We address the Person Goal Navigation (PersonNav) problem, enabling robots to search for people under realistic constraints on information accessibility and language uncertainty. This tackles the current solutions revolving around rigid person finding systems requiring exact knowledge of the individual for item-delivery in indoor settings. While the focus in literature is on learned methods using unavailable public or sparse data due to human privacy. We propose a planning framework that combines distance and semantic information about the recipient (habits and intent) weighted by the trust of the user-provided information. A synthetic benchmark of scenarios is also developed including actors, items, and requests to evaluate performance before real-world deployment aiming to simulate natural language human-robot interactions. Results show our informed search outperforms classical distance-based graph baselines, while semantics alone lead to ungrounded, sporadic search. Our method achieves strong gains over baselines, with an LLM-based variant performing comparably, and its explicit belief representation naturally supports future Bayesian filtering. Hardware tests demonstrate our method supports real-world embodiment able to leverage between semantic and distance information in a real setting. This work moves toward more intelligent mobile service agents capable of human-like, informed search in realistic environments to be leveraged in day-to-day use. this https URL.
https://arxiv.org/abs/2610.02750
Future planetary surface missions are likely to involve multiple independently operated rovers sharing the same deployment region, raising the need to verify compliance with operational constraints such as Lunar Safety Zones. Because continuous in-situ observability is rarely available, such verification requires post-hoc reconstruction of rover trajectories from sparse telemetry, including odometry, pose priors, and relative inter-rover detections. We introduce the problem of forensic trajectory analysis for non-cooperative planetary rovers in the presence of Byzantine agents: rovers that provide miscalibrated or deliberately falsified measurements to support an incorrect trajectory. We show that standard outlier-robust pose graph optimisation methods are vulnerable in this setting, because Byzantine rovers can generate measurements that are internally consistent and numerous enough to make truthful incriminating measurements appear as outliers. To address this, we propose an attribution-aware trajectory estimation method that reasons over rover credibility rather than individual measurement validity. The method evaluates candidate credible rover subsets by comparing the statistical consistency of their internal and boundary relative detections against provided priors, and then estimates trajectories using only measurements attributed to credible agents. Across synthetic simulations and real planetary-analogue trajectory data, the proposed method identifies Byzantine rovers and produces significantly more accurate trajectory estimates than existing robust pose graph optimisation baselines.
https://arxiv.org/abs/2610.02694
Long-horizon research agents must decide both how to investigate and what to investigate next as evidence accumulates. This is hard to learn because such decisions are sparse in long execution traces, and their consequences may emerge several investigations later. We introduce Meta-reasoning for Iterative Research Agents (MIRA), a hierarchical architecture separating research allocation from execution. An outer-loop meta-reasoner curates context from a persistent research record, then writes a work order for the next investigation or ends the episode. A fresh inner-loop executor carries out each work order, making execution part of the transition between meta-reasoning actions. Without policy training, MIRA improves long-horizon inference and allocates additional compute more effectively in theorem proving and open-ended neural-architecture research. Its decision boundaries also provide natural units for credit assignment. At each boundary, we train a generative critic to forecast expected remaining return from partial states, outperforming token-level alternatives. Cross-environment pretraining improves forecasting and adaptation, yielding a transferable prior for valuing partial progress. We use this prior to initialize MIRA-AC, a generative actor-critic jointly trained to forecast remaining return and choose the next investigation, without a separate critic model. MIRA-AC concentrates policy optimization on meta-reasoning decisions, enabling efficient long-horizon reinforcement learning without directly optimizing the longer execution traces they initiate. Training MIRA-AC on the model's own proxy hill-climbing signals improves gold performance across four autoresearch environments; the actor transfers with cross-environment value initialization. Together, these results show that meta-reasoning can be learned as an explicit policy for directing long-horizon autonomous research.
