Product poster generation poses distinct challenges beyond general poster design, requiring both faithful preservation of product appearance and precise control over dense, multi-line text layouts. Prior methods typically adopt inpainting frameworks augmented with auxiliary modules such as ControlNet and OCR encoders. However, these approaches introduce architectural complexity and computational overhead while still suffering from text errors and subject extension artifacts. We present SimplePoster, a simple yet effective inpainting-based framework that achieves faithful subject preservation and accurate, position-controllable text rendering without external controllers. Our approach builds on two observations: (1) full-parameter fine-tuning of the base model effectively suppresses subject extension, outperforming ControlNet-based alternatives; and (2) a zero-cost character-level position encoding enables geometry-aware text generation without dedicated layout modules. Experiments show that SimplePoster achieves a $98.7\%$ subject preservation rate, compared to $55.2\%$ for SeedEdit 3.0 and $85.3\%$ for PosterMaker, while also improving text rendering accuracy. Code, models, benchmark and a part of training data will be available at this https URL
https://arxiv.org/abs/2605.08784
Plug-and-play (PnP) methods for solving inverse problems have recently achieved strong performance by leveraging denoising priors based on powerful generative diffusion and flow models. However, existing diffusion- and flow-based PnP methods typically rely on stochastic renoise-denoise operations, which complicate the analysis of their convergence behavior. In this work, we identify and formalize the deterministic renoise-denoise operator underlying flow-based plug-and-play methods. This perspective reveals that these methods implicitly define a deterministic operator given by the expectation of a denoiser over the latent noise distribution. Building on this insight, we propose FlowADMM, a PnP algorithm that integrates the renoise-denoise operator into the classical alternating direction method of multiplier (ADMM) framework. We establish convergence guarantees for FlowADMM under weak Lipschitz conditions on the underlying flow network, and extend the analysis to non-stationary time schedules. Empirically, FlowADMM achieves state-of-the-art performance among flow-based PnP methods on a range of inverse problems, including denoising, deblurring, super-resolution, and inpainting, while requiring fewer data consistency evaluations than prior approaches.
https://arxiv.org/abs/2605.08640
3D vision systems are fundamentally constrained by their reliance on visual overlap: reconstruction methods require it for geometric alignment, while generative models use it to enforce multi-view consistency. This limitation is particularly acute in real-world scenarios such as distributed swarm robotics or crowd-sourced data collection, where capturing overlapping perspectives, both in terms of spatial and appearance overlap, is often impossible. We introduce Generative Reconstruction from Disjoint Views as a new paradigm, establish a comprehensive dataset, and propose specialized evaluation metrics for zero-overlap scenarios. Our benchmarking demonstrates that existing state-of-the-art methods fail catastrophically on this task, producing disconnected geometries or semantically incoherent reconstructions. To address these limitations, we propose GLADOS, a general, modular framework that operates through three stages: (1) Generative Bridging, where foundation models synthesize intermediate perspectives to connect disjoint inputs; (2) Robust Coarse 3D Reconstruction, that establish coarse geometric scaffold via global alignment which absorbs local contradictions from generative process; and (3) Iterative Context Expansion and Consistency Optimization to fill missing regions and unify the reconstruction. As an architectureagnostic framework, GLADOS enables seamless integration of future advances in generation, reconstruction, and inpainting. The source code is available at: this https URL.
https://arxiv.org/abs/2605.07550
Diffusion-based image-to-image (I2I) translation excels in high-fidelity generation but suffers from slow sampling in state-of-the-art Diffusion Bridge Models (DBMs), often requiring dozens of function evaluations (NFEs). We introduce DBMSolver, a training-free sampler that exploits the semi-linear structure of DBM's underlying SDE and ODE via exponential integrators, yielding highly-efficient 1st- and 2nd-order solutions. This reduces NFEs by up to 5x while boosting quality (e.g., FID drops 53% on DIODE at 20 NFEs vs. 2nd-order baseline). Experiments on inpainting, stylization, and semantics-to-image tasks across resolutions up to 256x256 show DBMSolver sets new SOTA efficiency-quality tradeoffs, enabling real-world applicability. Our code is publicly available at this https URL.
