4D point clouds acquired by permanent laser scanning (PLS) enable accurate high-frequency monitoring of surface change in dynamic topographic environments. However, existing methods remain limited in organizing detected surface activities into meaningful process types. We propose DeepTopoClustering (DTC), an unsupervised framework for deriving a hierarchical process taxonomy from object-based surface activities, so-called 4D objects-by-change (4D-OBCs). We transform each 4D-OBC into a GeoMorphogram, a distributional sequence representing the temporal evolution of topographic change within a spatially bounded surface activity. A convolutional autoencoder learns latent embeddings from GeoMorphograms, which are jointly optimized using a hierarchical deep clustering objective to organize surface activities into a hierarchy. We evaluate the learned hierarchy using expert annotations on two 4D datasets of sandy beach sites and their combination. DTC with GeoMorphograms achieves the highest agreement with expert judgment at the taxonomy level comprising eight major process types ($F_1=0.78$, match accuracy $=0.92$), outperforming dimensionality reduction and conventional flat clustering. The learned taxonomy separates major erosion- and deposition-dominated activities and distinguishes finer subtypes based on change magnitude, duration, compactness, and temporal evolution. DTC thus provides a scalable and interpretable route from 4D change detection to a data-driven, expert-supported surface process taxonomy, advancing automated knowledge derivation for understanding surface dynamics in topographic monitoring.
https://arxiv.org/abs/2610.09860
Watermarking diffusion-generated images requires balancing provenance signals with image quality, robustness, and computational cost. This work organizes methods along two axes: insertion mechanism and primary signal-bearing representation, and formalizes a representative $z_T$-Fourier pipeline for verification and identification. We then use the taxonomy to structure three protocol-bounded case studies. The first examines associations among frequency integrity, detection, quality, and cropping behavior. The second revisits persistence under seed-linked and seed-independent editing and formulates a scoped Semantic Imprinting Hypothesis without claiming a localized carrier or causal mechanism. The third studies single-shot VAE-latent phase modulation, including its efficiency, regeneration robustness, and robustness--quality operating points. Finally, we separate four content-level attack families from model/pipeline adaptation, propose corresponding evaluation protocols and testable conjectures for parameter-tuning threats, and identify additional temporal extensions for video. These analyses do not establish a universal ranking; instead, they provide a framework for matched, protocol-aware comparisons of watermarking systems for diffusion-generated images.
https://arxiv.org/abs/2610.09755
Ordinary prompt-based editing can cause latent watermark detection to fail without explicitly targeting the watermark. We benchmark eight watermark methods against five editors across four generative backbones, four editing strengths, and five semantic categories, with edit-validity and threshold checks. Separating editing from seven subsequent distortions reveals that editing alone primarily distinguishes Tree-Ring, while added distortions expose a broader spectrum of detection survival. Sequential edits reveal a second hidden difference: score separation can decline while detection rates remain near their ceiling. Across methods, standardized clean score separation ($d'$) organizes composite-survival tiers, whereas spatial overlap adds little to predicting edit-only survival beyond clean detectability. Embedding-strength interventions in two methods link higher clean separation to higher post-edit separation. In HSTR, the margin contrast is positive, while the angular layout contrast at matched clean separation remains unresolved. Together, outcome decomposition and continuous separation expose differences hidden by aggregate TPR. Method tiers are stable under threshold recalibration at the main operating points and alternative composite weights. Clean $d'$ is thus a useful empirical diagnostic within this benchmark, with mixed transfer to unseen methods. Code and supporting artifacts are planned for a separate release.
https://arxiv.org/abs/2610.09702
On-policy distillation (OPD) strengthens language-model reasoning, yet whether students acquire new factual knowledge or compositional skill for multi-step reasoning remains unknown. We separate these capabilities using a controlled synthetic framework that measures the student's initial capabilities and independently controls the teacher's additional facts, compositional skill, or both. Across four models from three families, reverse-KL OPD reliably transfers compositional skill across unseen reasoning structures, but transfers minimal factual knowledge. Decoupling the distillation recipe reveals the source of this asymmetry: replacing reverse KL with forward KL restores factual transfer, whereas student rollouts specifically improve the execution of multi-step reasoning. Experiments on recent factual QA and competition mathematics show a similar asymmetry under reverse-KL OPD, yielding notable reasoning gains without factual memory expansion. Together, these results demonstrate that on-policy distillation does not expand a model's parametric knowledge, but instead teaches it to organize and compose the knowledge it already possesses.