https://arxiv.org/abs/2610.02525
Zero-shot classifiers are useful for routing user requests to specialized LLM tasks, but scoring every request against a large candidate set is expensive: a zero-shot NLI classifier must evaluate one premise-hypothesis pair per label, so cost scales linearly with taxonomy size. We study a student-guided teacher distillation pipeline for a fixed taxonomy of 60 LLM task categories: a compact ModernBERT classifier predicts the full category distribution in one forward pass and retrieves a small top-k candidate set, and a larger DeBERTa-v3 zero-shot NLI classifier reranks only those candidates rather than all 60 labels; the resulting teacher labels iteratively improve the student, which produces sharper candidates for the next round. Unlike generic embedding retrieval or clustering-derived shortlists used in extreme multi-label classification, our candidate generator is trained end-to-end on the target taxonomy and is the same model serving production traffic, distinguishing it from LLM-routing work that routes between candidate models, and from concurrent System-1 encoder-classifier proposals (e.g. TypeSafe AI's Jev and the open-source Laya project) whose training methodology is undocumented or RL-based. Our best student checkpoint reaches 77.5% teacher agreement on a 200-example evaluation set, and preliminary coverage measurements show Coverage@16 of 91-100%, suggesting top-k sets retain most of the teacher's decision-relevant information. We further show truncated top-k teacher scores should not be treated as full 60-class soft targets for KL distillation: zeroing untruncated classes destroys the dark knowledge soft-label distillation depends on, introducing systematic bias rather than a harmless sparse approximation. A complete evaluation, including coverage at multiple k on a held-out set, an embedding-retrieval baseline, and a larger human-reviewed test set, remains in progress.
https://arxiv.org/abs/2610.02516
World action models (WAMs) have emerged as a promising paradigm for robotic control by jointly predicting future visual dynamics and actions from an initial observation and instruction. However, existing WAMs struggle with long-horizon prediction, as generating dense video rollouts is highly inefficient. Some recent WAMs address this by predicting a single future frame without generating the full video, but this approach neglects how to progress toward the goal. We present ProWAM, a progressive world action model that jointly predicts actions and an ordered sequence of sparse visual sub-goals, providing explicit visual guidance to anchor action generation throughout task execution. This design scales naturally, as sub-goal prediction can be learned from large-scale action-free videos, allowing the video backbone to offload complex visual planning from the action policy. For efficient action generation, ProWAM executes a single video-backbone forward pass to cache sparse sub-goal features, eliminating iterative full-video generation and requiring only lightweight action denoising during replanning. Across extensive evaluations, ProWAM achieves superior out-of-distribution robustness. On simulation benchmarks, it sets new state-of-the-art results on LIBERO-Plus (85.8%) and randomized RoboTwin (75.7%), outperforming the strongest baseline with relative gains of up to +35.9%. On RoboCasa365, ProWAM achieves a 48.1% success rate and 18.2% on the challenging Composite-Unseen split, ranking 4th overall. Crucially, in zero-shot real-world experiments, ProWAM achieves 70.0% success, outperforming the strongest baseline by +15.0 (from 55.0% to 70.0%, a +27.3% relative gain) in novel scenes. These results demonstrate the value of progress-indexed visual foresight for closed-loop control. Our program is in this https URL.
https://arxiv.org/abs/2610.02508
Automatic horizon tracking is a foundational task in 3D seismic interpretation. Most existing deep learning approaches formulate it as dense semantic segmentation, typically using U-Net-based architectures. The model produces a probability map over all pixels that must be post-processed to extract precise horizon coordinates, while horizon picks in time/depth must be converted into dense masks for training. Unpicked seismic traces are consequently treated as background, which can hinder convergence, and both pre- and post-processing can introduce errors into the final interpretation. Moreover, 2D segmentation models do not inherently capture inter-slice context, while 3D models are often computationally prohibitive. We instead formulate horizon tracking as a bounded coordinate regression problem, where the model directly predicts the time/depth coordinate of the target horizon at each lateral position. We propose a lightweight regression head compatible with any pretrained vision backbone, coupled with an LSTM module to model inter-slice context and produce a continuous horizon surface across the volume. A combination of L1 and L2 losses supervises predictions at valid horizon picks, while a geology-informed regularization enforces lateral continuity between successive traces. Under controlled experimental conditions, we evaluate four pretrained vision backbones under both segmentation and regression configurations on a seismic volume from New Zealand. The proposed approach consistently outperforms its segmentation counterparts quantitatively, using metrics including RMSE and PCC, and qualitatively, while also demonstrating greater robustness to increasing sparsity of training picks. Finally, we show that prediction variation across successive traces captures local variations in geological complexity, providing an automated quality control measure for downstream seismic interpretation.