https://arxiv.org/abs/2605.05889
In this paper, we explore deep learning techniques for individual identification of animals based on their skin patterns. Individual identification is crucial in biodiversity monitoring, since it enables analysis of decline or growth of populations, or intra-species interactions within populations. Models trained for the task of individual identification often do not focus on the skin pattern of animals, but on background details or body shape details. These characteristics are not individually specific, or can change drastically through time. We focus on techniques that will make machine learning models more responsive to skin pattern structure when extracting individual visual embeddings from images. For this, we explore image inpainting of task-specific masks as an auxiliary task to enhance ML-based individual identification from animal skin patterns. We propose a comparative analysis among four models as an encoder backbone for the individual identification task. We focus on the case study of zebrafish, which is a widely recognized biological model organism, and which exhibits individually identifying skin patterns. To evaluate encoder backbone performance, we present standard metrics for classification accuracy, embedding clustering metrics, and GradCAM visualizations.
https://arxiv.org/abs/2605.04904
Long-tailed class distributions are pervasive in multi-class medical datasets and pose significant challenges for deep learning models which typically underperform on tail classes with limited samples. This limitation is particularly problematic in medical applications, where rare classes often correspond to severe or high-risk diseases and therefore require high diagnostic accuracy. Existing solutions-including specialized architectures, rebalanced loss functions, and handcrafted data augmentation-offer only marginal improvements and struggle to scale due to their limited and largely deterministic variability. To address these challenges, we introduce a diffusion-model-driven synthetic data augmentation pipeline tailored for medical long-tailed classification. Our approach features a novel inpainting diffusion model combined with an Out-of-Distribution (OOD) post-selection mechanism to ensure diverse, realistic, and clinically meaningful synthetic samples. Evaluated on the ISIC2019 skin lesion classification dataset, one of the largest and most imbalanced medical imaging benchmarks, our method yields substantial improvements in overall performance, with particularly pronounced gains on tail classes with more than $28\%$ improvement on the class with the fewest samples. These results demonstrate the effectiveness of diffusion-based augmentation in mitigating long-tail imbalance and enhancing medical classification robustness.
https://arxiv.org/abs/2605.03221
Vision-Language-Action (VLA) models offer a promising path to generalist robot control, but their inference latency causes observation staleness when generated actions are executed asynchronously. Several methods have been proposed concurrently to mitigate this problem: inference-time inpainting (IT-RTC), training-time delay simulation (TT-RTC), future-state-aware conditioning (VLASH), and lightweight residual correction (A2C2). Each takes a fundamentally different approach, but they have so far been evaluated independently with different codebases, base policies, and protocols. We present a systematic comparison of these four methods under controlled conditions. We develop two unified codebases that integrate all methods with harmonized library and dataset versions, and we benchmark them on the Kinetix suite with MLPMixer policies and on the LIBERO manipulation benchmark with SmolVLA, sweeping inference delays up to $d=20$ control steps. A2C2's per-step residual correction is the most effective method on Kinetix, holding above 90% solve rate up to $d=8$, and also leads on LIBERO from $d=4$ onwards. IT-RTC is competitive at low delays but degrades sharply under long chunks ($H=30$) and high delays. TT-RTC is the most robust training-based method: stable across $d_\max$ choices, generalizes beyond its training delay distribution, and adds zero inference overhead. VLASH exhibits a clear low-delay vs. high-delay trade-off governed by the fine-tuning delay range $[0,d_\max]$. Code is available at this https URL
https://arxiv.org/abs/2605.08168
