Long-horizon video generation suffers from two intertwined issues. First, there is drift, where video quality degrades over time. Second, there are continuity issues which manifest as object permanence issues, or improperly rendering transient content (e.g., an object that appears in non-consecutive frames changing color/style). Recent work has focused on autoregressive distillation techniques that attack both problems simultaneously. We instead choose to focus on drift directly and introduce \textbf{Anchored Tree Sampling (ATS)}: a training-free inference-time scheduler that replaces left-to-right rollout with sparse-to-dense, anchor-bounded imputation organized as a tree. A root call produces sparse anchors over the full horizon, recursive refinement generates intermediate anchors, and final leaf spans are synthesized between neighboring anchors. This reduces the critical path from $K$ sequential rollout steps to $L+1$ tree-hierarchical steps and converts horizon-compounding drift into anchor-bounded drift. We focus on V2V generation in the \emph{static-camera} regime, where sparse anchors over the horizon are well approximated by the dense conditioning signal, and the base model can produce them without retraining. We evaluate ATS against two contemporary autoregressive baselines on Wan $2.1$ $+$ VACE, across five conditioning modalities (inpainting, outpainting, edge, pose, depth). We show that ATS outperforms both competitors in overall quality, as well as in drift prevention. We additionally demonstrate stable $\geq 40$-minute generation on LTX-$2.3$ across the same five modalities. We conclude by proposing a path forward to extend ATS to arbitrarily long T2V generation, as well as the dynamic-camera and multi-shot regimes.
https://arxiv.org/abs/2605.20476
Advanced image editing software enables easy creation of highly convincing image manipulations, which has been made even more accessible in recent years due to advances in generative AI. Manipulated images, while often harmless, could spread misinformation, create false narratives, and influence people's opinions on important issues. Despite this growing threat, there is limited research on detecting advanced manipulations across different visual domains. Thus, we introduce Analysis Under Domain-shifts, qualIty, Type, and Size (AUDITS), a comprehensive benchmark designed for studying axes of analysis in image manipulation detection. AUDITS comprises over 530K images from two distinct sources (user and news photos). We curate our dataset to support analysis across multiple axes using recent diffusion-based inpaintings, spanning a diverse range of manipulation types and sizes. We conduct experiments under different types of domain shift to evaluate robustness of existing image manipulation detection methods. Our goal is to drive further research in this area by offering new insights that would help develop more reliable and generalizable image manipulation detection methods.
https://arxiv.org/abs/2605.20174
Stable Audio 3 is a family of fast latent diffusion models (small, medium, large) for variable-length audio generation and editing. Since our models can generate several minutes of audio, variable-length generations are key to avoid the cost of producing full-length generations for short sounds. We also support inpainting, enabling targeted audio editing and the continuation of short recordings. Our latent diffusion models operate on top of a novel semantic-acoustic autoencoder that projects audio into a compact latent space, enabling efficient diffusion-based generation while preserving audio fidelity and encouraging semantic structure in the latent. Finally, we run adversarial post-training to both accelerate inference and improve generation quality, reducing the number of inference steps while improving fidelity and prompt adherence. Stable Audio 3 models are trained on licensed and Creative Commons data to generate music and sounds in less than a 2s on an H200 GPU and less than a few seconds on a MacBook Pro M4. We release the weights of small and medium, that can run on consumer-grade hardware, together with their training and inference pipeline.
https://arxiv.org/abs/2605.17991
We present StyleText, a large-scale dataset and benchmark for localized scene-text inpainting with style preservation. StyleText contains 28,518 image-mask-prompt triplets grouped into 9,932 scene families, enabling controlled evaluation of text legibility and visual consistency under shared scene context. We construct the dataset with an automated pipeline that combines LLM prompt templating, Flux-based source generation with key-value (KV) cache injection, OCR-based semantic filtering, polygon mask extraction, and mask-conditioned FluxFill augmentation. We define a reproducible evaluation protocol using normalized OCR metrics (word accuracy and character error rate) and CLIP image-image similarity with explicit preprocessing. A FluxFill+LoRA baseline trained on StyleText improves OCR accuracy substantially over initialization while maintaining scene style consistency, establishing a strong reference point for future comparisons.