https://arxiv.org/abs/2610.09639
Volumetric material decomposition in multi-energy computed tomography requires a representation that organizes multiple three-dimensional material fields in a common spatial domain while retaining differences in composition and local structure. We observe that spatial primitives can be shared across materials without tying their coefficients, but their local capacity must respond to material-specific reconstruction needs. We introduce Gaussian material fields, which represent multiple material distributions with shared anisotropic 3D Gaussian primitives and independent nonnegative material coefficients. The shared geometry defines a continuous spatial basis, while the coefficients determine each primitive's contribution to the individual material fields. To reconstruct this representation from multi-energy projections, a differentiable spectral forward model combines Gaussian material path integrals with a calibrated basis matrix, enabling joint optimization of spatial geometry and material composition. Material-aware adaptive density control retains material-specific refinement evidence before aggregation and adjusts local representation capacity to accommodate both spatially extensive components and sparse details. Experiments use synthesized multi-energy projections generated from pseudo-reference material maps constructed by conventional methods from publicly available CT data. Across 15 cases, our approach improves average PSNR by 4.03 dB and SSIM by 4.96% over the strongest baseline, while reducing NRMSE by 33.45%. Material-wise comparisons and component ablations support improved recovery of localized structures, while runtime and memory measurements show favorable computational scaling. These results establish Gaussian material fields as an explicit, adaptive representation for volumetric multi-material reconstruction.
https://arxiv.org/abs/2610.09492
World-Action Models (WAMs) utilize future visual prediction as an intermediate reasoning process to guide action generation. However, existing WAMs typically structure visual imagination according to predefined temporal intervals, without explicitly accounting for the different roles of task-critical interactions and connecting transitions. We argue that effective visual foresight should align directly with task-relevant interactions and their corresponding reasoning demands. To this end, we introduce an event-aligned visual action reasoning framework that organizes visual-action prediction around interaction events. Through event-aligned visual-action supervision, WAM learns to generate event-aligned visual context in each imagined rollout, placing greater emphasis on critical state changes that inform action generation. This shapes the visual reasoning granularity according to the underlying interaction dynamics, with detailed reasoning around task-critical events and coarser progression through connecting transitions. Furthermore, we introduce an execution validity head that identifies the valid portion of each predicted action sequence, avoiding redundant actions during chunked inference. Experiments demonstrate a 10.26 percentage point improvement in DOMINO success rate over baseline and competitive performance on RoboTwin 2.0. It also transfers from DOMINO Level 1 to Levels 2 and 3 without target-level adaptation.
https://arxiv.org/abs/2610.09427
Pointing-gesture visual grounding requires connecting hand geometry with the visual identity and extent of a referred object. A central challenge for continuous latent reasoning is how to organize these complementary cues into useful intermediate supervision. We propose Spatial Latent Reasoning (SLR), a framework that structures this supervision around an ordered sequence of geometric and visual states. A spatial ray state is supervised by fingertip position and pointing direction, followed by four states aligned with target-region features. To construct the visual targets, we introduce parity pooling, which applies polyphase grouping to average region tokens on four interleaved spatial supports. All states are generated recurrently during training and inference; auxiliary annotations are required only during training. On EgoPoint-Ground, the framework improves mIoU over same-backbone supervised fine-tuning by 2.8, 17.5, and 21.1 percentage points on Qwen3.5-4B, Qwen2.5-VL-7B, and Qwen3-VL-8B, respectively, with improvements on both hard subsets. On YouRefIt, it achieves 77.6% precision at IoU 0.5, a numerical margin of 5.2 percentage points over the reported state of the art under differing evaluation protocols. Ablations support joint geometric and visual supervision on the standard and similar-object sets, and favor parity over three alternative pooling operators on the standard set. These results support task-structured supervision for continuous pointing grounding. We will release the code and supporting materials.