Personalized image completion aims to restore occluded regions in personal photos while preserving identity and appearance. Existing methods either rely on generic inpainting models that often fail to maintain identity consistency, or assume that suitable reference images are explicitly provided. In practice, suitable references are often not explicitly provided, requiring the system to search for identity-consistent images within personal photo collections. We present AlbumFill, a training-free framework that retrieves identity-consistent references from personal albums for personalized completion. Given an occluded image and a personal album, a vision-language model infers missing semantic cues to guide composed image retrieval, and the retrieved references are used by reference-based completion models. To facilitate this task, we introduce a dataset containing 54K human-centric samples with associated album images. Experiments across multiple baselines demonstrate the difficulty of personalized completion and highlight the importance of identity-consistent reference retrieval. Project Page: this https URL
https://arxiv.org/abs/2605.02892
Recent advances in voice cloning and text-to-speech synthesis have made partial speech manipulation - where an adversary replaces a few words within an utterance to alter its meaning while preserving the speaker's identity - an increasingly realistic threat. Existing audio deepfake detection benchmarks focus on utterance-level binary classification or single-region tampering, leaving a critical gap in detecting and localizing multiple inpainted segments whose count is unknown a priori. We address this gap with three contributions. First, we introduce MIST (Multiregion Inpainting Speech Tampering), a large-scale multilingual dataset spanning 6 languages with 1-3 independently inpainted word-level segments per utterance, generated via LLM-guided semantic replacement and neural voice cloning, with fake content constituting only 2-7% of each utterance. Second, we propose ISA (Iterative Segment Analysis), a backbone-agnostic framework that performs coarse-to-fine sliding-window classification with gap-tolerant region proposal and boundary refinement to recover all tampered regions without prior knowledge of their count. Third, we define SF1@tau, a segment-level F1 metric based on temporal IoU matching that jointly evaluates region count accuracy and localization precision. Zero-shot evaluation reveals that partial inpainting at word granularity remains unsolved by existing deepfake detectors: utterance-level classifiers trained on fully synthesized speech assign near zero fake probability to MIST utterances where only 2-7% of content is manipulated. ISA consistently outperforms non-iterative baselines in this challenging setting, and the dataset, code, and evaluation toolkit are publicly released.
https://arxiv.org/abs/2605.02223
Tensor completion has emerged as a powerful framework for recovering missing data in multidimensional signals by exploiting low-rank tensor structures. Among existing approaches, linear transform-based tensor nuclear norm (TNN) methods have achieved considerable success by enforcing low-rankness on transformed frontal slices. However, the low-rank structure revealed by linear transforms remains inherently limited. To better capture intrinsic correlations, nonlinear transform-based TNN (NTTNN) models have been proposed, significantly enhancing low-rank representation through composite transforms. Despite their effectiveness, existing NTTNN methods are restricted to real-valued tensors and fail to model quaternion-valued data, which are essential for preserving inter-channel dependencies in color images and videos. Extending nonlinear TNN models to the quaternion domain is challenging due to the non-commutativity of quaternion multiplication and the complexity of quaternion singular value decomposition. To address the limitations encountered in prior works, we propose a quaternion nonlinear transform-induced tensor nuclear norm (QNTTNN) via a real embedding of quaternions, enabling tractable nuclear norm definitions and efficient optimization. Building upon QNTTNN, we formulate a quaternion tensor completion model and develop a proximal alternating minimization algorithm with rigorous convergence guarantees. Extensive experiments on benchmark color video inpainting datasets validate the superior performance of the proposed method over existing approaches.
