, yet existing contact representations are typically restricted to object surfaces and rely on hand-crafted rules to recover contact details, leading to severe penetrations and implausible results. To better exploit the rich detail in motion-capture data, we introduce Volumetric Contact (VolCo), a representation that expands surface points to a set of 3D volumetric grids. VolCo encodes 3D contact that allows precise hand part recovery, and is organized in an inherent hierarchy: local contact details within each volume and global hand geometry across all volumes. Our framework, VolCoDiff, employs two modules to capture local and global features following this hierarchy. For local contact details, we use a 3D variational autoencoder to model the possible hand configurations conditioned on the local object signed distance field (SDF). For global hand geometry, we design a prior-guided diffusion model that learns the distribution of compressed latent features aggregated from the volumetric grids. We evaluate our method on two benchmark datasets and demonstrate state-of-the-art performance in penetration and stability, indicating the capability to generate tight grasps with much less severe penetrations. Our code is available at this https URL.
https://arxiv.org/abs/2610.10197
Long video understanding increasingly relies on external memory to organize massive visual streams into compact representations. However, most memory-based methods dynamically adapt how information is retrieved for different questions, while largely fixing what is remembered. This mismatch makes missing details costly to recover, whereas stored information is valuable only when it can be reliably retrieved. To address this issue, we propose VideoEvolve, a novel self-evolving framework that jointly evolves memory and retrieval for long video understanding. Specifically, starting from a coarse low-frame-rate overview, VideoEvolve couples a Memory Evolver for selective memory augmentation with a Retrieval Evolver for adaptive retrieval over the evolving memory. We then co-evolve the two Evolvers through alternating agentic reinforcement learning (Agentic RL), updating one while freezing the other. To steer this alternating evolution, Bottleneck-Aware Evolution Feedback (BEF) identifies whether the current bottleneck lies in memory or retrieval and directs optimization toward the more limiting side. Furthermore, VideoEvolve introduces Capability-Aware Evolution Feedback (CEF) to alleviate downstream feedback from over-specializing memory to a fixed set of training questions, shifting training toward underdeveloped yet learnable video capabilities. By integrating Agentic RL with BEF and CEF, VideoEvolve transforms downstream reasoning experience into transferable capability updates, providing a concrete path from static long-video systems toward experience-driven, self-improving multimodal intelligence. Extensive experiments on multiple long video understanding benchmarks demonstrate the effectiveness of VideoEvolve.
https://arxiv.org/abs/2610.10183
We describe the Itgan systems for the three ASR subtasks of NADI 2026, namely robust country-level ASR (1.1), mixed-dialect ASR (1.2), and Tunisian code-switched ASR (1.3). All three share one recipe, Whisper adapted with LoRA on consumer GPUs, and each was carried by a different addition to it. On 1.1, where the dialect label is given at test time, per-dialect specialists continued from a pooled adapter gave the largest gain, and the submitted system reached 57.1% country-average WER. A post-evaluation linear probe on frozen encoder features routes utterances without the label and recovers 44% of what oracle routing gives. On 1.2 the choice of base model mattered more than adapter capacity, and system combination helped only once we added a decorrelated member, reaching 46.7% WER. On 1.3 our system placed second at 14.49% WER with the lowest CER among the leading submissions, 5.38%. Its last 0.60 WER points came without further training, mostly from an exact weight-space average of independently trained runs, with ROVER voting adding the remainder. Every comparison carries a paired-bootstrap test, and we report eight directions that did not work.
https://arxiv.org/abs/2610.09934