https://arxiv.org/abs/2610.09418
Reliable volumetric segmentation is critical for clinical diagnostics, yet foundation models such as MedSAM remain deterministic and lack calibrated uncertainty under distribution shift. Existing conformal prediction methods offer statistical guarantees but are frequently applied in 2D and assume symmetric error distributions, so they do not capture the class-specific biases that arise in 3D multi-class segmentation. We propose Class-Aware Asymmetric Weighted Conformal Prediction (CA-WCP), which combines latent-space density-ratio weighting for covariate shift with directional quantiles for the lower and upper volume bounds, and scales each bound by a class-specific asymmetry factor derived from validation-set false-positive and false-negative rates. We prove that CA-WCP retains the weighted-exchangeability marginal coverage guarantee for every class, and we evaluate it on 3D brain tumor segmentation (BraTS 2020) and on a synthetic multi-organ CT benchmark constructed under covariate shift. On both benchmarks the 95\% Clopper--Pearson interval for the observed coverage of CA-WCP contains the nominal 90\% level for every semantic class, while interval width is reduced by 8--14\% relative to symmetric weighted conformal prediction. We further encode the calibrated intervals into structured prompts for a multimodal large language model to produce uncertainty-conditioned radiology reports, linking distribution-shift-aware uncertainty quantification to interpretable clinical communication.
https://arxiv.org/abs/2610.09392
Many applications of physical AI run within finite or closed physical worlds with a limited set of physical laws governing object behavior. Examples include robots working in a warehouse and agents moving around in a video game. In order to better organize, filter, and curate data for physical AI applications, we propose a new approach centered on the unique settings and physical laws of individual datasets. We train LeCuration, a small world model intended to serve as a data curation tool for a separate, larger downstream model. To build this model, we choose LeWorldModel (LeWM)as our latent encoder and predictor, adding a diffusion transformer (DiT) decoder to add visuals to autoregressive gameplay rollout. We find that the embeddings of this model can be used as an anomaly detection signal and as a content-based clustering heuristic, and that auto-regressively predicting the game state with this model allows us to qualitatively check for action-state consistency. This paper presents a qualitative, proof-of-concept case study on CS:GO gameplay data; we do not yet report quantitative curation metrics or downstream training results, which we identify as the key next step.
https://arxiv.org/abs/2610.09285
In diffusion-based generation, a neural network can be trained to predict the clean data, the noise, or the velocity from a noisy input. These prediction targets are interconvertible and describe the same generative process, yet plain Diffusion Transformers operating on large pixel patches succeed with clean prediction and fail with noise or velocity prediction. We argue that this asymmetry arises because noisy targets require the residual stream to preserve noise-dependent input variation through depth for the final readout, forcing subsequent layers to compute on noisy representations. A spectrally concentrated clean target imposes a lighter demand, leaving greater freedom to organize hidden representations for subsequent computation. We call this preservation requirement *residual-stream burden* and show how it shapes representation learning in Diffusion Transformers. Controlled experiments indicate that the exploitable structure is spectral concentration in patch space and that the bandwidth of the persistent residual state is a key resource for noisy prediction. We further show that this account is consistent with recent decoupled pixel-space architectures, whose diverse designs all reduce the residual-stream burden on the main pathway. To examine this understanding from a complementary direction, we expand and reorganize the residual-stream bandwidth directly, introducing Spatially Indexed Hyper-Connections (SiHC) that reach FID 1.71 on ImageNet $256^2$. Together, these results identify residual-stream burden as a mechanism through which prediction targets and architecture jointly shape representation learning in Diffusion Transformers.