https://arxiv.org/abs/2605.01467
Recent progress in generative models has significantly advanced image editing capabilities, yet precise and intuitive user control remains difficult. Specifically, users often struggle to communicate both exact spatial layouts and specific semantic details simultaneously. While natural language instructions effectively convey high-level semantics like texture and color, they lack spatial specificity. Conversely, freehand scribbles provide rough spatial boundaries but cannot express detailed visual attributes. Consequently, achieving precise control requires combining both modalities. However, existing models struggle to jointly interpret abstract scribbles alongside text due to a lack of specialized training data. In this work, we introduce ScribbleEdit, a large-scale synthetic dataset designed to bridge this gap by combining natural language instructions with freehand scribble inputs for more accurate, controllable edits. We construct this dataset through a synthetic pipeline that automatically generates source-target image pairs via inpainting, which are then paired with human-drawn scribbles and VLM-generated text instructions. Using ScribbleEdit, we evaluate and finetune both diffusion-based and autoregressive unified multimodal image editing models. Our experiments reveal that while off-the-shelf models struggle with abstract scribble inputs, finetuning on our synthetic dataset significantly improves their ability to generate spatially aligned and semantically consistent edits.
https://arxiv.org/abs/2605.01135
We present a training-free approach for controllable 3D inpainting based on initial noise optimization. In the structured 3D latent diffusion framework, we observe that the underlying geometric structure is established during the early stages of the diffusion process and exhibits high sensitivity to the initial noise. Such characteristics compromise stability in tasks like inpainting and editing, where the model must ensure strict alignment with the existing context while synthesizing a new structure. In this paper, we introduce a strategy to optimize the initial noise within the structured 3D latent diffusion framework, ensuring high-fidelity 3D inpainting. Specifically, we update the initial noise by leveraging a backpropagation approximation grounded in the rectified flow model, with the spectral parameterization specially designed for robust and efficient structured 3D latent optimization. Experiments demonstrate consistent improvements in contextual consistency and prompt alignment over representative training-free inpainting baselines, establishing initial noise control as an independent dimension for 3D inpainting, orthogonal to conventional sampling trajectory manipulation.
https://arxiv.org/abs/2605.00664
Recent advances in Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS) have made it standard practice to reconstruct 3D scenes from multi-view images. Removing objects from such 3D representations is a fundamental editing task that requires complete and seamless inpainting of occluded regions, ensuring consistency in geometry and appearance. Although existing methods have made notable progress in improving inpainting consistency, they often neglect global lighting effects, leading to physically implausible results. Moreover, these methods struggle with view-dependent non-Lambertian surfaces, where appearance varies across viewpoints, leading to unreliable inpainting. In this paper, we present 3D Gaussian Object Removal in the Intrinsic Space (GOR-IS), a novel framework for physically consistent and visually coherent 3D object removal. Our approach decomposes the scene into intrinsic components and explicitly models light transport to maintain global lighting effects consistency. Furthermore, we introduce an intrinsic-space inpainting module that operates directly in the material and lighting domains, effectively addressing the challenges posed by non-Lambertian surfaces. Extensive experiments on both synthetic and real-world datasets demonstrate that our framework substantially improves the physical consistency and visual coherence of object removal, outperforming existing methods by 13% in perceptual similarity (LPIPS) and 2dB in peak signal-to-noise ratio (PSNR). Code is publicly available at this https URL
https://arxiv.org/abs/2605.00498
Diffusion models have emerged as powerful priors for image editing tasks such as inpainting and local modification, where the objective is to generate realistic content that remains consistent with observed regions. In particular, zero-shot approaches that leverage a pretrained diffusion model, without any retraining, have been shown to achieve highly effective reconstructions. However, state-of-the-art zero-shot methods typically rely on a sequence of surrogate likelihood functions, whose scores are used as proxies for the ideal score. This procedure however requires vector-Jacobian products through the denoiser at every reverse step, introducing significant memory and runtime overhead. To address this issue, we propose a new likelihood surrogate that yields simple and efficient to sample Gaussian posterior transitions, sidestepping the backpropagation through the denoiser network. Our extensive experiments show that our method achieves strong observation consistency compared with fine-tuned baselines and produces coherent, high-quality reconstructions, all while significantly reducing inference cost. Code is available at this https URL.