https://arxiv.org/abs/2610.02494
Personalized LLM assistants must recover sparse evidence from long conversation histories across queries of varying complexity. We introduce APDMem (Agent-controlled Progressive Disclosure Memory), a hierarchical long-term memory architecture that applies progressive disclosure to memory retrieval. Rather than relying on a flat memory store or fixed retrieval granularity, APDMem represents conversation history as four progressively detailed layers: thematic summaries, personalized key facts, turn-level evidence notes, and raw messages. At inference time, a controller applies progressive disclosure to the memory hierarchy: it first reads high-level summaries and drills into finer evidence only when needed. This creates an adaptive cost-fidelity trade-off: simple queries can terminate early, while complex temporal, multi-hop, or exact-evidence queries trigger deeper inspection. A note synthesizer converts retrieved evidence into a query-focused structure that consolidates facts, orders events, and flags contradictions before final answer generation. Experiments on LongMemEval show that APDMem achieves strong performance for long-context memory reasoning while accessing only 8% of the total conversations.
https://arxiv.org/abs/2610.02472
Large language models often solve a theorem forward yet fail to disprove a closely related false one: a falsification gap that supervised fine-tuning does not close and can actively worsen. We frame counterexample generation as constrained witness emission against a deterministic per-theorem Python verifier, and release SymCE, a corpus of 4,707 false undergraduate-algebra and real-analysis conjectures, each paired with executable verifiers. The verifier also serves as the reward function, making SymCE a training environment. Training Qwen3-4B with SFT followed by GRPO under this oracle reveals an imitation trap: counterexample-only SFT collapses true-theorem recognition from 0.27 to 0.00, while RLVR with a sparse outcome-only reward repairs this and exceeds the base, to 0.66. The collapse replicates across four seeds and on Gemma-3-4B. Sparse and dense rewards yield statistically indistinguishable in-domain success yet diverge by 33 points on a held-out calibration probe, a dissociation we trace to the partial-credit term. Our 4B model outperforms every evaluated 7B open-weights math specialist, remains competitive with six frontier commercial APIs, and transfers under unchanged prompting to GSM8K, MATH-500 and MMLU-college-math. A human audit of 177 verifier decisions finds 97.7% accuracy. Code, data, verifier modules and annotations: this https URL.
https://arxiv.org/abs/2610.02444
Streaming GPU solvers for entropic optimal transport (EOT), such as FlashSinkhorn, avoid storing the dense kernel but still evaluate all $n\times m$ point pairs in every Sinkhorn iteration. We present \textbf{FlashSinkhorn~2} (FS2), a solver for squared-Euclidean cost on low-dimensional point clouds that solves large discrete EOT problems to a prescribed marginal residual on a single GPU by coupling two stages. A coarse stage solves on cell centroids, lifts the potentials to every point and, when a sampled marginal check rejects the lift, continues on the centroids, replacing most point-level updates. A block-sparse fine stage then removes the centroid error that coarse updates cannot. Its Morton-ordered blocks support screening and fused tensor-core execution, and a threshold set by the block masses bounds each omitted tile's contribution to every row and column. On synthetic benchmarks, FS2 reaches the target residual on all 32 problems and GeomLoss multiscale on 10. On one A100, FS2 solves discrete EOT between two $1.34\times10^8$-particle measures from a cosmological $N$-body simulation, at an entropic blur equal to the mean interparticle distance, to an all-particle marginal residual below 0.01 in under 2.5 hours. To our knowledge, it is the largest discrete EOT problem solved to this accuracy within hours. For reproducibility, we release an open-source implementation at this https URL
https://arxiv.org/abs/2610.02395
When a large language model solves a mathematical problem, its reasoning is largely hierarchical, and the solution often branches at a few tokens where the next-token entropy is high. Such tree-like structure embeds in hyperbolic space with far lower distortion than in Euclidean space. Activation steering, however, usually edits the hidden states of a pretrained model by adding one fixed Euclidean vector at every token, even though most tokens of a solution are already determined by the context. We propose Hyperbolic Entropy Steering (HEST), which embeds the hidden states in the Poincaré ball with a lightweight probe whose only label is the model's own next-token entropy. Where this entropy exceeds a threshold, HEST moves the embedded state along the geodesic of steepest descent of a readout of the probe and maps the change back to the hidden state. For the Busemann readout of a learned ideal point, we prove that a step of fixed length lowers it by the same amount at every state. On three instruction-tuned models from the Qwen2.5-Math and Llama-3.1 families, HEST with the Busemann readout improves greedy accuracy on MATH-500 and GSM8K in five of six settings, by up to 1.8 points, whereas a contrastive steering vector added at every token lowers accuracy. With a Euclidean probe trained in the same way, this gain disappears on Qwen2.5-Math-1.5B-Instruct. The gains are largest on problems where the model hesitates often, and accuracy on the remaining problems is almost unchanged.