https://arxiv.org/abs/2609.33895
Natural-language feedback in interactive learning often explains why an action failed by pointing to violated requirements. Misinterpreting this feedback can lead an agent to rule out valid solutions. We study this setting by modeling user intent as latent constraints over an action space and formulating learning from language feedback as pure exploration over feasible regions. We introduce TRACE, an algorithm that organizes candidate constraints in a tree and tests each proposed refinement by generating actions that satisfy it. TRACE commits to the refinement only if the resulting feedback does not contradict it over repeated tests. We distinguish two ways of using the same feedback: (i) falsification, which detects contradictions to the constraint set currently being tested, and (ii) identification, which may additionally name a violated constraint. We prove high-probability coverage bounds with dependence on the candidate class size $H$ for TRACE-Falsification. With reliable identification, TRACE-Identification can replace this dependence by $K/p_{\mathrm{ext}}$, where $K$ is the number of latent constraints and $p_{\mathrm{ext}}$ lower-bounds the probability of extracting a missing true constraint from informative feedback. We evaluate TRACE across six language-feedback tasks. On RecMovie, TRACE-Identification achieves 73% and 86% final-output success under caps of 20 and 60 evaluated outputs, compared with at most 42% and 48% for the evaluated prompting baselines given the same feedback and output caps. Controlled identity-corruption experiments further show greater robustness than direct accumulation when the falsification detector remains reliable.
https://arxiv.org/abs/2610.09107
Large language models equipped with development environments have moved code generation toward repository-scale construction, yet building complete repositories remains difficult because interacting modules, interfaces, configurations, tests, and dependencies must work together. We introduce Code Primitives, agent-native reusable executable components with interface contracts, dependency closures, validation tests, and provenance. Each primitive uses a resident LLM to assess relevance and adapt its implementation, interfaces, and dependencies to the target repository, and we organize 1,424 validated primitives in CodeFace, a searchable library for repository construction. We introduce LEGO (Large-scale repository Engineering via aGent-native reusable cOde primitives), which activates task-relevant primitives, integrates their adapted implementations with task-specific code while resolving cross-component constraints, and revises the result against executed tests. To measure construction end to end, we build LEGO-REPO, a benchmark of 522 executable reconstruction tasks spanning seven software domains, 22 capability tracks, and five difficulty levels, scored against native test suites between an empty-package floor and original-source ceiling. The strongest of 13 evaluated backbones reaches a delivery score of 0.318 and scores zero on 41.0% of tasks; LEGO improves all 13 by 0.1474 on average and raises GPT-5.6-terra from 0.3180 to 0.5134 (+61.4%). In controlled comparisons, adapted primitives outperform retrieved code supplied as context or vendored unchanged. The effect persists against independent repository agents, across three external benchmarks, and with a disjointly re-mined CodeFace; GPT-OSS-20B for adaptation and diagnosis retains 95.1% of the homogeneous score at 24.0% lower cost.
https://arxiv.org/abs/2610.09079
Rapid advances in AI have opened a new era for physics, enabling unprecedented capabilities in research and discovery. However, these advances also bring challenges in verifying, trusting, and reusing the results they so rapidly produce. Formalization is a necessary part of the solution to these challenges. In this paper, as well as giving an overview of the role of AI and formalization in physics, we make the case that: (1) formalization is an essential layer for AI-driven discoveries in both computational and theoretical physics; (2) AI is lowering the barrier to, and increasing the efficiency of, formalization in physics, though it remains weaker at choosing definitions and designing libraries than at writing proofs; (3) the speed AI brings to formalization in physics currently comes at the cost of trust, credit, and community; (4) shared, community-reviewed formal libraries such as Physlib should be central in making progress in this field, both as a trusted, reusable foundation for physics results and as the environment in which AI systems can reason about physics; (5) formalizing physics raises challenges beyond those in mathematics, most importantly that a checked proof does not establish that its definitions faithfully capture the intended physics. We also give our perspectives on near-term and long-term directions in these areas.