https://arxiv.org/abs/2605.17309
Face inpainting techniques recover missing or occluded facial regions in a visually realistic manner, but preserving the identity in the final output remains a fundamental challenge. Identity consistency is crucial for downstream applications such as face recognition, digital forensics, and human-computer interaction, where even subtle identity distortions can significantly degrade performance or trust. Although diffusion-based generative models have recently achieved remarkable progress in image inpainting, they often struggle to faithfully retain individual-specific facial characteristics. On the other hand, existing identity-aware methods typically rely on costly fine-tuning, auxiliary supervision, or exhibit limited robustness to diverse occlusions, poses, and facial variations. To address these limitations, we propose ID-ControlNet, an identity-preserving face inpainting framework built upon latent diffusion models. Based on ControlNet architecture, our approach conditions the diffusion process on facial identity embeddings extracted from a pretrained face recognition network. This design enables reconstruction of occluded facial regions while maintaining global facial coherence and identity fidelity. Furthermore, we introduce an identity consistency and triplet loss training strategy that explicitly enforces alignment between the generated face and the target identity representation. Extensive experiments on CelebA-HQ, FFHQ, and on a new E-Mask dataset demonstrate that ID-ControlNet significantly improves identity preservation over standard diffusion-based inpainting methods, achieving performance comparable to SOTA identity-aware approaches.
https://arxiv.org/abs/2605.16696
Animals are described as effectively camouflaged when they blend seamlessly with their surrounding, yet no standardized quantitative measure of this seamlessness exists. We address this gap by framing camouflage evaluation as a visual localization problem: a well-camouflaged animal is one that remains difficult to detect even when its category is known. We introduce SeamCam (Seamless Camouflage), a metric that quantifies how detectable an animal is from the available visual evidence. Given an image and a target species, SeamCam generates category-conditioned detection proposals, extracts segmentation masks, and identifies the subset whose collective union yields the highest IoU with the ground-truth mask. The SeamCam score is one minus this maximum recoverable localization signal, where a higher score indicates stronger camouflage (i.e., lower detectability). In a human two-alternative forced-choice study with 94 participants and 2,390 comparisons, SeamCam achieves 78.82% agreement with human camouflage difficulty judgments, outperforming state-of-the-art by about 25%. We then demonstrate SeamCam's utility as a preference signal for Direct Preference Optimization (DPO) to fine-tune a diffusion-based inpainting model for camouflage generation. This offers an affordable training approach with an objective explicitly suited for camouflage generation, unlike typical diffusion models. To support rigorous benchmarking, we further introduce CamFG-1.5k, a curated dataset of 1,521 high-resolution images in which animals are fully visible prior to camouflage generation, enabling unbiased evaluation by controlling for occlusion artifacts present in existing datasets. this https URL
https://arxiv.org/abs/2605.16515
Object removal aims to eliminate specified objects from images while plausibly inpainting the affected regions with background content. Current training-free methods typically block attention to object regions within self-attention layers during the image generation process, leveraging surrounding background information to restore the image. However, indiscriminate suppression of self-attention in the vacated areas can degrade generation quality, as the model must simultaneously reconstruct background content in these regions. To solve this conflict, we propose AdaEraser, an adaptive framework that dynamically modulates attention based on the estimated presence of target object concepts. Through analysis of self-attention map evolution across denoising timesteps before and during removal, we develop a token-wise adaptive attention suppression strategy. This approach enables progressive perception of object removal throughout the denoising process, with the suppression strength in self-attention layers adjusted adaptively. Extensive experiments demonstrate that AdaEraser achieves superior performance in object removal, outperforming even training-based methods.
https://arxiv.org/abs/2605.15921
Recent 3D world modeling systems based on generative scene synthesis, such as Marble, can create coherent and explorable 3D environments, yet their outputs are typically static monolithic assets with limited editability and physical interaction. This restricts their use in immersive content creation and embodied simulation, where generated worlds must be actively modified and manipulated. To tackle this challenge, we present WorldAct, a framework that converts static generated 3D worlds into editable and interaction-ready scenes. WorldAct uses a multimodal agent to guide scene decomposition, identify actionable objects, reconstruct geometrically aligned object-level meshes for interaction, and restore the residual background via 3D inpainting. The resulting scenes support object-level editing, collision-aware manipulation, and embodied task execution while preserving global scene coherence. Experiments show that WorldAct enables richer interaction scenarios than the original generated scenes, suggesting a practical path toward editable and interactive 3D world models.