https://arxiv.org/abs/2610.02391
Existing 3D large language models (LLMs) compromise on two fronts: they compress shapes into latent codebook indices or coordinate text, which removes spatial structure from what the model observes, and they acquire the 3D modality by fine-tuning the backbone, which overwrites its general language ability. We present OctLLM, which addresses both limitations. Geometry enters as an explicit 3D sequence of octree occupancy tokens. However, full octree sequences grow rapidly with depth; OctLLM therefore randomly empties penultimate-level nodes and omits descendants while preserving shape, yielding a shorter coordinate- and depth-anchored Sparse Octree (S-Octree) for position-aware mask-modeling generation and 3D understanding. On the other front, existing methods introduce a new modality with full fine-tuning or LoRA, but full fine-tuning is costly, LoRA limits 3D capacity, and both modify the language pathway. OctLLM instead adds 3D capacity in parameters separate from the pretrained ones: mesh tokens are routed through independent trainable branches in a subset of blocks while text and image tokens retain the frozen vision-language pathway, and the two streams interact through shared self-attention. It trains far fewer parameters than full fine-tuning, yet sets a new state of the art among unified multimodal LLMs, lowering image-to-3D FID by $17.4\%$ and raising render-grounded captioning by $28.7$ points over ShapeLLM-Omni, while matching the backbone on general language benchmarks.
https://arxiv.org/abs/2610.02388
High-resolution 3D generation increasingly relies on voxel latents and multi-stage pipelines that first predict active structure and then synthesize local geometry. While effective, this design fragments continuous surfaces into many local tokens, inflates generation cost, and often weakens topological consistency for thin or highly connected shapes. We introduce SILSA, a topology-aware 3D generation framework that represents shapes with compact sliding-window slice latents. Instead of generating expensive voxel tokens, SILSA uses a fixed set of overlapping slices along the three canonical axes, where each token summarizes a local depth window to preserve cross-sectional continuity and support single-stage rectified-flow generation. A Slice VAE encodes oriented surface samples into multi-axis slice latents and reconstructs them with a sparse volumetric decoder, while a Volumetric Anchor Lattice coordinates directional slice streams through a shared 3D workspace. To preserve structural correctness, we introduce slice-level topology supervision that matches persistence diagrams and aligns Betti transitions across neighboring slices. Experiments show that SILSA improves structural fidelity while substantially reducing generation cost. SILSA improves PSNR by $8.7\%$, coverage by $5.96$ absolute points, and Betti error by $9.2\%$ over the strongest baseline, while using $70.0\%$ fewer tokens than the next-most compact baseline and over $98\%$ fewer tokens than sparse or hierarchical tokenizers, effectively reducing training memory by $40.4\%$ and inference time by $58.5\%$. Qualitative results further show improved preservation of thin structures, repeated components, and long-range connectivity.
https://arxiv.org/abs/2610.02201
We present OmniSeek, an agentic framework that transforms an Omni Large Language Model (Omni-LLM) into an active, multi-turn reasoning agent with native tool use. Rather than passively processing an entire audio-visual sequence in a single forward pass, OmniSeek makes evidence acquisition part of the reasoning process: it dynamically decides whether to look or listen, and over which temporal window, to retrieve sparse but critical evidence across different modalities within long contexts. Through an iterative multi-turn protocol, the retrieved raw audio or visual segments are appended back into the context to support subsequent reasoning. To cold-start this capability, we build a data engine that synthesizes OmniTraj-170K, a corpus of multi-hop Chain-of-Thought trajectories with interleaved audio and visual evidence. We first supervise the model on these trajectories to instill multi-turn tool-use behavior, and then further optimize the policy via a two-stage reinforcement learning with verifiable rewards. Moreover, we introduce an Audio-Visual Necessity objective that explicitly rewards successful trajectories whose reasoning depends on both modalities, discouraging single-modality shortcuts. Extensive experiments across a wide range of benchmarks demonstrate that OmniSeek learns adaptive cross-modal evidence seeking and consistently improves audio-visual reasoning performance.