https://arxiv.org/abs/2610.14059
Endpoint accuracy on abstract-reasoning benchmarks does not reveal whether a language model has acquired a transferable rule or fit distribution-specific regularities. We study this distinction in small language models on the ARC-TGI benchmark, which organizes abstract grid transformations into controllable task families and supports resampling, spatial shifts, and cross-benchmark transfer. Across more than 1,000 runs, we profile decoder-only, encoder--decoder, and mixture-of-experts model families under supervised fine-tuning. We examine the efficiency and stability of skill acquisition, robustness beyond the training distribution, interactions with model family and task formulation, and layer-wise attention signatures that accompany behavioral differences. Substantial in-distribution accuracy is attainable, but acquisition is sensitive to optimization and unevenly distributed across task families. Performance deteriorates sharply outside the training distribution, including when the rule is retained but grid scale changes. Greater training-set depth and breadth yield uneven gains, while the effect of additional in-context examples depends on model family. Executable-rule induction also yields correct solutions not observed under direct grid generation. On selected tasks, attention diagnostics show distinct concentration and context-dependence profiles, but do not establish general causal mechanisms. Overall, abstract-reasoning scores are conditional on the model, adaptation regime, evaluation distribution, and response format.
https://arxiv.org/abs/2610.08680
Current large video-language models (LVLMs) still face challenges when dealing with long videos, mainly because frames are often processed independently, making it difficult to capture temporal dependencies across events. Although retrieval-augmented approaches have been introduced to provide additional context, most of them operate at the frame or snippet level, which limits their ability to model how events evolve over time and relate to each other. In this paper, we propose Event Chain Retrieval-Augmented Generation (EC-RAG), a training-free framework that organizes video content into an explicit event chain before question answering. Instead of retrieving isolated frames or text segments, EC-RAG first partitions the video into semantically coherent segments, represents each segment using multi-modal signals, and then links them into a structured chain that preserves temporal order and captures inter-event relationships. Given a query, the system identifies relevant events within this chain and gathers supporting evidence from the associated modalities. Our approach offers several practical advantages: (i) event-level abstraction that better reflects how video content is naturally structured, enabling more reliable localization compared to frame-level retrieval; (ii) structured multi-modal fusion that aggregates speech, text, and visual cues at the event level, allowing complementary information to be more effectively utilized during reasoning; and (iii) plug-and-play compatibility with existing LVLM backbones, requiring no additional training or reliance on proprietary models. Experiments on Video-MME, MLVU, and LongVideoBench show that this event-centric design consistently outperforms frame-level retrieval baselines, highlighting the importance of modeling temporal structure for long-video understanding.
https://arxiv.org/abs/2610.08674
Recently Large Language Models (LLMs) and LLM-based agents increasingly need to incorporate knowledge acquired after pretraining, e.g., domain facts, user preferences, documents, and interaction experience. In-context learning (ICL) and ICL-based agent harness remain flexible, but they consume context capacity and incur repeated discretized encoding cost that grows with context length. \textbf{In-parameter memory} offers a complementary substrate: reusable memory information is represented in model parameters, adapters, or other parameter-like objects that are composed into the forward pass at inference time. This survey focuses on methods that augment LLMs with such parametric memory at deployment: a memory-bearing parameter object is plugged into the forward pass during inference, whether it is acquired before or during deployment. We organize the landscape with two orthogonal axes: \textbf{Parameter Placement}, which includes Embedding, Attention, FFN layers, or Hybrid when two or more layers are used; and \textbf{Parameter Acquisition Time}, which distinguishes methods whose memory object is acquired during deployment (online) from those acquired before it (offline). We clarify boundaries, conduct comparisons, and discuss open directions in interference, safety, co-design with ICL, and recursive self-improvement.
https://arxiv.org/abs/2610.08630
Recent game design agents have made substantial progress in generating playable games. However, program correctness does not ensure an enjoyable experience for players. We present Recursive Game Creator, an experience-oriented harness to advance agentic game development from rough game prototypes into entertaining games. Recursive Game Creator organizes recursive development around four components: Designer, Builder, Player, and Reviewer. The Designer translates user instructions and Reviewer's feedback into detailed plans. The Builder turns these plans into candidate games. The coding-native Player creates and executes reusable policies through programmatic interfaces to efficiently collect diverse gameplay trajectories, mitigating evaluation bias caused by slow GUI-based collection. The Reviewer uses carefully designed trajectory-based metrics to induce player preferences, integrating with visual evidence and explicit textual preferences to evaluate games against game-specific criteria. Finally, the Reviewer accepts the better version and provides improvement reviews for the next round, closing the recursive loop. Our method achieves state-of-the-art overall performance of 77.89 on GameCraft-Bench. On GameASG-Bench, it achieves a strict task success rate of 53.2%, a 34.1% improvement over the same-model baseline, and the highest mean runtime-check pass rate at 93.4% among compared methods. A user study shows longer playtime and higher ratings. Code is coming soon.