https://arxiv.org/abs/2512.18365
The bottleneck in learning-based industrial defect detection is often limited not by model capacity, but by the scarcity of labeled defect data: defects are rare, annotations are expensive, and collecting balanced training sets is slow. We present an end-to-end pipeline for synthetic defect generation and annotation, combining Vision-Language-Model-based prompts, LoRA-adapted diffusion, mask-guided inpainting, and sample filtering with automatic label derivation, and demonstrates the potential of real data with realistic synthetic samples to overcome data scarcity. The evaluation is conducted on, a challenging dataset of pitting defects on ball screw drives, and then on a subset of the Mobile phone screen surface defect segmentation dataset (MSD) dataset to test cross-domain transfer. Beyond downstream detector performance, we analyze key stages of the pipeline, including prompt construction, LoRA selection, and sample filtering with DreamSim and CLIPScore, to understand which synthetic samples are both realistic and useful. Experiments with YOLOv26, YOLOX, and LW-DETR show that synthetic-only training does not replace real data. When combined with real data, synthetic defects can preserve performance and yield modest gains in selected BSData training regimes. The MSD transfer study shows that the overall pipeline structure carries over to a second industrial inspection domain, while also highlighting the importance of domain-specific adaptation and annotation-quality control. Overall, the paper provides an end-to-end assessment of diffusion-based industrial defect synthesis and shows that its strongest value lies in strengthening scarce real datasets rather than substituting for them.
https://arxiv.org/abs/2604.26633
OpenAI's GPT-Image-2 has effectively erased the visual boundary between authentic and AI-edited document images: a single number on a receipt can be replaced in under a second for a few cents. We release AIForge-Doc v2, a paired dataset of 3,066 GPT-Image-2 document forgeries with pixel-precise masks in DocTamper-compatible format, and benchmark four lines of defence: human inspectors (N=120, n=365 pair-votes via the public 2AFC site this http URL), TruFor (generic forensic), DocTamper (qcf-568, document-specific), and the same GPT-Image-2 model as a zero-shot self-judge -- asked, to avoid the trivial "image is mostly real" reading, whether any region was generated or edited by an AI image model. Human 2AFC accuracy is 0.501, indistinguishable from chance: even side-by-side, inspectors cannot tell GPT-Image-2 receipt forgeries from authentic counterparts. The three computational judges sit only modestly above (TruFor 0.599, DocTamper 0.585, self-judge 0.532). The self-judge fails consistently, not by chance: across five prompt strategies and four policies for handling ambiguous responses, AUC never rises above 0.59. To rule out the possibility that the two forensic detectors are broken on our source domain rather than blind to AI inpainting, we calibrate each on a same-domain traditional-tampering set built for its training distribution: TruFor reaches AUC 0.962 on cross-camera splicing of our dataset, DocTamper reaches 0.852 on cross-document OCR-token splicing with two-pass JPEG re-encoding. Both retain near-published performance on traditional tampering; switching to GPT-Image-2 inpainting drops AUC by 0.27-0.36 (0.962->0.599 TruFor; 0.852->0.585 DocTamper), isolating a detection gap specific to GPT-Image-2 inpainting. We release the dataset, pipeline, four-judge protocol, and calibration sets.
https://arxiv.org/abs/2604.25213
Unlike chatbots, physical AI must act while the world keeps evolving. Therefore, the inter-chunk pause of synchronous executors are fatal for dynamic tasks regardless of how fast the inference is. Asynchronous execution -- thinking while acting -- is therefore a structural requirement, and real-time chunking (RTC) makes it viable by recasting chunk transitions as inpainting: freezing committed actions and consistently generating the remainder. However, RTC with flow-matching policy is structurally suboptimal: its inpainting comes from inference-time corrections rather than the base policy, yielding little pre-training benefit, specific fine-tuning, heuristic guidance, and extra computation that inflates the latency. In this work, we observe that discrete diffusion policies, which generate actions by iteratively unmasking, are natural asynchronous executors that resolve all limitations at once: they are fine-tuning free since inpainting is their native operation, while early stopping further provides adaptive guidance and reduces inference cost. We propose DiscreteRTC, which replaces external corrections with native unmasking, and show on dynamic simulated benchmarks and real-world dynamic manipulation tasks that it achieves higher success rates than continuous RTC and other baselines. In summary, DiscreteRTC is simpler to implement with 0 lines of code for async inpainting, faster at inference with only 0.7x computation compared with generating actions from scratch, and better at execution with 50% higher success rate in real-world dynamic pick task compared with flow-matching-based RTC. More visualizations are on this https URL.