https://arxiv.org/abs/2610.02181
Current controllable video generation systems often rely on 2D motion trajectories or sparse drag signals for object motion. These controls are ambiguous because the same 2D trajectory can correspond to different 3D motions, especially when the camera and objects move simultaneously. We present Generative Cinematographer (GenCine), a system that lifts a single image into an editable 3D scene scaffold where artists jointly author camera and foreground motion. Artists specify a camera path and move selected foreground regions using local 3D motion handles. Several handles can move different parts of a subject independently, providing a piecewise-rigid approximation to non-rigid motion without a physics simulator or category-specific prior. To communicate these controls to a pretrained video model, we project them into guidance maps. These maps record where the controlled regions appear in each frame, assign each handle a fixed color across frames and encode the current 3D positions of its controlled points in the same world coordinate system as the background. This lets us describe object motion relative to the scene even as the camera moves. For training, we recover controls from the motion observed in real videos and use ground-truth geometry and trajectories from synthetic videos. We train a lightweight guidance branch and LoRA adapters on a pretrained Wan model to follow these controls. Our experiments show consistent camera-relative motion, improved geometric consistency under viewpoint changes, and strong controllability across diverse real-world scenes.
https://arxiv.org/abs/2610.02180
Mixture-of-Experts (MoE) architectures scale model capacity through sparse computation, routing each token through only a small subset of experts. In this work, we explore whether this sparsity gives rise to emergent intrinsic organization in multimodal MoEs. We find that experts develop strong semantic specialization across modalities and domains despite not being explicitly trained for modularity. Building on this structure, we introduce ExpertLens, a data-free method that identifies domain-specialized experts directly from pretrained model weights by decoding router weights into semantically meaningful vocabulary tokens. We leverage this specialization for efficient multimodal adaptation by selectively fine-tuning experts relevant to a target domain. Across math, medical, and remote sensing tasks, ExpertLens matches or surpasses full fine-tuning while updating only 21.7 - 47.0% of model parameters and achieving a 4.0x average training speedup, and outperforms LoRA in both adaptation performance and training efficiency. These results show that sparsity introduced for efficiency can give rise to semantic modularity that is directly useful for efficient adaptation.
https://arxiv.org/abs/2610.02123
World action models (WAMs) combine robot action generation with future state prediction. Existing WAMs typically predict videos or learned visual latents, which represent interaction geometry only implicitly and may retain appearance information unrelated to control. We introduce SkeleWAM, a compact WAM that represents a manipulation scene as a sparse 3D skeleton composed of robot joints, object centers, and interaction points. Constructed online from current RGB-D observations and robot proprioception, the skeleton provides a unified geometric state for action generation and future skeleton prediction. Future skeleton prediction provides additional geometric supervision for action learning without requiring visual reconstruction. At inference, SkeleWAM generates actions directly from the current skeleton and language instruction, while Medoid Action Consensus (MAC) serves as an auxiliary consensus strategy for stochastic action samples. On LIBERO-Plus, SkeleWAM achieves an overall success rate of 85.9% with 57.1M parameters, outperforming Cosmos-Policy by 3.7 percentage points. These results demonstrate that sparse 3D robot--object structure provides an effective state space for robust and parameter-efficient world action learning. The project is available at this https URL.