https://arxiv.org/abs/2610.08621
Long conversational agents have become essential in our daily lives. They must remember what was said long back in order to help us efficiently complete a task without needing the user to repeat instructions and context repeatedly. However, the main issue is that instructions and context change over time and so the agents must be able to adapt accordingly. A useful memory system should preserve both current and historical states, distinguish stale information from active knowledge, retrieve evidence appropriate to the query and avoid repeatedly invoking a large language model to rewrite prior interactions. We introduce MINDSET, a memory controller that stores a conversation as immutable episodes and organizes them into versioned schemas through minimum-energy state transitions. Each incoming episode may reinforce, supersede, split or create a schema. The transition decision balances representation distortion, contradiction, historical damage, fragmentation and internal inconsistency, while hysteresis prevents isolated contradictions from prematurely rewriting stable memory. We evaluate MINDSET against 5 memory systems on a reproducible sample of 850 questions (700 LoCoMo + 150 MemoryAgentBench). MINDSET obtains the highest observed LoCoMo answer F1 while significantly improving retrieval ranking (Recall@8, MRR and nDCG@8) over the second best method LightMem (p<0.01 after Holm correction). It obtains the highest observed scores on MemoryAgentBench although the relative difference is low. Ablations identify controlled fragmentation and schema-aware assignment as the largest contributors to answer quality. Additionally, a 700-question cross-model evaluation with GLM-4.7 and Gemma-4-31B supported model independence. These results show that long-term memory can be better handled as constrained state management rather than continual summarization.
https://arxiv.org/abs/2610.08586
Geometric alignment scores based on Gram determinants provide a compact way to model higher-order consistency among modalities, yet how such scores respond to modality degradation is poorly understood. This paper asks whether the response of a multimodal geometric score is determined primarily by the magnitude of the perturbation-induced displacement. Using frozen cohorts from MSR-VTT (N=878) and DiDeMo (N=980), we apply controlled video blur and audio noise and analyze the response in the relational geometry on which the score is defined. Displacement magnitude explains at most 15% of the out-of-sample variance in the absolute response, and magnitude-matched pairs respond systematically differently, so scalar magnitude does not organize the response. The closed-form first-order expansion of the Gramian volume yields the Directional Geometric Response (DGR): the projection of the displacement onto the local volume gradient, which jointly captures the clean operating point, displacement magnitude, and displacement direction. The absolute first-order DGR term explains the observed response with out-of-sample R^2 of 0.838-0.969, matched-magnitude ranking accuracies of 0.864-0.963, and response-sign accuracies of 0.909-0.989, whereas the tested direction-free alternatives remain weak or unstable under the corresponding evaluation protocols. A pre-specified gain-normalization candidate, V/(g_V+eps), fails its predictability and clean-order gates. DGR uses the observed degraded-state displacement and is therefore an explanatory quantity, not a deployment-time predictor: geometric response depends on where the representation operates, how far degradation moves the relational geometry, and in which direction it moves.
https://arxiv.org/abs/2610.08533
Third-party evaluations of autonomous vehicle (AV) safety can play a vital role in improving public acceptance, building consumer confidence, and establishing effective safety standards. In Part I of this study, we propose a dedicated third-party testing initiative for systematically evaluating AV behavioral safety. In this paper, we validate our proposed framework using this http URL, an open-source Level 4 Automated Driving System (ADS), tested both in simulated environments and on the physical test track at the University of Michigan's Mcity Testing Facility. The results indicate that this http URL possesses 6 out of 14 behavioral competencies and exhibited a crash rate of 3.01x10^-3 crashes per mile, approximately 1,000 times higher than the average human driver crash rate. During the tests, we also uncovered a number of unknown unsafe scenarios for this http URL. These findings underscore the necessity of behavioral safety evaluations for improving AV safety performance prior to widespread public deployment.
https://arxiv.org/abs/2610.08458