https://arxiv.org/abs/2604.25050
Controllable diffusion methods have substantially expanded the practical utility of diffusion models, but they are typically developed as isolated, backbone-specific systems with incompatible training pipelines, parameter formats, and runtime hooks. This fragmentation makes it difficult to reuse infrastructure across tasks, transfer capabilities across backbones, or compose multiple controls within a single generation pipeline. We present Diffusion Templates, a unified and open plugin framework that decouples base-model inference from controllable capability injection. The framework is organized around three components: Template models that map arbitrary task-specific inputs to an intermediate capability representation, a Template cache that functions as a standardized interface for capability injection, and a Template pipeline that loads, merges, and injects one or more Template caches into the base diffusion runtime. Because the interface is defined at the systems level rather than tied to a specific control architecture, heterogeneous capability carriers such as KV-Cache and LoRA can be supported under the same abstraction. Based on this design, we build a diverse model zoo spanning structural control, brightness adjustment, color adjustment, image editing, super-resolution, sharpness enhancement, aesthetic alignment, content reference, local inpainting, and age control. These case studies show that Diffusion Templates can unify a broad range of controllable generation tasks while preserving modularity, composability, and practical extensibility across rapidly evolving diffusion backbones. All resources will be open sourced, including code, models, and datasets.
https://arxiv.org/abs/2604.24351
We introduce Dream-Cubed, a large-scale dataset of Minecraft worlds at voxel resolution, and a family of models using cubes as powerful compositional units for efficient generation of interactive 3D environments. Dream-Cubed comprises tens of billions of tokens from a carefully curated mixture of procedural biome terrain and high-quality human-authored maps. We use this dataset to conduct the first large-scale study of 3D diffusion models for voxel generation, analyzing discrete and continuous diffusion formulations, data compositions, and architectural design choices. Our models operate directly in the space of blocks, enabling efficient and semantically grounded generation while supporting interactive user workflows such as inpainting and outpainting from user-authored blocks. To quantitatively evaluate our models, we adapt the FID metric to assess semantic differences between real and generated world renderings, and validate generation quality through a human preference study. We release the full dataset, code, and all our pretrained models, which we hope will provide a foundation for future research in efficient generative modeling for structured, interactive 3D environments.
https://arxiv.org/abs/2604.22847
Graphic design images consist of multiple editable layers, such as text, background, and decorative elements, while most generative models produce rasterized outputs without explicit layer structures, limiting downstream editing. Existing graphic design parsing methods typically rely on multi-stage pipelines combining layout prediction, matting, and inpainting, which suffer from error accumulation and limited controllability. We propose a hybrid generative framework for raster-to-layer graphic design parsing that decomposes a design image into editable text, background, and sticker layers. Text regions are parsed using a vision-language model into a text rendering protocol, enabling faithful reconstruction and flexible re-editing, while background and sticker layers are generated using a multi-branch diffusion architecture with RGBA support. We further introduce ParserReward and integrate it with Group Relative Policy Optimization to align generation quality with human design preferences. Extensive experiments on two challenging datasets, \emph{i.e.,} the Parser-40K and Crello datasets, demonstrate superior performance over existing methods, \emph{eg.,} achieving an overall average improvement of 23.7\% across all metrics.
https://arxiv.org/abs/2604.19632