https://arxiv.org/abs/2610.02120
Large Language Models (LLMs) have demonstrated remarkable fluency across many tasks but remain limited by their static, parameter bound knowledge and their susceptibility to hallucinating information. Retrieval Augmented Generation (RAG) addresses these issues by incorporating external retrieval into the generation process, grounding model outputs in verifiable and up to date sources. While prior surveys primarily focus on core RAG architectures and standard pipelines, recent research explores broader challenges and capabilities that extend beyond these foundational designs. This survey provides a consolidated and structured examination of contemporary RAG developments, organizing the field into a four axis taxonomy: improving retrieval efficiency, strengthening robustness and security, supporting user driven and interactive workflows, and enabling multi step or complex reasoning. We formalize key components of the RAG framework and review methods spanning dense and sparse retrieval, fusion strategies, embedding optimizations, and reinforcement learning based retrieval policies, highlighting how these advances influence practical deployment and system design. We also synthesize evaluation practices, domain specific applications, and architectural variants such as Naive, Advanced, and Modular RAG. Finally, we outline persistent challenges related to retrieval quality, reliability, domain adaptation, scalability, and explainability, and identify opportunities for building RAG systems that are more reliable, adaptable, and transparent.
https://arxiv.org/abs/2610.01936
How can we understand what a music foundation model has learned \textit{internally}? Most interpretability approaches, such as probing and Sparse Autoencoders (SAEs), focus on identifying individual features with minimal structural assumptions. We argue that many concepts are better understood as \textit{structured relations} rather than isolated features. This is especially prominent in music, where tonal structures are organized in the space of pitch and time. For example, concepts such as chords or keys are naturally expressed as structured sets (e.g., the 12 transpositions of a chord or the diatonic system within a key), rather than isolated features. In this study, \textbf{we shift from feature identification to structure-based analysis}, asking whether the learned inner representations of music foundation model emerge as organized structures over features. To this end, we introduce a framework that uses pitch transposition as an inductive bias to induce ordered orbits via multi-view SAE alignment. Concretely, we generate pitch-shifted input pairs and align their SAE representations to discover structured groups of pitch-related features. Experimental results show that this approach recovers orbit structures corresponding to chords, keys, and melodic patterns across two state-of-the-art music foundation models, while requiring only minimal grounding (e.g., a few anchor examples) to interpret entire concept families.
https://arxiv.org/abs/2610.01864
Generating and predicting spatiotemporal physical fields from scarce measurements is challenging, as observations are insufficient to characterize a distribution over complete fields. This limits conventional data-driven diffusion models that rely on full-field datasets. We introduce PhysDEM, a physics-defined diffusion framework that combines governing equations with spatially sparse observations to generate multiple plausible fields. First, we construct a Gibbs target by reweighting a measurement-conditioned Gaussian reference with PDE residual energy. Second, we derive an exact conditional-mean identity that reduces denoising to supervised learning of the standardized energy-induced mean correction. Third, a physics-displacement probability flow cancels Gaussian reference terms and enables amortized sampling with changing measurements through Gaussian conditioning, without retraining. Experiments on synthetic PDE systems and real-world-informed applications demonstrate that PhysDEM supports coherent field recovery and efficient sampling while maintaining stable diagnostics under tested noise levels, illustrating its practical value for field assessment. To our knowledge, PhysDEM is the first physics-defined diffusion model enabling amortized spatiotemporal field inference without preassembled full-field datasets.
https://arxiv.org/abs/2610.01759
Equipping artificial agents with spatial intelligence requires a comprehensive generative prior over the dynamic 3D world. We propose World Motion Models (WMMs) that capture "what was, is, and will be where across time" via sparse SE(3) pose trajectories. WMMs are built on the observation that elements of dynamic scenes can be well approximated by a set of rigid SE(3) trajectories, a minimal yet expressive primitive for 4D modeling. This representation unifies articulated objects, human bodies, hand-object interactions, piecewise-rigid scene dynamics, camera motion, and even robot states and actions into a single shared space. Given this representation, we cast the joint distribution of these entities as a flexible sequence modeling problem, utilizing flow-matching with per-token noise levels. Coupled with a context token mechanism for non-sequential conditioning, this formulation supports any-to-any marginal conditioning across an arbitrary number of entities and time steps. Tasks such as future prediction, motion infilling, model-predictive control, inverse kinematics, cross-embodiment retargeting, and policy learning all reduce to the application of different masks over the same network. Experiments on 6 diverse applications of 3D vision and robotics demonstrate the versatility and flexibility of WMMs with strong performance.
https://arxiv.org/abs/2610.01742