https://arxiv.org/abs/2605.15843
Generative diffusion models can provide powerful prior probability models for inverse problems in imaging, but existing implementations suffer from two key limitations: $(i)$ the prior density is represented implicitly, and $(ii)$ they rely on likelihood approximations that introduce sampling biases. We address these challenges by introducing a new energy-based model trained for denoising with a covariance-based regularization term that enforces consistency across different measurement conditions. The trained model can compute normalized posterior densities for diverse linear inverse problems, without additional retraining or fine tuning. In addition to preserving the sampling capabilities of diffusion models, this enables previously unavailable capabilities: energy-guided adaptive sampling that adjusts schedules on-the-fly, unbiased Metropolis-Hastings correction steps, and blind estimation of the degradation operator via Bayes rule. We validate the method on multiple datasets (ImageNet, CelebA, AFHQ) and tasks (inpainting, deblurring), demonstrating competitive or superior performance to established baselines.
https://arxiv.org/abs/2605.15487
Recent breakthroughs in video diffusion models have significantly accelerated the development of video editing techniques. However, existing methods often rely on inpainting video frames based on masked input, which requires extracting the target video mask in advance, and the precision of the segmentation directly affects the quality of the completion. In this paper, we present SEDiT, a novel one-stage video Subtitle Erasure approach via One-step Diffusion Transformer. We introduce a mask-free inference approach that enables direct erasure of the targeted subtitle. The proposed one-stage framework mitigates the sub-optimality inherent in the two-stage processing of prior models. Since subtitle removal is a localized editing task in which most pixels remain unchanged, the underlying distribution shift is minimal, making it well-suited to one-step generation under rectified flow. We empirically validate the reliability of one-step denoising and further provide a formal theoretical justification. Under the localized-editing structure of subtitle removal, the conditional optimal transport (OT) map and its induced rectified flow velocity field are Lipschitz continuous with respect to the latent variable, which underpins the theoretical feasibility of one-step sampling. To address the challenge of long-term temporal consistency, we adopt a hybrid training strategy by occasionally conditioning the model with a clean first-frame latent. This facilitates temporal continuity, allowing each segment during inference to leverage the output of its predecessor. To avoid visible seams caused by cropping and reinserting processed targets, particularly in scenarios involving substantial motion, we feed the original video directly into SEDiT. Thanks to one-step and chunk-wise streaming inference, our method can efficiently handle native 1440p video with infinite length.
https://arxiv.org/abs/2605.14894
Sign language is the primary language for many Deaf and Hard-of-Hearing (DHH) signers, yet most conversational AI systems still mediate interaction through spoken or written language. This spoken-language-centered interface can limit access for signers for whom spoken or written language is not the most accessible medium, motivating direct sign-to-sign conversational modeling. However, sentence-level sign video data are expensive to collect and annotate, leaving existing sign translation and production models with limited vocabulary coverage and weak open-domain generalization. We address this bottleneck by constructing continuous sign conversations from isolated signs: large-scale labeled isolated clips are collected as lexically grounded motion primitives and recomposed into sign-language-ordered utterances derived from existing dialogue corpora. We introduce SignaVox-W, which provides, to our knowledge, the largest labeled isolated-sign vocabulary to date, and SignaVox-U, a continuous 3D sign conversation dataset built from SignaVox-W. To bridge structural mismatch between spoken and signed languages, we use a retrieval-guided spoken-to-gloss translator; to bridge independently collected isolated clips, we propose BRAID, a diffusion Transformer that performs duration alignment and co-articulatory boundary inpainting. With the resulting data, we train SignaVox, a direct sign-to-sign conversational model that generates 3D body, hand, and facial motion responses from prior signing context without spoken-language text or externally provided glosses at inference time. Quantitative and qualitative evaluations show improved isolated-to-continuous motion quality, stronger response-level semantic alignment, and scalable signer-centered interaction that better supports visual-spatial articulation.
https://arxiv.org/abs/2605.14705
Trajectory-controlled human motion generation aims to synthesize realistic human motions conditioned on both textual descriptions and spatial trajectories. However, existing methods suffer from two critical limitations: first, the conflict between text and trajectory conditions disrupts the denoising process, resulting in compromised motion quality or inaccurate trajectory following; second, the use of redundant motion representations introduces inconsistencies between motion components, leading to instability during trajectory control. To address these challenges, we propose CMC, a decoupled framework that effectively coordinates text and trajectory conditions through a divide-and-conquer strategy. CMC follows a divide-and-conquer paradigm, comprising two cascaded stages: Trajectory Control and Motion Completion. In the first stage, a diffusion model generates a simplified representation of the controlled joints under trajectory guidance, based on the given trajectories, ensuring accurate and stable trajectory following. In the second stage, a text-conditioned diffusion inpainting model generates full-body motions using the simplified representation from the first stage as partial observations. To mitigate overfitting caused by limited inpainting training data, we further introduce the Selective Inpainting Mechanism (SIM), which alternates between text-to-motion generation and motion inpainting tasks during training. Experiments on HumanML3D and KIT datasets demonstrate that CMC achieves state-of-the-art performance in control accuracy and motion quality, demonstrating its effectiveness in coordinating multimodal conditions and representations.
https://arxiv.org/abs/2605.13729
Thermal-infrared (TIR) hyperspectral imagery (HSI) provides critical scene information for various applications. However, its practical utility is severely limited by unique sensor degradations beyond the capabilities of existing restoration methods, which are ignorant of underlying thermal physics. Here, we propose HAIR (HADAR-based Image Restoration) as a physics-driven framework for ground-based TIR-HSI restoration. HAIR utilizes the HADAR rendering equation (HRE) and combines it with the atmospheric downwelling radiative transfer equation (RTE) to model TIR-HSI using temperature, emissivity, and texture (TeX) physical triplets. This physical model leads to a TeX decompose-synthesize strategy that guarantees physical consistency and spatio-spectral noise resilience, in stark contrast to existing approaches. Moreover, our framework uses a forward-modeled atmospheric downwelling reference, along with spectral smoothness of emissivity and blackbody radiation, to enable spectral calibration and generation that would otherwise be elusive. Our extensive experiments on the outdoor DARPA Invisible Headlights dataset and in-lab FTIR measurements show that HAIR consistently outperforms state-of-the-art methods across denoising, inpainting, spectral calibration, and spectral super-resolution, establishing a benchmark in objective accuracy and visual quality.
https://arxiv.org/abs/2605.13664
We study image inpainting with generative diffusion models. Existing methods typically either train dedicated task-specific models, or adapt a pretrained diffusion model separately for each masked image at deployment. We introduce a middle-ground model, termed Amortized Inpainting with Diffusion (AID), which keeps a pretrained diffusion backbone fixed, trains a small reusable guidance module offline, and then reuses it across masked images without per-instance optimization. We formulate it as a deterministic guidance problem with a supervised terminal objective. To make this problem learnable in high dimensions, we derive an auxiliary Gaussian formulation and prove that solving this randomized problem recovers the optimal deterministic guidance field. This bridge yields a principled continuous-time actor--critic algorithm for learning the guidance module in a fully data-driven manner. Empirically, on AFHQv2 and FFHQ under the pixel EDM pipeline and on ImageNet under the latent EDM2 pipeline, AID consistently improves the quality--speed trade-off over strong fixed-backbone and amortized inpainting baselines across multiple mask types, while adding less than one percent trainable overhead.
https://arxiv.org/abs/2605.13010
Plug-and-Play (PnP) methods have become standard tools for solving imaging inverse problems by replacing the intractable maximum a posteriori (MAP) denoiser with the MMSE one. While this mismatch has been widely treated as unavoidable, recent works have sought to close this gap by targeting the MAP with diffusion-model scores. We show this is problematic in practice: learned scores do not match the true ones, so MAP-targeting iterations converge to cartoon-like images rather than realistic ones, and better results are obtained by stopping short of convergence. We turn this observation into a design principle and introduce ProxiMAP, an iterative MAP approximation whose noise schedule keeps the iterate's residual noise matched to the denoiser's training noise. This keeps the denoiser in-distribution where its score is reliable, and yields implicit early stopping that avoids the failure mode above. ProxiMAP is a modular drop-in replacement for MMSE denoisers in standard PnP algorithms and consistently sharpens reconstructions across deblurring, inpainting, super-resolution, and phase retrieval. Building on the same principle, we propose a hybrid variant that applies ProxiMAP only in the late iterations of PnP, where the denoiser is most reliable -- matching or exceeding the full-replacement variant at a fraction of the cost.
https://arxiv.org/abs/2605.16396
Text-guided inpainting has made image forgery increasingly realistic, challenging both SID and IFL. However, existing methods often struggle to point out suspicious signals across domains. To address this problem, we propose EDGER, a patch-based, dual-branch framework that localizes manipulated regions in arbitrary resolution images without sacrificing native resolution. The first branch, Edge-Guided Segmentation, introduces a Frequency-based Edge Detector to emphasize high-frequency inconsistencies at manipulation boundaries, and fine-tunes a SegFormer to fuse RGB and edge features for pixel-level masks. Since edge evidence is most informative only when patches contain both authentic and manipulated pixels, we complement Edge-Guided Segmentation with a Synthetic Heatmapping branch, a classification-based localizer that fine-tunes a CLIP-ViT image encoder with LoRA to flag fully synthetic patches. Together, Synthetic Heatmapping provides coarse, patch-level synthetic priors, while Edge-Guided Segmentation sharpens boundaries within partially manipulated patches, yielding comprehensive localization. Evaluated in the MediaEval 2025, SynthIM challenge, Manipulated Region Localization Task's setting, our approach scales to multi-megapixel imagery and exhibits strong cross-domain generalization. Extensive ablations highlight the complementary roles of frequency-based edge cues and patch-level synthetic priors in driving accurate, resolution-agnostic localization.
https://arxiv.org/abs/2605.12002
Diffusion models typically generate image batches from independent Gaussian initial noises. We argue that this independence assumption is only one choice within a broader class of valid joint noise designs. Instead, one can specify a coupling of the initial noises: each noise remains marginally standard Gaussian, so the pretrained diffusion model receives the same single-sample input distribution, while the dependence across samples is chosen by design. This reframes initial-noise control from selecting or optimizing individual seeds to designing the dependence structure of a multi-sample gallery. This view gives a general framework for initial-noise design, covering several existing methods as special cases and leading naturally to new coupled-noise constructions. Coupled noise can improve generation on its own without adding sampling cost, and it is flexible enough to serve as a structured initialization for optimization-based pipelines when additional computation is available. Empirically, repulsive Gaussian coupling improves gallery diversity on SD1.5, SDXL, and SD3 while largely preserving prompt alignment and image quality. It matches or outperforms recent test-time noise-optimization baselines on several diversity metrics at the same sampling cost as independent generation. Subspace couplings also support fixed-object background generation, producing diverse, natural backgrounds compared with specialized inpainting baselines, with a tunable trade-off in foreground fidelity.
https://arxiv.org/abs/2605.11311
Existing image simplification techniques often rely on Non-Photorealistic Rendering (NPR), transforming photographs into stylized sketches, cartoons, or paintings. While effective at reducing visual complexity, such approaches typically sacrifice photographic realism. In this work, we explore a complementary direction: simplifying images while preserving their photorealistic appearance. We introduce progressive semantic image simplification, a framework that iteratively reduces scene complexity by removing and inpainting elements in a controlled manner. At each step, the resulting image remains a plausible natural photograph. Our method combines semantic understanding with generative editing, leveraging Vision-Language Models (VLMs) to identify and prioritize elements for removal, and a learned verifier to ensure photorealism and coherence throughout the process. This is implemented via an iterative Select-Remove-Verify pipeline that produces high-quality simplification trajectories. To improve efficiency, we further distill this process into an image-to-video generation model that directly predicts coherent simplification sequences from a single input image. Beyond generating cleaner and more focused compositions, our approach enables applications such as content-aware decluttering, semantic layer decomposition, and interactive editing. More broadly, our work suggests that simplification through structured content removal can serve as a practical mechanism for guiding visual interpretation within the photorealistic domain, complementing traditional abstraction methods.
https://arxiv.org/abs/2605.10409
Generative tabular augmentation is appealing in data-scarce domains, yet the prevailing focus on distributional fidelity does not reliably translate into better downstream models. We formalize a fidelity-utility gap: common generative objectives prioritize distributional plausibility, whereas augmentation succeeds only when injected samples reduce the current learner's held-out evaluation loss. This gap motivates learning not just how to generate, but what to generate and when to inject as training evolves. We propose TAP (Tabular Augmentation Policy), which couples diffusion inpainting with a lightweight, learner-conditioned policy to steer generation toward high-utility regions and controls safe injection via explicit gating and conservative windowed commitment. Under severe data scarcity, TAP consistently outperforms strong generative baselines on seven real-world datasets, improving classification accuracy by up to 15.6 percentage points and reducing regression RMSE by up to 32%.
https://arxiv.org/abs/2605.10315
We introduce SeasonScapes framework and a the SeasonScapes dataset: Swiss Sparse-view Mountain Scenes with Seasonal Changes that covers over 50 km x 60 km, composed of more than 85,000 webcam images captured from 32 different locations across 13 timestamps throughout a full year. By projecting these timestamp-specific images onto a 3D mesh, we construct seasonal 3D landscapes that reflect natural appearance changes over time. To address occlusions and missing data, we leverage conditional diffusion models for image-guided inpainting directly on the mesh. The resulting completed meshes can be further relighted using standard physically-based renderer.
https://arxiv.org/abs/2605.09039